Commander 2018
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Return X target creature cards from your graveyard to the battlefield. Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Deathtouch When this creature leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
Trample This creature gets +10/+10 as long as you control ten or more lands.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
Constellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
This creature can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
[+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
[+1]: Create a 1/1 colorless Servo artifact creature token. [+1]: The next spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control as you cast it.) [−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.
Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
Tuvasa gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
For any number of opponents, destroy target nonland permanent that player controls.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Flash This spell costs {1} less to cast for each attacking creature. Trample When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Return six target nonland permanents to their owners' hands.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Draw three cards, then put two cards from your hand on top of your library in any order.
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact spells you cast cost {1} less to cast.
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Draw three cards. Then discard two cards unless you discard an artifact card.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Draw four cards.
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Magmaquake deals X damage to each creature without flying and each planeswalker.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Strive — This spell costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Whenever you cast an enchantment spell, draw a card.
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
You may play an additional land this turn. Draw a card.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
When this creature enters, you may destroy target artifact or enchantment.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
This creature gets +1/+1 for each enchantment on the battlefield.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Trample, lifelink Spells you cast that target this creature cost {2} less to cast. Spells your opponents cast that target this creature cost {2} more to cast.
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Destroy each nonland permanent with mana value X or less.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Whenever this creature is dealt damage, you may destroy target nonland permanent.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Destroy target creature or enchantment.
Destroy target artifact or creature. It can't be regenerated.
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Savage Twister deals X damage to each creature.
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Exile target nonland permanent.
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Zendikar Incarnate's power is equal to the number of lands you control.
{1}, {T}: Add {W}{U}.
At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Other artifact creatures you control get +1/+1.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.
{1}, {T}: Add {U}{B}.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
{1}, {T}: Add {U}{R}.
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of that artifact.
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
{1}, {T}: Add {W}{B}.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Imprint — When this artifact enters, you may exile an artifact card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{T}: Add {C}{C}.
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Untap all artifacts you control during each other player's untap step.
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
This artifact enters tapped. {T}: Add {C}{C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
{T}: Add one mana of any color in your commander's color identity.
Indestructible {T}: Add {C}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {W} or {B}.
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
{T}: Add {R}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Boreas Charger | 1 | Rare | $0.26 |
Empyrial Storm | 2 | Rare | $0.36 |
Heavenly Blademaster | 3 | Rare | $0.25 |
Loyal Unicorn | 4 | Uncommon | $0.41 |
Magus of the Balance | 5 | Rare | $0.20 |
Aminatou's Augury | 6 | Rare | $0.35 |
Echo Storm | 7 | Rare | $0.25 |
Estrid's Invocation | 8 | Rare | $0.63 |
Ever-Watching Threshold | 9 | Rare | $0.52 |
Loyal Drake | 10 | Uncommon | $0.98 |
Octopus Umbra | 11 | Rare | $2.16 |
Primordial Mist | 12 | Rare | $0.27 |
Vedalken Humiliator | 13 | Rare | $0.23 |
Bloodtracker | 14 | Rare | $0.20 |
Entreat the Dead | 15 | Rare | $0.97 |
Loyal Subordinate | 16 | Uncommon | $0.33 |
Night Incarnate | 17 | Rare | $0.58 |
Skull Storm | 18 | Rare | $0.87 |
Sower of Discord | 19 | Rare | $3.82 |
Emissary of Grudges | 20 | Rare | $0.29 |
Enchanter's Bane | 21 | Rare | $0.35 |
Fury Storm | 22 | Rare | $4.97 |
Loyal Apprentice | 23 | Uncommon | $0.40 |
Nesting Dragon | 24 | Rare | $0.84 |
Reality Scramble | 25 | Rare | $0.49 |
Saheeli's Directive | 26 | Rare | $0.89 |
Treasure Nabber | 27 | Rare | $3.29 |
Varchild, Betrayer of Kjeldor | 28 | Rare | $7.54 |
Crash of Rhino Beetles | 29 | Rare | $0.26 |
Genesis Storm | 30 | Rare | $0.53 |
Loyal Guardian | 31 | Uncommon | $1.01 |
Myth Unbound | 32 | Rare | $3.00 |
Nylea's Colossus | 33 | Rare | $5.59 |
Ravenous Slime | 34 | Rare | $2.04 |
Turntimber Sower | 35 | Rare | $0.44 |
Whiptongue Hydra | 36 | Rare | $1.15 |
Aminatou, the Fateshifter | 37 | Mythic | $1.80 |
Arixmethes, Slumbering Isle | 38 | Rare | $0.80 |
Brudiclad, Telchor Engineer | 39 | Mythic | $0.34 |
Estrid, the Masked | 40 | Mythic | $1.03 |
Gyrus, Waker of Corpses | 41 | Mythic | $0.85 |
Kestia, the Cultivator | 42 | Mythic | $0.92 |
Lord Windgrace | 43 | Mythic | $11.70 |
Saheeli, the Gifted | 44 | Mythic | $3.86 |
Tawnos, Urza's Apprentice | 45 | Mythic | $0.48 |
Thantis, the Warweaver | 46 | Mythic | $2.47 |
Tuvasa the Sunlit | 47 | Mythic | $2.87 |
Varina, Lich Queen | 48 | Mythic | $3.67 |
Windgrace's Judgment | 49 | Rare | $0.31 |
Xantcha, Sleeper Agent | 50 | Rare | $2.05 |
Yennett, Cryptic Sovereign | 51 | Mythic | $0.77 |
Yuriko, the Tiger's Shadow | 52 | Rare | $2.02 |
Ancient Stone Idol | 53 | Rare | $0.49 |
Coveted Jewel | 54 | Rare | $0.44 |
Endless Atlas | 55 | Rare | $1.94 |
Geode Golem | 56 | Uncommon | $0.29 |
Retrofitter Foundry | 57 | Rare | $2.50 |
Forge of Heroes | 58 | Common | $0.30 |
Isolated Watchtower | 59 | Rare | $0.85 |
Adarkar Valkyrie | 60 | Rare | $1.08 |
Ajani's Chosen | 61 | Rare | $0.36 |
Akroma's Vengeance | 62 | Rare | $0.42 |
Banishing Stroke | 63 | Uncommon | $0.17 |
Celestial Archon | 64 | Rare | $0.19 |
Crib Swap | 65 | Uncommon | $0.27 |
Dismantling Blow | 66 | Common | $0.09 |
Entreat the Angels | 67 | Mythic | $0.61 |
Lightform | 68 | Uncommon | $0.23 |
Martial Coup | 69 | Rare | $0.28 |
Phyrexian Rebirth | 70 | Rare | $0.23 |
Return to Dust | 71 | Uncommon | $0.14 |
Sage's Reverie | 72 | Uncommon | $0.52 |
Serra Avatar | 73 | Mythic | $0.41 |
Sigil of the Empty Throne | 74 | Rare | $0.53 |
Silent Sentinel | 75 | Rare | $0.20 |
Soul Snare | 76 | Uncommon | $0.25 |
Terminus | 77 | Rare | $0.50 |
Unquestioned Authority | 78 | Uncommon | $1.05 |
Winds of Rath | 79 | Rare | $0.33 |
Aether Gale | 80 | Rare | $0.25 |
Archetype of Imagination | 81 | Uncommon | $0.67 |
Brainstorm | 82 | Uncommon | $1.33 |
Cloudform | 83 | Uncommon | $0.16 |
Conundrum Sphinx | 84 | Rare | $0.18 |
Devastation Tide | 85 | Rare | $0.46 |
Dictate of Kruphix | 86 | Rare | $1.11 |
Djinn of Wishes | 87 | Rare | $0.10 |
Dream Cache | 88 | Common | $0.24 |
Eel Umbra | 89 | Common | $0.24 |
Etherium Sculptor | 90 | Common | $2.01 |
Inkwell Leviathan | 91 | Rare | $0.53 |
Into the Roil | 92 | Common | $0.07 |
Jeskai Infiltrator | 93 | Rare | $0.10 |
Mulldrifter | 94 | Uncommon | $0.28 |
Ninja of the Deep Hours | 95 | Common | $1.72 |
Ponder | 96 | Common | $1.94 |
Portent | 97 | Common | $0.45 |
Predict | 98 | Uncommon | $0.79 |
Reverse Engineer | 99 | Uncommon | $0.12 |
Saheeli's Artistry | 100 | Rare | $0.20 |
Sharding Sphinx | 101 | Rare | $0.26 |
Sigiled Starfish | 102 | Uncommon | $0.12 |
Sphinx of Jwar Isle | 103 | Rare | $0.17 |
Sphinx of Uthuun | 104 | Rare | $0.20 |
Telling Time | 105 | Common | $0.22 |
Thirst for Knowledge | 106 | Uncommon | $0.12 |
Thopter Spy Network | 107 | Rare | $2.72 |
Tidings | 108 | Uncommon | $0.23 |
Treasure Hunt | 109 | Common | $0.23 |
Vow of Flight | 110 | Uncommon | $0.09 |
Whirler Rogue | 111 | Uncommon | $0.22 |
Whitewater Naiads | 112 | Uncommon | $0.25 |
Army of the Damned | 113 | Mythic | $0.68 |
Moonlight Bargain | 114 | Rare | $0.29 |
Phyrexian Delver | 115 | Rare | $0.52 |
Retreat to Hagra | 116 | Uncommon | $2.33 |
Ruinous Path | 117 | Rare | $0.15 |
Soul of Innistrad | 118 | Mythic | $0.26 |
Stitch Together | 119 | Uncommon | $1.99 |
Blasphemous Act | 120 | Rare | $1.56 |
Chain Reaction | 121 | Rare | $0.41 |
Chaos Warp | 122 | Rare | $0.47 |
Flameblast Dragon | 123 | Rare | $0.41 |
Hellkite Igniter | 124 | Rare | $0.54 |
Magmaquake | 125 | Rare | $0.19 |
Thopter Engineer | 126 | Uncommon | $0.12 |
Acidic Slime | 127 | Uncommon | $0.14 |
Aura Gnarlid | 128 | Common | $0.17 |
Avenger of Zendikar | 129 | Mythic | $1.23 |
Baloth Woodcrasher | 130 | Uncommon | $0.19 |
Bear Umbra | 131 | Rare | $8.23 |
Boon Satyr | 132 | Rare | $0.19 |
Borderland Explorer | 133 | Common | $0.25 |
Budoka Gardener // Dokai, Weaver of Life | 134 | Rare | $0.58 |
Centaur Vinecrasher | 135 | Rare | $0.20 |
Consign to Dust | 136 | Uncommon | $0.32 |
Creeping Renaissance | 137 | Rare | $0.73 |
Cultivate | 138 | Common | $0.62 |
Dawn's Reflection | 139 | Common | $0.38 |
Eidolon of Blossoms | 140 | Rare | $3.21 |
Enchantress's Presence | 141 | Rare | $1.07 |
Epic Proportions | 142 | Rare | $0.23 |
Explore | 143 | Common | $0.21 |
Explosive Vegetation | 144 | Uncommon | $0.30 |
Far Wanderings | 145 | Common | $0.37 |
Farhaven Elf | 146 | Common | $0.19 |
Fertile Ground | 147 | Common | $0.31 |
Grapple with the Past | 148 | Common | $0.21 |
Ground Seal | 149 | Rare | $0.22 |
Harrow | 150 | Common | $0.42 |
Herald of the Pantheon | 151 | Rare | $2.93 |
Hunting Wilds | 152 | Uncommon | $0.53 |
Hydra Omnivore | 153 | Mythic | $2.77 |
Khalni Heart Expedition | 154 | Common | $0.28 |
Kruphix's Insight | 155 | Common | $0.30 |
Moldgraf Monstrosity | 156 | Rare | $0.32 |
Overgrowth | 157 | Common | $0.34 |
Rampaging Baloths | 158 | Rare | $0.46 |
Reclamation Sage | 159 | Uncommon | $0.24 |
Sakura-Tribe Elder | 160 | Common | $0.76 |
Scute Mob | 161 | Rare | $0.68 |
Snake Umbra | 162 | Common | $0.84 |
Spawning Grounds | 163 | Rare | $0.16 |
Vow of Wildness | 164 | Uncommon | $0.24 |
Wild Growth | 165 | Common | $0.37 |
Yavimaya Elder | 166 | Common | $0.15 |
Yavimaya Enchantress | 167 | Common | $0.15 |
Aethermage's Touch | 168 | Rare | $0.21 |
Bant Charm | 169 | Uncommon | $0.26 |
Bruna, Light of Alabaster | 170 | Mythic | $0.43 |
Charnelhoard Wurm | 171 | Rare | $0.18 |
Cold-Eyed Selkie | 172 | Rare | $0.25 |
Daxos of Meletis | 173 | Rare | $0.24 |
Deathreap Ritual | 174 | Uncommon | $0.30 |
Decimate | 175 | Rare | $0.27 |
Duskmantle Seer | 176 | Rare | $0.17 |
Elderwood Scion | 177 | Rare | $0.18 |
Enigma Sphinx | 178 | Rare | $0.26 |
Esper Charm | 179 | Uncommon | $0.36 |
Finest Hour | 180 | Rare | $0.82 |
Gaze of Granite | 181 | Rare | $0.22 |
Grisly Salvage | 182 | Common | $0.28 |
High Priest of Penance | 183 | Rare | $0.26 |
Lavalanche | 184 | Rare | $0.20 |
Maverick Thopterist | 185 | Uncommon | $0.12 |
Mortify | 186 | Uncommon | $0.29 |
Putrefy | 187 | Uncommon | $0.19 |
Righteous Authority | 188 | Rare | $0.25 |
Rubblehulk | 189 | Rare | $0.22 |
Savage Twister | 190 | Uncommon | $0.17 |
Silent-Blade Oni | 191 | Rare | $4.60 |
Unflinching Courage | 192 | Uncommon | $0.26 |
Utter End | 193 | Rare | $0.25 |
Worm Harvest | 194 | Rare | $0.25 |
Zendikar Incarnate | 195 | Uncommon | $0.21 |
Azorius Signet | 196 | Uncommon | $0.25 |
Blinkmoth Urn | 197 | Rare | $1.19 |
Bosh, Iron Golem | 198 | Rare | $0.14 |
Chief of the Foundry | 199 | Uncommon | $0.17 |
Commander's Sphere | 200 | Common | $0.18 |
Crystal Ball | 201 | Uncommon | $0.37 |
Darksteel Juggernaut | 202 | Rare | $1.29 |
Dimir Signet | 203 | Uncommon | $0.74 |
Dreamstone Hedron | 204 | Uncommon | $0.19 |
Duplicant | 205 | Rare | $0.29 |
Hedron Archive | 206 | Uncommon | $0.25 |
Izzet Signet | 207 | Common | $0.40 |
Magnifying Glass | 208 | Uncommon | $0.06 |
Mimic Vat | 209 | Rare | $0.50 |
Mind Stone | 210 | Common | $0.28 |
Mirrorworks | 211 | Rare | $2.31 |
Myr Battlesphere | 212 | Rare | $0.23 |
Orzhov Signet | 213 | Common | $0.39 |
Pilgrim's Eye | 214 | Common | $0.16 |
Prismatic Lens | 215 | Uncommon | $0.25 |
Prototype Portal | 216 | Rare | $0.62 |
Psychosis Crawler | 217 | Rare | $0.50 |
Scrabbling Claws | 218 | Uncommon | $0.19 |
Scuttling Doom Engine | 219 | Rare | $0.28 |
Seer's Lantern | 220 | Common | $0.10 |
Seer's Sundial | 221 | Rare | $0.21 |
Sol Ring | 222 | Uncommon | $1.55 |
Soul of New Phyrexia | 223 | Mythic | $0.53 |
Steel Hellkite | 224 | Rare | $0.27 |
Swiftfoot Boots | 225 | Uncommon | $1.59 |
Thopter Assembly | 226 | Rare | $0.35 |
Unstable Obelisk | 227 | Uncommon | $0.16 |
Unwinding Clock | 228 | Rare | $20.35 |
Vessel of Endless Rest | 229 | Uncommon | $0.15 |
Worn Powerstone | 230 | Uncommon | $0.41 |
Akoum Refuge | 231 | Uncommon | $0.20 |
Arcane Sanctum | 232 | Uncommon | $0.44 |
Azorius Chancery | 233 | Uncommon | $0.22 |
Azorius Guildgate | 234 | Common | $0.15 |
Barren Moor | 235 | Common | $0.15 |
Blighted Woodland | 236 | Uncommon | $0.29 |
Blossoming Sands | 237 | Common | $0.08 |
Bojuka Bog | 238 | Common | $0.99 |
Buried Ruin | 239 | Uncommon | $0.85 |
Command Tower | 240 | Common | $0.31 |
Darksteel Citadel | 241 | Uncommon | $1.26 |
Dimir Aqueduct | 242 | Uncommon | $0.23 |
Dimir Guildgate | 243 | Common | $0.21 |
Dismal Backwater | 244 | Common | $0.15 |
Evolving Wilds | 245 | Common | $0.09 |
Forgotten Cave | 246 | Common | $0.13 |
Forsaken Sanctuary | 247 | Uncommon | $0.29 |
Foundry of the Consuls | 248 | Uncommon | $0.22 |
Golgari Rot Farm | 249 | Uncommon | $0.21 |
Great Furnace | 250 | Common | $3.49 |