Avatar: The Last Airbender
Vigilance Other Allies you control get +1/+1.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add {R}. • Exile Zuko, then return him to the battlefield under an opponent's control.
{1}: Add one mana of any color. Activate only once each turn. {5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Untap this artifact during each other player's untap step. {T}: Add one mana of any color.
Reach When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, destroy target permanent. Equipped creature gets +3/+3. Equip {3} ({3}:Attach to target creature you control. Equip only as a sorcery.)
{1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Defender Other permanents you control have indestructible.
This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card.
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}, Sacrifice this land: Draw a card.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token.
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped unless you control a basic land. {T}: Add {B}. {3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add {R}. • Exile Zuko, then return him to the battlefield under an opponent's control.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end.
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature.
Flash Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, draw two cards.
Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card.
Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1
Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}.
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color.
Defender Other permanents you control have indestructible.
This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending.
Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.
When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Each land and Ally you control has "{T}: Add one mana of any color."
Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hand. Exile Avatar's Wrath.
Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.
Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
First strike Whenever a player casts a noncreature spell, they lose 2 life.
Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.
When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
{1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card.
This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token.
This land enters tapped unless you control a basic land. {T}: Add {B}. {3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
(This token can be used to represent a token that's a copy of a permanent.)
(This token can be used to represent a token that's a copy of a permanent.)
This token can't block or be blocked by non-Spirit creatures.
Flying, firebending 4 (Whenever this token attacks, add {R}{R}{R}{R} to your mana pool. This mana lasts until end of combat.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending 1 (Whenever this token attacks, add {R}. This mana lasts until end of combat.)
Flying
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{T}, Sacrifice this token: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
White Lotus Reinforcements | 251 | Uncommon | $0.24 |
Zhao, Ruthless Admiral | 252 | Uncommon | $0.13 |
Zuko, Conflicted | 253 | Rare | $0.31 |
Barrels of Blasting Jelly | 254 | Common | $0.11 |
Bender's Waterskin | 255 | Common | $0.56 |
Fire Nation Warship | 256 | Uncommon | $0.13 |
Kyoshi Battle Fan | 257 | Common | $0.16 |
Meteor Sword | 258 | Uncommon | $0.19 |
Planetarium of Wan Shi Tong | 259 | Mythic | $6.85 |
Trusty Boomerang | 260 | Uncommon | $0.17 |
The Walls of Ba Sing Se | 261 | Mythic | $33.84 |
White Lotus Tile | 262 | Mythic | $6.78 |
Abandoned Air Temple | 263 | Rare | $5.08 |
Agna Qel'a | 264 | Rare | $1.36 |
Airship Engine Room | 265 | Common | $0.21 |
Ba Sing Se | 266 | Rare | $5.91 |
Boiling Rock Prison | 267 | Common | $0.21 |
Fire Nation Palace | 268 | Rare | $2.18 |
Foggy Bottom Swamp | 269 | Common | $0.19 |
Jasmine Dragon Tea Shop | 270 | Rare | $0.74 |
Kyoshi Village | 271 | Common | $0.20 |
Meditation Pools | 272 | Common | $0.21 |
Misty Palms Oasis | 273 | Common | $0.19 |
North Pole Gates | 274 | Common | $0.18 |
Omashu City | 275 | Common | $0.20 |
Realm of Koh | 276 | Rare | $0.39 |
Rumble Arena | 277 | Common | $0.25 |
Secret Tunnel | 278 | Rare | $2.56 |
Serpent's Pass | 279 | Common | $0.19 |
Sun-Blessed Peak | 280 | Common | $0.21 |
White Lotus Hideout | 281 | Uncommon | $0.25 |
Plains | 282 | Common | $0.11 |
Island | 283 | Common | $0.16 |
Swamp | 284 | Common | $0.17 |
Mountain | 285 | Common | $0.15 |
Forest | 286 | Common | $0.16 |
Plains | 287 | Common | $0.23 |
Island | 288 | Common | $0.27 |
Swamp | 289 | Common | $0.25 |
Mountain | 290 | Common | $0.28 |
Forest | 291 | Common | $0.34 |
Plains | 292 | Common | $0.33 |
Island | 293 | Common | $0.48 |
Swamp | 294 | Common | $0.26 |
Mountain | 295 | Common | $0.42 |
Forest | 296 | Common | $0.41 |
Fated Firepower | 297 | Mythic | $17.05 |
Aang, Swift Savior // Aang and La, Ocean's Fury | 298 | Rare | $11.20 |
Fire Nation Attacks | 299 | Uncommon | $0.27 |
Crashing Wave | 300 | Uncommon | $0.28 |
Combustion Technique | 301 | Uncommon | $0.49 |
Zuko, Conflicted | 302 | Rare | $1.04 |
Azula, Cunning Usurper | 303 | Rare | $2.03 |
Aang, at the Crossroads // Aang, Destined Savior | 304 | Rare | $8.30 |
Katara, the Fearless | 305 | Rare | $9.17 |
Dai Li Agents | 306 | Uncommon | $0.31 |
Earthbender Ascension | 307 | Rare | $4.64 |
Avatar Aang // Aang, Master of Elements | 308 | Mythic | $18.87 |
Sozin's Comet | 309 | Mythic | $20.50 |
Waterbender Ascension | 310 | Rare | $1.52 |
Ozai, the Phoenix King | 311 | Mythic | $36.02 |
Firebender Ascension | 312 | Rare | $3.08 |
Fire Lord Azula | 313 | Rare | $18.75 |
The Last Agni Kai | 314 | Rare | $3.83 |
Fire Lord Zuko | 315 | Rare | $4.68 |
Appa, Steadfast Guardian | 316 | Mythic | $18.77 |
Momo, Friendly Flier | 317 | Rare | $2.13 |
Tiger-Seal | 318 | Rare | $0.71 |
The Unagi of Kyoshi Island | 319 | Rare | $5.31 |
Wan Shi Tong, Librarian | 320 | Mythic | $63.77 |
The Fire Nation Drill | 321 | Rare | $0.91 |
Koh, the Face Stealer | 322 | Mythic | $5.12 |
Phoenix Fleet Airship | 323 | Mythic | $5.27 |
Raven Eagle | 324 | Rare | $1.03 |
Ran and Shaw | 325 | Rare | $1.26 |
Badgermole Cub | 326 | Mythic | $70.74 |
Diligent Zookeeper | 327 | Rare | $0.57 |
The Lion-Turtle | 328 | Rare | $1.00 |
The Walls of Ba Sing Se | 329 | Mythic | $34.08 |
White Lotus Tile | 330 | Mythic | $9.25 |
United Front | 331 | Mythic | $4.74 |
Sozin's Comet | 332 | Mythic | $11.89 |
Avatar Destiny | 333 | Rare | $0.77 |
Fire Lord Azula | 334 | Rare | $10.44 |
Ozai, the Phoenix King | 335 | Mythic | $18.23 |
Aang's Iceberg | 336 | Rare | $1.54 |
Secret of Bloodbending | 337 | Mythic | $3.06 |
Yue, the Moon Spirit | 338 | Rare | $1.27 |
Foggy Swamp Visions | 339 | Rare | $0.74 |
Obsessive Pursuit | 340 | Rare | $1.17 |
Fated Firepower | 341 | Mythic | $20.53 |
Firebending Student | 342 | Rare | $1.99 |
Redirect Lightning | 343 | Rare | $15.81 |
The Earth King | 344 | Rare | $1.79 |
Great Divide Guide | 345 | Rare | $3.85 |
Aang, at the Crossroads // Aang, Destined Savior | 346 | Rare | $3.97 |
Aang, Swift Savior // Aang and La, Ocean's Fury | 347 | Rare | $5.84 |
Bumi, Unleashed | 348 | Mythic | $9.38 |
Iroh, Grand Lotus | 349 | Rare | $3.36 |
Katara, the Fearless | 350 | Rare | $5.21 |
Katara, Water Tribe's Hope | 351 | Rare | $2.19 |
Sokka, Tenacious Tactician | 352 | Rare | $1.63 |
Toph, the First Metalbender | 353 | Rare | $4.05 |
The Legend of Yangchen // Avatar Yangchen | 354 | Mythic | $7.05 |
The Legend of Kuruk // Avatar Kuruk | 355 | Mythic | $6.04 |
The Rise of Sozin // Fire Lord Sozin | 356 | Mythic | $4.93 |
The Legend of Roku // Avatar Roku | 357 | Mythic | $17.51 |
The Legend of Kyoshi // Avatar Kyoshi | 358 | Mythic | $15.23 |
Aang, Swift Savior // Aang and La, Ocean's Fury | 359 | Rare | $524.79 |
Fire Lord Zuko | 360 | Rare | $424.41 |
Katara, the Fearless | 361 | Rare | $401.60 |
Toph, the First Metalbender | 362 | Rare | $646.42 |
Avatar Aang // Aang, Master of Elements | 363 | Mythic | $3,141.62 |
Airbender Ascension | 364 | Rare | $2.19 |
Avatar's Wrath | 365 | Rare | $7.74 |
Hakoda, Selfless Commander | 366 | Rare | $1.13 |
South Pole Voyager | 367 | Rare | $1.25 |
Suki, Courageous Rescuer | 368 | Rare | $0.96 |
The Mechanist, Aerial Artisan | 369 | Rare | $0.62 |
Spirit Water Revival | 370 | Rare | $2.13 |
Ty Lee, Chi Blocker | 371 | Rare | $1.48 |
Boiling Rock Rioter | 372 | Rare | $0.31 |
Day of Black Sun | 373 | Rare | $3.31 |
Mai, Scornful Striker | 374 | Rare | $4.95 |
Wartime Protestors | 375 | Rare | $0.44 |
Zhao, the Moon Slayer | 376 | Rare | $1.06 |
Earthen Ally | 377 | Rare | $0.37 |
Elemental Teachings | 378 | Rare | $1.14 |
Beifong's Bounty Hunters | 379 | Rare | $1.22 |
Earth King's Lieutenant | 380 | Rare | $1.01 |
Iroh, Tea Master | 381 | Rare | $0.99 |
Sandbender Scavengers | 382 | Rare | $0.35 |
Sokka, Bold Boomeranger | 383 | Rare | $0.75 |
Toph, Hardheaded Teacher | 384 | Rare | $3.35 |
Planetarium of Wan Shi Tong | 385 | Mythic | $10.61 |
Abandoned Air Temple | 386 | Rare | $7.32 |
Agna Qel'a | 387 | Rare | $2.90 |
Ba Sing Se | 388 | Rare | $7.15 |
Fire Nation Palace | 389 | Rare | $3.35 |
Jasmine Dragon Tea Shop | 390 | Rare | $1.88 |
Realm of Koh | 391 | Rare | $1.36 |
Secret Tunnel | 392 | Rare | $4.80 |
Firebending Student | 393 | Rare | $0.77 |
Momo, Friendly Flier | 394 | Rare | $0.41 |
Copy | 1 | N/A | |
Copy | 2 | N/A | |
Spirit | 3 | N/A | |
Ally | 4 | N/A | |
Ally | 5 | N/A | |
Ally | 6 | N/A | |
Ally | 7 | N/A | |
Ally | 8 | N/A | |
Dragon | 9 | N/A | |
Monk | 10 | N/A | |
Soldier | 11 | N/A | |
Bear | 12 | N/A | |
Ballistic Boulder | 13 | N/A | |
Clue | 14 | N/A | |
Clue | 15 | N/A | |
Clue | 16 | N/A | |
Clue | 17 | N/A | |
Clue | 18 | N/A | |
Food | 19 | N/A | |
Food | 20 | N/A | |
Food | 21 | N/A | |
Treasure | 22 | N/A |