Commander 2020
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent. {R}: Target Shark gains trample until end of turn.
Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
When Jirina Kudro enters, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0.
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Partner with Haldan, Avid Arcanist Haste Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life. {W/U}: Target Human gains flying until end of turn.
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
Each other creature you control enters with an additional vigilance counter on it. {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) Ukkima can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Deathtouch {T}: Add two mana of any one color. Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add {C}{C}. Spend this mana only to activate abilities. {1}, {T}: Put a +1/+1 counter on this creature.
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Lifelink {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Flying When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Whenever this creature attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. This creature becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Haste This creature attacks each combat if able. {1}{B}, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
{T}, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life.
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Haste Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
{T}: Add {R}{R}. At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
As this enchantment enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
Whenever you discard a creature card, put a +1/+1 counter on this creature. Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
This creature enters with X +1/+1 counters on it. {2}: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Whenever a player casts a spell, if it's not their turn, that player draws a card.
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
{T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
As this Equipment becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip {3}
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Flying, vigilance, lifelink
Flying, first strike, vigilance, trample, haste, protection from black and from red
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Flying When this creature enters, exile target player's graveyard.
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
Destroy all creatures with toughness 4 or greater.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Flying {3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Double strike Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Flying When this creature enters, destroy all tapped creatures.
When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.
{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Flying, double strike, vigilance, trample, indestructible
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Draw two cards, then discard two cards. Untap up to three lands.
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
Draw X cards.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
When this enchantment enters, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.
Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
You draw three cards and you lose 3 life.
Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra deals X damage to each creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Whenever you cast a creature spell, draw a card.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Draw three cards.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
This creature enters with X +1/+1 counters on it. This creature can't be blocked by more than one creature. Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
When this creature enters, you may destroy target artifact or enchantment.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Destroy target artifact or enchantment. Draw a card.
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Each opponent sacrifices an artifact or enchantment of their choice.
This creature enters with X +1/+1 counters on it. When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
At the beginning of your end step, untap all lands you control.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. [−2]: Exile target creature. Its controller gains life equal to its power. [−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
Flying, vigilance, trample As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exile target permanent with mana value 4 or greater.
({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose up to one creature. Destroy the rest.
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Destroy each nonland permanent with mana value X or less.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Draw a card. You may put a land card from your hand onto the battlefield.
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
[+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Destroy target artifact or creature. It can't be regenerated.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.
Destroy target creature. It can't be regenerated.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Flash Flying {U}{B}, Pay 1 life: Return Wydwen to its owner's hand.
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {W}{U}.
{1}, {T}: Add {R}{W}.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Cycling abilities you activate cost {2} less to activate.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
{1}, {T}: Add {U}{R}.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
{1}, {T}: Add {W}{B}.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
{1}, {T}: Add {B}{R}.
No more than one creature can attack each combat. No more than one creature can block each combat.
| Card | Number | Rarity | Price |
|---|---|---|---|
Trynn, Champion of Freedom | 1 | Mythic | $1.01 |
Haldan, Avid Arcanist | 2 | Mythic | $0.86 |
Nikara, Lair Scavenger | 3 | Mythic | $0.69 |
Brallin, Skyshark Rider | 4 | Mythic | $6.95 |
Cazur, Ruthless Stalker | 5 | Mythic | $0.43 |
Akim, the Soaring Wind | 6 | Mythic | $0.57 |
Gavi, Nest Warden | 7 | Mythic | $0.43 |
Jirina Kudro | 8 | Mythic | $0.54 |
Kalamax, the Stormsire | 9 | Mythic | $0.45 |
Kathril, Aspect Warper | 10 | Mythic | $0.67 |
Kelsien, the Plague | 11 | Mythic | $2.62 |
Otrimi, the Ever-Playful | 12 | Mythic | $0.82 |
Pako, Arcane Retriever | 13 | Mythic | $1.12 |
Shabraz, the Skyshark | 14 | Mythic | $4.45 |
Silvar, Devourer of the Free | 15 | Mythic | $0.86 |
Tayam, Luminous Enigma | 16 | Mythic | $1.18 |
Ukkima, Stalking Shadow | 17 | Mythic | $0.45 |
Xyris, the Writhing Storm | 18 | Mythic | $1.15 |
Yannik, Scavenging Sentinel | 19 | Mythic | $0.30 |
Zaxara, the Exemplary | 20 | Mythic | $1.67 |
Cryptic Trilobite | 21 | Rare | $2.11 |
Avenging Huntbonder | 22 | Rare | $0.19 |
Call the Coppercoats | 23 | Rare | $5.08 |
Cartographer's Hawk | 24 | Rare | $0.72 |
Dismantling Wave | 25 | Rare | $0.54 |
Flawless Maneuver | 26 | Rare | $18.18 |
Herald of the Forgotten | 27 | Rare | $0.28 |
Martial Impetus | 28 | Uncommon | $0.07 |
Verge Rangers | 29 | Rare | $0.21 |
Vitality Hunter | 30 | Rare | $0.16 |
Crystalline Resonance | 31 | Rare | $0.16 |
Decoy Gambit | 32 | Rare | $0.21 |
Eon Frolicker | 33 | Rare | $0.44 |
Ethereal Forager | 34 | Rare | $0.23 |
Fierce Guardianship | 35 | Rare | $52.27 |
Nascent Metamorph | 36 | Rare | $0.21 |
Psychic Impetus | 37 | Uncommon | $0.19 |
Souvenir Snatcher | 38 | Rare | $0.90 |
Tidal Barracuda | 39 | Rare | $15.05 |
Boneyard Mycodrax | 40 | Rare | $0.26 |
Daring Fiendbonder | 41 | Rare | $0.81 |
Deadly Rollick | 42 | Rare | $22.84 |
Dredge the Mire | 43 | Rare | $0.30 |
Mindleecher | 44 | Rare | $0.47 |
Netherborn Altar | 45 | Rare | $0.53 |
Parasitic Impetus | 46 | Uncommon | $0.17 |
Species Specialist | 47 | Rare | $12.48 |
Titan Hunter | 48 | Rare | $0.23 |
Agitator Ant | 49 | Rare | $0.31 |
Deflecting Swat | 50 | Rare | $65.24 |
Fireflux Squad | 51 | Rare | $0.31 |
Frontier Warmonger | 52 | Rare | $0.25 |
Lavabrink Floodgates | 53 | Rare | $0.32 |
Molten Echoes | 54 | Rare | $14.81 |
Shiny Impetus | 55 | Uncommon | $0.26 |
Spellpyre Phoenix | 56 | Rare | $0.11 |
Surly Badgersaur | 57 | Rare | $9.58 |
Capricopian | 58 | Rare | $1.41 |
Curious Herd | 59 | Rare | $0.42 |
Glademuse | 60 | Rare | $0.25 |
Obscuring Haze | 61 | Rare | $5.17 |
Predatory Impetus | 62 | Uncommon | $0.10 |
Ravenous Gigantotherium | 63 | Rare | $0.16 |
Sawtusk Demolisher | 64 | Rare | $2.69 |
Selective Adaptation | 65 | Rare | $0.21 |
Slippery Bogbonder | 66 | Rare | $3.11 |
Bonder's Ornament | 67 | Common | $0.20 |
Manascape Refractor | 68 | Rare | $2.43 |
Sanctuary Blade | 69 | Rare | $0.36 |
Twinning Staff | 70 | Rare | $18.23 |
Nesting Grounds | 71 | Rare | $0.37 |
Aerial Responder | 72 | Uncommon | $0.18 |
Akroma, Angel of Wrath | 73 | Mythic | $3.93 |
Akroma's Vengeance | 74 | Rare | $0.40 |
Angel of Finality | 75 | Rare | $0.25 |
Astral Drift | 76 | Rare | $0.19 |
Banisher Priest | 77 | Uncommon | $0.18 |
Bounty Agent | 78 | Rare | $0.34 |
Cast Out | 79 | Uncommon | $0.06 |
Cataclysmic Gearhulk | 80 | Mythic | $0.31 |
Cavalry Pegasus | 81 | Common | $0.11 |
Citywide Bust | 82 | Rare | $0.16 |
Cleansing Nova | 83 | Rare | $0.64 |
Dearly Departed | 84 | Rare | $0.07 |
Decree of Justice | 85 | Rare | $0.17 |
Descend upon the Sinful | 86 | Mythic | $0.26 |
Devout Chaplain | 87 | Uncommon | $0.27 |
Eternal Dragon | 88 | Rare | $0.32 |
Frontline Medic | 89 | Rare | $0.28 |
Hoofprints of the Stag | 90 | Rare | $0.11 |
Increasing Devotion | 91 | Rare | $0.24 |
Kalemne's Captain | 92 | Rare | $0.18 |
Knight of the White Orchid | 93 | Rare | $2.30 |
Magus of the Disk | 94 | Rare | $0.33 |
Odric, Lunarch Marshal | 95 | Rare | $0.49 |
Odric, Master Tactician | 96 | Rare | $0.39 |
Reveillark | 97 | Rare | $0.66 |
Riders of Gavony | 98 | Rare | $0.19 |
Solemn Recruit | 99 | Rare | $0.12 |
Spirit Cairn | 100 | Uncommon | $0.12 |
Sun Titan | 101 | Mythic | $0.24 |
Sunblast Angel | 102 | Rare | $0.67 |
Thalia's Lieutenant | 103 | Rare | $1.12 |
Thraben Doomsayer | 104 | Rare | $0.33 |
Together Forever | 105 | Rare | $0.28 |
Unexpectedly Absent | 106 | Rare | $0.20 |
Zetalpa, Primal Dawn | 107 | Rare | $0.27 |
Chemister's Insight | 108 | Uncommon | $0.14 |
Curator of Mysteries | 109 | Rare | $0.26 |
Drake Haven | 110 | Rare | $0.29 |
Frantic Search | 111 | Common | $0.53 |
Hieroglyphic Illumination | 112 | Common | $0.19 |
Illusory Ambusher | 113 | Uncommon | $0.14 |
Jace, Architect of Thought | 114 | Mythic | $0.33 |
Lunar Mystic | 115 | Rare | $0.14 |
Mind Spring | 116 | Rare | $0.60 |
Mulldrifter | 117 | Uncommon | $0.51 |
Murmuring Mystic | 118 | Uncommon | $0.32 |
New Perspectives | 119 | Rare | $0.11 |
Niblis of Frost | 120 | Rare | $0.36 |
Nimble Obstructionist | 121 | Rare | $0.44 |
Portal Mage | 122 | Rare | $0.17 |
Propaganda | 123 | Uncommon | $3.09 |
Swarm Intelligence | 124 | Rare | $0.36 |
Talrand, Sky Summoner | 125 | Rare | $0.43 |
Vizier of Tumbling Sands | 126 | Uncommon | $0.23 |
Whiplash Trap | 127 | Common | $0.17 |
Windfall | 128 | Uncommon | $4.54 |
Ambition's Cost | 129 | Uncommon | $0.21 |
Cairn Wanderer | 130 | Rare | $0.39 |
Deadly Tempest | 131 | Rare | $0.97 |
Disciple of Bolas | 132 | Rare | $0.49 |
Ever After | 133 | Rare | $0.26 |
Painful Truths | 134 | Rare | $0.38 |
Profane Command | 135 | Rare | $0.35 |
Shriekmaw | 136 | Uncommon | $0.32 |
Soul of Innistrad | 137 | Mythic | $0.22 |
Soulflayer | 138 | Rare | $0.21 |
Unburial Rites | 139 | Uncommon | $0.24 |
Vampire Nighthawk | 140 | Uncommon | $0.34 |
Xathrid Necromancer | 141 | Rare | $0.30 |
Zulaport Cutthroat | 142 | Uncommon | $1.92 |
Alesha, Who Smiles at Death | 143 | Rare | $0.19 |
Captivating Crew | 144 | Rare | $0.30 |
Chandra, Flamecaller | 145 | Mythic | $0.47 |
Chaos Warp | 146 | Rare | $0.63 |
Charmbreaker Devils | 147 | Rare | $0.18 |
Comet Storm | 148 | Mythic | $5.60 |
Commune with Lava | 149 | Rare | $0.41 |
Dualcaster Mage | 150 | Rare | $4.96 |
Etali, Primal Storm | 151 | Rare | $0.43 |
Fumiko the Lowblood | 152 | Rare | $0.45 |
Goblin Dark-Dwellers | 153 | Rare | $0.18 |
Humble Defector | 154 | Uncommon | $0.19 |
Lightning Rift | 155 | Uncommon | $0.10 |
Magus of the Wheel | 156 | Rare | $1.44 |
Outpost Siege | 157 | Rare | $0.27 |
Shared Animosity | 158 | Rare | $2.40 |
Slice and Dice | 159 | Uncommon | $0.07 |
Starstorm | 160 | Rare | $0.24 |
Surreal Memoir | 161 | Uncommon | $0.12 |
Tectonic Reformation | 162 | Rare | $0.37 |
Titan of Eternal Fire | 163 | Rare | $0.10 |
Vigilante Justice | 164 | Uncommon | $0.15 |
Acidic Slime | 165 | Uncommon | $0.15 |
Animist's Awakening | 166 | Rare | $3.08 |
Beast Whisperer | 167 | Rare | $6.86 |
Beast Within | 168 | Uncommon | $0.67 |
Crop Rotation | 169 | Common | $4.62 |
Cultivate | 170 | Common | $0.77 |
Evolution Charm | 171 | Common | $0.16 |
Genesis Hydra | 172 | Rare | $0.40 |
Harmonize | 173 | Uncommon | $0.28 |
Harrow | 174 | Common | $0.40 |
Heroes' Bane | 175 | Uncommon | $0.26 |
Hornet Queen | 176 | Rare | $0.28 |
Hungering Hydra | 177 | Rare | $2.92 |
Hunter's Insight | 178 | Uncommon | $0.48 |
Hunting Pack | 179 | Uncommon | $0.11 |
Kodama's Reach | 180 | Common | $1.62 |
Krosan Grip | 181 | Uncommon | $2.13 |
Majestic Myriarch | 182 | Mythic | $0.41 |
Masked Admirers | 183 | Rare | $0.17 |
Natural Connection | 184 | Common | $0.12 |
Predator Ooze | 185 | Rare | $0.69 |
Reclamation Sage | 186 | Uncommon | $0.38 |
Sakura-Tribe Elder | 187 | Common | $0.44 |
Satyr Wayfinder | 188 | Common | $0.18 |
Skullwinder | 189 | Uncommon | $0.17 |
Slice in Twain | 190 | Uncommon | $0.08 |
Splinterfright | 191 | Rare | $0.18 |
Strength of the Tajuru | 192 | Rare | $0.15 |
Tribute to the Wild | 193 | Uncommon | $0.12 |
Vastwood Hydra | 194 | Rare | $1.68 |
Vorapede | 195 | Mythic | $0.43 |
Wilderness Reclamation | 196 | Uncommon | $0.69 |
Yavimaya Dryad | 197 | Uncommon | $0.20 |
Abzan Ascendancy | 198 | Rare | $0.34 |
Abzan Charm | 199 | Uncommon | $0.34 |
Adriana, Captain of the Guard | 200 | Rare | $0.38 |
Ajani Unyielding | 201 | Mythic | $0.58 |
Archon of Valor's Reach | 202 | Rare | $0.37 |
Artifact Mutation | 203 | Rare | $2.90 |
Cold-Eyed Selkie | 204 | Rare | $0.26 |
Crackling Doom | 205 | Rare | $0.35 |
Crackling Drake | 206 | Uncommon | $0.10 |
Deadbridge Chant | 207 | Mythic | $0.29 |
Deathsprout | 208 | Uncommon | $0.47 |
Despark | 209 | Uncommon | $1.36 |
Djinn Illuminatus | 210 | Rare | $0.21 |
Duneblast | 211 | Rare | $0.24 |
Find // Finality | 212 | Rare | $0.11 |
Garna, the Bloodflame | 213 | Uncommon | $0.20 |
Gaze of Granite | 214 | Rare | $0.16 |
Grisly Salvage | 215 | Common | $0.21 |
Growth Spiral | 216 | Common | $0.44 |
Isperia, Supreme Judge | 217 | Mythic | $0.29 |
Karametra, God of Harvests | 218 | Mythic | $5.03 |
The Locust God | 219 | Mythic | $9.96 |
Melek, Izzet Paragon | 220 | Rare | $0.28 |
Mercurial Chemister | 221 | Rare | $0.10 |
Migratory Route | 222 | Uncommon | $0.24 |
Nahiri, the Harbinger | 223 | Mythic | $0.50 |
Nissa, Steward of Elements | 224 | Mythic | $0.36 |
Niv-Mizzet, the Firemind | 225 | Rare | $1.57 |
Nyx Weaver | 226 | Uncommon | $0.54 |
Prophetic Bolt | 227 | Rare | $0.11 |
Putrefy | 228 | Uncommon | $0.24 |
Rashmi, Eternities Crafter | 229 | Mythic | $0.75 |
Temur Charm | 230 | Uncommon | $0.31 |
Terminate | 231 | Uncommon | $0.43 |
Trygon Predator | 232 | Uncommon | $0.12 |
Villainous Wealth | 233 | Rare | $0.47 |
Wort, the Raidmother | 234 | Rare | $0.34 |
Wydwen, the Biting Gale | 235 | Rare | $0.33 |
Abandoned Sarcophagus | 236 | Rare | $0.22 |
Arcane Signet | 237 | Common | $0.80 |
Azorius Signet | 238 | Uncommon | $0.28 |
Boros Signet | 239 | Uncommon | $0.78 |
Commander's Sphere | 240 | Common | $0.23 |
Fluctuator | 241 | Rare | $1.13 |
Heirloom Blade | 242 | Uncommon | $0.20 |
Izzet Signet | 243 | Uncommon | $0.34 |
Lifecrafter's Bestiary | 244 | Rare | $0.33 |
Lightning Greaves | 245 | Uncommon | $4.73 |
Mimic Vat | 246 | Rare | $0.54 |
Orzhov Signet | 247 | Uncommon | $0.31 |
Psychosis Crawler | 248 | Rare | $0.61 |
Rakdos Signet | 249 | Uncommon | $1.20 |
Silent Arbiter | 250 | Rare | $12.72 |