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Umezawa's Jitte

Supertypes
Legendary
Types
Artifact
Subtypes
Equipment
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Power
Toughness
Color Identity
Rarity
Rare
Number
1288
Artist
Randy Vargas
Language
English
(EN)
Expansion
Secret Lair Drop
Rulings
If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
2005/02/01
If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2005/02/01
If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
2005/02/01
The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
2005/02/01
Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
2005/02/01
Discussion
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