Commander 2011
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Vigilance When this creature enters, each player's life total becomes the highest life total among all players.
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
At the beginning of each upkeep, you gain 3 life.
Target player gains 2 life for each creature on the battlefield.
At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
When this creature dies, exile all creatures.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
When this creature enters, destroy target enchantment.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
The owner of target nonland permanent shuffles it into their library, then draws two cards.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Whenever a creature attacks, you gain 1 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying Whenever a land an opponent controls enters, you may gain 3 life.
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Defender When this creature enters, draw a card.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
When this creature enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Defender, flying Prevent all combat damage that would be dealt to this creature.
Whenever an opponent casts a spell, that player mills two cards.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Draw two cards, then sacrifice a permanent.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Return target creature to its owner's hand. Draw a card.
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Each player draws X cards. Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Trample When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.
When this creature enters, exchange control of target land you control and target land an opponent controls.
Each player draws two cards.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
{B}, Sacrifice a creature: Destroy target nonblack creature.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Search your library for a card, put that card into your hand, then shuffle.
Destroy target nonblack creature.
When this creature enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
When this creature enters, each player sacrifices a creature of their choice.
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
When this creature enters, you may return target creature card from your graveyard to your hand.
Destroy six target creatures.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Black creatures can't block.
Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Flying Whenever this creature deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the greatest mana value among cards discarded this way loses life equal to that mana value.
As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Target player draws two cards and loses 2 life.
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Each other player discards a card. You draw a card for each card discarded this way.
Each opponent discards two cards.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: This creature gets +1/+0 until end of turn.
All creatures have double strike and attack each combat if able.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Each player other than target player creates a 5/5 red Dragon creature token with flying.
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Earthquake deals X damage to each creature without flying and each player.
Trample When this creature enters, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, it deals 4 damage to target creature.
Flying {R}: This creature gets +1/+0 until end of turn.
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
At the beginning of each upkeep, this creature deals 3 damage to any target.
Flying, trample Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Destroy all nonbasic lands.
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may return target card from your graveyard to your hand.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Draw three cards.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
At the beginning of each player's first main phase, that player adds {G}{G}.
Reach When this creature dies, create a 2/4 black Spider creature token with reach.
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
When this creature dies, create seven 1/1 green Insect creature tokens.
Each opponent sacrifices an artifact or enchantment of their choice.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Flying When this creature enters, destroy target permanent.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
Target creature gets +4/+2 and gains trample until end of turn.
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Destroy target creature or enchantment.
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
{X}{U}{R}, {T}: Nin deals X damage to target creature. That creature's controller draws X cards.
When this creature enters, you may return target red sorcery card from your graveyard to your hand. When this creature enters, you may return target blue instant card from your graveyard to your hand.
Flying Whenever Numot deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Flying Whenever Oros deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
Flash Defender, flying
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
Savage Twister deals X damage to each creature.
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Flying Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Destroy target creature. It can't be regenerated.
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Flying Whenever Vorosh deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Destroy target creature or land.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
{1}, {T}: This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{1}, {T}: Add {R}{W}.
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
{1}, {T}: Add {U}{B}.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {R}{G}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Artisan of Kozilek | 1 | Uncommon | $0.54 |
Afterlife | 2 | Uncommon | $0.34 |
Akroma's Vengeance | 3 | Rare | $0.52 |
Alliance of Arms | 4 | Rare | $7.55 |
Angelic Arbiter | 5 | Rare | $3.69 |
Arbiter of Knollridge | 6 | Rare | $0.29 |
Archangel of Strife | 7 | Rare | $0.89 |
Austere Command | 8 | Rare | $0.91 |
Bathe in Light | 9 | Uncommon | $0.95 |
Celestial Force | 10 | Rare | $1.06 |
Congregate | 11 | Common | $0.22 |
Crescendo of War | 12 | Rare | $1.58 |
False Prophet | 13 | Rare | $0.55 |
Ghostly Prison | 14 | Uncommon | $5.82 |
Hour of Reckoning | 15 | Rare | $0.50 |
Jötun Grunt | 16 | Uncommon | $0.23 |
Journey to Nowhere | 17 | Common | $0.51 |
Lightkeeper of Emeria | 18 | Uncommon | $0.20 |
Martyr's Bond | 19 | Rare | $0.90 |
Monk Realist | 20 | Common | $0.31 |
Mother of Runes | 21 | Uncommon | $8.32 |
Oblation | 22 | Rare | $0.66 |
Oblivion Ring | 23 | Common | $0.34 |
Orim's Thunder | 24 | Common | $0.08 |
Path to Exile | 25 | Uncommon | $1.20 |
Pollen Lullaby | 26 | Uncommon | $0.28 |
Prison Term | 27 | Uncommon | $0.44 |
Return to Dust | 28 | Uncommon | $0.17 |
Righteous Cause | 29 | Uncommon | $0.51 |
Serra Angel | 30 | Uncommon | $0.10 |
Shattered Angel | 31 | Uncommon | $1.07 |
Soul Snare | 32 | Uncommon | $0.14 |
Spurnmage Advocate | 33 | Uncommon | $0.30 |
Storm Herd | 34 | Rare | $0.51 |
Voice of All | 35 | Rare | $0.29 |
Vow of Duty | 36 | Uncommon | $0.15 |
Wall of Omens | 37 | Uncommon | $0.48 |
Windborn Muse | 38 | Rare | $0.41 |
Aethersnipe | 39 | Common | $0.16 |
Brainstorm | 40 | Common | $2.15 |
Chromeshell Crab | 41 | Rare | $0.37 |
Conundrum Sphinx | 42 | Rare | $0.17 |
Court Hussar | 43 | Uncommon | $0.09 |
Dreamborn Muse | 44 | Rare | $3.63 |
Fact or Fiction | 45 | Uncommon | $0.20 |
Flusterstorm | 46 | Rare | $10.34 |
Fog Bank | 47 | Uncommon | $0.44 |
Gomazoa | 48 | Uncommon | $0.23 |
Guard Gomazoa | 49 | Uncommon | $0.54 |
Memory Erosion | 50 | Rare | $7.52 |
Minds Aglow | 51 | Rare | $0.78 |
Mulldrifter | 52 | Common | $0.32 |
Murmurs from Beyond | 53 | Common | $0.18 |
Perilous Research | 54 | Uncommon | $0.47 |
Propaganda | 55 | Uncommon | $4.36 |
Ray of Command | 56 | Common | $0.29 |
Reins of Power | 57 | Rare | $1.68 |
Repulse | 58 | Common | $0.21 |
Riddlekeeper | 59 | Rare | $10.11 |
Scattering Stroke | 60 | Uncommon | $0.28 |
Skyscribing | 61 | Uncommon | $0.53 |
Slipstream Eel | 62 | Common | $0.35 |
Spell Crumple | 63 | Uncommon | $0.60 |
Trade Secrets | 64 | Rare | $1.05 |
Trench Gorger | 65 | Rare | $1.86 |
Vedalken Plotter | 66 | Uncommon | $0.41 |
Vision Skeins | 67 | Common | $0.62 |
Vow of Flight | 68 | Uncommon | $0.18 |
Whirlpool Whelm | 69 | Common | $0.23 |
Windfall | 70 | Uncommon | $3.94 |
Wonder | 71 | Uncommon | $1.91 |
Attrition | 72 | Rare | $19.52 |
Avatar of Woe | 73 | Rare | $3.96 |
Buried Alive | 74 | Uncommon | $1.96 |
Butcher of Malakir | 75 | Rare | $0.38 |
Dark Hatchling | 76 | Rare | $0.19 |
Diabolic Tutor | 77 | Uncommon | $1.85 |
Doom Blade | 78 | Common | $0.25 |
Dread Cacodemon | 79 | Rare | $3.34 |
Evincar's Justice | 80 | Common | $0.27 |
Extractor Demon | 81 | Rare | $0.33 |
Fallen Angel | 82 | Rare | $0.24 |
Fleshbag Marauder | 83 | Uncommon | $0.44 |
Footbottom Feast | 84 | Common | $0.41 |
Grave Pact | 85 | Rare | $22.52 |
Gravedigger | 86 | Common | $0.14 |
Hex | 87 | Rare | $0.21 |
Living Death | 88 | Rare | $2.94 |
Mortivore | 89 | Rare | $0.69 |
Nantuko Husk | 90 | Uncommon | $0.41 |
Nemesis Trap | 91 | Uncommon | $0.10 |
Nezumi Graverobber // Nighteyes the Desecrator | 92 | Uncommon | $0.50 |
Patron of the Nezumi | 93 | Rare | $0.45 |
Razorjaw Oni | 94 | Uncommon | $0.20 |
Reiver Demon | 95 | Rare | $1.13 |
Rise from the Grave | 96 | Uncommon | $0.11 |
Scythe Specter | 97 | Rare | $0.85 |
Sewer Nemesis | 98 | Rare | $0.84 |
Shared Trauma | 99 | Rare | $0.43 |
Shriekmaw | 100 | Uncommon | $0.19 |
Sign in Blood | 101 | Common | $0.45 |
Stitch Together | 102 | Uncommon | $3.12 |
Syphon Flesh | 103 | Uncommon | $0.27 |
Syphon Mind | 104 | Common | $0.59 |
Unnerve | 105 | Common | $0.46 |
Vampire Nighthawk | 106 | Uncommon | $0.16 |
Vow of Malice | 107 | Uncommon | $0.81 |
Akroma, Angel of Fury | 108 | Rare | $0.62 |
Anger | 109 | Uncommon | $2.46 |
Avatar of Fury | 110 | Rare | $0.38 |
Avatar of Slaughter | 111 | Rare | $0.59 |
Breath of Darigaaz | 112 | Uncommon | $0.29 |
Chain Reaction | 113 | Rare | $0.67 |
Chaos Warp | 114 | Rare | $1.60 |
Chartooth Cougar | 115 | Common | $0.12 |
Cleansing Beam | 116 | Uncommon | $0.10 |
Comet Storm | 117 | Mythic | $3.78 |
Death by Dragons | 118 | Uncommon | $0.18 |
Disaster Radius | 119 | Rare | $0.25 |
Dragon Whelp | 120 | Uncommon | $0.22 |
Earthquake | 121 | Rare | $0.49 |
Faultgrinder | 122 | Common | $0.24 |
Flametongue Kavu | 123 | Uncommon | $0.12 |
Furnace Whelp | 124 | Uncommon | $0.13 |
Goblin Cadets | 125 | Uncommon | $1.14 |
Insurrection | 126 | Rare | $6.80 |
Lash Out | 127 | Common | $0.11 |
Magmatic Force | 128 | Rare | $0.36 |
Mana-Charged Dragon | 129 | Rare | $1.11 |
Oni of Wild Places | 130 | Uncommon | $0.21 |
Punishing Fire | 131 | Uncommon | $0.35 |
Pyrohemia | 132 | Uncommon | $15.88 |
Rapacious One | 133 | Uncommon | $0.14 |
Ruination | 134 | Rare | $4.41 |
Spitebellows | 135 | Uncommon | $0.27 |
Stranglehold | 136 | Rare | $5.85 |
Sulfurous Blast | 137 | Uncommon | $0.24 |
Vow of Lightning | 138 | Uncommon | $0.17 |
Wild Ricochet | 139 | Rare | $0.44 |
Acidic Slime | 140 | Uncommon | $0.11 |
Aquastrand Spider | 141 | Common | $0.36 |
Awakening Zone | 142 | Rare | $1.15 |
Baloth Woodcrasher | 143 | Uncommon | $0.38 |
Bestial Menace | 144 | Uncommon | $0.09 |
Brawn | 145 | Uncommon | $0.40 |
Cobra Trap | 146 | Uncommon | $0.13 |
Collective Voyage | 147 | Rare | $5.26 |
Cultivate | 148 | Common | $0.71 |
Deadly Recluse | 149 | Common | $0.32 |
Deadwood Treefolk | 150 | Uncommon | $0.14 |
Elvish Aberration | 151 | Uncommon | $0.15 |
Eternal Witness | 152 | Uncommon | $1.25 |
Explosive Vegetation | 153 | Uncommon | $0.34 |
Fertilid | 154 | Common | $0.36 |
Fierce Empath | 155 | Common | $0.35 |
Fists of Ironwood | 156 | Common | $0.26 |
Garruk Wildspeaker | 157 | Mythic | $3.02 |
Harmonize | 158 | Uncommon | $0.41 |
Hornet Queen | 159 | Rare | $0.68 |
Hunting Pack | 160 | Uncommon | $0.10 |
Hydra Omnivore | 161 | Rare | $2.33 |
Invigorate | 162 | Common | $0.37 |
Kodama's Reach | 163 | Common | $1.55 |
Krosan Tusker | 164 | Common | $0.25 |
Lhurgoyf | 165 | Rare | $0.18 |
Magus of the Vineyard | 166 | Rare | $3.55 |
Penumbra Spider | 167 | Common | $0.33 |
Relic Crush | 168 | Common | $0.14 |
Sakura-Tribe Elder | 169 | Common | $1.12 |
Scavenging Ooze | 170 | Rare | $0.46 |
Spawnwrithe | 171 | Rare | $0.28 |
Spike Feeder | 172 | Uncommon | $1.01 |
Squallmonger | 173 | Uncommon | $0.18 |
Symbiotic Wurm | 174 | Rare | $1.35 |
Tribute to the Wild | 175 | Uncommon | $0.15 |
Troll Ascetic | 176 | Rare | $0.36 |
Veteran Explorer | 177 | Uncommon | $0.25 |
Vow of Wildness | 178 | Uncommon | $0.23 |
Yavimaya Elder | 179 | Common | $0.25 |
Angel of Despair | 180 | Rare | $1.01 |
Animar, Soul of Elements | 181 | Mythic | $42.87 |
Aura Shards | 182 | Uncommon | $24.33 |
Azorius Guildmage | 183 | Uncommon | $0.18 |
Basandra, Battle Seraph | 184 | Rare | $2.38 |
Bladewing the Risen | 185 | Rare | $1.28 |
Boros Guildmage | 186 | Uncommon | $0.16 |
Brion Stoutarm | 187 | Rare | $0.64 |
Call the Skybreaker | 188 | Rare | $0.15 |
Chorus of the Conclave | 189 | Rare | $0.40 |
Colossal Might | 190 | Common | $0.31 |
Damia, Sage of Stone | 191 | Mythic | $4.53 |
Death Mutation | 192 | Uncommon | $0.35 |
Desecrator Hag | 193 | Common | $0.14 |
Dominus of Fealty | 194 | Rare | $0.66 |
Duergar Hedge-Mage | 195 | Uncommon | $2.12 |
Edric, Spymaster of Trest | 196 | Rare | $1.65 |
Electrolyze | 197 | Uncommon | $0.24 |
Fire // Ice | 198 | Uncommon | $0.39 |
Firespout | 199 | Uncommon | $0.46 |
Ghave, Guru of Spores | 200 | Mythic | $0.87 |
Golgari Guildmage | 201 | Uncommon | $0.26 |
Gwyllion Hedge-Mage | 202 | Uncommon | $0.34 |
Hull Breach | 203 | Common | $1.21 |
Intet, the Dreamer | 204 | Rare | $0.57 |
Izzet Chronarch | 205 | Common | $0.28 |
Kaalia of the Vast | 206 | Mythic | $6.14 |
Karador, Ghost Chieftain | 207 | Mythic | $0.82 |
Malfegor | 208 | Mythic | $0.65 |
Master Warcraft | 209 | Rare | $0.70 |
The Mimeoplasm | 210 | Mythic | $0.56 |
Mortify | 211 | Uncommon | $0.28 |
Necrogenesis | 212 | Uncommon | $0.43 |
Nin, the Pain Artist | 213 | Rare | $0.62 |
Nucklavee | 214 | Uncommon | $0.11 |
Numot, the Devastator | 215 | Rare | $1.56 |
Oros, the Avenger | 216 | Rare | $0.62 |
Orzhov Guildmage | 217 | Uncommon | $0.12 |
Plumeveil | 218 | Uncommon | $0.10 |
Prophetic Bolt | 219 | Rare | $0.25 |
Riku of Two Reflections | 220 | Mythic | $4.73 |
Ruhan of the Fomori | 221 | Mythic | $2.48 |
Savage Twister | 222 | Uncommon | $0.16 |
Selesnya Evangel | 223 | Common | $0.18 |
Selesnya Guildmage | 224 | Uncommon | $0.10 |
Sigil Captain | 225 | Uncommon | $0.23 |
Simic Sky Swallower | 226 | Rare | $0.21 |
Skullbriar, the Walking Grave | 227 | Rare | $1.25 |
Szadek, Lord of Secrets | 228 | Rare | $0.55 |
Tariel, Reckoner of Souls | 229 | Mythic | $1.29 |
Teneb, the Harvester | 230 | Rare | $0.64 |
Terminate | 231 | Common | $0.51 |
Valley Rannet | 232 | Common | $0.19 |
Vengeful Rebirth | 233 | Uncommon | $0.17 |
Vish Kal, Blood Arbiter | 234 | Rare | $1.14 |
Vorosh, the Hunter | 235 | Rare | $1.15 |
Vulturous Zombie | 236 | Rare | $0.64 |
Wall of Denial | 237 | Uncommon | $0.67 |
Wrecking Ball | 238 | Common | $0.18 |
Wrexial, the Risen Deep | 239 | Mythic | $1.43 |
Zedruu the Greathearted | 240 | Mythic | $2.23 |
Acorn Catapult | 241 | Rare | $4.44 |
Armillary Sphere | 242 | Common | $0.15 |
Boros Signet | 243 | Common | $0.64 |
Champion's Helm | 244 | Rare | $2.73 |
Darksteel Ingot | 245 | Common | $0.24 |
Dimir Signet | 246 | Common | $0.83 |
Dreamstone Hedron | 247 | Uncommon | $0.19 |
Fellwar Stone | 248 | Uncommon | $2.45 |
Golgari Signet | 249 | Common | $0.67 |
Gruul Signet | 250 | Common | $0.38 |