Avatar: The Last Airbender
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.
Lands you control gain all basic land types until end of turn. Draw a card.
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.
Flying Whenever Appa enters or attacks, choose one — • Target creature you control gains flying until end of turn. • Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hand. Exile Avatar's Wrath.
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Vigilance Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Untap one or two target creatures. They each get +2/+2 until end of turn.
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2}
Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Flash When this creature enters, create a 1/1 white Ally creature token.
When this creature enters, put a +1/+1 counter on target creature.
When this creature enters, create a 1/1 white Ally creature token.
First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Flying, vigilance When Momo leaves the battlefield, choose one — • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Put a +1/+1 counter on target creature you control. • Scry 2.
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
Choose one— • Destroy target creature with power 4 or greater. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. {2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{5}: Creatures you control get +1/+1 until end of turn.
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2.
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Choose one— • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Whenever Gran-Gran becomes tapped, draw a card, then discard a card. Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand. Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Counter target spell unless its controller pays {2}.
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
{T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending.
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Counter target spell. Draw a card, then mill three cards. Untap target land.
When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card.
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.
Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature.
Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Flash Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, draw two cards.
Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
{6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Flying When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card. Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Deathtouch When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target.
When this creature enters, target opponent discards a card.
Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature.
Exile target creature with mana value 3 or greater.
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
June can't be blocked as long as you've drawn two or more cards this turn. {1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card.
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle. Noble creatures you control and Lesson spells you control have lifelink.
First strike Whenever a player casts a noncreature spell, they lose 2 life.
{2}{B}: Return this card from your graveyard to your hand.
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1
Deathtouch Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
As an additional cost to cast this spell, you may waterbend {4}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3.
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) When this Vehicle enters, target creature you control gains indestructible until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Choose one — • Bumi Bash deals damage equal to the number of lands you control to target creature. • Destroy target land creature or nonbasic land.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle. III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.
Choose one — • Iroh's Demonstration deals 1 damage to each creature your opponents control. • Iroh's Demonstration deals 4 damage to target creature.
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end.
Lightning Strike deals 3 damage to any target.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This creature can't attack or block unless you control another creature with power 4 or greater.
Haste When this creature enters, create a 1/1 white Ally creature token.
Flash When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn. Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn.
Flying {1}: Put a fire counter on this Vehicle. As long as this Vehicle has three or more fire counters on it, it's an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Reach When this creature enters, you may discard a card. If you do, draw a card.
Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn.
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample.
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}.
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard — • Put three +1/+1 counters on Bumi. • Target player scries 3. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature.
This creature can't be blocked by creatures with power 2 or less. Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Each land and Ally you control has "{T}: Add one mana of any color."
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
When this enchantment enters, creatures you control get +2/+2 until end of turn. Whenever one or more Allies you control deal combat damage to a player, draw a card.
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") II — Put a +1/+1 counter on each of up to two target creatures you control. III — Draw a card if there's a creature or Lesson card in your graveyard.
Choose one — • Destroy target artifact or enchantment. • Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control.
Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{3}: Until end of turn, this creature has base power 4 and gains trample.
When this creature enters, create a Food token. Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
You may discard a card. If you do, draw two cards.
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Creatures you control with flying get +1/+1.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Flying Whenever this creature attacks, untap target artifact or creature.
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) This creature's power is equal to the number of noncreature, nonland cards in your graveyard. When this creature dies, if there's a Lesson card in your graveyard, draw a card.
Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Lifelink Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control.
{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.
When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. When Jet dies, put a +1/+1 counter on each of up to two target creatures.
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color.
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
Flying When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.
Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
When this creature dies, create a 1/1 white Ally creature token.
{T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
Vigilance Whenever Sokka and at least one other creature attack, draw a card.
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token.
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast.
Menace (This creature can't be blocked except by two or more creatures.) Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {3}: This creature deals 1 damage to each opponent.
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aang's Journey | 1 | Common | $0.20 |
Energybending | 2 | Uncommon | $0.15 |
Zuko's Exile | 3 | Common | $0.16 |
Aang, the Last Airbender | 4 | Uncommon | $0.18 |
Aang's Iceberg | 5 | Rare | $0.49 |
Airbender Ascension | 6 | Rare | $1.45 |
Airbender's Reversal | 7 | Uncommon | $0.24 |
Airbending Lesson | 8 | Common | $0.21 |
Appa, Loyal Sky Bison | 9 | Uncommon | $0.21 |
Appa, Steadfast Guardian | 10 | Mythic | $12.54 |
Avatar Enthusiasts | 11 | Common | $0.16 |
Avatar's Wrath | 12 | Rare | $5.70 |
Compassionate Healer | 13 | Common | $0.21 |
Curious Farm Animals | 14 | Common | $0.21 |
Destined Confrontation | 15 | Uncommon | $0.24 |
Earth Kingdom Jailer | 16 | Uncommon | $0.16 |
Earth Kingdom Protectors | 17 | Uncommon | $0.23 |
Enter the Avatar State | 18 | Uncommon | $0.27 |
Fancy Footwork | 19 | Uncommon | $0.18 |
Gather the White Lotus | 20 | Uncommon | $0.17 |
Glider Kids | 21 | Common | $0.05 |
Glider Staff | 22 | Uncommon | $0.15 |
Hakoda, Selfless Commander | 23 | Rare | $0.35 |
Invasion Reinforcements | 24 | Uncommon | $0.22 |
Jeong Jeong's Deserters | 25 | Common | $0.11 |
Kyoshi Warriors | 26 | Common | $0.11 |
The Legend of Yangchen // Avatar Yangchen | 27 | Mythic | $4.10 |
Master Piandao | 28 | Uncommon | $0.16 |
Momo, Friendly Flier | 29 | Rare | $0.41 |
Momo, Playful Pet | 30 | Uncommon | $0.23 |
Path to Redemption | 31 | Common | $0.11 |
Rabaroo Troop | 32 | Common | $0.12 |
Razor Rings | 33 | Common | $0.07 |
Sandbenders' Storm | 34 | Common | $0.13 |
South Pole Voyager | 35 | Rare | $0.28 |
Southern Air Temple | 36 | Uncommon | $0.30 |
Suki, Courageous Rescuer | 37 | Rare | $0.30 |
Team Avatar | 38 | Uncommon | $0.19 |
United Front | 39 | Mythic | $2.86 |
Vengeful Villagers | 40 | Uncommon | $0.13 |
Water Tribe Captain | 41 | Common | $0.13 |
Water Tribe Rallier | 42 | Uncommon | $0.20 |
Yip Yip! | 43 | Common | $0.10 |
Accumulate Wisdom | 44 | Uncommon | $0.35 |
Benevolent River Spirit | 45 | Uncommon | $0.16 |
Boomerang Basics | 46 | Uncommon | $0.54 |
Crashing Wave | 47 | Uncommon | $0.24 |
Ember Island Production | 48 | Uncommon | $0.25 |
First-Time Flyer | 49 | Common | $0.12 |
Flexible Waterbender | 50 | Common | $0.17 |
Forecasting Fortune Teller | 51 | Common | $0.07 |
Geyser Leaper | 52 | Common | $0.10 |
Giant Koi | 53 | Common | $0.10 |
Gran-Gran | 54 | Uncommon | $0.34 |
Honest Work | 55 | Uncommon | $0.23 |
Iguana Parrot | 56 | Common | $0.14 |
Invasion Submersible | 57 | Uncommon | $0.16 |
It'll Quench Ya! | 58 | Common | $0.19 |
Katara, Bending Prodigy | 59 | Uncommon | $0.21 |
Knowledge Seeker | 60 | Uncommon | $0.15 |
The Legend of Kuruk // Avatar Kuruk | 61 | Mythic | $4.06 |
Lost Days | 62 | Common | $0.21 |
Master Pakku | 63 | Uncommon | $0.13 |
The Mechanist, Aerial Artisan | 64 | Rare | $0.35 |
North Pole Patrol | 65 | Uncommon | $0.25 |
Octopus Form | 66 | Common | $0.24 |
Otter-Penguin | 67 | Common | $0.16 |
Rowdy Snowballers | 68 | Common | $0.12 |
Secret of Bloodbending | 69 | Mythic | $2.77 |
Serpent of the Pass | 70 | Uncommon | $0.21 |
Sokka's Haiku | 71 | Uncommon | $0.18 |
The Spirit Oasis | 72 | Uncommon | $0.32 |
Spirit Water Revival | 73 | Rare | $1.05 |
Teo, Spirited Glider | 74 | Uncommon | $0.12 |
Tiger-Seal | 75 | Rare | $0.29 |
Ty Lee, Chi Blocker | 76 | Rare | $0.56 |
The Unagi of Kyoshi Island | 77 | Rare | $2.43 |
Wan Shi Tong, Librarian | 78 | Mythic | $44.56 |
Waterbender Ascension | 79 | Rare | $1.33 |
Waterbending Lesson | 80 | Common | $0.19 |
Waterbending Scroll | 81 | Uncommon | $0.24 |
Watery Grasp | 82 | Common | $0.12 |
Yue, the Moon Spirit | 83 | Rare | $0.36 |
Azula Always Lies | 84 | Common | $0.19 |
Azula, On the Hunt | 85 | Uncommon | $0.23 |
Beetle-Headed Merchants | 86 | Common | $0.07 |
Boiling Rock Rioter | 87 | Rare | $0.22 |
Buzzard-Wasp Colony | 88 | Uncommon | $0.07 |
Callous Inspector | 89 | Common | $0.07 |
Canyon Crawler | 90 | Common | $0.20 |
Cat-Gator | 91 | Uncommon | $0.20 |
Corrupt Court Official | 92 | Common | $0.06 |
Dai Li Indoctrination | 93 | Common | $0.09 |
Day of Black Sun | 94 | Rare | $1.05 |
Deadly Precision | 95 | Common | $0.15 |
Epic Downfall | 96 | Uncommon | $0.18 |
Fatal Fissure | 97 | Uncommon | $0.16 |
The Fire Nation Drill | 98 | Rare | $0.28 |
Fire Nation Engineer | 99 | Uncommon | $0.12 |
Fire Navy Trebuchet | 100 | Uncommon | $0.18 |
Foggy Swamp Hunters | 101 | Common | $0.06 |
Foggy Swamp Visions | 102 | Rare | $0.33 |
Heartless Act | 103 | Uncommon | $0.11 |
Hog-Monkey | 104 | Common | $0.06 |
Joo Dee, One of Many | 105 | Uncommon | $0.15 |
June, Bounty Hunter | 106 | Uncommon | $0.23 |
Koh, the Face Stealer | 107 | Mythic | $0.97 |
Lo and Li, Twin Tutors | 108 | Uncommon | $0.12 |
Mai, Scornful Striker | 109 | Rare | $1.55 |
Merchant of Many Hats | 110 | Common | $0.05 |
Northern Air Temple | 111 | Uncommon | $0.29 |
Obsessive Pursuit | 112 | Rare | $0.44 |
Ozai's Cruelty | 113 | Uncommon | $0.17 |
Phoenix Fleet Airship | 114 | Mythic | $2.98 |
Pirate Peddlers | 115 | Common | $0.07 |
Raven Eagle | 116 | Rare | $0.28 |
The Rise of Sozin // Fire Lord Sozin | 117 | Mythic | $2.74 |
Ruinous Waterbending | 118 | Uncommon | $0.17 |
Sold Out | 119 | Common | $0.07 |
Swampsnare Trap | 120 | Common | $0.08 |
Tundra Tank | 121 | Uncommon | $0.12 |
Wolfbat | 122 | Uncommon | $0.09 |
Zuko's Conviction | 123 | Uncommon | $0.22 |
Boar-q-pine | 124 | Common | $0.12 |
Bumi Bash | 125 | Common | $0.15 |
The Cave of Two Lovers | 126 | Uncommon | N/A |
Combustion Man | 127 | Uncommon | $0.23 |
Combustion Technique | 128 | Uncommon | $0.31 |
Crescent Island Temple | 129 | Uncommon | $0.31 |
Cunning Maneuver | 130 | Common | $0.17 |
Deserter's Disciple | 131 | Common | $0.09 |
Fated Firepower | 132 | Mythic | $10.13 |
Fire Nation Attacks | 133 | Uncommon | $0.21 |
Fire Nation Cadets | 134 | Common | $0.17 |
Fire Nation Raider | 135 | Common | $0.07 |
Fire Sages | 136 | Uncommon | $0.15 |
Firebender Ascension | 137 | Rare | $0.94 |
Firebending Lesson | 138 | Common | $0.24 |
Firebending Student | 139 | Rare | $0.69 |
How to Start a Riot | 140 | Common | $0.19 |
Iroh's Demonstration | 141 | Uncommon | $0.32 |
Jeong Jeong, the Deserter | 142 | Uncommon | $0.22 |
Jet's Brainwashing | 143 | Uncommon | $0.15 |
The Last Agni Kai | 144 | Rare | $2.40 |
The Legend of Roku // Avatar Roku | 145 | Mythic | $11.02 |
Lightning Strike | 146 | Common | $0.16 |
Mai, Jaded Edge | 147 | Uncommon | $0.21 |
Mongoose Lizard | 148 | Common | $0.04 |
Price of Freedom | 149 | Uncommon | $0.27 |
Ran and Shaw | 150 | Rare | $0.27 |
Redirect Lightning | 151 | Rare | $11.75 |
Rough Rhino Cavalry | 152 | Common | $0.12 |
Solstice Revelations | 153 | Uncommon | $0.22 |
Sozin's Comet | 154 | Mythic | $5.50 |
Tiger-Dillo | 155 | Uncommon | $0.10 |
Treetop Freedom Fighters | 156 | Common | $0.12 |
Twin Blades | 157 | Uncommon | $0.26 |
Ty Lee, Artful Acrobat | 158 | Uncommon | $0.21 |
War Balloon | 159 | Uncommon | $0.17 |
Wartime Protestors | 160 | Rare | $0.30 |
Yuyan Archers | 161 | Common | $0.07 |
Zhao, the Moon Slayer | 162 | Rare | $0.45 |
Zuko, Exiled Prince | 163 | Uncommon | $0.25 |
Allies at Last | 164 | Uncommon | $0.19 |
Avatar Destiny | 165 | Rare | $0.27 |
Badgermole | 166 | Common | $0.19 |
Badgermole Cub | 167 | Mythic | $52.96 |
The Boulder, Ready to Rumble | 168 | Uncommon | $0.21 |
Bumi, King of Three Trials | 169 | Uncommon | $0.20 |
Cycle of Renewal | 170 | Common | $0.27 |
Diligent Zookeeper | 171 | Rare | $0.28 |
The Earth King | 172 | Rare | $0.73 |
Earth Kingdom General | 173 | Uncommon | $0.25 |
Earth Rumble | 174 | Uncommon | $0.16 |
Earthbender Ascension | 175 | Rare | $3.03 |
Earthbending Lesson | 176 | Common | $0.21 |
Earthen Ally | 177 | Rare | $0.25 |
Elemental Teachings | 178 | Rare | $0.40 |
Flopsie, Bumi's Buddy | 179 | Uncommon | $0.24 |
Foggy Swamp Vinebender | 180 | Common | $0.15 |
Great Divide Guide | 181 | Rare | $1.38 |
Haru, Hidden Talent | 182 | Uncommon | $0.24 |
Invasion Tactics | 183 | Uncommon | $0.16 |
Kyoshi Island Plaza | 184 | Uncommon | $0.31 |
Leaves from the Vine | 185 | Uncommon | $0.21 |
The Legend of Kyoshi // Avatar Kyoshi | 186 | Mythic | $8.89 |
Origin of Metalbending | 187 | Common | $0.27 |
Ostrich-Horse | 188 | Common | $0.09 |
Pillar Launch | 189 | Common | $0.22 |
Raucous Audience | 190 | Common | $0.13 |
Rebellious Captives | 191 | Common | $0.13 |
Rockalanche | 192 | Uncommon | $0.24 |
Rocky Rebuke | 193 | Common | $0.14 |
Saber-Tooth Moose-Lion | 194 | Common | $0.11 |
Seismic Sense | 195 | Uncommon | $0.25 |
Shared Roots | 196 | Uncommon | $1.68 |
Sparring Dummy | 197 | Uncommon | $0.16 |
Toph, the Blind Bandit | 198 | Uncommon | $0.23 |
True Ancestry | 199 | Uncommon | $0.23 |
Turtle-Duck | 200 | Common | $0.25 |
Unlucky Cabbage Merchant | 201 | Uncommon | $0.55 |
Walltop Sentries | 202 | Common | $0.14 |
Aang, at the Crossroads // Aang, Destined Savior | 203 | Rare | $0.83 |
Aang, Swift Savior // Aang and La, Ocean's Fury | 204 | Rare | $3.13 |
Abandon Attachments | 205 | Common | $0.22 |
Air Nomad Legacy | 206 | Uncommon | $0.23 |
Avatar Aang // Aang, Master of Elements | 207 | Mythic | $4.47 |
Azula, Cunning Usurper | 208 | Rare | $0.37 |
Beifong's Bounty Hunters | 209 | Rare | $0.37 |
Bitter Work | 210 | Uncommon | $0.31 |
Bumi, Unleashed | 211 | Mythic | $5.79 |
Cat-Owl | 212 | Common | $0.17 |
Cruel Administrator | 213 | Uncommon | $0.17 |
Dai Li Agents | 214 | Uncommon | $0.15 |
Dragonfly Swarm | 215 | Uncommon | $0.20 |
Earth Kingdom Soldier | 216 | Common | $0.07 |
Earth King's Lieutenant | 217 | Rare | $0.46 |
Earth Rumble Wrestlers | 218 | Common | $0.10 |
Earth Village Ruffians | 219 | Common | $0.07 |
Fire Lord Azula | 220 | Rare | $1.91 |
Fire Lord Zuko | 221 | Rare | $0.52 |
Foggy Swamp Spirit Keeper | 222 | Uncommon | $0.15 |
Guru Pathik | 223 | Uncommon | $0.24 |
Hama, the Bloodbender | 224 | Uncommon | $0.17 |
Hei Bai, Spirit of Balance | 225 | Uncommon | $0.16 |
Hermitic Herbalist | 226 | Uncommon | $0.23 |
Iroh, Grand Lotus | 227 | Rare | $0.58 |
Iroh, Tea Master | 228 | Rare | $0.31 |
Jet, Freedom Fighter | 229 | Uncommon | $0.16 |
Katara, the Fearless | 230 | Rare | $1.40 |
Katara, Water Tribe's Hope | 231 | Rare | $0.55 |
The Lion-Turtle | 232 | Rare | $0.18 |
Long Feng, Grand Secretariat | 233 | Uncommon | $0.16 |
Messenger Hawk | 234 | Common | $0.09 |
Ozai, the Phoenix King | 235 | Mythic | $5.79 |
Platypus-Bear | 236 | Common | $0.12 |
Pretending Poxbearers | 237 | Common | $0.06 |
Professor Zei, Anthropologist | 238 | Uncommon | $0.24 |
Sandbender Scavengers | 239 | Rare | $0.21 |
Sokka, Bold Boomeranger | 240 | Rare | $0.30 |
Sokka, Lateral Strategist | 241 | Uncommon | $0.16 |
Sokka, Tenacious Tactician | 242 | Rare | $0.67 |
Suki, Kyoshi Warrior | 243 | Uncommon | $0.17 |
Sun Warriors | 244 | Uncommon | $0.28 |
Tolls of War | 245 | Uncommon | $0.27 |
Toph, Hardheaded Teacher | 246 | Rare | $1.37 |
Toph, the First Metalbender | 247 | Rare | $1.28 |
Uncle Iroh | 248 | Uncommon | $0.17 |
Vindictive Warden | 249 | Common | $0.11 |
Wandering Musicians | 250 | Common | $0.10 |