Alchemy Horizons: Baldur's Gate
Specialize {2} When Klement, Novice Acolyte enters, creature cards in your hand perpetually get +1/+1.
When this creature specializes, create two 2/2 black Zombie creature tokens.
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
Lifelink When this creature specializes, you get a one-time boon with "When you cast a creature spell, that creature enters with a lifelink counter on it."
Double strike Specialize {1} When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."
Double strike When this creature enters or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Double strike When this creature enters or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1.
Double strike When this creature enters or specializes, create two 1/1 white Soldier creature tokens.
Double strike When this creature enters or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Double strike When this creature enters or specializes, seek a nonland permanent card with mana value 3 or less.
Flying Specialize {2} When Lulu, Forgetful Hollyphant enters, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."
Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.
Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.
Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.
Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life.
Specialize {5} When Rasaad, Monk of Selûne enters, exile target creature an opponent controls until this creature leaves the battlefield.
When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace.
When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens.
When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.
When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.
When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1.
Specialize {2} Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
Specialize {2} When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, each opponent loses 2 life.
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard. Imoen, Trickster Friend can't be blocked as long as it's attacking alone.
Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn.
Imoen, Chaotic Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent.
Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Imoen, Honorable Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
Specialize {5} {T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.
When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. {T}: Draw a card, then discard a card.
When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. {T}: Draw a card, then discard a card.
When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. {T}: Draw a card, then discard a card.
When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order. {T}: Draw a card, then discard a card.
When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. {T}: Draw a card, then discard a card.
Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.
First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Deathtouch Specialize {2}. Activate only if a player has 13 or less life. At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.
Deathtouch, lifelink At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.
Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card.
Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token.
Specialize {2} {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters, each opponent loses 2 life and you gain 2 life." {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard.
When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield. {1}: Exile target card from a graveyard.
Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
Specialize {5} When Gut, Fanatical Priestess enters, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead.
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step.
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step.
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step.
When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step.
First strike Rage Beyond Death — Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.
First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life.
First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn.
First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn.
First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost.
First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Specialize {2} When Wyll, Pact-Bound Duelist enters, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.
When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.
Specialize {2} Hexproof from artifacts and enchantments
Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life.
Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life.
Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0 and gains haste."
Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Scry 2.
Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures.
Wild Shape — Specialize {3}. Activate only if you control six or more lands. When Lukamina, Moon Druid enters, if you cast it, seek a land card with a basic land type.
Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
Trample Other creatures you control get +1/+1 and have trample. When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
Menace Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Specialize {4} Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power.
Menace Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.
Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power.
First strike Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power.
Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power.
Lifelink Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power.
At the beginning of your upkeep, each opponent discards a card.
Reach, trample Ward {2} Specialize {4}
Menace, reach, trample Ward {2} {1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
Reach, trample, lifelink Ward {2} {1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
At the beginning of your upkeep, create a 1/1 black Skeleton creature token.
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.
Flying Double team When this creature enters, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
Warlocks you control have "Ward—Pay 2 life."
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
Warlocks you control have menace.
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1}
At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard.
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
At the beginning of your upkeep, scry 2.
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
Enchant creature or planeswalker you don't control When this enchantment enters, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever you cast a creature spell, it perpetually gains double team.
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
Flying, ward {2} Calim's Breath — {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) When Lizardfolk Librarians enters the battlefield, scry 2.
Seek two nonland cards, then put a card from your hand on the bottom of your library.
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays {2}.
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1.
Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.
Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. {R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
{2}{R}: this creature gets +1/+0 until end of turn. Gift of Tiamat — When this creature dies, if its power is greater than 0, note its power. You get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) {1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.
Menace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike.
When this creature dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
{T}: Choose a creature card in your hand. It perpetually gains haste.
This sorcery deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target. Damage isn't removed from creatures your opponents control during cleanup steps.
Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
As this enchantment enters, note the most prevalent creature type in an opponent's library. When this enchantment enters, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. {U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. {1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.
[+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature. [−2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}. [−6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
({T}: Add {B}.) Gate of the Black Dragon enters the battlefield tapped. {3}{B}, {T}: Seek a nonland card. Activate only once.
({T}: Add {G}.) Gate to Manorborn enters the battlefield tapped. {3}{G}, {T}: Seek a nonland card. Activate only once.
({T}: Add {U}.) Gate to Seatower enters the battlefield tapped. {3}{U}, {T}: Seek a nonland card. Activate only once.
({T}: Add {W}.) Gate to the Citadel enters the battlefield tapped. {3}{W}, {T}: Seek a nonland card. Activate only once.
({T}: Add {R}.) Gate to Tumbledown enters the battlefield tapped. {3}{R}, {T}: Seek a nonland card. Activate only once.
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
When Dawnbringer Cleric enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
When this creature enters, you gain 1 life and draw a card.
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Flash Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Lifelink
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
This spell costs {2} less to cast if you control a Dragon. Draw three cards.
{1}, {T}: Draw a card, then discard a card.
{1}, {T}: Draw a card, then discard a card.
Counter target spell. Its controller draws a card. Draw a card.
Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: This creature can't be blocked this turn.
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Flying Confounding Clouds — When this creature enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
Homunculus Servant — When this creature enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
Homunculus Servant — When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
Flying {2}{U}: Target creature gains flying until end of turn.
Flying {2}{U}: Target creature gains flying until end of turn.
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}
Target creature gets -2/-0 until end of turn. Draw a card.
Whenever this creature deals combat damage to a player, draw a card.
Sleight of Hand — {8}: Draw two cards.
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
| Card | Number | Rarity | Price |
|---|---|---|---|
Klement, Novice Acolyte | 1 | Rare | N/A |
Klement, Death Acolyte | 1b | Rare | N/A |
Klement, Nature Acolyte | 1g | Rare | N/A |
Klement, Tempest Acolyte | 1r | Rare | N/A |
Klement, Knowledge Acolyte | 1u | Rare | N/A |
Klement, Life Acolyte | 1w | Rare | N/A |
Lae'zel, Githyanki Warrior | 2 | Rare | N/A |
Lae'zel, Callous Warrior | 2b | Rare | N/A |
Lae'zel, Primal Warrior | 2g | Rare | N/A |
Lae'zel, Wrathful Warrior | 2r | Rare | N/A |
Lae'zel, Illithid Thrall | 2u | Rare | N/A |
Lae'zel, Blessed Warrior | 2w | Rare | N/A |
Lulu, Forgetful Hollyphant | 3 | Uncommon | N/A |
Lulu, Vengeful Hollyphant | 3b | Uncommon | N/A |
Lulu, Wild Hollyphant | 3g | Uncommon | N/A |
Lulu, Inspiring Hollyphant | 3r | Uncommon | N/A |
Lulu, Curious Hollyphant | 3u | Uncommon | N/A |
Lulu, Helpful Hollyphant | 3w | Uncommon | N/A |
Rasaad, Monk of Selûne | 4 | Uncommon | N/A |
Rasaad, Shadow Monk | 4b | Uncommon | N/A |
Rasaad, Sylvan Monk | 4g | Uncommon | N/A |
Rasaad, Warrior Monk | 4r | Uncommon | N/A |
Rasaad, Dragon Monk | 4u | Uncommon | N/A |
Rasaad, Radiant Monk | 4w | Uncommon | N/A |
Alora, Rogue Companion | 5 | Uncommon | N/A |
Alora, Cheerful Assassin | 5b | Uncommon | N/A |
Alora, Cheerful Scout | 5g | Uncommon | N/A |
Alora, Cheerful Swashbuckler | 5r | Uncommon | N/A |
Alora, Cheerful Thief | 5u | Uncommon | N/A |
Alora, Cheerful Mastermind | 5w | Uncommon | N/A |
Gale, Conduit of the Arcane | 6 | Mythic | N/A |
Gale, Abyssal Conduit | 6b | Mythic | N/A |
Gale, Primeval Conduit | 6g | Mythic | N/A |
Gale, Storm Conduit | 6r | Mythic | N/A |
Gale, Temporal Conduit | 6u | Mythic | N/A |
Gale, Holy Conduit | 6w | Mythic | N/A |
Imoen, Trickster Friend | 7 | Rare | N/A |
Imoen, Occult Trickster | 7b | Rare | N/A |
Imoen, Wise Trickster | 7g | Rare | N/A |
Imoen, Chaotic Trickster | 7r | Rare | N/A |
Imoen, Wily Trickster | 7u | Rare | N/A |
Imoen, Honorable Trickster | 7w | Rare | N/A |
Vhal, Eager Scholar | 8 | Uncommon | N/A |
Vhal, Scholar of Mortality | 8b | Uncommon | N/A |
Vhal, Scholar of Creation | 8g | Uncommon | N/A |
Vhal, Scholar of Elements | 8r | Uncommon | N/A |
Vhal, Scholar of Prophecy | 8u | Uncommon | N/A |
Vhal, Scholar of Tactics | 8w | Uncommon | N/A |
Sarevok the Usurper | 9 | Uncommon | N/A |
Sarevok, Deadly Usurper | 9b | Uncommon | N/A |
Sarevok, Mighty Usurper | 9g | Uncommon | N/A |
Sarevok, Ferocious Usurper | 9r | Uncommon | N/A |
Sarevok, Deceitful Usurper | 9u | Uncommon | N/A |
Sarevok, Divine Usurper | 9w | Uncommon | N/A |
Shadowheart, Sharran Cleric | 10 | Rare | N/A |
Shadowheart, Cleric of Graves | 10b | Rare | N/A |
Shadowheart, Cleric of Twilight | 10g | Rare | N/A |
Shadowheart, Cleric of War | 10r | Rare | N/A |
Shadowheart, Cleric of Trickery | 10u | Rare | N/A |
Shadowheart, Cleric of Order | 10w | Rare | N/A |
Viconia, Nightsinger's Disciple | 11 | Uncommon | N/A |
Viconia, Disciple of Blood | 11b | Uncommon | N/A |
Viconia, Disciple of Strength | 11g | Uncommon | N/A |
Viconia, Disciple of Violence | 11r | Uncommon | N/A |
Viconia, Disciple of Arcana | 11u | Uncommon | N/A |
Viconia, Disciple of Rebirth | 11w | Uncommon | N/A |
Ambergris, Citadel Agent | 12 | Uncommon | N/A |
Ambergris, Agent of Tyranny | 12b | Uncommon | N/A |
Ambergris, Agent of Balance | 12g | Uncommon | N/A |
Ambergris, Agent of Destruction | 12r | Uncommon | N/A |
Ambergris, Agent of Progress | 12u | Uncommon | N/A |
Ambergris, Agent of Law | 12w | Uncommon | N/A |
Gut, Fanatical Priestess | 13 | Uncommon | N/A |
Gut, Brutal Fanatic | 13b | Uncommon | N/A |
Gut, Bestial Fanatic | 13g | Uncommon | N/A |
Gut, Furious Fanatic | 13r | Uncommon | N/A |
Gut, Devious Fanatic | 13u | Uncommon | N/A |
Gut, Zealous Fanatic | 13w | Uncommon | N/A |
Karlach, Raging Tiefling | 14 | Rare | N/A |
Karlach, Tiefling Punisher | 14b | Rare | N/A |
Karlach, Tiefling Guardian | 14g | Rare | N/A |
Karlach, Tiefling Berserker | 14r | Rare | N/A |
Karlach, Tiefling Spellrager | 14u | Rare | N/A |
Karlach, Tiefling Zealot | 14w | Rare | N/A |
Wyll, Pact-Bound Duelist | 15 | Mythic | N/A |
Wyll of the Fiend Pact | 15b | Mythic | N/A |
Wyll of the Fey Pact | 15g | Mythic | N/A |
Wyll of the Blade Pact | 15r | Mythic | N/A |
Wyll of the Elder Pact | 15u | Mythic | N/A |
Wyll of the Celestial Pact | 15w | Mythic | N/A |
Jaheira, Harper Emissary | 16 | Uncommon | N/A |
Jaheira, Ruthless Harper | 16b | Uncommon | N/A |
Jaheira, Merciful Harper | 16g | Uncommon | N/A |
Jaheira, Stirring Harper | 16r | Uncommon | N/A |
Jaheira, Insightful Harper | 16u | Uncommon | N/A |
Jaheira, Heroic Harper | 16w | Uncommon | N/A |
Lukamina, Moon Druid | 17 | Mythic | N/A |
Lukamina, Scorpion Form | 17b | Mythic | N/A |
Lukamina, Bear Form | 17g | Mythic | N/A |
Lukamina, Wolf Form | 17r | Mythic | N/A |
Lukamina, Crocodile Form | 17u | Mythic | N/A |
Lukamina, Hawk Form | 17w | Mythic | N/A |
Hag of Ceaseless Torment | H17 | Rare | N/A |
Skanos, Dragon Vassal | 18 | Uncommon | N/A |
Skanos, Black Dragon Vassal | 18b | Uncommon | N/A |
Skanos, Green Dragon Vassal | 18g | Uncommon | N/A |
Skanos, Red Dragon Vassal | 18r | Uncommon | N/A |
Skanos, Blue Dragon Vassal | 18u | Uncommon | N/A |
Skanos, White Dragon Vassal | 18w | Uncommon | N/A |
Hag of Dark Duress | H18 | Rare | N/A |
Wilson, Bear Comrade | 19 | Rare | N/A |
Wilson, Fearsome Bear | 19b | Rare | N/A |
Wilson, Majestic Bear | 19g | Rare | N/A |
Wilson, Ardent Bear | 19r | Rare | N/A |
Wilson, Subtle Bear | 19u | Rare | N/A |
Wilson, Urbane Bear | 19w | Rare | N/A |
Hag of Death's Legion | H19 | Rare | N/A |
Boareskyr Tollkeeper | 20 | Uncommon | N/A |
Hag of Inner Weakness | H20 | Rare | N/A |
Champions of Tyr | 21 | Mythic | N/A |
Hag of Mage's Doom | H21 | Rare | N/A |
Flaming Fist Duskguard | 22 | Common | N/A |
Hag of Noxious Nightmares | H22 | Rare | N/A |
Mace of Disruption | 23 | Common | N/A |
Hag of Scoured Thoughts | H23 | Rare | N/A |
Moradin's Disciples | 24 | Uncommon | N/A |
Hag of Syphoned Breath | H24 | Rare | N/A |
Patriar's Humiliation | 25 | Common | N/A |
Hag of Twisted Visions | H25 | Rare | N/A |
Ranger Squadron | 26 | Common | N/A |
Seatower Imprisonment | 27 | Uncommon | N/A |
Soldiers of the Watch | 28 | Common | N/A |
Sune's Intervention | 29 | Rare | N/A |
Sworn to the Legion | 30 | Mythic | N/A |
Valiant Farewell | 31 | Common | N/A |
Vladimir and Godfrey | 32 | Rare | N/A |
Calim, Djinn Emperor | 33 | Rare | N/A |
Hypnotic Pattern | 34 | Common | N/A |
Lizardfolk Librarians | 35 | Common | N/A |
Seek New Knowledge | 36 | Uncommon | N/A |
Signature Spells | 37 | Rare | N/A |
Snowborn Simulacra | 38 | Mythic | N/A |
Thayan Evokers | 39 | Rare | N/A |
Undersimplify | 40 | Common | N/A |
Water Weird | 41 | Common | N/A |
Wizened Githzerai | 42 | Common | N/A |
Grave Choice | 43 | Uncommon | N/A |
Hook Horror | 44 | Common | N/A |
The Hourglass Coven | 45 | Rare | N/A |
Mind Spike | 46 | Uncommon | N/A |
Sewer Plague | 47 | Common | N/A |
Stroke of Luck | 48 | Rare | N/A |
Chaos Balor | 49 | Mythic | N/A |
Craving of Yeenoghu | 50 | Uncommon | N/A |
Dragonborn Immolator | 51 | Uncommon | N/A |
Flames of Moradin | 52 | Rare | N/A |
Genasi Rabble-Rouser | 53 | Common | N/A |
Giant Fire Beetles | 54 | Common | N/A |
Gnoll Hunting Party | 55 | Uncommon | N/A |
Goblin Trapfinder | 56 | Uncommon | N/A |
Incessant Provocation | 57 | Common | N/A |
Kardum, Patron of Flames | 58 | Rare | N/A |
Kobold Warcaller | 59 | Common | N/A |
Mephit's Enthusiasm | 60 | Uncommon | N/A |
Tiefling Outcasts | 61 | Rare | N/A |
Unexpected Allies | 62 | Common | N/A |
Uthgardt Fury | 63 | Rare | N/A |
Warriors of Tiamat | 64 | Common | N/A |
Arcane Archery | 65 | Common | N/A |
Favored Enemy | 66 | Rare | N/A |
Follow the Tracks | 67 | Common | N/A |
Oyaminartok, Polar Werebear | 68 | Rare | N/A |
Verdant Rejuvenation | 69 | Mythic | N/A |
You Line Up the Shot | 70 | Common | N/A |
Yuan-Ti Scaleshield | 71 | Rare | N/A |
Jon Irenicus, the Exile | 72 | Rare | N/A |
Liara of the Flaming Fist | 73 | Uncommon | N/A |
Minthara of the Absolute | 74 | Uncommon | N/A |
Tasha, Unholy Archmage | 75 | Mythic | N/A |
Ulder Ravengard, Marshal | 76 | Rare | N/A |
Gate of the Black Dragon | 77 | Uncommon | N/A |
Gate to Manorborn | 78 | Uncommon | N/A |
Gate to Seatower | 79 | Uncommon | N/A |
Gate to the Citadel | 80 | Uncommon | N/A |
Gate to Tumbledown | 81 | Uncommon | N/A |
Ancient Gold Dragon | 82 | Mythic | N/A |
Archivist of Oghma | 83 | Rare | N/A |
Ascend from Avernus | 84 | Rare | N/A |
Blessed Hippogriff // Tyr's Blessing | 85 | Common | N/A |
A-Blessed Hippogriff // A-Tyr's Blessing | A-85 | Common | N/A |
Celestial Unicorn | 86 | Common | N/A |
Dawnbringer Cleric | 87 | Common | N/A |
A-Dawnbringer Cleric | A-87 | Common | N/A |
Devoted Paladin | 88 | Common | N/A |
Flaming Fist Officer | 89 | Common | N/A |
Guardian Naga // Banishing Coils | 90 | Common | N/A |
Guiding Bolt | 91 | Uncommon | N/A |
Horn of Valhalla // Ysgard's Call | 92 | Rare | N/A |
Icewind Stalwart | 93 | Common | N/A |
Lae'zel's Acrobatics | 94 | Rare | N/A |
Minimus Containment | 95 | Common | N/A |
Monk of the Open Hand | 96 | Uncommon | N/A |
Pegasus Guardian // Rescue the Foal | 97 | Uncommon | N/A |
Portable Hole | 98 | Uncommon | N/A |
Priest of Ancient Lore | 99 | Common | N/A |
Rally Maneuver | 100 | Uncommon | N/A |
Rescuer Chwinga | 101 | Uncommon | N/A |
Scouting Hawk | 102 | Uncommon | N/A |
Steadfast Paladin | 103 | Common | N/A |
Steadfast Unicorn | 104 | Common | N/A |
A-Steadfast Unicorn | A-104 | Common | N/A |
Stick Together | 105 | Rare | N/A |
You Hear Something on Watch | 106 | Common | N/A |
You're Ambushed on the Road | 107 | Common | N/A |
You're Confronted by Robbers | 108 | Uncommon | N/A |
Air-Cult Elemental | 109 | Common | N/A |
Ancient Silver Dragon | 110 | Mythic | N/A |
Blur | 111 | Common | N/A |
Charmed Sleep | 112 | Common | N/A |
Clever Conjurer | 113 | Common | N/A |
Contact Other Plane | 114 | Common | N/A |
Displacer Kitten | 115 | Rare | N/A |
Draconic Lore | 116 | Uncommon | N/A |
Dragonborn Looter | 117 | Common | N/A |
A-Dragonborn Looter | A-117 | Common | N/A |
Dream Fracture | 118 | Uncommon | N/A |
Gale's Redirection | 119 | Rare | N/A |
Goggles of Night | 120 | Uncommon | N/A |
A-Goggles of Night | A-120 | Uncommon | N/A |
Guild Thief | 121 | Uncommon | N/A |
Illithid Harvester // Plant Tadpoles | 122 | Rare | N/A |
Irenicus's Vile Duplication | 123 | Uncommon | N/A |
Juvenile Mist Dragon | 124 | Uncommon | N/A |
Kenku Artificer | 125 | Uncommon | N/A |
A-Kenku Artificer | A-125 | Uncommon | N/A |
Kindred Discovery | 126 | Rare | N/A |
Lapis Orb of Dragonkind | 127 | Uncommon | N/A |
A-Lapis Orb of Dragonkind | A-127 | Uncommon | N/A |
Pseudodragon Familiar | 128 | Common | N/A |
A-Pseudodragon Familiar | A-128 | Common | N/A |
Ray of Frost | 129 | Uncommon | N/A |
Rimeshield Frost Giant | 130 | Common | N/A |
Robe of the Archmagi | 131 | Rare | N/A |
Shocking Grasp | 132 | Common | N/A |
Soulknife Spy | 133 | Common | N/A |
Sword Coast Serpent // Capsizing Wave | 134 | Uncommon | N/A |
Tymora's Invoker | 135 | Common | N/A |
You Come to a River | 136 | Common | N/A |
A-You Come to a River | A-136 | Common | N/A |
You Find the Villains' Lair | 137 | Common | N/A |