Bloomburrow Commander
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Flying Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Menace Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with this creature.
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature.
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
Flying, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." {2}{G}: Level 2 Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. {3}{G}: Level 3 Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
{T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
(Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. {G}{U}: Level 2 If you would create a Fish token, create a 3/3 blue Shark creature token instead. {2}{G}{U}: Level 3 If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature. Equip {2}
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Menace Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with this creature.
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature.
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
Flying, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
{T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature. Equip {2}
Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
{1}{G}: Create a 1/1 green Insect creature token.
Flying {T}: Add one mana of any color.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
This creature gets +1/+1 for each other Squirrel on the battlefield.
Flying, deathtouch When this creature enters, draw a card.
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.
[0]: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Flying Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Exile target creature. Its controller gains life equal to its power.
Draw two cards. Then discard a card unless you attacked this turn.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever a creature you control enters, it deals damage equal to its power to any target.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Draw three cards.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
For each token you control, create a token that's a copy of that permanent.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {R}{W}.
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color that a land an opponent controls could produce.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Flying When this creature enters, you gain 1 life and draw a card.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
You and target opponent each draw three cards.
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature enters, draw a card.
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Return all attacking creatures to their owner's hand.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
Draw X cards, then discard a card.
This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Flying When this creature enters, target opponent draws a card and you draw three cards.
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Creatures you control with power or toughness 1 or less can't be blocked.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Attacking creatures you control have double strike.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
When this enchantment enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Lands you control have "{T}: Create a Treasure token."
Destroy target artifact, enchantment, or creature with flying.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
You may play an additional land this turn. Draw a card.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Landfall — Whenever a land you control enters, add one mana of any color.
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Other Squirrels you control get +1/+1.
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
Flying When this creature enters, you gain 2 life and draw two cards.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Bello, Bard of the Brambles | 1 | Mythic | $3.47 |
Hazel of the Rootbloom | 2 | Mythic | $5.07 |
Ms. Bumbleflower | 3 | Mythic | $2.72 |
Zinnia, Valley's Voice | 4 | Mythic | $0.37 |
Arthur, Marigold Knight | 5 | Mythic | $0.34 |
Mr. Foxglove | 6 | Mythic | $0.27 |
The Odd Acorn Gang | 7 | Mythic | $0.35 |
Wildsear, Scouring Maw | 8 | Mythic | $0.41 |
Jacked Rabbit | 9 | Rare | $1.44 |
Murmuration | 10 | Rare | $0.30 |
Perch Protection | 11 | Rare | $1.04 |
Steelburr Champion | 12 | Rare | $0.25 |
Tempt with Bunnies | 13 | Rare | $0.85 |
Fortune Teller's Talent | 14 | Rare | $0.44 |
Pollywog Prodigy | 15 | Rare | $6.76 |
Twenty-Toed Toad | 16 | Rare | $2.65 |
Hazel's Brewmaster | 17 | Rare | $1.10 |
Insatiable Frugivore | 18 | Rare | $0.25 |
Moonstone Eulogist | 19 | Rare | $0.28 |
Swarmyard Massacre | 20 | Rare | $1.27 |
Agate Instigator | 21 | Rare | $5.58 |
Alchemist's Talent | 22 | Rare | $3.60 |
Calamity of Cinders | 23 | Rare | $0.26 |
Echoing Assault | 24 | Rare | $0.36 |
Prosperous Bandit | 25 | Rare | $0.31 |
Pyreswipe Hawk | 26 | Rare | $0.23 |
Bloodroot Apothecary | 27 | Rare | $0.66 |
Brightcap Badger // Fungus Frolic | 28 | Rare | $0.38 |
Communal Brewing | 29 | Rare | $0.37 |
Evercoat Ursine | 30 | Rare | $0.31 |
Gourmand's Talent | 31 | Rare | $0.38 |
Rootcast Apprenticeship | 32 | Rare | $0.29 |
Scurry of Squirrels | 33 | Rare | $0.36 |
Thickest in the Thicket | 34 | Rare | $0.37 |
Trailtracker Scout | 35 | Rare | $0.37 |
Fisher's Talent | 36 | Rare | $0.29 |
Octomancer | 37 | Rare | $0.33 |
Rapid Augmenter | 38 | Rare | $0.26 |
Rolling Hamsphere | 39 | Rare | $0.28 |
Sword of the Squeak | 40 | Rare | $0.34 |
Arthur, Marigold Knight | 41 | Mythic | $1.27 |
Mr. Foxglove | 42 | Mythic | $1.37 |
The Odd Acorn Gang | 43 | Mythic | $2.19 |
Wildsear, Scouring Maw | 44 | Mythic | $3.17 |
Jacked Rabbit | 45 | Rare | $4.24 |
Murmuration | 46 | Rare | $2.32 |
Perch Protection | 47 | Rare | $3.30 |
Steelburr Champion | 48 | Rare | $0.44 |
Tempt with Bunnies | 49 | Rare | $3.58 |
Pollywog Prodigy | 50 | Rare | $10.91 |
Twenty-Toed Toad | 51 | Rare | $4.46 |
Hazel's Brewmaster | 52 | Rare | $3.91 |
Insatiable Frugivore | 53 | Rare | $0.29 |
Moonstone Eulogist | 54 | Rare | $0.38 |
Swarmyard Massacre | 55 | Rare | $6.04 |
Agate Instigator | 56 | Rare | $7.63 |
Calamity of Cinders | 57 | Rare | $0.34 |
Echoing Assault | 58 | Rare | $1.16 |
Prosperous Bandit | 59 | Rare | $0.74 |
Pyreswipe Hawk | 60 | Rare | $0.32 |
Bloodroot Apothecary | 61 | Rare | $3.73 |
Brightcap Badger // Fungus Frolic | 62 | Rare | $1.57 |
Communal Brewing | 63 | Rare | $1.67 |
Evercoat Ursine | 64 | Rare | $0.61 |
Rootcast Apprenticeship | 65 | Rare | $1.00 |
Scurry of Squirrels | 66 | Rare | $1.19 |
Thickest in the Thicket | 67 | Rare | $1.62 |
Trailtracker Scout | 68 | Rare | $0.90 |
Octomancer | 69 | Rare | $1.03 |
Rapid Augmenter | 70 | Rare | $0.35 |
Rolling Hamsphere | 71 | Rare | $1.24 |
Sword of the Squeak | 72 | Rare | $1.26 |
Karn, the Great Creator | 73 | Mythic | $9.85 |
Luminous Broodmoth | 74 | Mythic | $11.63 |
Jace, the Mind Sculptor | 75 | Mythic | $25.36 |
Narset, Parter of Veils | 76 | Rare | $3.03 |
Ink-Eyes, Servant of Oni | 77 | Rare | $10.13 |
Liliana of the Dark Realms | 78 | Mythic | $17.28 |
Marrow-Gnawer | 79 | Rare | $16.63 |
Ant Queen | 80 | Rare | $1.07 |
Birds of Paradise | 81 | Rare | $15.75 |
Chatterfang, Squirrel General | 82 | Mythic | $27.44 |
Gilded Goose | 83 | Rare | $3.73 |
Nissa, Who Shakes the World | 84 | Rare | $5.08 |
Squirrel Mob | 85 | Rare | $2.15 |
Baleful Strix | 86 | Rare | $8.12 |
Derevi, Empyrial Tactician | 87 | Rare | $8.69 |
The Gitrog Monster | 88 | Mythic | $8.62 |
Ishai, Ojutai Dragonspeaker | 89 | Mythic | $5.53 |
Kwain, Itinerant Meddler | 90 | Rare | $1.22 |
Kykar, Wind's Fury | 91 | Mythic | $4.09 |
Teferi, Time Raveler | 92 | Rare | $10.64 |
Jace, the Mind Sculptor | 93 | Mythic | $429.69 |
Liliana of the Dark Realms | 94 | Mythic | $249.95 |
Chatterfang, Squirrel General | 95 | Mythic | $607.86 |
Nissa, Who Shakes the World | 96 | Rare | $80.20 |
Elspeth, Sun's Champion | 97 | Mythic | $3.70 |
Domri, Anarch of Bolas | 98 | Rare | $0.51 |
Garruk, Cursed Huntsman | 99 | Mythic | $1.05 |
Tamiyo, Field Researcher | 100 | Mythic | $1.03 |
Bello, Bard of the Brambles | 101 | Mythic | $387.25 |
Hazel of the Rootbloom | 102 | Mythic | $369.33 |
Ms. Bumbleflower | 103 | Mythic | $856.43 |
Zinnia, Valley's Voice | 104 | Mythic | $149.66 |
Cut a Deal | 105 | Uncommon | $0.35 |
Generous Gift | 106 | Uncommon | $1.13 |
Loyal Warhound | 107 | Rare | $0.40 |
Martial Impetus | 108 | Uncommon | $0.25 |
Swords to Plowshares | 109 | Uncommon | $1.35 |
Chart a Course | 110 | Uncommon | $0.33 |
Rapid Hybridization | 111 | Uncommon | $0.76 |
Wizard Class | 112 | Uncommon | $1.12 |
Saw in Half | 113 | Rare | $3.64 |
Blasphemous Act | 114 | Rare | $1.52 |
Chaos Warp | 115 | Rare | $0.50 |
Sunbird's Invocation | 116 | Rare | $0.29 |
Warstorm Surge | 117 | Rare | $0.64 |
Beastmaster Ascension | 118 | Rare | $3.18 |
Farseek | 119 | Uncommon | $0.53 |
Harmonize | 120 | Uncommon | $0.24 |
Prosperous Innkeeper | 121 | Uncommon | $0.35 |
Rites of Flourishing | 122 | Rare | $0.40 |
Second Harvest | 123 | Rare | $1.20 |
Tempt with Discovery | 124 | Rare | $1.51 |
Casualties of War | 125 | Rare | $0.29 |
Maelstrom Pulse | 126 | Rare | $0.30 |
Arcane Signet | 127 | Common | $0.47 |
Boros Signet | 128 | Uncommon | $0.42 |
Sol Ring | 129 | Uncommon | $1.51 |
Command Tower | 130 | Common | $0.30 |
Exotic Orchard | 131 | Rare | $0.31 |
Reliquary Tower | 132 | Uncommon | $3.89 |
Swarmyard | 133 | Rare | $2.04 |
Angel of the Ruins | 134 | Rare | $0.35 |
Baird, Steward of Argive | 135 | Uncommon | $0.28 |
Blade Splicer | 136 | Rare | $0.24 |
Boss's Chauffeur | 137 | Rare | $0.28 |
Dusk // Dawn | 138 | Rare | $0.39 |
Hanged Executioner | 139 | Rare | $0.20 |
Hoofprints of the Stag | 140 | Rare | $0.16 |
Inspiring Overseer | 141 | Common | $0.27 |
Jazal Goldmane | 142 | Rare | $0.27 |
Loran of the Third Path | 143 | Rare | $2.39 |
Luminous Broodmoth | 144 | Mythic | $0.60 |
Mangara, the Diplomat | 145 | Mythic | $0.46 |
Martial Coup | 146 | Rare | $0.29 |
Path to Exile | 147 | Uncommon | $1.24 |
Promise of Loyalty | 148 | Rare | $0.29 |
Realm-Cloaked Giant // Cast Off | 149 | Mythic | $0.24 |
Restoration Angel | 150 | Rare | $0.32 |
Riot Control | 151 | Common | $0.27 |
Secret Rendezvous | 152 | Uncommon | $0.34 |
Selfless Spirit | 153 | Rare | $0.65 |
Skyclave Apparition | 154 | Rare | $0.65 |
Spirited Companion | 155 | Common | $0.31 |
Storm of Souls | 156 | Rare | $0.22 |
Sun Titan | 157 | Mythic | $0.35 |
Sunscorch Regent | 158 | Rare | $0.33 |
Tenuous Truce | 159 | Rare | $0.30 |
Aether Channeler | 160 | Rare | $0.36 |
Aetherize | 161 | Uncommon | $0.38 |
Bident of Thassa | 162 | Rare | $0.37 |
Body of Knowledge | 163 | Rare | $0.27 |
Chasm Skulker | 164 | Rare | $0.38 |
Curiosity Crafter | 165 | Rare | $0.70 |
Illusionist's Gambit | 166 | Rare | $0.37 |
Illusory Ambusher | 167 | Uncommon | $0.15 |
Intellectual Offering | 168 | Rare | $0.32 |
Junk Winder | 169 | Uncommon | $0.31 |
An Offer You Can't Refuse | 170 | Uncommon | $3.14 |
Perplexing Test | 171 | Rare | $0.37 |
Pull from Tomorrow | 172 | Rare | $0.29 |
Rowdy Research | 173 | Uncommon | $0.24 |
Shield Broker | 174 | Rare | $0.17 |
Sphinx of Enlightenment | 175 | Mythic | $0.28 |
Stolen by the Fae | 176 | Rare | $0.28 |
Tetsuko Umezawa, Fugitive | 177 | Uncommon | $0.30 |
Triskaidekaphile | 178 | Rare | $0.40 |
Bastion of Remembrance | 179 | Uncommon | $0.32 |
Chittering Witch | 180 | Rare | $0.27 |
Deadly Dispute | 181 | Common | $0.40 |
Decree of Pain | 182 | Rare | $0.33 |
Morbid Opportunist | 183 | Uncommon | $0.34 |
Nadier's Nightblade | 184 | Uncommon | $0.25 |
Nested Shambler | 185 | Common | $0.31 |
Ogre Slumlord | 186 | Rare | $0.29 |
Plaguecrafter | 187 | Uncommon | $0.40 |
Plumb the Forbidden | 188 | Uncommon | $0.47 |
Woe Strider | 189 | Rare | $0.33 |
Zulaport Cutthroat | 190 | Uncommon | $1.74 |
Abrade | 191 | Common | $0.32 |
Berserkers' Onslaught | 192 | Rare | $0.36 |
Big Score | 193 | Common | $0.93 |
Combat Celebrant | 194 | Mythic | $0.68 |
Devilish Valet | 195 | Rare | $0.31 |
Etali, Primal Storm | 196 | Rare | $0.45 |
Gratuitous Violence | 197 | Rare | $0.54 |
Inferno Titan | 198 | Mythic | $0.32 |
Outpost Siege | 199 | Rare | $0.32 |
Rain of Riches | 200 | Rare | $0.46 |
Rose Room Treasurer | 201 | Rare | $0.34 |
Siege-Gang Commander | 202 | Rare | $0.32 |
Starstorm | 203 | Rare | $0.28 |
Thopter Engineer | 204 | Uncommon | $0.22 |
Arasta of the Endless Web | 205 | Rare | $0.31 |
Beast Within | 206 | Uncommon | $0.65 |
Bootleggers' Stash | 207 | Mythic | $0.40 |
Broken Wings | 208 | Common | $0.05 |
Chatterfang, Squirrel General | 209 | Mythic | $2.63 |
Chatterstorm | 210 | Common | $0.22 |
Chitterspitter | 211 | Rare | $0.25 |
Cultivate | 212 | Common | $0.50 |
Deep Forest Hermit | 213 | Rare | $0.26 |
End-Raze Forerunners | 214 | Rare | $0.32 |
Esika's Chariot | 215 | Rare | $0.34 |
Explore | 216 | Common | $0.31 |
Forgotten Ancient | 217 | Rare | $0.40 |
Garruk's Packleader | 218 | Uncommon | $0.26 |
Garruk's Uprising | 219 | Uncommon | $0.44 |
Ghalta, Primal Hunger | 220 | Rare | $0.80 |
Gilded Goose | 221 | Rare | $0.42 |
Goreclaw, Terror of Qal Sisma | 222 | Rare | $0.72 |
Greater Good | 223 | Rare | $3.89 |
Grothama, All-Devouring | 224 | Mythic | $0.33 |
Jolrael, Mwonvuli Recluse | 225 | Rare | $0.27 |
Kalonian Hydra | 226 | Mythic | $4.43 |
Kodama of the East Tree | 227 | Rare | $2.42 |
Llanowar Loamspeaker | 228 | Rare | $0.26 |
Lotus Cobra | 229 | Rare | $6.43 |
Managorger Hydra | 230 | Rare | $0.61 |
Path of Discovery | 231 | Rare | $0.21 |
Primeval Bounty | 232 | Mythic | $0.36 |
Rampaging Baloths | 233 | Mythic | $0.37 |
Rampant Growth | 234 | Common | $0.40 |
Rishkar, Peema Renegade | 235 | Rare | $0.35 |
Sakura-Tribe Elder | 236 | Common | $0.33 |
Shamanic Revelation | 237 | Rare | $0.83 |
Spore Frog | 238 | Common | $0.32 |
Squirrel Nest | 239 | Uncommon | $0.29 |
Squirrel Sovereign | 240 | Uncommon | $0.22 |
Tear Asunder | 241 | Uncommon | $0.27 |
Tendershoot Dryad | 242 | Rare | $1.98 |
Tireless Provisioner | 243 | Uncommon | $2.42 |
Toski, Bearer of Secrets | 244 | Rare | $2.17 |
Unnatural Growth | 245 | Rare | $2.09 |
Wolfwillow Haven | 246 | Uncommon | $0.23 |
Beledros Witherbloom | 247 | Mythic | $1.14 |
Binding the Old Gods | 248 | Uncommon | $0.20 |
Cloudblazer | 249 | Uncommon | $0.24 |
Coiling Oracle | 250 | Common | $0.30 |