Commander 2013
When this enchantment enters, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Whenever you gain life, put a +1/+1 counter on this creature.
Flying When this creature enters, exile target player's graveyard.
Flying, vigilance
This creature can't be blocked. When this creature enters, you gain 4 life. When this creature enters, sacrifice it unless {U} was spent to cast it.
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Flying {3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Other creatures you control get +1/+1.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
When this enchantment enters and at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Flying When this creature enters, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Destroy all creatures. They can't be regenerated.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Instant and sorcery spells cost {2} less to cast.
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Tap an untapped Wizard you control: Draw a card.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Draw a card for each tapped creature target opponent controls.
Draw three cards.
Enchant creature You control enchanted creature.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell. Draw a card.
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Defender, flying Prevent all combat damage that would be dealt to this creature.
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Target player draws four cards.
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Each player draws X cards.
Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Each player draws X cards. Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When this creature enters, if it was kicked with its {W} kicker, you gain 3 life. When this creature enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Flying {T}: This creature deals 1 damage to any target.
At the beginning of each upkeep, you may tap or untap target permanent.
As this creature enters, choose a player. This creature has protection from the chosen player.
Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Each player draws two cards.
Return all permanents of the color of your choice to their owners' hands.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Destroy target nonblack creature. It can't be regenerated. Draw a card.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of each upkeep, you draw a card and you lose 1 life.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
When this creature dies, return it to its owner's hand.
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
Famine deals 3 damage to each creature and each player.
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
{B}, Pay 2 life: Draw a card.
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
All creatures get -2/-2 until end of turn.
Flying Pay 4 life: Regenerate this creature.
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
When this creature enters, you draw two cards and you lose 2 life.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Players have no maximum hand size. At the beginning of each opponent's upkeep, this enchantment deals damage to that player equal to the number of cards in that player's hand.
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
Destroy two target nonblack creatures. You lose 5 life.
Whenever you gain life, target opponent loses that much life.
{T}, Sacrifice a creature: Destroy target nonblack creature.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, you may put a verse counter on this enchantment. {1}{B}, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
{1}{R}, Sacrifice a creature: This enchantment deals 2 damage to any target.
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Whenever you sacrifice another permanent, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Sacrifice a creature: This enchantment deals 1 damage to any target.
This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. {T}: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
Whenever a creature you control enters, it deals damage equal to its power to any target.
Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
At the beginning of each end step, each player gains control of all nontoken permanents they own.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a creature dies, that creature's controller may draw a card.
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Landfall — Whenever a land you control enters, you may gain 2 life.
Draw three cards.
{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying. {G}: Regenerate this creature.
{2}{G}: Create a 1/1 green Saproling creature token.
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.
When you cast this spell, each player reveals the top card of their library. This creature enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. {T}: Put a +1/+1 counter on this creature.
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Sacrifice a Beast: You gain 4 life.
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Put target land card from a graveyard onto the battlefield under your control.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Destroy target artifact or enchantment. Draw a card.
Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Flying, deathtouch When this creature enters, draw a card.
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Death Grasp deals X damage to any target. You gain X life.
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
{X}{X}{1}: Destroy target artifact or creature with mana value X.
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Flying When this creature enters, you gain 3 life for each artifact you control.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Enchant land Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
{1}: Target creature with power 5 or greater gains first strike until end of turn.
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Savage Twister deals X damage to each creature.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
Flying, first strike, vigilance, lifelink, protection from red and from green
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
When this creature dies, create three 1/1 green Saproling creature tokens.
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Flying, lifelink This creature gets +4/+4 as long as you have 25 or more life.
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{T}: Add {W} or {U}. {W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
{3}, Sacrifice a creature: Draw a card.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
No more than two creatures can attack you each combat.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
When this artifact enters, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice this artifact: Destroy each permanent with a doom counter on it.
Whenever a creature you control dies, put two eyeball counters on this artifact. {3}, {T}, Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
{T}, Sacrifice this artifact: Exile target player's graveyard. When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{T}: Add {W}, {U}, or {B}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Act of Authority | 1 | Rare | $0.69 |
Aerie Mystics | 2 | Uncommon | $0.14 |
Ajani's Pridemate | 3 | Uncommon | $0.27 |
Angel of Finality | 4 | Rare | $0.48 |
Archangel | 5 | Uncommon | $0.21 |
Azorius Herald | 6 | Uncommon | $0.18 |
Cradle of Vitality | 7 | Rare | $0.39 |
Curse of the Forsaken | 8 | Uncommon | $0.27 |
Darksteel Mutation | 9 | Uncommon | $2.37 |
Eternal Dragon | 10 | Rare | $0.40 |
Fiend Hunter | 11 | Uncommon | $0.13 |
Flickerform | 12 | Rare | $2.46 |
Flickerwisp | 13 | Uncommon | $0.26 |
Karmic Guide | 14 | Rare | $0.98 |
Kirtar's Wrath | 15 | Rare | $0.17 |
Kongming, "Sleeping Dragon" | 16 | Rare | $0.29 |
Mirror Entity | 17 | Rare | $0.72 |
Mystic Barrier | 18 | Rare | $1.67 |
Razor Hippogriff | 19 | Uncommon | $0.07 |
Serene Master | 20 | Rare | $0.50 |
Serra Avatar | 21 | Mythic | $0.42 |
Stonecloaker | 22 | Uncommon | $0.28 |
Survival Cache | 23 | Uncommon | $0.09 |
Tempt with Glory | 24 | Rare | $0.30 |
Unexpectedly Absent | 25 | Rare | $0.36 |
Wall of Reverence | 26 | Rare | $1.04 |
Wrath of God | 27 | Rare | $2.73 |
Arcane Denial | 28 | Common | $2.22 |
Arcane Melee | 29 | Rare | $0.26 |
Augur of Bolas | 30 | Uncommon | $0.21 |
Azami, Lady of Scrolls | 31 | Rare | $0.33 |
Blue Sun's Zenith | 32 | Rare | $1.41 |
Borrowing 100,000 Arrows | 33 | Uncommon | $0.37 |
Brilliant Plan | 34 | Uncommon | $0.11 |
Control Magic | 35 | Uncommon | $0.60 |
Curse of Inertia | 36 | Uncommon | $0.30 |
Deceiver Exarch | 37 | Uncommon | $0.28 |
Deep Analysis | 38 | Common | $0.32 |
Dismiss | 39 | Uncommon | $0.24 |
Diviner Spirit | 40 | Uncommon | $0.07 |
Djinn of Infinite Deceits | 41 | Rare | $0.84 |
Dungeon Geists | 42 | Rare | $0.13 |
Echo Mage | 43 | Rare | $0.25 |
Fog Bank | 44 | Uncommon | $0.24 |
Guard Gomazoa | 45 | Uncommon | $0.28 |
Hada Spy Patrol | 46 | Uncommon | $0.05 |
Illusionist's Gambit | 47 | Rare | $0.43 |
Jace's Archivist | 48 | Rare | $8.57 |
Lu Xun, Scholar General | 49 | Rare | $0.28 |
Mnemonic Wall | 50 | Common | $0.24 |
Opportunity | 51 | Uncommon | $0.15 |
Order of Succession | 52 | Rare | $0.39 |
Propaganda | 53 | Uncommon | $3.05 |
Prosperity | 54 | Uncommon | $4.55 |
Raven Familiar | 55 | Uncommon | $0.11 |
Sharding Sphinx | 56 | Rare | $0.33 |
Skyscribing | 57 | Uncommon | $0.53 |
Stormscape Battlemage | 58 | Uncommon | $0.05 |
Strategic Planning | 59 | Uncommon | $0.14 |
Tempt with Reflections | 60 | Rare | $2.04 |
Thornwind Faeries | 61 | Common | $0.22 |
Tidal Force | 62 | Rare | $0.45 |
True-Name Nemesis | 63 | Rare | $2.54 |
Uyo, Silent Prophet | 64 | Rare | $0.30 |
Vision Skeins | 65 | Common | $0.78 |
Wash Out | 66 | Uncommon | $0.61 |
Wonder | 67 | Uncommon | $1.79 |
Annihilate | 68 | Uncommon | $0.08 |
Army of the Damned | 69 | Mythic | $1.38 |
Baleful Force | 70 | Rare | $0.49 |
Curse of Shallow Graves | 71 | Uncommon | $1.11 |
Decree of Pain | 72 | Rare | $0.30 |
Dirge of Dread | 73 | Common | $0.12 |
Disciple of Griselbrand | 74 | Uncommon | $0.24 |
Endless Cockroaches | 75 | Rare | $0.66 |
Endrek Sahr, Master Breeder | 76 | Rare | $1.08 |
Famine | 77 | Uncommon | $0.27 |
Fell Shepherd | 78 | Rare | $0.22 |
Greed | 79 | Rare | $0.44 |
Hooded Horror | 80 | Uncommon | $0.18 |
Infest | 81 | Uncommon | $0.09 |
Marrow Bats | 82 | Uncommon | $0.29 |
Nightscape Familiar | 83 | Common | $0.52 |
Ophiomancer | 84 | Rare | $1.40 |
Phthisis | 85 | Uncommon | $0.13 |
Phyrexian Delver | 86 | Rare | $0.56 |
Phyrexian Gargantua | 87 | Uncommon | $0.06 |
Phyrexian Reclamation | 88 | Uncommon | $3.54 |
Price of Knowledge | 89 | Rare | $1.98 |
Quagmire Druid | 90 | Common | $0.21 |
Reckless Spite | 91 | Uncommon | $0.24 |
Sanguine Bond | 92 | Rare | $4.55 |
Stronghold Assassin | 93 | Rare | $1.16 |
Sudden Spoiling | 94 | Rare | $5.40 |
Tempt with Immortality | 95 | Rare | $1.30 |
Toxic Deluge | 96 | Rare | $7.92 |
Vampire Nighthawk | 97 | Uncommon | $0.17 |
Vile Requiem | 98 | Uncommon | $0.16 |
Viscera Seer | 99 | Common | $0.71 |
Wight of Precinct Six | 100 | Uncommon | $0.18 |
Blood Rites | 101 | Uncommon | $0.10 |
Capricious Efreet | 102 | Rare | $0.13 |
Charmbreaker Devils | 103 | Rare | $0.14 |
Crater Hellion | 104 | Rare | $0.20 |
Curse of Chaos | 105 | Uncommon | $0.37 |
Fireball | 106 | Uncommon | $0.18 |
Fissure Vent | 107 | Common | $0.11 |
From the Ashes | 108 | Rare | $1.47 |
Furnace Celebration | 109 | Uncommon | $0.04 |
Goblin Bombardment | 110 | Uncommon | $3.61 |
Goblin Sharpshooter | 111 | Rare | $27.91 |
Guttersnipe | 112 | Uncommon | $0.26 |
Incendiary Command | 113 | Rare | $1.14 |
Inferno Titan | 114 | Mythic | $0.28 |
Magus of the Arena | 115 | Rare | $0.13 |
Mass Mutiny | 116 | Rare | $0.35 |
Molten Disaster | 117 | Rare | $0.41 |
Rough // Tumble | 118 | Uncommon | $0.32 |
Slice and Dice | 119 | Uncommon | $0.24 |
Spitebellows | 120 | Uncommon | $0.21 |
Stalking Vengeance | 121 | Rare | $0.30 |
Starstorm | 122 | Rare | $0.24 |
Street Spasm | 123 | Uncommon | $0.20 |
Sudden Demise | 124 | Rare | $0.26 |
Tempt with Vengeance | 125 | Rare | $1.49 |
Terra Ravager | 126 | Uncommon | $0.06 |
Tooth and Claw | 127 | Rare | $0.14 |
War Cadence | 128 | Uncommon | $0.83 |
Warstorm Surge | 129 | Rare | $0.85 |
Where Ancients Tread | 130 | Rare | $0.71 |
Widespread Panic | 131 | Rare | $0.27 |
Wild Ricochet | 132 | Rare | $0.32 |
Witch Hunt | 133 | Rare | $0.31 |
Acidic Slime | 134 | Uncommon | $0.17 |
Avenger of Zendikar | 135 | Mythic | $1.36 |
Baloth Woodcrasher | 136 | Uncommon | $0.20 |
Bane of Progress | 137 | Rare | $3.21 |
Brooding Saurian | 138 | Rare | $0.24 |
Cultivate | 139 | Common | $0.97 |
Curse of Predation | 140 | Uncommon | $0.26 |
Deadwood Treefolk | 141 | Uncommon | $0.12 |
Drumhunter | 142 | Uncommon | $0.39 |
Elvish Skysweeper | 143 | Common | $0.19 |
Farhaven Elf | 144 | Common | $0.38 |
Fecundity | 145 | Uncommon | $0.57 |
Foster | 146 | Rare | $0.23 |
Grazing Gladehart | 147 | Common | $0.37 |
Harmonize | 148 | Uncommon | $0.24 |
Hua Tuo, Honored Physician | 149 | Rare | $0.60 |
Hunted Troll | 150 | Rare | $0.82 |
Jade Mage | 151 | Uncommon | $0.23 |
Kazandu Tuskcaller | 152 | Rare | $0.18 |
Krosan Grip | 153 | Uncommon | $1.12 |
Krosan Tusker | 154 | Common | $0.02 |
Krosan Warchief | 155 | Uncommon | $0.38 |
Mold Shambler | 156 | Common | $0.34 |
Naya Soulbeast | 157 | Rare | $0.25 |
Night Soil | 158 | Common | $1.46 |
One Dozen Eyes | 159 | Uncommon | $0.16 |
Phantom Nantuko | 160 | Rare | $0.23 |
Presence of Gond | 161 | Common | $0.27 |
Primal Vigor | 162 | Rare | $13.91 |
Rain of Thorns | 163 | Uncommon | $0.08 |
Rampaging Baloths | 164 | Mythic | $0.65 |
Ravenous Baloth | 165 | Rare | $0.34 |
Reincarnation | 166 | Uncommon | $1.04 |
Restore | 167 | Uncommon | $0.21 |
Sakura-Tribe Elder | 168 | Common | $0.89 |
Silklash Spider | 169 | Rare | $0.59 |
Slice in Twain | 170 | Uncommon | $0.06 |
Spawning Grounds | 171 | Rare | $0.35 |
Spoils of Victory | 172 | Uncommon | $1.96 |
Sprouting Vines | 173 | Common | $0.16 |
Tempt with Discovery | 174 | Rare | $4.56 |
Walker of the Grove | 175 | Uncommon | $0.10 |
Aethermage's Touch | 176 | Rare | $0.07 |
Baleful Strix | 177 | Uncommon | $1.43 |
Behemoth Sledge | 178 | Uncommon | $0.25 |
Boros Charm | 179 | Uncommon | $5.00 |
Charnelhoard Wurm | 180 | Rare | $0.27 |
Crosis's Charm | 181 | Uncommon | $0.44 |
Cruel Ultimatum | 182 | Rare | $0.30 |
Death Grasp | 183 | Rare | $0.36 |
Deathbringer Thoctar | 184 | Rare | $0.54 |
Deepfire Elemental | 185 | Uncommon | $0.26 |
Derevi, Empyrial Tactician | 186 | Mythic | $6.92 |
Dromar's Charm | 187 | Uncommon | $0.47 |
Fiery Justice | 188 | Rare | $0.16 |
Filigree Angel | 189 | Rare | $0.24 |
Fires of Yavimaya | 190 | Uncommon | $0.53 |
Gahiji, Honored One | 191 | Mythic | $0.45 |
Grixis Charm | 192 | Uncommon | $0.26 |
Hull Breach | 193 | Common | $1.14 |
Jeleva, Nephalia's Scourge | 194 | Mythic | $1.31 |
Jund Charm | 195 | Uncommon | $0.28 |
Leafdrake Roost | 196 | Uncommon | $0.24 |
Lim-Dûl's Vault | 197 | Uncommon | $5.31 |
Marath, Will of the Wild | 198 | Mythic | $0.76 |
Mayael the Anima | 199 | Mythic | $1.70 |
Naya Charm | 200 | Uncommon | $0.31 |
Nekusar, the Mindrazer | 201 | Mythic | $3.94 |
Nivix Guildmage | 202 | Uncommon | $0.14 |
Oloro, Ageless Ascetic | 203 | Mythic | $20.60 |
Prossh, Skyraider of Kher | 204 | Mythic | $0.73 |
Rakeclaw Gargantuan | 205 | Common | $0.07 |
Roon of the Hidden Realm | 206 | Mythic | $0.35 |
Rubinia Soulsinger | 207 | Rare | $0.55 |
Savage Twister | 208 | Uncommon | $0.20 |
Scarland Thrinax | 209 | Uncommon | $0.18 |
Sek'Kuar, Deathkeeper | 210 | Rare | $0.19 |
Selesnya Charm | 211 | Uncommon | $0.18 |
Sharuum the Hegemon | 212 | Mythic | $0.69 |
Shattergang Brothers | 213 | Mythic | $0.59 |
Skyward Eye Prophets | 214 | Uncommon | $0.05 |
Soul Manipulation | 215 | Common | $0.25 |
Spellbreaker Behemoth | 216 | Rare | $0.82 |
Sphinx of the Steel Wind | 217 | Mythic | $0.53 |
Spinal Embrace | 218 | Rare | $0.13 |
Sprouting Thrinax | 219 | Uncommon | $0.15 |
Sydri, Galvanic Genius | 220 | Mythic | $0.77 |
Thraximundar | 221 | Mythic | $0.66 |
Tidehollow Strix | 222 | Common | $0.19 |
Tower Gargoyle | 223 | Uncommon | $0.08 |
Valley Rannet | 224 | Common | $0.16 |
Vizkopa Guildmage | 225 | Uncommon | $0.47 |
Winged Coatl | 226 | Common | $0.11 |
Augury Adept | 227 | Rare | $0.44 |
Divinity of Pride | 228 | Rare | $1.62 |
Golgari Guildmage | 229 | Uncommon | $0.14 |
Mistmeadow Witch | 230 | Uncommon | $0.12 |
Murkfiend Liege | 231 | Rare | $1.94 |
Selesnya Guildmage | 232 | Uncommon | $0.07 |
Spiteful Visions | 233 | Rare | $1.30 |
Thopter Foundry | 234 | Uncommon | $0.32 |
Armillary Sphere | 235 | Common | $0.11 |
Azorius Keyrune | 236 | Uncommon | $0.15 |
Basalt Monolith | 237 | Uncommon | $4.25 |
Carnage Altar | 238 | Uncommon | $0.13 |
Conjurer's Closet | 239 | Rare | $4.57 |
Crawlspace | 240 | Rare | $9.85 |
Darksteel Ingot | 241 | Uncommon | $0.24 |
Druidic Satchel | 242 | Rare | $0.32 |
Eye of Doom | 243 | Rare | $0.26 |
Jar of Eyeballs | 244 | Rare | $0.15 |
Leonin Bladetrap | 245 | Uncommon | $0.07 |
Mirari | 246 | Rare | $0.48 |
Myr Battlesphere | 247 | Rare | $0.36 |
Nevinyrral's Disk | 248 | Rare | $0.70 |
Nihil Spellbomb | 249 | Common | $1.83 |
Obelisk of Esper | 250 | Common | $0.23 |