- Umbra Mystic
Images
Umbra Mystic
name
mana_cost
Types
Creature
types
Subtypes
Human
Wizard
subtypes
Prices
Normal
Foil
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Near Mint
$1.47
$1.45
Lightly Played
$1.84
$1.52
Moderately Played
$1.60
$1.54
Heavily Played
$1.52
$1.59
Damaged
$1.48
$1.80
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Near Mint
$12.17
$12.00
Lightly Played
$9.55
$10.16
Moderately Played
$6.83
$5.50
Heavily Played
$5.74
$5.00
Damaged
$2.77
$4.50
Details
Rules
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
rules
Power
2
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
52
number
Artist
Matt Stewart
artist
Language
English
language
(EN)
language_code
Expansion
Rise of the Eldrazi
expansion.name
Rulings
All _Rise of the Eldrazi_ cards printed with umbra armor are Auras with "enchant creature." But Umbra Mystic grants umbra armor to Auras attached to any permanent you control, not just creatures. The ability works the same way even if the Aura is enchanting a land, an artifact, or any other permanent.
2010-06-15
If a permanent you control would be destroyed, and it's enchanted by an Aura with umbra armor, it doesn't matter who controls that Aura. The umbra armor effect is mandatory. If that permanent is enchanted by multiple Auras, you choose which one is destroyed, regardless of who controls them.
2010-06-15
Multiple instances of umbra armor on the same Aura are redundant.
2010-06-15
Say you control a permanent that's enchanted by an Aura you control, and that Aura is itself enchanted by an Aura. If the permanent would be destroyed, instead the first Aura is destroyed... but since that Aura would be destroyed, instead the second Aura is destroyed.
2010-06-15
Umbra Mystic grants umbra armor to Auras attached to permanents you control, regardless of who controls those Auras. Conversely, it doesn't grant umbra armor to Auras you control that are attached to permanents controlled by other players.
2010-06-15
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
2024-06-07
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
2024-06-07
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
2024-06-07
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
2024-06-07
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
2024-06-07
Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
2024-06-07
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
2024-06-07
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
2024-06-07
Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
2024-06-07
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
2024-06-07
rulings
"I have found the courage to face death—twice, if I must."
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
ROE-52
name
string
The name of the card
Umbra Mystic
mana_cost
string
The cost to cast the card
{2}{W}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Human, Wizard
power
string
The strength of the card
2
toughness
string
The willpower of the card
2
color_identity
string
The color identity of the card (the colors that appear on the card)
W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
52
artist
string
The artist of the card
Matt Stewart
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/ROE-52/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Rise of the Eldrazi
flavor_text
string
The flavor text of the card
"I have found the courage to face death—twice, if I must."