Commander Legends
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {G} or {U}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.)
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.)
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.)
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
{T}: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro deals X damage to target creature. • You gain X life.
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}
Destroy all creatures and planeswalkers except for commanders.
Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Exile target creature. Its controller gains life equal to its power.
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Counter target spell.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, each player sacrifices a creature of their choice.
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
{T}: Add {G}.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
{T}: Add one mana of any color in your commander's color identity.
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
If you would lose unspent mana, that mana becomes colorless instead.
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{T}: Add {C}{C}.
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{T}, Pay 1 life: Add one mana of any color.
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Flying
Flying
Flying {R}: This creature gets +1/+0 until end of turn.
Equipped creature has "{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target." Equip {1}
{T}, Sacrifice this token: Add one mana of any color.
(This token can be used to represent a token that's a copy of a permanent.)
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
Flying
(This token can be used to represent a token that's a copy of a permanent.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Vivid Grove | 501 | Uncommon | $0.29 |
Wind-Scarred Crag | 502 | Common | $0.13 |
Woodland Stream | 503 | Common | $0.08 |
Plains | 504 | Common | $0.11 |
Plains | 505 | Common | $0.10 |
Island | 506 | Common | $0.14 |
Island | 507 | Common | $0.21 |
Mountain | 508 | Common | $0.13 |
Mountain | 509 | Common | $0.10 |
Forest | 510 | Common | $0.14 |
Forest | 511 | Common | $0.14 |
Tevesh Szat, Doom of Fools | 512 | Mythic | $7.60 |
Jeska, Thrice Reborn | 513 | Mythic | $6.68 |
Najeela, the Blade-Blossom | 514 | Mythic | $4.91 |
Akiri, Line-Slinger | 515 | Mythic | $3.84 |
Brago, King Eternal | 516 | Mythic | $4.52 |
Bruse Tarl, Boorish Herder | 517 | Mythic | $2.95 |
Derevi, Empyrial Tactician | 518 | Mythic | $5.93 |
Ikra Shidiqi, the Usurper | 519 | Mythic | $2.75 |
Ishai, Ojutai Dragonspeaker | 520 | Mythic | $4.66 |
Karador, Ghost Chieftain | 521 | Mythic | $0.45 |
Karametra, God of Harvests | 522 | Mythic | $5.35 |
Kraum, Ludevic's Opus | 523 | Mythic | $6.31 |
Kydele, Chosen of Kruphix | 524 | Mythic | $2.92 |
Ludevic, Necro-Alchemist | 525 | Mythic | $1.51 |
Maelstrom Wanderer | 526 | Mythic | $1.45 |
Marath, Will of the Wild | 527 | Mythic | $1.09 |
Muldrotha, the Gravetide | 528 | Mythic | $4.64 |
Nekusar, the Mindrazer | 529 | Mythic | $5.00 |
Prossh, Skyraider of Kher | 530 | Mythic | $1.23 |
Queen Marchesa | 531 | Mythic | $3.02 |
Rakdos, Lord of Riots | 532 | Mythic | $3.51 |
Ravos, Soultender | 533 | Mythic | $9.47 |
Reyhan, Last of the Abzan | 534 | Mythic | $12.75 |
Sidar Kondo of Jamuraa | 535 | Mythic | $1.62 |
Silas Renn, Seeker Adept | 536 | Mythic | $10.13 |
Tana, the Bloodsower | 537 | Mythic | $4.84 |
Thrasios, Triton Hero | 538 | Mythic | $20.02 |
Tymna the Weaver | 539 | Mythic | $28.75 |
Vial Smasher the Fierce | 540 | Mythic | $3.59 |
Xenagos, God of Revels | 541 | Mythic | $6.57 |
Yuriko, the Tiger's Shadow | 542 | Mythic | $8.04 |
Zedruu the Greathearted | 543 | Mythic | $3.12 |
Zur the Enchanter | 544 | Mythic | $2.35 |
Ramos, Dragon Engine | 545 | Mythic | $5.07 |
The Prismatic Piper | 546 | Special | $0.53 |
Akroma, Vision of Ixidor | 547 | Mythic | $15.42 |
Alharu, Solemn Ritualist | 548 | Uncommon | $0.22 |
Ardenn, Intrepid Archaeologist | 549 | Uncommon | $11.72 |
Keleth, Sunmane Familiar | 550 | Uncommon | $1.07 |
Livio, Oathsworn Sentinel | 551 | Rare | $0.22 |
Prava of the Steel Legion | 552 | Uncommon | $2.29 |
Radiant, Serra Archangel | 553 | Uncommon | $0.77 |
Rebbec, Architect of Ascension | 554 | Uncommon | $1.66 |
Brinelin, the Moon Kraken | 555 | Uncommon | $1.52 |
Eligeth, Crossroads Augur | 556 | Rare | $0.60 |
Esior, Wardwing Familiar | 557 | Uncommon | $5.45 |
Ghost of Ramirez DePietro | 558 | Uncommon | $0.37 |
Glacian, Powerstone Engineer | 559 | Uncommon | $0.33 |
Malcolm, Keen-Eyed Navigator | 560 | Uncommon | $2.45 |
Sakashima of a Thousand Faces | 561 | Mythic | $41.64 |
Siani, Eye of the Storm | 562 | Uncommon | $0.43 |
Armix, Filigree Thrasher | 563 | Uncommon | $1.14 |
Falthis, Shadowcat Familiar | 564 | Uncommon | $2.83 |
Keskit, the Flesh Sculptor | 565 | Uncommon | $0.34 |
Miara, Thorn of the Glade | 566 | Uncommon | $0.59 |
Nadier, Agent of the Duskenel | 567 | Uncommon | $0.64 |
Sengir, the Dark Baron | 568 | Rare | $0.50 |
Tormod, the Desecrator | 569 | Uncommon | $3.28 |
Alena, Kessig Trapper | 570 | Uncommon | $1.40 |
Breeches, Brazen Plunderer | 571 | Uncommon | $0.48 |
Dargo, the Shipwrecker | 572 | Uncommon | $1.18 |
Kediss, Emberclaw Familiar | 573 | Uncommon | $17.29 |
Krark, the Thumbless | 574 | Rare | $2.78 |
Rograkh, Son of Rohgahh | 575 | Uncommon | $12.99 |
Toggo, Goblin Weaponsmith | 576 | Uncommon | $2.22 |
Anara, Wolvid Familiar | 577 | Uncommon | $7.30 |
Gilanra, Caller of Wirewood | 578 | Uncommon | $2.36 |
Halana, Kessig Ranger | 579 | Uncommon | $0.84 |
Ich-Tekik, Salvage Splicer | 580 | Uncommon | $0.54 |
Kamahl, Heart of Krosa | 581 | Mythic | $5.72 |
Kodama of the East Tree | 582 | Rare | $9.86 |
Numa, Joraga Chieftain | 583 | Uncommon | $0.45 |
Slurrk, All-Ingesting | 584 | Uncommon | $1.21 |
Abomination of Llanowar | 585 | Uncommon | $1.87 |
Amareth, the Lustrous | 586 | Rare | $0.63 |
Araumi of the Dead Tide | 587 | Uncommon | $0.59 |
Archelos, Lagoon Mystic | 588 | Rare | $0.65 |
Averna, the Chaos Bloom | 589 | Rare | $1.08 |
Belbe, Corrupted Observer | 590 | Rare | $0.57 |
Bell Borca, Spectral Sergeant | 591 | Rare | $0.16 |
Blim, Comedic Genius | 592 | Rare | $0.57 |
Captain Vargus Wrath | 593 | Uncommon | $0.44 |
Colfenor, the Last Yew | 594 | Rare | $1.49 |
Ghen, Arcanum Weaver | 595 | Rare | $0.62 |
Gnostro, Voice of the Crags | 596 | Rare | $0.21 |
Gor Muldrak, Amphinologist | 597 | Rare | $0.30 |
Hamza, Guardian of Arashin | 598 | Uncommon | $2.33 |
Hans Eriksson | 599 | Rare | $0.26 |
Imoti, Celebrant of Bounty | 600 | Uncommon | $0.43 |
Jared Carthalion, True Heir | 601 | Rare | $0.34 |
Juri, Master of the Revue | 602 | Uncommon | $0.32 |
Kangee, Sky Warden | 603 | Uncommon | $2.91 |
Kwain, Itinerant Meddler | 604 | Rare | $0.63 |
Lathiel, the Bounteous Dawn | 605 | Rare | $0.94 |
Liesa, Shroud of Dusk | 606 | Rare | $3.15 |
Nevinyrral, Urborg Tyrant | 607 | Rare | $1.25 |
Nymris, Oona's Trickster | 608 | Rare | $0.53 |
Obeka, Brute Chronologist | 609 | Rare | $1.14 |
Reyav, Master Smith | 610 | Uncommon | $0.33 |
Thalisse, Reverent Medium | 611 | Uncommon | $3.43 |
Tuya Bearclaw | 612 | Uncommon | $0.34 |
Yurlok of Scorch Thrash | 613 | Rare | $0.82 |
Zara, Renegade Recruiter | 614 | Rare | $0.68 |
Akroma's Will | 615 | Rare | $23.07 |
Archon of Coronation | 616 | Mythic | $2.10 |
Armored Skyhunter | 617 | Rare | $8.73 |
Austere Command | 618 | Rare | $2.41 |
Court of Grace | 619 | Rare | $5.70 |
Generous Gift | 620 | Uncommon | $1.22 |
Keeper of the Accord | 621 | Rare | $2.52 |
Promise of Tomorrow | 622 | Rare | $0.51 |
Return to Dust | 623 | Uncommon | $0.37 |
Seraphic Greatsword | 624 | Mythic | $1.55 |
Slash the Ranks | 625 | Rare | $1.30 |
Soul of Eternity | 626 | Rare | $0.74 |
Swords to Plowshares | 627 | Uncommon | $4.34 |
Triumphant Reckoning | 628 | Mythic | $1.24 |
Amphin Mutineer | 629 | Rare | $0.63 |
Arcane Denial | 630 | Common | $6.31 |
Body of Knowledge | 631 | Rare | $1.99 |
Counterspell | 632 | Common | $2.78 |
Court of Cunning | 633 | Rare | $10.00 |
Fact or Fiction | 634 | Uncommon | $0.38 |
Hullbreacher | 635 | Rare | $5.44 |
Laboratory Drudge | 636 | Rare | $0.27 |
Mana Drain | 637 | Mythic | $62.39 |
Mnemonic Deluge | 638 | Mythic | $6.64 |
Mulldrifter | 639 | Uncommon | $0.46 |
Preordain | 640 | Common | $2.73 |
Sakashima's Protege | 641 | Rare | $1.41 |
Sakashima's Will | 642 | Rare | $1.04 |
Sphinx of the Second Sun | 643 | Mythic | $4.86 |
Wrong Turn | 644 | Rare | $1.47 |
Court of Ambition | 645 | Rare | $9.87 |
Cuombajj Witches | 646 | Uncommon | $0.55 |
Elvish Dreadlord | 647 | Rare | $0.69 |
Fleshbag Marauder | 648 | Common | $1.86 |
Necrotic Hex | 649 | Rare | $1.38 |
Nightshade Harvester | 650 | Rare | $1.50 |
Opposition Agent | 651 | Rare | $26.72 |
Plague Reaver | 652 | Rare | $0.62 |
Profane Transfusion | 653 | Mythic | $3.43 |
Rakshasa Debaser | 654 | Rare | $1.38 |
Szat's Will | 655 | Rare | $1.31 |
Vampiric Tutor | 656 | Mythic | $71.05 |
Victimize | 657 | Uncommon | $2.43 |
Viscera Seer | 658 | Common | $5.26 |
Abrade | 659 | Uncommon | $0.50 |
Aurora Phoenix | 660 | Rare | $1.26 |
Blasphemous Act | 661 | Rare | $6.13 |
Coercive Recruiter | 662 | Rare | $1.35 |
Court of Ire | 663 | Rare | $1.52 |
Emberwilde Captain | 664 | Rare | $5.61 |
Flamekin Herald | 665 | Rare | $0.75 |
Hellkite Courser | 666 | Mythic | $27.15 |
Humble Defector | 667 | Uncommon | $0.61 |
Jeska's Will | 668 | Rare | $50.22 |
Port Razer | 669 | Mythic | $3.22 |
Soulfire Eruption | 670 | Mythic | $2.35 |
Temur Battle Rage | 671 | Common | $1.28 |
Wheel of Misfortune | 672 | Rare | $9.97 |
Acidic Slime | 673 | Uncommon | $0.41 |
Apex Devastator | 674 | Mythic | $19.17 |
Biowaste Blob | 675 | Rare | $2.06 |
Court of Bounty | 676 | Rare | $1.79 |
Dawnglade Regent | 677 | Rare | $2.13 |
Fyndhorn Elves | 678 | Common | $7.06 |
Immaculate Magistrate | 679 | Rare | $1.73 |
Kamahl's Will | 680 | Rare | $0.78 |
Kodama's Reach | 681 | Common | $3.01 |
Magus of the Order | 682 | Rare | $0.53 |
Reshape the Earth | 683 | Mythic | $14.06 |
Rootweaver Druid | 684 | Rare | $0.84 |
Sweet-Gum Recluse | 685 | Rare | $1.12 |
Three Visits | 686 | Uncommon | $13.93 |
Boros Charm | 687 | Uncommon | $8.17 |
Coiling Oracle | 688 | Common | $0.38 |
Arcane Signet | 689 | Uncommon | $3.04 |
Bladegriff Prototype | 690 | Rare | $1.11 |
Burnished Hart | 691 | Uncommon | $0.78 |
Commander's Plate | 692 | Mythic | $44.64 |
Commander's Sphere | 693 | Common | $0.77 |
Horizon Stone | 694 | Rare | $4.99 |
Jeweled Lotus | 695 | Mythic | $74.81 |
Nevinyrral's Disk | 696 | Rare | $2.12 |
Phyrexian Triniform | 697 | Mythic | $3.31 |
Rings of Brighthearth | 698 | Rare | $6.12 |
Scroll Rack | 699 | Mythic | $32.83 |
Sol Ring | 700 | Uncommon | $5.86 |
Staff of Domination | 701 | Rare | $8.51 |
Swiftfoot Boots | 702 | Uncommon | $3.49 |
Thought Vessel | 703 | Uncommon | $4.86 |
Command Beacon | 704 | Rare | $12.38 |
Command Tower | 705 | Common | $4.63 |
Myriad Landscape | 706 | Uncommon | $0.89 |
Opal Palace | 707 | Common | $1.56 |
Path of Ancestry | 708 | Common | $1.50 |
Rejuvenating Springs | 709 | Rare | $13.61 |
Reliquary Tower | 710 | Uncommon | $6.07 |
Spectator Seating | 711 | Rare | $20.98 |
Terramorphic Expanse | 712 | Common | $1.46 |
Training Center | 713 | Rare | $16.25 |
Undergrowth Stadium | 714 | Rare | $14.28 |
Vault of Champions | 715 | Rare | $20.30 |
War Room | 716 | Rare | $8.76 |
Mana Confluence | 721 | Mythic | $27.56 |
Sengir, the Dark Baron | 722 | Rare | $0.35 |
Angel | 1 | $0.37 | |
Soldier | 2 | $0.14 | |
Spirit | 3 | $0.16 | |
Salamander Warrior | 4 | $0.19 | |
Thrull | 5 | $1.34 | |
Zombie | 6 | $0.16 | |
Dragon | 7 | $0.25 | |
Elf Warrior | 8 | $0.36 | |
Golem | 9 | $0.19 | |
Horror | 10 | $0.19 | |
Rock | 11 | $1.41 | |
Treasure | 12 | $0.13 | |
Copy | 13 | $0.43 | |
The Monarch | 14 | $0.27 | |
Cat | 15 | N/A | |
Soldier | 16 | N/A | |
Illusion | 17 | N/A | |
Beast | 18 | N/A | |
Beast | 19 | N/A | |
Elephant | 20 | N/A | |
Plant | 21 | N/A | |
Saproling | 22 | N/A | |
Copy | 23 | N/A |