Images

Water Weird

Types
Creature
Subtypes
Elemental
Weird

Prices

Normal

Details

Rules
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
Power
3
Toughness
4
Color Identity
Rarity
Common
Number
41
Artist
Brent Hollowell
Language
English
(EN)
Expansion
Alchemy Horizons: Baldur's Gate