- Wound Reflection
Images
Wound Reflection
name
mana_cost
Supertypes
supertypes
Types
Enchantment
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$20.30
L: $18.15
Lightly Played
$16.04
L: $16.52
Moderately Played
$12.63
L: $13.42
Heavily Played
$9.03
L: $14.03
Damaged
$9.50
L: $11.60
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Near Mint
$37.75
L: $88.15
Lightly Played
$38.71
L: $47.97
Moderately Played
$28.50
L: $27.34
Heavily Played
$7.65
Damaged
$19.16
L: $19.17
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Recent Sales History
Details
Rules
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
81
number
Artist
Terese Nielsen & Ron Spencer
artist
Language
English
language
(EN)
language_code
Expansion
Shadowmoor
expansion.name
Rulings
If Wound Reflection's ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
2020/08/07
Multiple Wound Reflections each trigger separately. For example, if an opponent lost 1 life, the first one's triggered ability to resolve causes them to lose another 1 life. Since they've now lost 2 life, the next triggered ability causes them to lose 2 life, and the next 4, and so on.
2020/08/07
When Wound Reflection's ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn't matter how the opponent lost life or who caused it. It also doesn't matter if Wound Reflection wasn't on the battlefield at the time some or all of the life was lost.
2020/08/07
Wound Reflection's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Wound Reflection's ability will still cause that player to lose 4 life.
2020/08/07
rulings
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
flavor_text
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
SHM-81
name
stringThe name of the card
Wound Reflection
mana_cost
stringThe cost to cast the card
{5}{B}
types
string[]The types of card, such as Creature.
[Enchantment]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[B]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
81
artist
stringThe artist of the card
Terese Nielsen & Ron Spencer
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/SHM-81/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Shadowmoor
flavor_text
stringThe flavor text of the card
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.

