Core Set 2021
[+2]: Ugin deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Vigilance (Attacking doesn't cause this creature to tap.)
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: This creature gets +3/+3 until end of turn.
Flying When this creature enters, you gain 2 life for each creature you control with flying.
Flying, first strike, lifelink, protection from Demons and from Dragons
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. [−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. [−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Put a +1/+1 counter on each creature you control.
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Flying
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
When this creature enters, target creature gets +2/+0 until end of turn.
Target creature gets +1/+0 until end of turn. Draw a card.
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Flying When this creature enters, target creature gains flying until end of turn.
Creatures you control get +1/+1.
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Destroy target creature with power 4 or greater.
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
When this creature enters, destroy target artifact or enchantment an opponent controls.
You gain 3 life. Draw a card.
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Discard a card: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Destroy target tapped creature.
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
Flying Noncreature spells cost {1} more to cast.
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Counter target spell.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
During your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
{2}{U}: Target creature gains flying until end of turn.
Whenever this creature attacks, draw a card.
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Counter target instant or sorcery spell unless its controller pays {3}.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost {3} more to cast.
Draw three cards, then discard a card.
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
Counter target spell. Untap up to four lands.
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{1}{U}, {T}: Draw a card, then discard a card.
When this enchantment enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Flying Whenever you attack with two or more creatures with flying, draw a card.
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
This creature can't be blocked as long as you've drawn two or more cards this turn.
Return target spell or creature to its owner's hand.
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard. When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
When this creature dies, create a 1/1 green Saproling creature token.
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Destroy target creature or planeswalker with mana value 3 or less.
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Destroy target creature or planeswalker.
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
Target creature gets -4/-4 until end of turn.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Other creatures get -1/-1.
Flying When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
[+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. [−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
{T}, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
This Equipment enters with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on this Equipment. Whenever equipped creature dies, put a soul counter on this Equipment. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flash (You may cast this spell any time you could cast an instant.) {2}{B}: This creature gets +1/+1 until end of turn.
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
Target player discards two cards.
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Choose one — • All creatures get -2/-2 until end of turn. • Remove two loyalty counters from each planeswalker.
Return target creature card from your graveyard to the battlefield.
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped. {1}{B}, Sacrifice this creature: Draw a card.
When this creature enters, it deals 1 damage to any target.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature gets +4/+0 until end of turn.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
Creatures you control get +2/+0 until end of turn.
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. [+1]: Chandra deals 2 damage to any target. [−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
{T}: This creature deals 1 damage to target player or planeswalker.
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature dies, you may have it deal 1 damage to any target.
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Flying {R}: This creature gets +1/+0 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
{1}{R}: This creature gets +2/+0 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
When this creature dies, it deals 3 damage to any target.
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Shock deals 2 damage to any target.
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
As an additional cost to cast this spell, discard a card. Draw two cards.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Double the power of target creature until end of turn.
Volcanic Geyser deals X damage to any target.
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
You may play two additional lands on each of your turns.
Whenever you draw a card, this creature gets +2/+2 until end of turn.
This creature must be blocked if able. When this creature dies, you gain 1 life for each creature that died this turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn. [−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. [−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Hexproof from black Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Permanents you control gain hexproof and indestructible until end of turn.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
You gain 4 life. If a creature died this turn, you gain 8 life instead.
When this creature enters, draw a card. {T}: Add {G}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Target opponent sacrifices a creature of their choice with flying.
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Reach (This creature can block creatures with flying.) {2}{G}: This creature deals 1 damage to target creature with flying.
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Target creature gets +4/+4 until end of turn.
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • You gain 4 life.
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
When this creature enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
{T}: Add {G} for each creature with power 4 or greater you control. {7}{R}: This creature deals damage equal to its power to target player or planeswalker.
Whenever you draw a card, put a +1/+1 counter on this creature.
Flash When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
{T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
At the beginning of your end step, if a creature died this turn, draw a card.
Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.
When this creature enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
{2}: Put target card from your graveyard on the bottom of your library.
This creature enters tapped.
{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
{T}: Add {C}{C}.
{2}: Add one mana of any color.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Flying When this creature enters, draw a card.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: This creature deals 1 damage to target planeswalker. {3}: This creature gains indestructible until end of turn.
{T}, Sacrifice this artifact: Exile target player's graveyard.
{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
When this land enters, you gain 2 life. {T}: Add {C}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ugin, the Spirit Dragon | 1 | Mythic | $11.88 |
Alpine Watchdog | 2 | Common | $0.22 |
Angelic Ascension | 3 | Uncommon | $0.23 |
Anointed Chorister | 4 | Common | $0.05 |
Aven Gagglemaster | 5 | Uncommon | $0.13 |
Baneslayer Angel | 6 | Mythic | $3.19 |
Basri Ket | 7 | Mythic | $1.31 |
Basri's Acolyte | 8 | Common | $0.13 |
Basri's Lieutenant | 9 | Rare | $0.25 |
Basri's Solidarity | 10 | Uncommon | $0.12 |
Celestial Enforcer | 11 | Common | $0.04 |
Concordia Pegasus | 12 | Common | $0.03 |
Containment Priest | 13 | Rare | $0.61 |
Daybreak Charger | 14 | Common | $0.09 |
Defiant Strike | 15 | Common | $0.08 |
Dub | 16 | Common | $0.06 |
Faith's Fetters | 17 | Uncommon | $0.09 |
Falconer Adept | 18 | Uncommon | $0.05 |
Feat of Resistance | 19 | Common | $0.07 |
Gale Swooper | 20 | Common | $0.05 |
Glorious Anthem | 21 | Rare | $0.52 |
Griffin Aerie | 22 | Uncommon | $0.26 |
Idol of Endurance | 23 | Rare | $0.10 |
Legion's Judgment | 24 | Common | $0.06 |
Light of Promise | 25 | Uncommon | $0.39 |
Makeshift Battalion | 26 | Common | $0.04 |
Mangara, the Diplomat | 27 | Mythic | $1.07 |
Nine Lives | 28 | Rare | $0.63 |
Pack Leader | 29 | Rare | $0.40 |
Rambunctious Mutt | 30 | Common | $0.21 |
Revitalize | 31 | Common | $0.23 |
Runed Halo | 32 | Rare | $0.15 |
Sanctum of Tranquil Light | 33 | Uncommon | $0.51 |
Seasoned Hallowblade | 34 | Uncommon | $0.25 |
Secure the Scene | 35 | Common | $0.02 |
Selfless Savior | 36 | Uncommon | $0.33 |
Siege Striker | 37 | Uncommon | $0.10 |
Speaker of the Heavens | 38 | Rare | $1.10 |
Staunch Shieldmate | 39 | Common | $0.04 |
Swift Response | 40 | Common | $0.07 |
Tempered Veteran | 41 | Uncommon | $0.08 |
Valorous Steed | 42 | Common | $0.06 |
Vryn Wingmare | 43 | Uncommon | $0.21 |
Warded Battlements | 44 | Common | $0.08 |
Barrin, Tolarian Archmage | 45 | Rare | $0.29 |
Cancel | 46 | Common | $0.10 |
Capture Sphere | 47 | Common | $0.07 |
Discontinuity | 48 | Mythic | $0.90 |
Enthralling Hold | 49 | Uncommon | $0.08 |
Frantic Inventory | 50 | Common | $0.07 |
Frost Breath | 51 | Common | $0.07 |
Ghostly Pilferer | 52 | Rare | $1.65 |
Jeskai Elder | 53 | Uncommon | $0.06 |
Keen Glidemaster | 54 | Common | $0.04 |
Library Larcenist | 55 | Common | $0.10 |
Lofty Denial | 56 | Common | $0.21 |
Miscast | 57 | Uncommon | $1.49 |
Mistral Singer | 58 | Common | $0.07 |
Opt | 59 | Common | $0.10 |
Pursued Whale | 60 | Rare | $0.12 |
Rain of Revelation | 61 | Uncommon | $0.10 |
Read the Tides | 62 | Common | $0.04 |
Rewind | 63 | Uncommon | $0.43 |
Riddleform | 64 | Uncommon | $0.05 |
Roaming Ghostlight | 65 | Common | $0.04 |
Rookie Mistake | 66 | Common | $0.06 |
Rousing Read | 67 | Common | $0.07 |
Sanctum of Calm Waters | 68 | Uncommon | $0.63 |
See the Truth | 69 | Rare | $0.61 |
Shacklegeist | 70 | Rare | $0.09 |
Shipwreck Dowser | 71 | Uncommon | $0.22 |
Spined Megalodon | 72 | Common | $0.11 |
Stormwing Entity | 73 | Rare | $0.20 |
Sublime Epiphany | 74 | Rare | $0.46 |
Teferi, Master of Time | 75 | Mythic | $8.76 |
Teferi's Ageless Insight | 76 | Rare | $3.12 |
Teferi's Protege | 77 | Common | $0.04 |
Teferi's Tutelage | 78 | Uncommon | $0.36 |
Tide Skimmer | 79 | Uncommon | $0.08 |
Tolarian Kraken | 80 | Uncommon | $0.15 |
Tome Anima | 81 | Common | $0.05 |
Unsubstantiate | 82 | Uncommon | $0.13 |
Vodalian Arcanist | 83 | Common | $0.12 |
Waker of Waves | 84 | Uncommon | $0.27 |
Wall of Runes | 85 | Common | $0.14 |
Wishcoin Crab | 86 | Common | $0.04 |
Alchemist's Gift | 87 | Common | $0.10 |
Archfiend's Vessel | 88 | Uncommon | $0.21 |
Bad Deal | 89 | Uncommon | $0.18 |
Blood Glutton | 90 | Common | $0.05 |
Caged Zombie | 91 | Common | $0.08 |
Carrion Grub | 92 | Uncommon | $0.10 |
Crypt Lurker | 93 | Common | $0.03 |
Deathbloom Thallid | 94 | Common | $0.12 |
Demonic Embrace | 95 | Rare | $0.33 |
Duress | 96 | Common | $0.14 |
Eliminate | 97 | Uncommon | $0.09 |
Fetid Imp | 98 | Common | $0.04 |
Finishing Blow | 99 | Common | $0.03 |
Gloom Sower | 100 | Common | $0.07 |
Goremand | 101 | Uncommon | $0.12 |
Grasp of Darkness | 102 | Common | $0.06 |
Grim Tutor | 103 | Mythic | $25.81 |
Hooded Blightfang | 104 | Rare | $0.42 |
Infernal Scarring | 105 | Common | $0.04 |
Kaervek, the Spiteful | 106 | Rare | $0.32 |
Kitesail Freebooter | 107 | Uncommon | $0.13 |
Liliana, Waker of the Dead | 108 | Mythic | $2.33 |
Liliana's Devotee | 109 | Uncommon | $0.14 |
Liliana's Standard Bearer | 110 | Rare | $0.18 |
Liliana's Steward | 111 | Common | $0.06 |
Malefic Scythe | 112 | Uncommon | $0.12 |
Masked Blackguard | 113 | Common | $0.03 |
Massacre Wurm | 114 | Mythic | $4.20 |
Mind Rot | 115 | Common | $0.05 |
Necromentia | 116 | Rare | $0.19 |
Peer into the Abyss | 117 | Rare | $2.10 |
Pestilent Haze | 118 | Uncommon | $0.06 |
Rise Again | 119 | Common | $0.06 |
Sanctum of Stone Fangs | 120 | Uncommon | $2.73 |
Sanguine Indulgence | 121 | Common | $0.13 |
Silversmote Ghoul | 122 | Uncommon | $0.22 |
Skeleton Archer | 123 | Common | $0.07 |
Tavern Swindler | 124 | Uncommon | $0.10 |
Thieves' Guild Enforcer | 125 | Rare | $0.33 |
Village Rites | 126 | Common | $0.24 |
Vito, Thorn of the Dusk Rose | 127 | Rare | $8.33 |
Walking Corpse | 128 | Common | $0.09 |
Witch's Cauldron | 129 | Uncommon | $0.15 |
Battle-Rattle Shaman | 130 | Uncommon | $0.06 |
Bolt Hound | 131 | Uncommon | $0.22 |
Bone Pit Brute | 132 | Common | $0.07 |
Brash Taunter | 133 | Rare | $1.29 |
Burn Bright | 134 | Common | $0.05 |
Chandra, Heart of Fire | 135 | Mythic | $0.30 |
Chandra's Incinerator | 136 | Rare | $1.94 |
Chandra's Magmutt | 137 | Common | $0.08 |
Chandra's Pyreling | 138 | Uncommon | $0.09 |
Conspicuous Snoop | 139 | Rare | $4.91 |
Crash Through | 140 | Common | $0.21 |
Destructive Tampering | 141 | Common | $0.03 |
Double Vision | 142 | Rare | $0.39 |
Fiery Emancipation | 143 | Mythic | $22.53 |
Furious Rise | 144 | Uncommon | $0.09 |
Furor of the Bitten | 145 | Common | $0.02 |
Gadrak, the Crown-Scourge | 146 | Rare | $0.37 |
Goblin Arsonist | 147 | Common | $0.14 |
Goblin Wizardry | 148 | Common | $0.11 |
Havoc Jester | 149 | Uncommon | $0.06 |
Heartfire Immolator | 150 | Uncommon | $0.07 |
Hellkite Punisher | 151 | Uncommon | $0.12 |
Hobblefiend | 152 | Common | $0.09 |
Igneous Cur | 153 | Common | $0.11 |
Kinetic Augur | 154 | Uncommon | $0.09 |
Onakke Ogre | 155 | Common | $0.06 |
Pitchburn Devils | 156 | Common | $0.07 |
Sanctum of Shattered Heights | 157 | Uncommon | $0.51 |
Scorching Dragonfire | 158 | Common | $0.09 |
Shock | 159 | Common | $0.03 |
Soul Sear | 160 | Uncommon | $0.14 |
Spellgorger Weird | 161 | Common | $0.08 |
Subira, Tulzidi Caravanner | 162 | Rare | $0.24 |
Sure Strike | 163 | Common | $0.10 |
Terror of the Peaks | 164 | Mythic | $29.43 |
Thrill of Possibility | 165 | Common | $0.13 |
Traitorous Greed | 166 | Uncommon | $0.25 |
Transmogrify | 167 | Rare | $0.32 |
Turn to Slag | 168 | Common | $0.06 |
Turret Ogre | 169 | Common | $0.06 |
Unleash Fury | 170 | Uncommon | $0.44 |
Volcanic Geyser | 171 | Uncommon | $0.16 |
Volcanic Salvo | 172 | Rare | $0.28 |
Azusa, Lost but Seeking | 173 | Rare | $10.81 |
Burlfist Oak | 174 | Uncommon | $0.10 |
Canopy Stalker | 175 | Uncommon | $0.05 |
Colossal Dreadmaw | 176 | Common | $0.14 |
Cultivate | 177 | Uncommon | $0.51 |
Drowsing Tyrannodon | 178 | Common | $0.09 |
Elder Gargaroth | 179 | Mythic | $3.61 |
Feline Sovereign | 180 | Rare | $0.98 |
Fierce Empath | 181 | Uncommon | $0.19 |
Fungal Rebirth | 182 | Uncommon | $0.25 |
Garruk, Unleashed | 183 | Mythic | $1.04 |
Garruk's Gorehorn | 184 | Common | $0.05 |
Garruk's Harbinger | 185 | Rare | $0.25 |
Garruk's Uprising | 186 | Uncommon | $0.94 |
Gnarled Sage | 187 | Common | $0.06 |
Heroic Intervention | 188 | Rare | $12.37 |
Hunter's Edge | 189 | Common | $0.06 |
Invigorating Surge | 190 | Uncommon | $0.35 |
Jolrael, Mwonvuli Recluse | 191 | Rare | $0.17 |
Life Goes On | 192 | Common | $0.09 |
Llanowar Visionary | 193 | Common | $0.26 |
Ornery Dilophosaur | 194 | Common | $0.14 |
Portcullis Vine | 195 | Common | $0.04 |
Pridemalkin | 196 | Common | $0.27 |
Primal Might | 197 | Rare | $0.28 |
Quirion Dryad | 198 | Uncommon | $0.07 |
Ranger's Guile | 199 | Common | $0.12 |
Return to Nature | 200 | Common | $0.24 |
Run Afoul | 201 | Common | $0.08 |
Sabertooth Mauler | 202 | Common | $0.09 |
Sanctum of Fruitful Harvest | 203 | Uncommon | $0.66 |
Scavenging Ooze | 204 | Rare | $0.30 |
Setessan Training | 205 | Common | $0.16 |
Skyway Sniper | 206 | Uncommon | $0.08 |
Snarespinner | 207 | Common | $0.06 |
Sporeweb Weaver | 208 | Rare | $0.58 |
Thrashing Brontodon | 209 | Uncommon | $0.10 |
Titanic Growth | 210 | Common | $0.06 |
Track Down | 211 | Common | $0.16 |
Trufflesnout | 212 | Common | $0.03 |
Warden of the Woods | 213 | Uncommon | $0.16 |
Wildwood Scourge | 214 | Uncommon | $0.11 |
Alpine Houndmaster | 215 | Uncommon | $0.11 |
Conclave Mentor | 216 | Uncommon | $0.37 |
Dire Fleet Warmonger | 217 | Uncommon | $0.08 |
Experimental Overload | 218 | Uncommon | $0.15 |
Indulging Patrician | 219 | Uncommon | $0.37 |
Leafkin Avenger | 220 | Uncommon | $0.19 |
Lorescale Coatl | 221 | Uncommon | $0.14 |
Niambi, Esteemed Speaker | 222 | Rare | $0.27 |
Obsessive Stitcher | 223 | Uncommon | $0.16 |
Radha, Heart of Keld | 224 | Rare | $0.56 |
Sanctum of All | 225 | Rare | $3.58 |
Twinblade Assassins | 226 | Uncommon | $0.13 |
Watcher of the Spheres | 227 | Uncommon | $0.51 |
Chromatic Orrery | 228 | Mythic | $33.89 |
Chrome Replicator | 229 | Uncommon | $0.05 |
Epitaph Golem | 230 | Uncommon | $0.09 |
Forgotten Sentinel | 231 | Common | $0.05 |
Mazemind Tome | 232 | Rare | $0.31 |
Meteorite | 233 | Uncommon | $0.10 |
Palladium Myr | 234 | Uncommon | $1.30 |
Prismite | 235 | Common | $0.04 |
Short Sword | 236 | Common | $0.11 |
Silent Dart | 237 | Common | $0.03 |
Skyscanner | 238 | Common | $0.16 |
Solemn Simulacrum | 239 | Rare | $0.32 |
Sparkhunter Masticore | 240 | Rare | $0.12 |
Tormod's Crypt | 241 | Uncommon | $0.40 |
Animal Sanctuary | 242 | Rare | $2.72 |
Bloodfell Caves | 243 | Common | $0.10 |
Blossoming Sands | 244 | Common | $0.09 |
Dismal Backwater | 245 | Common | $0.11 |
Fabled Passage | 246 | Rare | $5.02 |
Jungle Hollow | 247 | Common | $0.13 |
Radiant Fountain | 248 | Common | $0.27 |
Rugged Highlands | 249 | Common | $0.08 |
Scoured Barrens | 250 | Common | $0.10 |