Images

Wild Swing

Types
Sorcery

Prices

Normal
Foil

Details

Rules
Choose three target nonenchantment permanents. Destroy one of them at random.
Power
Toughness
Color Identity
Rarity
Uncommon
Number
108
Artist
Richard Kane Ferguson
Language
English
(EN)
Expansion
Shadowmoor
Rulings
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
2008-05-01
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
2008-05-01
Though the shaman rarely got what she wanted, she was never disappointed in the result.