Commander Legends
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Vigilance, reach
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Trample When this creature dies, draw a card.
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
Put X +1/+1 counters on target creature, where X is that creature's power.
Reach When this creature enters, you may destroy target creature with flying.
Put two +1/+1 counters on each creature you control.
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
{T}: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro deals X damage to target creature. • You gain X life.
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This artifact enters tapped. {T}: Add {B}.
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
When this creature enters, you gain 2 life. When this creature dies, draw a card.
This artifact enters tapped. {T}: Add {R}.
Artifact spells you cast cost {1} less to cast.
{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
If you would lose unspent mana, that mana becomes colorless instead.
Whenever this creature attacks or blocks, each player draws a card.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.
{2}, {T}: Draw a card, then discard a card.
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
This artifact enters tapped. {T}: Add {W}.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, destroy target nonland permanent an opponent controls.
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
This artifact enters tapped. {T}: Add {G}.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
When this creature dies, it deals 2 damage to any target.
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flash You may cast artifact spells as though they had flash.
{T}: Add {C}{C}.
This artifact enters tapped. {T}: Add {U}.
{T}: Choose a player. That player adds one mana of any color they choose.
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.
Vigilance When this creature enters, you become the monarch.
This artifact enters with three brick counters on it. {2}, {T}, Remove a brick counter from this artifact: Draw a card. {2}, {T}: Scry 1.
You have no maximum hand size. {T}: Add {C}.
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
When this creature dies, return another target artifact card from your graveyard to your hand.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Trample Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
Destroy target artifact or enchantment.
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Exile target creature. Its controller gains life equal to its power.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Counter target spell.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Return target creature you control and target creature you don't control to their owners' hands.
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Target creature gains haste until end of turn. Draw a card.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, you may return target card from your graveyard to your hand.
You may play an additional land this turn. Draw a card.
Draw three cards.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
You may play lands from your graveyard.
When this creature enters, you may destroy target artifact or enchantment.
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Draw a card. You may put a land card from your hand onto the battlefield.
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Draw three cards. You may play an additional land this turn.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Equipped creature gets +2/+0. Equip {1}
{1}, {T}: Add {R}{W}.
{T}: Attach target Equipment you control to target creature you control.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {3}
When this creature enters, destroy target nonland permanent an opponent controls.
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
{1}, {T}: Add {G}{U}.
{T}: Add {C}{C}.
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. {T}: Add {R} or {W}.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.
{T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Destroy target land.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
This land enters tapped. {T}: Add {G} or {U}.
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
This land enters tapped. {T}: Add {R} or {W}.
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Scaled Behemoth | 251 | Uncommon | $0.07 |
Scrounging Bandar | 252 | Common | $0.11 |
Sentinel Spider | 253 | Common | $0.12 |
Sifter Wurm | 254 | Uncommon | $0.17 |
Silverback Shaman | 255 | Common | $0.07 |
Slurrk, All-Ingesting | 256 | Uncommon | $0.12 |
Soul's Might | 257 | Common | $0.07 |
Stingerfling Spider | 258 | Uncommon | $0.16 |
Strength of the Pack | 259 | Uncommon | $0.08 |
Sweet-Gum Recluse | 260 | Rare | $0.47 |
Three Visits | 261 | Uncommon | $8.29 |
Vow of Wildness | 262 | Uncommon | $0.17 |
Wildheart Invoker | 263 | Common | $0.08 |
Wildsize | 264 | Common | $0.05 |
Abomination of Llanowar | 265 | Uncommon | $0.35 |
Amareth, the Lustrous | 266 | Rare | $0.38 |
Araumi of the Dead Tide | 267 | Uncommon | $0.23 |
Archelos, Lagoon Mystic | 268 | Rare | $0.25 |
Averna, the Chaos Bloom | 269 | Rare | $0.33 |
Belbe, Corrupted Observer | 270 | Rare | $0.31 |
Bell Borca, Spectral Sergeant | 271 | Rare | $0.18 |
Blim, Comedic Genius | 272 | Rare | $0.22 |
Captain Vargus Wrath | 273 | Uncommon | $0.21 |
Colfenor, the Last Yew | 274 | Rare | $0.60 |
Ghen, Arcanum Weaver | 275 | Rare | $0.38 |
Gnostro, Voice of the Crags | 276 | Rare | $0.18 |
Gor Muldrak, Amphinologist | 277 | Rare | $0.14 |
Hamza, Guardian of Arashin | 278 | Uncommon | $0.29 |
Hans Eriksson | 279 | Rare | $0.17 |
Imoti, Celebrant of Bounty | 280 | Uncommon | $0.34 |
Jared Carthalion, True Heir | 281 | Rare | $0.16 |
Juri, Master of the Revue | 282 | Uncommon | $0.17 |
Kangee, Sky Warden | 283 | Uncommon | $0.22 |
Kwain, Itinerant Meddler | 284 | Rare | $0.31 |
Lathiel, the Bounteous Dawn | 285 | Rare | $0.49 |
Liesa, Shroud of Dusk | 286 | Rare | $1.01 |
Nevinyrral, Urborg Tyrant | 287 | Rare | $0.26 |
Nymris, Oona's Trickster | 288 | Rare | $0.34 |
Obeka, Brute Chronologist | 289 | Rare | $0.34 |
Reyav, Master Smith | 290 | Uncommon | $0.27 |
Thalisse, Reverent Medium | 291 | Uncommon | $0.34 |
Tuya Bearclaw | 292 | Uncommon | $0.14 |
Yurlok of Scorch Thrash | 293 | Rare | $0.31 |
Zara, Renegade Recruiter | 294 | Rare | $0.31 |
Amorphous Axe | 295 | Common | $0.10 |
Angelic Armaments | 296 | Uncommon | $0.12 |
Arcane Signet | 297 | Uncommon | $0.56 |
Armillary Sphere | 298 | Common | $0.16 |
Armory of Iroas | 299 | Common | $0.29 |
Bladegriff Prototype | 300 | Rare | $0.29 |
Brass Herald | 301 | Uncommon | $0.09 |
Burnished Hart | 302 | Uncommon | $0.09 |
Charcoal Diamond | 303 | Common | $0.38 |
Codex Shredder | 304 | Uncommon | $0.22 |
Commander's Plate | 305 | Mythic | $45.53 |
Commander's Sphere | 306 | Common | $0.24 |
Dreamstone Hedron | 307 | Uncommon | $0.30 |
Filigree Familiar | 308 | Common | $0.07 |
Fire Diamond | 309 | Common | $0.38 |
Foundry Inspector | 310 | Common | $0.34 |
Golem Artisan | 311 | Uncommon | $0.06 |
Grafted Wargear | 312 | Uncommon | $0.26 |
Haunted Cloak | 313 | Common | $0.15 |
Hero's Blade | 314 | Uncommon | $0.15 |
Horizon Stone | 315 | Rare | $1.40 |
Howling Golem | 316 | Common | $0.20 |
Ingenuity Engine | 317 | Uncommon | $0.29 |
Jalum Tome | 318 | Common | $0.05 |
Jeweled Lotus | 319 | Mythic | $53.48 |
Loreseeker's Stone | 320 | Uncommon | $0.08 |
Lumengrid Gargoyle | 321 | Common | $0.03 |
Maelstrom Colossus | 322 | Common | $0.24 |
Marble Diamond | 323 | Common | $0.31 |
Mask of Memory | 324 | Uncommon | $0.37 |
Meteor Golem | 325 | Uncommon | $0.14 |
Mindless Automaton | 326 | Uncommon | $0.09 |
Moss Diamond | 327 | Common | $0.22 |
Nevinyrral's Disk | 328 | Rare | $0.45 |
Pennon Blade | 329 | Uncommon | $0.14 |
Perilous Myr | 330 | Common | $0.09 |
Phyrexian Triniform | 331 | Mythic | $0.75 |
Pilgrim's Eye | 332 | Common | $0.13 |
Pirate's Cutlass | 333 | Common | $0.06 |
Prophetic Prism | 334 | Common | $0.07 |
Rings of Brighthearth | 335 | Rare | $4.47 |
Sandstone Oracle | 336 | Uncommon | $0.17 |
Scroll Rack | 337 | Mythic | $25.49 |
Seer's Lantern | 338 | Common | $0.12 |
Shimmer Myr | 339 | Uncommon | $0.37 |
Sisay's Ring | 340 | Common | $0.12 |
Sky Diamond | 341 | Common | $0.32 |
Spectral Searchlight | 342 | Common | $0.18 |
Staff of Domination | 343 | Rare | $10.14 |
Staunch Throneguard | 344 | Common | $0.07 |
Sunset Pyramid | 345 | Uncommon | $0.11 |
Thought Vessel | 346 | Uncommon | $2.27 |
Universal Solvent | 347 | Common | $0.05 |
Workshop Assistant | 348 | Common | $0.21 |
Command Beacon | 349 | Rare | $5.56 |
Command Tower | 350 | Common | $0.31 |
Guildless Commons | 351 | Uncommon | $1.64 |
Opal Palace | 352 | Common | $0.22 |
Path of Ancestry | 353 | Common | $0.26 |
Rejuvenating Springs | 354 | Rare | $8.00 |
Rupture Spire | 355 | Common | $0.09 |
Spectator Seating | 356 | Rare | $14.39 |
Terramorphic Expanse | 357 | Common | $0.24 |
Training Center | 358 | Rare | $12.45 |
Undergrowth Stadium | 359 | Rare | $11.14 |
Vault of Champions | 360 | Rare | $13.57 |
War Room | 361 | Rare | $4.99 |
Wyleth, Soul of Steel | 362 | Mythic | $3.21 |
Timely Ward | 363 | Rare | $3.21 |
Blazing Sunsteel | 364 | Rare | $2.92 |
Aesi, Tyrant of Gyre Strait | 365 | Mythic | $8.10 |
Trench Behemoth | 366 | Rare | $0.62 |
Stumpsquall Hydra | 367 | Rare | $0.55 |
Elder Deep-Fiend | 368 | Rare | $0.19 |
Condemn | 369 | Uncommon | $0.14 |
Danitha Capashen, Paragon | 370 | Uncommon | $0.33 |
Dawn Charm | 371 | Uncommon | $3.55 |
Disenchant | 372 | Common | $0.12 |
Faith Unbroken | 373 | Uncommon | $0.08 |
Flickerwisp | 374 | Uncommon | $0.29 |
Generous Gift | 375 | Uncommon | $0.86 |
Ironclad Slayer | 376 | Common | $0.17 |
Kor Cartographer | 377 | Common | $0.11 |
Martial Coup | 378 | Rare | $0.19 |
Odric, Lunarch Marshal | 379 | Rare | $2.10 |
On Serra's Wings | 380 | Uncommon | $0.32 |
Oreskos Explorer | 381 | Uncommon | $0.16 |
Relic Seeker | 382 | Rare | $0.27 |
Return to Dust | 383 | Uncommon | $0.07 |
Sigarda's Aid | 384 | Rare | $20.87 |
Spirit Mantle | 385 | Uncommon | $3.91 |
Sram, Senior Edificer | 386 | Rare | $3.43 |
Swords to Plowshares | 387 | Uncommon | $1.71 |
Unbreakable Formation | 388 | Rare | $0.64 |
Unquestioned Authority | 389 | Uncommon | $1.16 |
Valorous Stance | 390 | Uncommon | $0.13 |
White Sun's Zenith | 391 | Rare | $0.27 |
Winds of Rath | 392 | Rare | $0.27 |
Arcane Denial | 393 | Common | $2.82 |
Compulsive Research | 394 | Common | $0.11 |
Counterspell | 395 | Common | $2.74 |
Fact or Fiction | 396 | Uncommon | $0.19 |
Into the Roil | 397 | Common | $0.08 |
Ior Ruin Expedition | 398 | Common | $0.12 |
Meloku the Clouded Mirror | 399 | Rare | $0.76 |
Mulldrifter | 400 | Uncommon | $0.31 |
Nezahal, Primal Tide | 401 | Rare | $9.35 |
Peel from Reality | 402 | Common | $0.07 |
Scourge of Fleets | 403 | Rare | $2.55 |
Shipbreaker Kraken | 404 | Rare | $0.28 |
Slinn Voda, the Rising Deep | 405 | Uncommon | $0.31 |
Sphinx of Uthuun | 406 | Rare | $0.18 |
Stormtide Leviathan | 407 | Rare | $3.22 |
Tromokratis | 408 | Rare | $0.29 |
Whelming Wave | 409 | Rare | $0.63 |
Abrade | 410 | Uncommon | $0.22 |
Comet Storm | 411 | Mythic | $3.04 |
Dualcaster Mage | 412 | Rare | $4.43 |
Expedite | 413 | Common | $1.28 |
Fists of Flame | 414 | Common | $0.21 |
Jaya's Immolating Inferno | 415 | Rare | $2.54 |
Relentless Assault | 416 | Rare | $8.98 |
Temur Battle Rage | 417 | Common | $1.86 |
Volcanic Fallout | 418 | Uncommon | $0.16 |
Wild Ricochet | 419 | Rare | $0.30 |
Word of Seizing | 420 | Rare | $0.15 |
Acidic Slime | 421 | Uncommon | $0.13 |
Avenger of Zendikar | 422 | Mythic | $0.95 |
Beast Within | 423 | Uncommon | $0.65 |
Cultivate | 424 | Common | $0.55 |
Eternal Witness | 425 | Uncommon | $1.47 |
Explore | 426 | Common | $0.43 |
Harmonize | 427 | Uncommon | $0.37 |
Khalni Heart Expedition | 428 | Common | $0.27 |
Kodama's Reach | 429 | Common | $1.95 |
Molimo, Maro-Sorcerer | 430 | Rare | $0.12 |
Rampaging Baloths | 431 | Rare | $0.32 |
Rampant Growth | 432 | Common | $0.43 |
Ramunap Excavator | 433 | Rare | $3.48 |
Reclamation Sage | 434 | Uncommon | $0.23 |
Retreat to Kazandu | 435 | Uncommon | $1.64 |
Search for Tomorrow | 436 | Common | $0.29 |
Sporemound | 437 | Common | $0.79 |
Terastodon | 438 | Rare | $0.26 |
Verdant Sun's Avatar | 439 | Rare | $0.36 |
Wickerbough Elder | 440 | Common | $0.12 |
Yavimaya Elder | 441 | Common | $0.08 |
Boros Charm | 442 | Uncommon | $6.45 |
Coiling Oracle | 443 | Common | $0.13 |
Deflecting Palm | 444 | Rare | $4.22 |
Fathom Mage | 445 | Rare | $0.30 |
Growth Spiral | 446 | Common | $0.34 |
Master Warcraft | 447 | Rare | $0.95 |
Murkfiend Liege | 448 | Rare | $3.90 |
Response // Resurgence | 449 | Rare | $0.29 |
Sharktocrab | 450 | Uncommon | $0.11 |
Simic Charm | 451 | Uncommon | $0.95 |
Simic Sky Swallower | 452 | Rare | $0.21 |
Spitting Image | 453 | Rare | $0.09 |
Tiana, Ship's Caretaker | 454 | Uncommon | $0.15 |
Urban Evolution | 455 | Uncommon | $0.13 |
Wear // Tear | 456 | Uncommon | $0.89 |
Blackblade Reforged | 457 | Rare | $2.95 |
Bonesplitter | 458 | Common | $0.21 |
Boros Signet | 459 | Common | $0.56 |
Brass Squire | 460 | Uncommon | $1.45 |
Explorer's Scope | 461 | Common | $0.15 |
Fireshrieker | 462 | Uncommon | $0.84 |
Haunted Cloak | 463 | Common | $0.13 |
Hero's Blade | 464 | Uncommon | $0.15 |
Loxodon Warhammer | 465 | Rare | $1.63 |
Mask of Avacyn | 466 | Uncommon | $0.65 |
Meteor Golem | 467 | Uncommon | $0.08 |
Ring of Thune | 468 | Uncommon | $0.25 |
Ring of Valkas | 469 | Uncommon | $0.38 |
Seer's Sundial | 470 | Rare | $0.22 |
Simic Signet | 471 | Common | $0.26 |
Sol Ring | 472 | Uncommon | $1.52 |
Sunforger | 473 | Rare | $3.75 |
Swiftfoot Boots | 474 | Uncommon | $1.79 |
Sword of Vengeance | 475 | Rare | $0.91 |
Blighted Woodland | 476 | Uncommon | $0.83 |
Boros Garrison | 477 | Uncommon | $0.26 |
Boros Guildgate | 478 | Common | $0.10 |
Command Tower | 479 | Common | $0.26 |
Coral Atoll | 480 | Uncommon | $0.54 |
Encroaching Wastes | 481 | Uncommon | $0.14 |
Evolving Wilds | 482 | Common | $0.09 |
Forgotten Cave | 483 | Common | $0.14 |
Jungle Basin | 484 | Uncommon | $0.54 |
Memorial to Genius | 485 | Uncommon | $0.08 |
Memorial to War | 486 | Uncommon | $0.14 |
Myriad Landscape | 487 | Uncommon | $0.25 |
Reliquary Tower | 488 | Uncommon | $3.80 |
Rogue's Passage | 489 | Uncommon | $0.48 |
Rupture Spire | 490 | Common | $0.10 |
Secluded Steppe | 491 | Uncommon | $0.10 |
Simic Growth Chamber | 492 | Uncommon | $0.23 |
Simic Guildgate | 493 | Common | $0.09 |
Slayers' Stronghold | 494 | Rare | $0.26 |
Stone Quarry | 495 | Uncommon | $0.07 |
Sunhome, Fortress of the Legion | 496 | Uncommon | $0.23 |
Terramorphic Expanse | 497 | Common | $0.12 |
Thornwood Falls | 498 | Common | $0.09 |
Transguild Promenade | 499 | Common | $0.13 |
Vivid Creek | 500 | Uncommon | $0.29 |