Commander 2016
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from this creature: Target player draws three cards.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {R}{G}.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
When this creature dies, return another target artifact card from your graveyard to your hand.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
{1}, {T}: Add {W}{B}.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
{1}, {T}: Add {B}{R}.
Flash You may cast artifact spells as though they had flash.
{1}, {T}: Add {G}{U}.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Each player draws a card.
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
This land enters tapped. {T}: Add {W}, {U}, or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
Indestructible {T}: Add {C}.
{1}, {T}: Add {U}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {U} and/or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
This land enters tapped. {T}: Add {G}, {U}, or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add {B}, {G}, or {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {W}, {B}, or {G}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{T}: Add {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
{1}, {T}: Add {B}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{1}, {T}: Add {G}{W}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flying
Flying
Flying
Flying
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Flying
Creatures you control attack each combat if able.
Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.
| Card | Number | Rarity | Price |
|---|---|---|---|
Empyrial Plate | 251 | Rare | $1.21 |
Etched Oracle | 252 | Uncommon | $0.11 |
Everflowing Chalice | 253 | Uncommon | $0.38 |
Fellwar Stone | 254 | Uncommon | $1.51 |
Golgari Signet | 255 | Common | $0.54 |
Gruul Signet | 256 | Common | $0.41 |
Howling Mine | 257 | Rare | $6.09 |
Ichor Wellspring | 258 | Common | $0.78 |
Keening Stone | 259 | Rare | $0.49 |
Lightning Greaves | 260 | Uncommon | $4.83 |
Loxodon Warhammer | 261 | Uncommon | $1.25 |
Mycosynth Wellspring | 262 | Common | $0.26 |
Myr Battlesphere | 263 | Rare | $0.20 |
Myr Retriever | 264 | Uncommon | $1.66 |
Nevinyrral's Disk | 265 | Rare | $0.43 |
Orzhov Signet | 266 | Common | $0.33 |
Psychosis Crawler | 267 | Rare | $0.54 |
Rakdos Signet | 268 | Common | $1.03 |
Shimmer Myr | 269 | Rare | $0.74 |
Simic Signet | 270 | Common | $0.23 |
Skullclamp | 271 | Uncommon | $4.70 |
Sol Ring | 272 | Uncommon | $1.54 |
Solemn Simulacrum | 273 | Rare | $0.82 |
Soul of New Phyrexia | 274 | Mythic | $0.53 |
Sunforger | 275 | Rare | $3.90 |
Swiftfoot Boots | 276 | Uncommon | $1.57 |
Temple Bell | 277 | Rare | $5.10 |
Trading Post | 278 | Rare | $0.34 |
Venser's Journal | 279 | Rare | $8.89 |
Whispersilk Cloak | 280 | Uncommon | $3.49 |
Arcane Sanctum | 281 | Uncommon | $0.34 |
Azorius Chancery | 282 | Uncommon | $0.18 |
Boros Garrison | 283 | Uncommon | $0.28 |
Buried Ruin | 284 | Uncommon | $0.52 |
Caves of Koilos | 285 | Rare | $0.72 |
Command Tower | 286 | Common | $0.25 |
Crumbling Necropolis | 287 | Uncommon | $0.42 |
Darksteel Citadel | 288 | Uncommon | $1.26 |
Darkwater Catacombs | 289 | Rare | $0.26 |
Dimir Aqueduct | 290 | Uncommon | $0.22 |
Dismal Backwater | 291 | Common | $0.34 |
Dragonskull Summit | 292 | Rare | $1.06 |
Dreadship Reef | 293 | Uncommon | $0.25 |
Evolving Wilds | 294 | Common | $0.08 |
Exotic Orchard | 295 | Rare | $0.25 |
Forbidden Orchard | 296 | Rare | $7.91 |
Frontier Bivouac | 297 | Uncommon | $0.26 |
Golgari Rot Farm | 298 | Uncommon | $0.25 |
Grand Coliseum | 299 | Rare | $6.61 |
Gruul Turf | 300 | Uncommon | $0.25 |
Homeward Path | 301 | Rare | $13.89 |
Izzet Boilerworks | 302 | Uncommon | $0.34 |
Jungle Hollow | 303 | Common | $0.10 |
Jungle Shrine | 304 | Uncommon | $0.36 |
Karplusan Forest | 305 | Rare | $1.30 |
Krosan Verge | 306 | Uncommon | $0.24 |
Mosswort Bridge | 307 | Rare | $0.33 |
Murmuring Bosk | 308 | Rare | $0.56 |
Myriad Landscape | 309 | Uncommon | $0.37 |
Mystic Monastery | 310 | Uncommon | $0.21 |
Nomad Outpost | 311 | Uncommon | $0.34 |
Opal Palace | 312 | Common | $0.29 |
Opulent Palace | 313 | Uncommon | $0.38 |
Orzhov Basilica | 314 | Uncommon | $0.23 |
Rakdos Carnarium | 315 | Uncommon | $0.48 |
Reliquary Tower | 316 | Uncommon | $3.08 |
Rootbound Crag | 317 | Rare | $1.00 |
Rugged Highlands | 318 | Common | $0.25 |
Rupture Spire | 319 | Common | $0.15 |
Sandsteppe Citadel | 320 | Uncommon | $0.56 |
Savage Lands | 321 | Uncommon | $0.59 |
Seaside Citadel | 322 | Uncommon | $0.36 |
Seat of the Synod | 323 | Common | $1.27 |
Selesnya Sanctuary | 324 | Uncommon | $0.24 |
Shadowblood Ridge | 325 | Rare | $0.37 |
Simic Growth Chamber | 326 | Uncommon | $0.33 |
Spinerock Knoll | 327 | Rare | $0.62 |
Sungrass Prairie | 328 | Rare | $0.35 |
Sunpetal Grove | 329 | Rare | $1.10 |
Swiftwater Cliffs | 330 | Common | $0.33 |
Temple of the False God | 331 | Uncommon | $0.17 |
Terramorphic Expanse | 332 | Common | $0.13 |
Thornwood Falls | 333 | Common | $0.25 |
Transguild Promenade | 334 | Common | $0.18 |
Underground River | 335 | Rare | $2.14 |
Windbrisk Heights | 336 | Rare | $0.26 |
Plains | 337 | Common | $0.60 |
Plains | 338 | Common | $0.29 |
Plains | 339 | Common | $0.17 |
Island | 340 | Common | $0.37 |
Island | 341 | Common | $0.20 |
Island | 342 | Common | $0.22 |
Swamp | 343 | Common | $0.53 |
Swamp | 344 | Common | $0.29 |
Swamp | 345 | Common | $0.23 |
Mountain | 346 | Common | $0.47 |
Mountain | 347 | Common | $0.16 |
Mountain | 348 | Common | $0.21 |
Forest | 349 | Common | $0.73 |
Forest | 350 | Common | $0.23 |
Forest | 351 | Common | $0.23 |
Spirit | 1 | N/A | |
Bird | 2 | $0.22 | |
Elemental | 3 | $0.26 | |
Goat | 4 | $0.18 | |
Soldier | 5 | $0.40 | |
Spirit | 6 | $0.34 | |
Bird | 7 | N/A | |
Squid | 8 | N/A | |
Thopter | 9 | $0.20 | |
Germ | 10 | $0.18 | |
Zombie | 11 | $0.40 | |
Goblin | 12 | $3.52 | |
Ogre | 13 | $1.26 | |
Beast | 14 | $0.29 | |
Elf Warrior | 15 | $0.23 | |
Saproling | 16 | $0.12 | |
Saproling | 17 | N/A | |
Worm | 18 | N/A | |
Horror | 19 | $0.37 | |
Myr | 20 | $0.11 | |
Daretti, Scrap Savant Emblem | 21 | $0.73 |