Commander 2016
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
When this creature enters, double the number of each kind of counter on any number of target permanents.
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Enchant player Whenever enchanted player casts a spell, put a spite counter on this Aura. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on this Aura.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.
{2}{B}, {T}, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on this creature. Then this creature deals damage equal to the number of fury counters on it to that player.
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Flying {5}{R}, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
This spell costs {1} less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.
Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
This artifact enters tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Flying Creatures can't attack you.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Flash Flying Creatures entering don't cause abilities to trigger.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Exile target creature. Its controller gains life equal to its power.
Each creature deals damage to itself equal to its power.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Counter target spell with mana value 4 or greater.
Artifact spells you cast cost {1} less to cast.
Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap this creature.
Return all creatures to their owners' hands.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all creatures get -X/-X until end of turn.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
This creature enters with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Destroy all creatures you don't control and all planeswalkers you don't control.
All creatures get -4/-4 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
This creature gets +1/+1 for each creature card in your opponents' graveyards.
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Whipflare deals 2 damage to each nonartifact creature.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{T}: Add one mana of any color that a land an opponent controls could produce.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
{T}: Add one mana of any color that a land an opponent controls could produce.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Defender When this creature enters, draw a card.
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Haste Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Flying, deathtouch When this creature enters, draw a card.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Choose up to one creature. Destroy the rest.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Flying When this creature enters, you gain 3 life for each artifact you control.
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Whenever this creature deals combat damage to a player, draw that many cards. {1}, Discard a card: This creature gets +1/+1 until end of turn.
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Destroy target creature or enchantment.
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Destroy target artifact or creature. It can't be regenerated.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
Destroy target creature. It can't be regenerated.
Exile target nonland permanent.
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Each other creature becomes a copy of target nonlegendary creature until end of turn.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Duelist's Heritage | 1 | Rare | $1.83 |
Entrapment Maneuver | 2 | Rare | $0.57 |
Orzhov Advokist | 3 | Uncommon | $0.19 |
Selfless Squire | 4 | Rare | $0.59 |
Sublime Exhalation | 5 | Rare | $0.22 |
Coastal Breach | 6 | Rare | $3.48 |
Deepglow Skate | 7 | Rare | $1.21 |
Faerie Artisans | 8 | Rare | $0.87 |
Grip of Phyresis | 9 | Uncommon | $0.32 |
Manifold Insights | 10 | Rare | $0.67 |
Cruel Entertainment | 11 | Rare | $5.99 |
Curse of Vengeance | 12 | Rare | $5.00 |
Curtains' Call | 13 | Rare | $0.46 |
Magus of the Will | 14 | Rare | $0.31 |
Parting Thoughts | 15 | Uncommon | $0.31 |
Charging Cinderhorn | 16 | Rare | $0.50 |
Divergent Transformations | 17 | Rare | $0.29 |
Frenzied Fugue | 18 | Uncommon | $0.41 |
Goblin Spymaster | 19 | Rare | $3.69 |
Runehorn Hellkite | 20 | Rare | $0.64 |
Benefactor's Draught | 21 | Rare | $12.97 |
Evolutionary Escalation | 22 | Uncommon | $0.95 |
Primeval Protector | 23 | Rare | $1.36 |
Seeds of Renewal | 24 | Rare | $0.25 |
Stonehoof Chieftain | 25 | Rare | $2.08 |
Akiri, Line-Slinger | 26 | Rare | $4.64 |
Ancient Excavation | 27 | Uncommon | $0.59 |
Atraxa, Praetors' Voice | 28 | Mythic | $23.72 |
Breya, Etherium Shaper | 29 | Mythic | $1.42 |
Bruse Tarl, Boorish Herder | 30 | Mythic | $3.77 |
Grave Upheaval | 31 | Uncommon | $0.50 |
Ikra Shidiqi, the Usurper | 32 | Mythic | $1.94 |
Ishai, Ojutai Dragonspeaker | 33 | Mythic | $4.63 |
Kraum, Ludevic's Opus | 34 | Rare | $4.87 |
Kydele, Chosen of Kruphix | 35 | Mythic | $1.96 |
Kynaios and Tiro of Meletis | 36 | Mythic | $8.33 |
Ludevic, Necro-Alchemist | 37 | Mythic | $1.23 |
Migratory Route | 38 | Uncommon | $0.13 |
Ravos, Soultender | 39 | Mythic | $8.36 |
Reyhan, Last of the Abzan | 40 | Rare | $10.51 |
Saskia the Unyielding | 41 | Mythic | $7.03 |
Sidar Kondo of Jamuraa | 42 | Mythic | $0.67 |
Silas Renn, Seeker Adept | 43 | Mythic | $4.65 |
Sylvan Reclamation | 44 | Uncommon | $0.25 |
Tana, the Bloodsower | 45 | Mythic | $4.64 |
Thrasios, Triton Hero | 46 | Rare | $18.27 |
Treacherous Terrain | 47 | Uncommon | $0.18 |
Tymna the Weaver | 48 | Rare | $22.03 |
Vial Smasher the Fierce | 49 | Mythic | $2.28 |
Yidris, Maelstrom Wielder | 50 | Mythic | $7.26 |
Armory Automaton | 51 | Rare | $1.55 |
Boompile | 52 | Rare | $0.70 |
Conqueror's Flail | 53 | Rare | $3.98 |
Crystalline Crawler | 54 | Rare | $2.21 |
Prismatic Geoscope | 55 | Rare | $1.27 |
Ash Barrens | 56 | Common | $0.29 |
Abzan Falconer | 57 | Uncommon | $0.27 |
Blazing Archon | 58 | Rare | $0.48 |
Blind Obedience | 59 | Rare | $4.05 |
Brave the Sands | 60 | Uncommon | $6.20 |
Cathars' Crusade | 61 | Rare | $7.21 |
Citadel Siege | 62 | Rare | $0.22 |
Custodi Soulbinders | 63 | Rare | $0.13 |
Dispeller's Capsule | 64 | Common | $0.09 |
Elite Scaleguard | 65 | Uncommon | $0.15 |
Ghostly Prison | 66 | Uncommon | $6.20 |
Hoofprints of the Stag | 67 | Rare | $0.12 |
Hushwing Gryff | 68 | Rare | $0.38 |
Mentor of the Meek | 69 | Rare | $0.24 |
Mirror Entity | 70 | Rare | $0.63 |
Oblation | 71 | Rare | $0.59 |
Open the Vaults | 72 | Rare | $0.52 |
Phyrexian Rebirth | 73 | Rare | $0.28 |
Reveillark | 74 | Rare | $0.49 |
Reverse the Sands | 75 | Rare | $0.50 |
Sanctum Gargoyle | 76 | Common | $0.06 |
Sphere of Safety | 77 | Uncommon | $2.62 |
Swords to Plowshares | 78 | Uncommon | $1.69 |
Wave of Reckoning | 79 | Rare | $22.51 |
Windborn Muse | 80 | Rare | $0.44 |
Academy Elite | 81 | Rare | $0.14 |
Aeon Chronicler | 82 | Rare | $0.23 |
Arcane Denial | 83 | Common | $2.54 |
Chain of Vapor | 84 | Uncommon | $11.33 |
Chasm Skulker | 85 | Rare | $0.85 |
Chief Engineer | 86 | Rare | $0.80 |
Devastation Tide | 87 | Rare | $0.64 |
Disdainful Stroke | 88 | Common | $0.28 |
Etherium Sculptor | 89 | Common | $2.40 |
Ethersworn Adjudicator | 90 | Mythic | $0.37 |
Evacuation | 91 | Rare | $0.79 |
Master of Etherium | 92 | Rare | $0.57 |
Minds Aglow | 93 | Rare | $3.70 |
Propaganda | 94 | Uncommon | $3.10 |
Read the Runes | 95 | Rare | $0.48 |
Reins of Power | 96 | Rare | $1.69 |
Spelltwine | 97 | Rare | $0.30 |
Swan Song | 98 | Rare | $14.84 |
Tezzeret's Gambit | 99 | Uncommon | $0.37 |
Thrummingbird | 100 | Uncommon | $0.27 |
Treasure Cruise | 101 | Common | $0.23 |
Trinket Mage | 102 | Common | $0.57 |
Vedalken Engineer | 103 | Common | $0.25 |
Windfall | 104 | Uncommon | $3.82 |
Army of the Damned | 105 | Mythic | $0.76 |
Bane of the Living | 106 | Rare | $0.30 |
Beacon of Unrest | 107 | Rare | $0.30 |
Brutal Hordechief | 108 | Mythic | $2.38 |
Executioner's Capsule | 109 | Common | $0.12 |
Festercreep | 110 | Common | $0.06 |
Ghastly Conscription | 111 | Mythic | $0.32 |
Guiltfeeder | 112 | Rare | $1.18 |
In Garruk's Wake | 113 | Rare | $1.29 |
Languish | 114 | Rare | $0.32 |
Necroplasm | 115 | Rare | $0.79 |
Sangromancer | 116 | Rare | $1.06 |
Waste Not | 117 | Rare | $7.29 |
Wight of Precinct Six | 118 | Uncommon | $0.19 |
Alesha, Who Smiles at Death | 119 | Rare | $0.24 |
Blasphemous Act | 120 | Rare | $2.16 |
Breath of Fury | 121 | Rare | $11.15 |
Chaos Warp | 122 | Rare | $0.78 |
Daretti, Scrap Savant | 123 | Mythic | $0.85 |
Dragon Mage | 124 | Rare | $0.38 |
Godo, Bandit Warlord | 125 | Rare | $1.32 |
Grab the Reins | 126 | Uncommon | $0.35 |
Hellkite Igniter | 127 | Rare | $0.19 |
Hellkite Tyrant | 128 | Mythic | $4.27 |
Humble Defector | 129 | Uncommon | $0.28 |
Kazuul, Tyrant of the Cliffs | 130 | Rare | $0.21 |
Past in Flames | 131 | Mythic | $2.05 |
Reforge the Soul | 132 | Rare | $3.94 |
Slobad, Goblin Tinkerer | 133 | Rare | $0.52 |
Stalking Vengeance | 134 | Rare | $0.29 |
Taurean Mauler | 135 | Rare | $1.16 |
Trash for Treasure | 136 | Rare | $1.05 |
Volcanic Vision | 137 | Rare | $0.35 |
Wheel of Fate | 138 | Rare | $2.24 |
Whims of the Fates | 139 | Rare | $0.29 |
Whipflare | 140 | Uncommon | $0.25 |
Beast Within | 141 | Uncommon | $1.09 |
Beastmaster Ascension | 142 | Rare | $7.61 |
Burgeoning | 143 | Rare | $32.67 |
Champion of Lambholt | 144 | Rare | $2.79 |
Collective Voyage | 145 | Rare | $6.32 |
Cultivate | 146 | Common | $0.63 |
Den Protector | 147 | Rare | $0.22 |
Far Wanderings | 148 | Common | $0.34 |
Farseek | 149 | Common | $1.07 |
Forgotten Ancient | 150 | Rare | $0.89 |
Gamekeeper | 151 | Uncommon | $0.21 |
Hardened Scales | 152 | Rare | $1.99 |
Inspiring Call | 153 | Uncommon | $0.36 |
Kalonian Hydra | 154 | Mythic | $5.54 |
Kodama's Reach | 155 | Common | $1.69 |
Lurking Predators | 156 | Rare | $12.43 |
Managorger Hydra | 157 | Rare | $1.16 |
Mycoloth | 158 | Rare | $3.72 |
Oath of Druids | 159 | Rare | $4.50 |
Quirion Explorer | 160 | Common | $0.24 |
Rampant Growth | 161 | Common | $0.49 |
Realm Seekers | 162 | Rare | $0.27 |
Rites of Flourishing | 163 | Rare | $0.89 |
Sakura-Tribe Elder | 164 | Common | $0.48 |
Satyr Wayfinder | 165 | Common | $0.18 |
Scavenging Ooze | 166 | Rare | $0.31 |
Shamanic Revelation | 167 | Rare | $0.90 |
Solidarity of Heroes | 168 | Uncommon | $1.05 |
Sylvok Explorer | 169 | Common | $0.62 |
Tempt with Discovery | 170 | Rare | $4.58 |
Thelonite Hermit | 171 | Rare | $0.14 |
Thunderfoot Baloth | 172 | Rare | $1.74 |
Tuskguard Captain | 173 | Uncommon | $0.32 |
Veteran Explorer | 174 | Uncommon | $0.32 |
Wall of Blossoms | 175 | Uncommon | $0.34 |
Wild Beastmaster | 176 | Rare | $0.20 |
Abzan Charm | 177 | Uncommon | $0.18 |
Ankle Shanker | 178 | Rare | $0.38 |
Artifact Mutation | 179 | Rare | $1.49 |
Aura Mutation | 180 | Rare | $1.92 |
Baleful Strix | 181 | Uncommon | $1.03 |
Bituminous Blast | 182 | Uncommon | $0.08 |
Blood Tyrant | 183 | Rare | $0.33 |
Bloodbraid Elf | 184 | Uncommon | $0.21 |
Boros Charm | 185 | Uncommon | $6.73 |
Bred for the Hunt | 186 | Uncommon | $0.40 |
Clan Defiance | 187 | Rare | $0.22 |
Coiling Oracle | 188 | Common | $0.14 |
Consuming Aberration | 189 | Rare | $0.53 |
Corpsejack Menace | 190 | Rare | $0.81 |
Crackling Doom | 191 | Rare | $0.37 |
Dauntless Escort | 192 | Rare | $0.26 |
Decimate | 193 | Rare | $0.36 |
Duneblast | 194 | Rare | $0.19 |
Edric, Spymaster of Trest | 195 | Rare | $0.87 |
Enduring Scalelord | 196 | Uncommon | $0.14 |
Etherium-Horn Sorcerer | 197 | Rare | $0.28 |
Fathom Mage | 198 | Rare | $0.48 |
Filigree Angel | 199 | Rare | $0.32 |
Ghave, Guru of Spores | 200 | Mythic | $0.65 |
Glint-Eye Nephilim | 201 | Rare | $0.14 |
Gwafa Hazid, Profiteer | 202 | Rare | $0.46 |
Hanna, Ship's Navigator | 203 | Rare | $0.36 |
Horizon Chimera | 204 | Uncommon | $0.18 |
Iroas, God of Victory | 205 | Mythic | $13.13 |
Jor Kadeen, the Prevailer | 206 | Rare | $0.15 |
Juniper Order Ranger | 207 | Uncommon | $0.16 |
Korozda Guildmage | 208 | Uncommon | $0.29 |
Lavalanche | 209 | Rare | $0.16 |
Master Biomancer | 210 | Mythic | $0.66 |
Merciless Eviction | 211 | Rare | $0.50 |
Mortify | 212 | Uncommon | $0.40 |
Nath of the Gilt-Leaf | 213 | Rare | $2.04 |
Naya Charm | 214 | Uncommon | $0.34 |
Necrogenesis | 215 | Uncommon | $0.35 |
Progenitor Mimic | 216 | Mythic | $0.98 |
Putrefy | 217 | Uncommon | $0.25 |
Rakdos Charm | 218 | Uncommon | $0.59 |
Rubblehulk | 219 | Rare | $0.24 |
Selvala, Explorer Returned | 220 | Rare | $0.29 |
Sharuum the Hegemon | 221 | Mythic | $0.33 |
Spellheart Chimera | 222 | Uncommon | $0.31 |
Sphinx Summoner | 223 | Rare | $0.34 |
Sydri, Galvanic Genius | 224 | Mythic | $0.85 |
Terminate | 225 | Common | $0.51 |
Utter End | 226 | Rare | $0.35 |
Vorel of the Hull Clade | 227 | Rare | $1.30 |
Vulturous Zombie | 228 | Rare | $0.34 |
Whispering Madness | 229 | Rare | $3.22 |
Wilderness Elemental | 230 | Uncommon | $0.33 |
Zedruu the Greathearted | 231 | Mythic | $2.22 |
Zhur-Taa Druid | 232 | Common | $0.24 |
Everlasting Torment | 233 | Rare | $3.06 |
Mirrorweave | 234 | Rare | $1.73 |
Selesnya Guildmage | 235 | Uncommon | $0.12 |
Spitting Image | 236 | Rare | $0.23 |
Thopter Foundry | 237 | Uncommon | $0.42 |
Worm Harvest | 238 | Rare | $0.31 |
Trial // Error | 239 | Uncommon | $0.19 |
Order // Chaos | 240 | Uncommon | $0.09 |
Akroan Horse | 241 | Rare | $0.50 |
Assault Suit | 242 | Uncommon | $0.22 |
Astral Cornucopia | 243 | Rare | $1.02 |
Blinkmoth Urn | 244 | Rare | $1.26 |
Bonehoard | 245 | Rare | $0.26 |
Cauldron of Souls | 246 | Rare | $7.57 |
Chromatic Lantern | 247 | Rare | $3.01 |
Commander's Sphere | 248 | Common | $0.22 |
Cranial Plating | 249 | Uncommon | $0.38 |
Darksteel Ingot | 250 | Uncommon | $0.22 |