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Zoraline, Cosmos Caller

Supertypes
Legendary
Types
Creature
Subtypes
Bat
Cleric

Prices

Normal
Foil

Details

Rules
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Power
3
Toughness
3
Color Identity
Rarity
Rare
Number
242
Artist
Justin Gerard
Language
English
(EN)
Expansion
Bloomburrow
Rulings
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2024-07-26
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
2024-07-26
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
2024-07-26
Multiple finality counters on a single permanent are redundant.
2024-07-26
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay {W}{B} and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-07-26