Double Masters 2022
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
When this creature dies, create a 1/1 white Spirit creature token with flying.
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Exile target creature with power 2 or less. Its controller gains 4 life.
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Whenever you cast a noncreature spell, put a lore counter on this enchantment. {2}{W}: Put a lore counter on this enchantment. {W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Defender When this creature enters, draw a card.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Flying {2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
When this creature enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Flying Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
You may have this creature enter as a copy of any creature card in a graveyard.
Draw four cards, then choose X cards in your hand and discard the rest.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flying Whenever an opponent draws a card, you may draw two cards.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: This creature gets +1/-1 until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
As an additional cost to cast this spell, exile a creature card from your graveyard.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Counter target spell unless its controller pays {3}.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
Draw X cards, then discard a card.
Counter target noncreature spell unless its controller pays {2}.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Target player mills two cards. Draw a card.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
Return all permanents of the color of your choice to their owners' hands.
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Sacrifice a creature: Put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Destroy all creatures. They can't be regenerated.
Target creature gets -2/-2 until end of turn.
Destroy target non-Elf creature.
Destroy target nonartifact creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
This creature gets +1/+1 for each creature card in your graveyard.
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.
Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
When this creature enters, it deals 1 damage to any target.
When this creature enters, put three -1/-1 counters on target creature.
Enchant creature When this Aura enters, target player discards two cards. {B}: Regenerate enchanted creature.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Flying Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: This creature gets +2/+0 until end of turn.
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Lightning Bolt deals 3 damage to any target.
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
{T}: For each color among permanents you control, add one mana of that color.
When this creature dies, create a 3/3 green Boar creature token.
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
All creatures have haste.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
When this creature enters, you may return target card from your graveyard to your hand.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Indestructible
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
You may play up to three additional lands this turn.
Put a +1/+1 counter on each of X target creatures.
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Changeling (This card is every creature type.) Reach When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
Exile target nonland permanent. You lose 3 life.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Flying When this creature enters or dies, exile target permanent.
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Target creature gets +4/-4 until end of turn.
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
When this creature enters, create a 4/4 green Bear creature token.
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add {C}{G}{U}.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
When this creature enters, add {R}{G}.
Create three 1/1 white Vampire creature tokens with lifelink.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
Each creature assigns combat damage equal to its toughness rather than its power.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{R/W}: This creature becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Target player mills ten cards.
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Ground Assault deals damage to target creature equal to the number of lands you control.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Flying, trample, haste {R}: This creature gets +1/+0 until end of turn. {B}{G}: Regenerate this creature.
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Lightning Helix deals 3 damage to any target and you gain 3 life.
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Flying When this creature enters, target player's life total becomes 10.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
| Card | Number | Rarity | Price |
|---|---|---|---|
Emrakul, the Aeons Torn | 1 | Mythic | $20.14 |
Kozilek, Butcher of Truth | 2 | Mythic | $43.45 |
Ulamog, the Infinite Gyre | 3 | Mythic | $34.35 |
Abzan Falconer | 4 | Uncommon | $0.30 |
Ainok Bond-Kin | 5 | Common | $0.27 |
Anointer of Valor | 6 | Common | $0.08 |
Battlefield Promotion | 7 | Common | $0.04 |
Divine Visitation | 8 | Mythic | $2.86 |
Doomed Traveler | 9 | Common | $0.12 |
Emiel the Blessed | 10 | Mythic | $13.13 |
Flickerwisp | 11 | Uncommon | $0.30 |
Gods Willing | 12 | Common | $0.15 |
Hyena Umbra | 13 | Common | $0.25 |
Knightly Valor | 14 | Common | $0.06 |
Last Breath | 15 | Common | $0.04 |
Leonin Arbiter | 16 | Rare | $0.66 |
Mentor of the Meek | 17 | Uncommon | $0.26 |
Mikaeus, the Lunarch | 18 | Rare | $0.54 |
Militia Bugler | 19 | Common | $0.20 |
Momentary Blink | 20 | Common | $0.14 |
Monastery Mentor | 21 | Mythic | $1.95 |
Myth Realized | 22 | Uncommon | $0.05 |
Path to Exile | 23 | Uncommon | $1.37 |
Relief Captain | 24 | Common | $0.08 |
Restoration Angel | 25 | Rare | $0.33 |
Reveillark | 26 | Rare | $0.78 |
Scale Blessing | 27 | Uncommon | $0.06 |
Seeker of the Way | 28 | Common | $0.15 |
Sensor Splicer | 29 | Common | $0.14 |
Settle Beyond Reality | 30 | Common | $0.09 |
Smothering Tithe | 31 | Rare | $48.94 |
Teferi's Protection | 32 | Rare | $49.04 |
Wall of Omens | 33 | Uncommon | $0.28 |
Weathered Wayfarer | 34 | Rare | $2.14 |
Wingsteed Rider | 35 | Common | $0.08 |
Advanced Stitchwing | 36 | Common | $0.08 |
Aethersnipe | 37 | Common | $0.09 |
As Foretold | 38 | Mythic | $1.54 |
Aven Initiate | 39 | Common | $0.04 |
Body Double | 40 | Uncommon | $0.18 |
Breakthrough | 41 | Uncommon | $0.19 |
Capture Sphere | 42 | Common | $0.06 |
Consecrated Sphinx | 43 | Mythic | $34.41 |
Deep Analysis | 44 | Common | $0.13 |
Deranged Assistant | 45 | Common | $0.11 |
Disciple of the Ring | 46 | Rare | $0.29 |
Domestication | 47 | Uncommon | $0.03 |
Eel Umbra | 48 | Common | $0.24 |
Forbidden Alchemy | 49 | Common | $0.07 |
Force of Negation | 50 | Rare | $44.05 |
Gifts Ungiven | 51 | Rare | $4.70 |
Ingenious Skaab | 52 | Common | $0.04 |
Jeskai Elder | 53 | Common | $0.07 |
Kasmina's Transmutation | 54 | Common | $0.17 |
Kederekt Leviathan | 55 | Rare | $0.53 |
Makeshift Mauler | 56 | Common | $0.02 |
Mana Drain | 57 | Mythic | $50.95 |
Mana Leak | 58 | Common | $0.19 |
Mistfire Adept | 59 | Uncommon | $0.07 |
Mulldrifter | 60 | Uncommon | $0.40 |
Nephalia Smuggler | 61 | Uncommon | $0.10 |
Pull from Tomorrow | 62 | Rare | $0.36 |
Spell Pierce | 63 | Common | $0.31 |
Talrand, Sky Summoner | 64 | Rare | $0.35 |
Thought Scour | 65 | Common | $0.42 |
Venser, Shaper Savant | 66 | Rare | $1.06 |
Wash Out | 67 | Uncommon | $0.41 |
Balustrade Spy | 68 | Common | $0.14 |
Bitterblossom | 69 | Mythic | $37.63 |
Blood Artist | 70 | Uncommon | $1.82 |
Bloodflow Connoisseur | 71 | Common | $0.19 |
Carrier Thrall | 72 | Common | $0.16 |
Damnation | 73 | Rare | $19.49 |
Disfigure | 74 | Common | $0.09 |
Eyeblight's Ending | 75 | Common | $0.15 |
Go for the Throat | 76 | Uncommon | $0.48 |
Graveblade Marauder | 77 | Uncommon | $0.09 |
Gravecrawler | 78 | Rare | $2.08 |
Imperial Seal | 79 | Mythic | $144.17 |
Inquisition of Kozilek | 80 | Uncommon | $0.44 |
Liliana, the Last Hope | 81 | Mythic | $4.83 |
Liliana's Elite | 82 | Common | $0.17 |
Necrotic Ooze | 83 | Rare | $3.97 |
Ob Nixilis, Unshackled | 84 | Rare | $5.13 |
Oona's Prowler | 85 | Rare | $0.24 |
Scion of Darkness | 86 | Uncommon | $0.28 |
Seekers' Squire | 87 | Common | $0.04 |
Severed Strands | 88 | Common | $0.11 |
Shadowborn Apostle | 89 | Common | $2.09 |
Skeleton Archer | 90 | Common | $0.05 |
Skinrender | 91 | Uncommon | $0.17 |
Strands of Undeath | 92 | Common | $0.09 |
Supernatural Stamina | 93 | Common | $0.21 |
Surgical Extraction | 94 | Rare | $1.89 |
Unburial Rites | 95 | Uncommon | $0.29 |
Unearth | 96 | Common | $0.45 |
Vampire Sovereign | 97 | Common | $0.24 |
Vampiric Rites | 98 | Uncommon | $0.20 |
Yahenni, Undying Partisan | 99 | Rare | $1.44 |
Abbot of Keral Keep | 100 | Rare | $0.18 |
Alesha, Who Smiles at Death | 101 | Rare | $0.22 |
Anger of the Gods | 102 | Rare | $0.44 |
Backdraft Hellkite | 103 | Rare | $0.50 |
Bedlam Reveler | 104 | Rare | $0.20 |
Chaos Warp | 105 | Rare | $0.70 |
Dark-Dweller Oracle | 106 | Common | $0.22 |
Dockside Extortionist | 107 | Mythic | $19.75 |
Dreamshaper Shaman | 108 | Uncommon | $0.08 |
Fiery Fall | 109 | Common | $0.02 |
Goblin Banneret | 110 | Uncommon | $0.08 |
Greater Gargadon | 111 | Rare | $0.31 |
Hero of the Games | 112 | Common | $0.03 |
Hissing Iguanar | 113 | Common | $0.25 |
Kruin Striker | 114 | Common | $0.05 |
Labyrinth Champion | 115 | Uncommon | $0.05 |
Lava Coil | 116 | Common | $0.11 |
Lightning Bolt | 117 | Uncommon | $1.09 |
Living Lightning | 118 | Common | $0.05 |
Monastery Swiftspear | 119 | Common | $0.20 |
Pirate's Pillage | 120 | Common | $0.48 |
Purphoros's Emissary | 121 | Common | $0.06 |
Rift Bolt | 122 | Common | $0.19 |
Seasoned Pyromancer | 123 | Mythic | $6.02 |
Sparkmage's Gambit | 124 | Common | $0.03 |
Staggershock | 125 | Uncommon | $0.05 |
Storm Fleet Pyromancer | 126 | Common | $0.13 |
Surreal Memoir | 127 | Uncommon | $0.09 |
Titan's Strength | 128 | Common | $0.21 |
Twinflame | 129 | Rare | $6.81 |
Warrior's Oath | 130 | Mythic | $9.93 |
Young Pyromancer | 131 | Uncommon | $0.25 |
Allosaurus Shepherd | 132 | Mythic | $49.72 |
Ambuscade | 133 | Common | $0.04 |
Annoyed Altisaur | 134 | Common | $0.17 |
Arachnus Spinner | 135 | Uncommon | $0.15 |
Arachnus Web | 136 | Common | $0.16 |
Biogenic Upgrade | 137 | Uncommon | $0.12 |
Bloom Tender | 138 | Rare | $21.13 |
Brindle Shoat | 139 | Common | $0.05 |
Centaur Battlemaster | 140 | Uncommon | $0.08 |
Concordant Crossroads | 141 | Mythic | $21.01 |
Deadly Recluse | 142 | Common | $0.19 |
Devoted Druid | 143 | Uncommon | $1.17 |
Elvish Rejuvenator | 144 | Common | $0.11 |
Eternal Witness | 145 | Uncommon | $1.35 |
Experiment One | 146 | Common | $0.12 |
Food Chain | 147 | Mythic | $49.72 |
Gnarlback Rhino | 148 | Common | $0.23 |
Grapple with the Past | 149 | Common | $0.14 |
Green Sun's Zenith | 150 | Rare | $18.14 |
Hardened Scales | 151 | Rare | $2.27 |
Impervious Greatwurm | 152 | Rare | $5.47 |
Might of Old Krosa | 153 | Common | $0.17 |
Oracle of Mul Daya | 154 | Rare | $5.08 |
Rampant Growth | 155 | Common | $0.51 |
Rancor | 156 | Uncommon | $1.24 |
Rishkar, Peema Renegade | 157 | Rare | $0.35 |
Spider Spawning | 158 | Uncommon | $0.23 |
Splinterfright | 159 | Rare | $0.37 |
Summer Bloom | 160 | Uncommon | $1.81 |
Thrive | 161 | Common | $0.09 |
Travel Preparations | 162 | Uncommon | $0.04 |
Tuskguard Captain | 163 | Common | $0.16 |
Webweaver Changeling | 164 | Common | $0.21 |
Abzan Ascendancy | 165 | Rare | $0.24 |
Abzan Charm | 166 | Uncommon | $0.22 |
Aethermage's Touch | 167 | Uncommon | $0.04 |
Agony Warp | 168 | Common | $0.06 |
Aminatou, the Fateshifter | 169 | Mythic | $3.19 |
Anguished Unmaking | 170 | Rare | $2.75 |
Animar, Soul of Elements | 171 | Mythic | $48.88 |
Arjun, the Shifting Flame | 172 | Rare | $0.33 |
Ashen Rider | 173 | Rare | $0.38 |
Ashenmoor Liege | 174 | Rare | $0.42 |
Assassin's Trophy | 175 | Rare | $3.96 |
Atarka's Command | 176 | Rare | $1.25 |
Atla Palani, Nest Tender | 177 | Rare | $1.64 |
Auger Spree | 178 | Common | $0.06 |
Aurelia, the Warleader | 179 | Mythic | $17.74 |
Balefire Liege | 180 | Rare | $3.47 |
Bant Charm | 181 | Uncommon | $0.27 |
Bear's Companion | 182 | Uncommon | $0.04 |
Blazing Hellhound | 183 | Uncommon | $0.06 |
Bloodbraid Elf | 184 | Uncommon | $0.21 |
Bloodwater Entity | 185 | Common | $0.11 |
Boartusk Liege | 186 | Rare | $0.58 |
Bounty of the Luxa | 187 | Uncommon | $0.11 |
Bring to Light | 188 | Rare | $0.62 |
Burning-Tree Emissary | 189 | Common | $0.20 |
Call to the Feast | 190 | Common | $0.11 |
Cartel Aristocrat | 191 | Common | $0.13 |
Child of Alara | 192 | Rare | $0.81 |
Chronicler of Heroes | 193 | Common | $0.04 |
Coiling Oracle | 194 | Common | $0.14 |
Conclave Mentor | 195 | Uncommon | $0.40 |
Crackling Doom | 196 | Uncommon | $0.35 |
Creakwood Liege | 197 | Rare | $2.65 |
Dack's Duplicate | 198 | Rare | $0.33 |
Dauntless Escort | 199 | Rare | $0.33 |
Deathbringer Liege | 200 | Rare | $1.15 |
Doran, the Siege Tower | 201 | Rare | $13.97 |
Dragonlord Dromoka | 202 | Mythic | $5.06 |
Dragonlord Silumgar | 203 | Mythic | $3.89 |
Dreg Mangler | 204 | Common | $0.06 |
Drogskol Reaver | 205 | Rare | $2.72 |
Dromoka's Command | 206 | Rare | $0.22 |
Elenda, the Dusk Rose | 207 | Mythic | $4.50 |
Elsha of the Infinite | 208 | Rare | $1.05 |
Empyrial Archangel | 209 | Rare | $0.29 |
Extract from Darkness | 210 | Uncommon | $0.22 |
Ezuri, Claw of Progress | 211 | Mythic | $1.95 |
Fiery Justice | 212 | Rare | $0.09 |
Figure of Destiny | 213 | Rare | $0.28 |
Fireblade Artist | 214 | Common | $0.05 |
Firesong and Sunspeaker | 215 | Rare | $0.24 |
Ghave, Guru of Spores | 216 | Mythic | $1.02 |
Glen Elendra Liege | 217 | Rare | $1.06 |
Glimpse the Unthinkable | 218 | Rare | $3.76 |
Gloryscale Viashino | 219 | Uncommon | $0.08 |
Glowspore Shaman | 220 | Common | $0.12 |
Grand Arbiter Augustin IV | 221 | Rare | $16.22 |
Grim Flayer | 222 | Rare | $0.18 |
Ground Assault | 223 | Common | $0.06 |
Guided Passage | 224 | Rare | $0.33 |
Hellkite Overlord | 225 | Mythic | $0.51 |
Heroic Reinforcements | 226 | Uncommon | $0.08 |
Hostage Taker | 227 | Rare | $0.24 |
Hydroid Krasis | 228 | Rare | $0.46 |
Intet, the Dreamer | 229 | Rare | $0.56 |
Izzet Charm | 230 | Common | $0.38 |
Jeskai Ascendancy | 231 | Rare | $1.77 |
Jeskai Charm | 232 | Uncommon | $0.19 |
Jodah, Archmage Eternal | 233 | Rare | $1.21 |
Judith, the Scourge Diva | 234 | Rare | $0.24 |
Kaalia of the Vast | 235 | Mythic | $3.62 |
Kaervek the Merciless | 236 | Rare | $0.44 |
Kambal, Consul of Allocation | 237 | Rare | $8.32 |
Karador, Ghost Chieftain | 238 | Mythic | $0.34 |
Kolaghan's Command | 239 | Rare | $0.49 |
Lavalanche | 240 | Rare | $0.21 |
League Guildmage | 241 | Uncommon | $0.08 |
Legion's Initiative | 242 | Rare | $1.77 |
Lightning Helix | 243 | Uncommon | $0.32 |
Lord of Extinction | 244 | Mythic | $3.28 |
Lotleth Troll | 245 | Uncommon | $0.12 |
Lyev Skyknight | 246 | Common | $0.06 |
Magister Sphinx | 247 | Rare | $0.73 |
Marchesa, the Black Rose | 248 | Rare | $2.34 |
Martial Glory | 249 | Common | $0.10 |
Master Biomancer | 250 | Rare | $1.07 |