Commander Anthology
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Flying When this creature enters, exile target player's graveyard.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Target player gains 2 life for each creature on the battlefield.
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When this creature enters, you gain 2 life for each time it was kicked.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Whenever a creature attacks, you gain 1 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Flying Whenever a land an opponent controls enters, you may gain 3 life.
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Tap an untapped Wizard you control: Draw a card.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Draw a card for each tapped creature target opponent controls.
Enchant creature You control enchanted creature.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
Flying {T}: This creature deals 1 damage to any target.
Return all permanents of the color of your choice to their owners' hands.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
You draw three cards and you lose 3 life.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, that player discards a card.
Each player sacrifices two creatures of their choice.
Sacrifice another creature: This creature gets +2/+2 until end of turn.
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Search your library for a card, put that card into your hand, then shuffle.
When this creature enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
When this creature enters, you draw a card and you lose 1 life.
Black creatures can't block.
Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Each other player discards a card. You draw a card for each card discarded this way.
Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
All creatures have double strike and attack each combat if able.
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Each player other than target player creates a 5/5 red Dragon creature token with flying.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Earthquake deals X damage to each creature without flying and each player.
Flying {R}: This creature gets +1/+0 until end of turn.
Flying, trample Join forces — Whenever this creature attacks or blocks, each player starting with you may pay any amount of mana. This creature gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Draw a card for each creature you control.
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Destroy target permanent.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{T}: Add {G}.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
When this creature enters, draw a card.
Whenever another creature enters, you gain 1 life.
When this creature enters, you may return target card from your graveyard to your hand.
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Draw a card for each creature card in your graveyard.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
When this creature enters, destroy target artifact or enchantment.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
{T}: Add {G}.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. {T}: Put a +1/+1 counter on this creature.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{T}: Add {G} for each Elf on the battlefield.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Whenever you cast a creature spell, you may draw a card.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
When this creature enters, you may destroy target artifact or enchantment.
Put target land card from a graveyard onto the battlefield under your control.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Enchant permanent Enchanted permanent is a colorless Forest land.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
When this creature enters, it deals 6 damage to each creature with flying. You may have this creature assign its combat damage as though it weren't blocked.
Each opponent sacrifices an artifact or enchantment of their choice.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
Defender When this creature enters, draw a card.
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
{T}: You gain 1 life for each Elf on the battlefield.
Destroy all creatures with flying.
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Flying When this creature enters, destroy target permanent.
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Enchant land Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Destroy target creature or enchantment.
Flying Whenever Oros deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Destroy target artifact or creature. It can't be regenerated.
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Destroy target creature. It can't be regenerated.
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Destroy target creature or land.
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
{T}: Add {W} or {U}. {W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
{1}, {T}: Add {R}{W}.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Green spells you cast cost {1} less to cast.
{1}, {T}: Add {B}{G}.
Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
This artifact enters tapped. {T}: Add {G}.
{1}, {T}: Add {W}{B}.
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
{1}, {T}: Add {B}{R}.
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {G}{U}.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
{T}, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
You have no maximum hand size. {T}: Add {C}.
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {W} or {U}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aerie Mystics | 1 | Uncommon | $0.17 |
Akroma's Vengeance | 2 | Rare | $0.48 |
Angel of Finality | 3 | Rare | $0.57 |
Angelic Arbiter | 4 | Rare | $6.64 |
Archangel of Strife | 5 | Rare | $0.87 |
Bathe in Light | 6 | Uncommon | $0.45 |
Congregate | 7 | Common | $0.30 |
Curse of the Forsaken | 8 | Uncommon | $0.39 |
Darksteel Mutation | 9 | Uncommon | $1.81 |
Fiend Hunter | 10 | Uncommon | $0.14 |
Flickerform | 11 | Rare | $2.03 |
Flickerwisp | 12 | Uncommon | $0.42 |
Karmic Guide | 13 | Rare | $1.02 |
Kirtar's Wrath | 14 | Rare | $0.20 |
Lightkeeper of Emeria | 15 | Uncommon | $0.50 |
Mirror Entity | 16 | Rare | $0.68 |
Mother of Runes | 17 | Uncommon | $7.52 |
Orim's Thunder | 18 | Common | $0.25 |
Path to Exile | 19 | Uncommon | $1.26 |
Return to Dust | 20 | Uncommon | $0.28 |
Righteous Cause | 21 | Uncommon | $0.62 |
Serra Angel | 22 | Uncommon | $0.12 |
Shattered Angel | 23 | Uncommon | $0.98 |
Soul Snare | 24 | Uncommon | $0.39 |
Stonecloaker | 25 | Uncommon | $0.65 |
Tempt with Glory | 26 | Rare | $0.45 |
Unexpectedly Absent | 27 | Rare | $0.29 |
Voice of All | 28 | Rare | $0.20 |
Vow of Duty | 29 | Uncommon | $0.33 |
Arcane Denial | 30 | Common | $2.70 |
Azami, Lady of Scrolls | 31 | Rare | $0.62 |
Blue Sun's Zenith | 32 | Rare | $1.87 |
Borrowing 100,000 Arrows | 33 | Uncommon | $4.29 |
Control Magic | 34 | Uncommon | $0.80 |
Curse of Inertia | 35 | Uncommon | $0.52 |
Deceiver Exarch | 36 | Uncommon | $0.65 |
Diviner Spirit | 37 | Uncommon | $0.30 |
Djinn of Infinite Deceits | 38 | Rare | $0.79 |
Dungeon Geists | 39 | Rare | $0.10 |
Hada Spy Patrol | 40 | Uncommon | $0.28 |
Lu Xun, Scholar General | 41 | Rare | $0.47 |
Thornwind Faeries | 42 | Common | $0.50 |
Wash Out | 43 | Uncommon | $0.56 |
Wonder | 44 | Uncommon | $2.92 |
Altar's Reap | 45 | Common | $0.47 |
Ambition's Cost | 46 | Uncommon | $0.32 |
Banshee of the Dread Choir | 47 | Uncommon | $1.54 |
Barter in Blood | 48 | Uncommon | $0.24 |
Blood Bairn | 49 | Common | $0.31 |
Butcher of Malakir | 50 | Rare | $0.40 |
Champion of Stray Souls | 51 | Mythic | $0.36 |
Corpse Augur | 52 | Uncommon | $0.21 |
Diabolic Servitude | 53 | Uncommon | $0.35 |
Diabolic Tutor | 54 | Uncommon | $1.94 |
Dread Cacodemon | 55 | Rare | $3.37 |
Dread Summons | 56 | Rare | $0.48 |
Eater of Hope | 57 | Rare | $0.27 |
Evincar's Justice | 58 | Common | $0.16 |
Extractor Demon | 59 | Rare | $0.27 |
Fallen Angel | 60 | Rare | $0.19 |
Phyrexian Plaguelord | 61 | Rare | $0.18 |
Phyrexian Rager | 62 | Common | $0.40 |
Razorjaw Oni | 63 | Uncommon | $0.22 |
Reiver Demon | 64 | Rare | $1.03 |
Rise from the Grave | 65 | Uncommon | $0.21 |
Scourge of Nel Toth | 66 | Rare | $0.65 |
Sever the Bloodline | 67 | Rare | $0.38 |
Shriekmaw | 68 | Uncommon | $0.27 |
Syphon Flesh | 69 | Uncommon | $0.22 |
Syphon Mind | 70 | Common | $0.61 |
Thief of Blood | 71 | Uncommon | $7.56 |
Victimize | 72 | Uncommon | $0.49 |
Vow of Malice | 73 | Uncommon | $1.14 |
Wretched Confluence | 74 | Rare | $0.32 |
Akroma, Angel of Fury | 75 | Rare | $0.74 |
Anger | 76 | Uncommon | $3.16 |
Avatar of Slaughter | 77 | Rare | $0.34 |
Cleansing Beam | 78 | Uncommon | $0.35 |
Comet Storm | 79 | Mythic | $3.65 |
Death by Dragons | 80 | Uncommon | $0.74 |
Dragon Whelp | 81 | Uncommon | $0.19 |
Earthquake | 82 | Rare | $0.65 |
Furnace Whelp | 83 | Uncommon | $0.13 |
Mana-Charged Dragon | 84 | Rare | $1.40 |
Oni of Wild Places | 85 | Uncommon | $0.25 |
Pyrohemia | 86 | Uncommon | $16.62 |
Stranglehold | 87 | Rare | $5.71 |
Sulfurous Blast | 88 | Uncommon | $0.28 |
Vow of Lightning | 89 | Uncommon | $0.20 |
Acidic Slime | 90 | Uncommon | $0.10 |
Bane of Progress | 91 | Rare | $3.87 |
Beastmaster Ascension | 92 | Rare | $4.14 |
Bloodspore Thrinax | 93 | Rare | $0.42 |
Caller of the Pack | 94 | Uncommon | $1.42 |
Centaur Vinecrasher | 95 | Rare | $0.34 |
Cloudthresher | 96 | Rare | $0.38 |
Collective Unconscious | 97 | Rare | $0.69 |
Creeperhulk | 98 | Rare | $0.22 |
Curse of Predation | 99 | Uncommon | $0.33 |
Desert Twister | 100 | Uncommon | $0.55 |
Drove of Elves | 101 | Uncommon | $0.51 |
Elvish Archdruid | 102 | Rare | $0.77 |
Elvish Mystic | 103 | Common | $0.86 |
Elvish Skysweeper | 104 | Common | $0.64 |
Elvish Visionary | 105 | Common | $0.35 |
Essence Warden | 106 | Common | $2.79 |
Eternal Witness | 107 | Uncommon | $1.63 |
Ezuri, Renegade Leader | 108 | Rare | $8.44 |
Farhaven Elf | 109 | Common | $0.50 |
Fresh Meat | 110 | Rare | $0.32 |
Freyalise, Llanowar's Fury | 111 | Mythic | $3.24 |
Grave Sifter | 112 | Rare | $15.17 |
Great Oak Guardian | 113 | Uncommon | $0.42 |
Grim Flowering | 114 | Uncommon | $0.41 |
Harrow | 115 | Common | $0.69 |
Hunting Triad | 116 | Uncommon | $0.29 |
Immaculate Magistrate | 117 | Rare | $0.79 |
Imperious Perfect | 118 | Uncommon | $0.56 |
Indrik Stomphowler | 119 | Uncommon | $0.25 |
Joraga Warcaller | 120 | Rare | $8.94 |
Kazandu Tuskcaller | 121 | Rare | $0.28 |
Kessig Cagebreakers | 122 | Rare | $0.31 |
Krosan Grip | 123 | Uncommon | $0.90 |
Lifeblood Hydra | 124 | Rare | $2.40 |
Llanowar Elves | 125 | Common | $0.71 |
Lys Alana Huntmaster | 126 | Common | $1.24 |
Masked Admirers | 127 | Rare | $0.16 |
Mulch | 128 | Common | $0.19 |
Mycoloth | 129 | Rare | $3.95 |
Overrun | 130 | Uncommon | $0.38 |
Overwhelming Stampede | 131 | Rare | $1.76 |
Pathbreaker Ibex | 132 | Rare | $15.33 |
Phantom Nantuko | 133 | Rare | $0.39 |
Praetor's Counsel | 134 | Mythic | $1.59 |
Presence of Gond | 135 | Common | $0.54 |
Priest of Titania | 136 | Common | $5.10 |
Primal Growth | 137 | Common | $1.10 |
Primordial Sage | 138 | Rare | $0.70 |
Rampaging Baloths | 139 | Mythic | $0.63 |
Reclamation Sage | 140 | Uncommon | $0.19 |
Restore | 141 | Uncommon | $0.46 |
Sakura-Tribe Elder | 142 | Common | $0.84 |
Satyr Wayfinder | 143 | Common | $0.40 |
Siege Behemoth | 144 | Rare | $7.45 |
Silklash Spider | 145 | Rare | $0.91 |
Skullwinder | 146 | Uncommon | $0.47 |
Song of the Dryads | 147 | Rare | $4.86 |
Soul of the Harvest | 148 | Rare | $1.73 |
Spider Spawning | 149 | Uncommon | $0.38 |
Sylvan Offering | 150 | Rare | $0.38 |
Sylvan Ranger | 151 | Common | $0.15 |
Sylvan Safekeeper | 152 | Rare | $9.60 |
Terastodon | 153 | Rare | $0.42 |
Thornweald Archer | 154 | Common | $0.54 |
Thunderfoot Baloth | 155 | Rare | $1.27 |
Timberwatch Elf | 156 | Common | $1.43 |
Titania, Protector of Argoth | 157 | Mythic | $0.80 |
Titania's Chosen | 158 | Uncommon | $0.25 |
Tornado Elemental | 159 | Rare | $0.35 |
Tribute to the Wild | 160 | Uncommon | $0.40 |
Verdant Force | 161 | Rare | $0.36 |
Viridian Emissary | 162 | Common | $0.24 |
Viridian Zealot | 163 | Rare | $0.30 |
Wall of Blossoms | 164 | Uncommon | $0.57 |
Wave of Vitriol | 165 | Rare | $1.63 |
Wellwisher | 166 | Common | $2.01 |
Whirlwind | 167 | Rare | $0.74 |
Wolfbriar Elemental | 168 | Rare | $0.54 |
Wolfcaller's Howl | 169 | Rare | $2.81 |
Wood Elves | 170 | Common | $0.53 |
Wren's Run Packmaster | 171 | Rare | $1.31 |
Aethermage's Touch | 172 | Rare | $0.15 |
Angel of Despair | 173 | Rare | $1.13 |
Basandra, Battle Seraph | 174 | Rare | $2.82 |
Bladewing the Risen | 175 | Rare | $1.61 |
Derevi, Empyrial Tactician | 176 | Mythic | $6.85 |
Golgari Charm | 177 | Uncommon | $1.31 |
Grisly Salvage | 178 | Common | $0.45 |
Jarad, Golgari Lich Lord | 179 | Mythic | $2.24 |
Kaalia of the Vast | 180 | Mythic | $4.66 |
Korozda Guildmage | 181 | Uncommon | $0.23 |
Leafdrake Roost | 182 | Uncommon | $0.27 |
Lotleth Troll | 183 | Rare | $0.35 |
Malfegor | 184 | Mythic | $0.83 |
Mazirek, Kraul Death Priest | 185 | Mythic | $3.74 |
Meren of Clan Nel Toth | 186 | Mythic | $1.73 |
Mortify | 187 | Uncommon | $0.30 |
Oros, the Avenger | 188 | Rare | $0.74 |
Putrefy | 189 | Uncommon | $0.42 |
Roon of the Hidden Realm | 190 | Mythic | $0.38 |
Rubinia Soulsinger | 191 | Rare | $0.43 |
Selesnya Charm | 192 | Uncommon | $0.43 |
Skyward Eye Prophets | 193 | Uncommon | $0.03 |
Tariel, Reckoner of Souls | 194 | Mythic | $1.48 |
Terminate | 195 | Common | $0.52 |
Vulturous Zombie | 196 | Rare | $0.40 |
Winged Coatl | 197 | Common | $0.25 |
Wrecking Ball | 198 | Common | $0.20 |
Boros Guildmage | 199 | Uncommon | $0.21 |
Duergar Hedge-Mage | 200 | Uncommon | $0.39 |
Gwyllion Hedge-Mage | 201 | Uncommon | $0.12 |
Master Warcraft | 202 | Rare | $0.72 |
Mistmeadow Witch | 203 | Uncommon | $0.27 |
Murkfiend Liege | 204 | Rare | $1.79 |
Orzhov Guildmage | 205 | Uncommon | $0.06 |
Selesnya Guildmage | 206 | Uncommon | $0.20 |
Armillary Sphere | 207 | Common | $0.30 |
Assault Suit | 208 | Uncommon | $0.37 |
Azorius Keyrune | 209 | Uncommon | $0.34 |
Basalt Monolith | 210 | Uncommon | $5.22 |
Bonehoard | 211 | Rare | $0.26 |
Boros Signet | 212 | Common | $0.79 |
Commander's Sphere | 213 | Common | $0.23 |
Conjurer's Closet | 214 | Rare | $3.62 |
Darksteel Ingot | 215 | Uncommon | $0.43 |
Eldrazi Monument | 216 | Mythic | $6.33 |
Emerald Medallion | 217 | Rare | $2.54 |
Golgari Signet | 218 | Common | $0.63 |
Leonin Bladetrap | 219 | Uncommon | $0.20 |
Lightning Greaves | 220 | Uncommon | $4.82 |
Loreseeker's Stone | 221 | Uncommon | $0.09 |
Moss Diamond | 222 | Uncommon | $0.18 |
Orzhov Signet | 223 | Common | $1.30 |
Pilgrim's Eye | 224 | Common | $0.17 |
Predator, Flagship | 225 | Rare | $0.35 |
Rakdos Signet | 226 | Common | $1.12 |
Seer's Sundial | 227 | Rare | $0.36 |
Selesnya Signet | 228 | Common | $1.04 |
Simic Signet | 229 | Common | $0.65 |
Skullclamp | 230 | Uncommon | $4.87 |
Sol Ring | 231 | Uncommon | $1.57 |
Surveyor's Scope | 232 | Rare | $4.69 |
Swiftfoot Boots | 233 | Uncommon | $1.77 |
Sword of the Paruns | 234 | Rare | $1.17 |
Thought Vessel | 235 | Common | $2.23 |
Thousand-Year Elixir | 236 | Rare | $15.12 |
Thunderstaff | 237 | Uncommon | $0.43 |
Akoum Refuge | 238 | Uncommon | $0.23 |
Azorius Chancery | 239 | Common | $0.28 |
Azorius Guildgate | 240 | Common | $0.22 |
Bant Panorama | 241 | Common | $0.84 |
Barren Moor | 242 | Common | $0.27 |
Bojuka Bog | 243 | Common | $1.69 |
Boros Garrison | 244 | Common | $0.27 |
Command Tower | 245 | Common | $0.44 |
Crystal Vein | 246 | Uncommon | $5.78 |
Evolving Wilds | 247 | Common | $0.12 |
Faerie Conclave | 248 | Uncommon | $0.47 |
Forgotten Cave | 249 | Common | $0.10 |
Gargoyle Castle | 250 | Rare | $0.31 |