Foundations
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
This creature attacks each combat if able. This creature can't be blocked by Walls.
When this creature enters, destroy target nonland permanent an opponent controls.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
Whenever you draw your second card each turn, create a token that's a copy of this creature.
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Draw a card for each different mana value among nonland permanents you control.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
You may cast spells from your hand without paying their mana costs.
Counter target spell. Draw a card, then discard a card.
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Destroy target creature or planeswalker.
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Put all creature cards from all graveyards onto the battlefield under your control.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creatures you control get +10/+10 and gain vigilance until end of turn.
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
When this creature enters, you may destroy target artifact or enchantment.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Creatures you control get +1/+1.
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures of their choice. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. [+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." [−4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Destroy target artifact, enchantment, or creature with flying. [−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life.
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
Whenever you draw your second card each turn, create a token that's a copy of this creature.
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Draw a card for each different mana value among nonland permanents you control.
You may cast spells from your hand without paying their mana costs.
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Put all creature cards from all graveyards onto the battlefield under your control.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creatures you control get +10/+10 and gain vigilance until end of turn.
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Creatures you control get +1/+1.
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures of their choice. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. [+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." [−4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Destroy target artifact, enchantment, or creature with flying. [−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Destroy all creatures.
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{T}: Add {G}.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Destroy all creatures.
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{T}: Add {G}.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
Whenever you draw your second card each turn, create a token that's a copy of this creature.
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Draw a card for each different mana value among nonland permanents you control.
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creatures you control get +10/+10 and gain vigilance until end of turn.
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Creatures you control get +1/+1.
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Exile target creature or enchantment.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Flying Whenever this creature attacks, you gain 2 life.
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Flying When this creature enters, you gain 1 life and draw a card.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Flying
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
Target creature gets +2/+2 until end of turn. You gain 2 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Campus Guide | 251 | Common | $0.06 |
Gleaming Barrier | 252 | Common | $0.17 |
Goldvein Pick | 253 | Common | $0.20 |
Heraldic Banner | 254 | Uncommon | $0.33 |
Juggernaut | 255 | Uncommon | $0.07 |
Meteor Golem | 256 | Uncommon | $0.34 |
Solemn Simulacrum | 257 | Rare | $0.36 |
Swiftfoot Boots | 258 | Uncommon | $2.50 |
Bloodfell Caves | 259 | Common | $0.23 |
Blossoming Sands | 260 | Common | $0.33 |
Dismal Backwater | 261 | Common | $0.25 |
Evolving Wilds | 262 | Common | $0.36 |
Jungle Hollow | 263 | Common | $0.26 |
Rogue's Passage | 264 | Uncommon | $0.35 |
Rugged Highlands | 265 | Common | $0.18 |
Scoured Barrens | 266 | Common | $0.28 |
Secluded Courtyard | 267 | Uncommon | $0.31 |
Swiftwater Cliffs | 268 | Common | $0.29 |
Thornwood Falls | 269 | Common | $0.30 |
Tranquil Cove | 270 | Common | $0.23 |
Wind-Scarred Crag | 271 | Common | $0.24 |
Plains | 272 | Common | $0.17 |
Plains | 273 | Common | $0.15 |
Island | 274 | Common | $0.08 |
Island | 275 | Common | $0.19 |
Swamp | 276 | Common | $0.09 |
Swamp | 277 | Common | $0.18 |
Mountain | 278 | Common | $0.16 |
Mountain | 279 | Common | $0.21 |
Forest | 280 | Common | $0.16 |
Forest | 281 | Common | $0.15 |
Plains | 282 | Common | $0.30 |
Plains | 283 | Common | $0.24 |
Island | 284 | Common | $0.23 |
Island | 285 | Common | $0.32 |
Swamp | 286 | Common | $0.60 |
Swamp | 287 | Common | $0.41 |
Mountain | 288 | Common | $0.24 |
Mountain | 289 | Common | $0.24 |
Forest | 290 | Common | $0.28 |
Forest | 291 | Common | $0.31 |
Sire of Seven Deaths | 292 | Mythic | $37.03 |
Ajani's Pridemate | 293 | Uncommon | $0.28 |
Arahbo, the First Fang | 294 | Rare | $3.07 |
Celestial Armor | 295 | Rare | $1.73 |
Crystal Barricade | 296 | Rare | $4.63 |
Exemplar of Light | 297 | Rare | $7.37 |
Giada, Font of Hope | 298 | Rare | $3.76 |
Herald of Eternal Dawn | 299 | Mythic | $3.48 |
Raise the Past | 300 | Rare | $1.93 |
Skyknight Squire | 301 | Rare | $1.06 |
Valkyrie's Call | 302 | Mythic | $4.65 |
Youthful Valkyrie | 303 | Uncommon | $1.31 |
Archmage of Runes | 304 | Rare | $5.99 |
Curator of Destinies | 305 | Rare | $0.38 |
Drake Hatcher | 306 | Rare | $1.19 |
High Fae Trickster | 307 | Rare | $20.39 |
Homunculus Horde | 308 | Rare | $0.91 |
Kiora, the Rising Tide | 309 | Rare | $1.80 |
Lunar Insight | 310 | Rare | $0.44 |
An Offer You Can't Refuse | 311 | Uncommon | $8.06 |
Omniscience | 312 | Mythic | $10.30 |
Refute | 313 | Common | $0.24 |
Sphinx of Forgotten Lore | 314 | Mythic | $1.10 |
Think Twice | 315 | Common | $0.24 |
Abyssal Harvester | 316 | Rare | $1.53 |
Blasphemous Edict | 317 | Rare | $7.78 |
Bloodthirsty Conqueror | 318 | Mythic | $44.48 |
Hero's Downfall | 319 | Uncommon | $0.41 |
High-Society Hunter | 320 | Rare | $0.45 |
Nine-Lives Familiar | 321 | Rare | $6.22 |
Phyrexian Arena | 322 | Rare | $8.37 |
Rise of the Dark Realms | 323 | Mythic | $18.70 |
Tinybones, Bauble Burglar | 324 | Rare | $6.19 |
Vengeful Bloodwitch | 325 | Uncommon | $0.34 |
Zul Ashur, Lich Lord | 326 | Rare | $3.51 |
Abrade | 327 | Uncommon | $0.28 |
Electroduplicate | 328 | Rare | $2.59 |
Etali, Primal Storm | 329 | Rare | $7.33 |
Kellan, Planar Trailblazer | 330 | Rare | $0.34 |
Rite of the Dragoncaller | 331 | Mythic | $6.19 |
Searslicer Goblin | 332 | Rare | $1.73 |
Twinflame Tyrant | 333 | Mythic | $35.43 |
Genesis Wave | 334 | Rare | $2.67 |
Ghalta, Primal Hunger | 335 | Rare | $4.09 |
Loot, Exuberant Explorer | 336 | Rare | $7.16 |
Mossborn Hydra | 337 | Rare | $24.31 |
Preposterous Proportions | 338 | Rare | $1.06 |
Quilled Greatwurm | 339 | Mythic | $6.66 |
Reclamation Sage | 340 | Uncommon | $0.38 |
Spinner of Souls | 341 | Rare | $1.58 |
Sylvan Scavenging | 342 | Rare | $0.47 |
Alesha, Who Laughs at Fate | 343 | Rare | $4.79 |
Anthem of Champions | 344 | Rare | $0.39 |
Ashroot Animist | 345 | Rare | $0.29 |
Elenda, Saint of Dusk | 346 | Rare | $1.48 |
Koma, World-Eater | 347 | Rare | $3.54 |
Kykar, Zephyr Awakener | 348 | Rare | $0.80 |
Lathril, Blade of the Elves | 349 | Rare | $16.45 |
Niv-Mizzet, Visionary | 350 | Mythic | $14.22 |
Zimone, Paradox Sculptor | 351 | Mythic | $2.78 |
Banner of Kinship | 352 | Rare | $11.77 |
Leyline Axe | 353 | Rare | $4.94 |
Scrawling Crawler | 354 | Rare | $13.47 |
Swiftfoot Boots | 355 | Uncommon | $1.61 |
Soulstone Sanctuary | 356 | Rare | $3.77 |
Ajani, Caller of the Pride | 357 | Mythic | $2.47 |
Kaito, Cunning Infiltrator | 358 | Mythic | $4.69 |
Liliana, Dreadhorde General | 359 | Mythic | $14.98 |
Chandra, Flameshaper | 360 | Mythic | $2.75 |
Vivien Reid | 361 | Mythic | $3.42 |
Sire of Seven Deaths | 362 | Mythic | $171.40 |
Arahbo, the First Fang | 363 | Rare | $21.65 |
Celestial Armor | 364 | Rare | $18.04 |
Crystal Barricade | 365 | Rare | $18.70 |
Exemplar of Light | 366 | Rare | $35.63 |
Giada, Font of Hope | 367 | Rare | $68.36 |
Herald of Eternal Dawn | 368 | Mythic | $36.20 |
Raise the Past | 369 | Rare | $14.55 |
Skyknight Squire | 370 | Rare | $6.78 |
Valkyrie's Call | 371 | Mythic | $24.64 |
Archmage of Runes | 372 | Rare | $20.26 |
Curator of Destinies | 373 | Rare | $5.31 |
Drake Hatcher | 374 | Rare | $7.30 |
High Fae Trickster | 375 | Rare | $107.56 |
Homunculus Horde | 376 | Rare | $8.73 |
Kiora, the Rising Tide | 377 | Rare | $17.76 |
Lunar Insight | 378 | Rare | $9.12 |
Omniscience | 379 | Mythic | $41.92 |
Sphinx of Forgotten Lore | 380 | Mythic | $12.53 |
Abyssal Harvester | 381 | Rare | $10.33 |
Blasphemous Edict | 382 | Rare | $31.11 |
Bloodthirsty Conqueror | 383 | Mythic | $74.47 |
High-Society Hunter | 384 | Rare | $9.61 |
Nine-Lives Familiar | 385 | Rare | $45.53 |
Phyrexian Arena | 386 | Rare | $36.09 |
Rise of the Dark Realms | 387 | Mythic | $81.72 |
Tinybones, Bauble Burglar | 388 | Rare | $53.10 |
Zul Ashur, Lich Lord | 389 | Rare | $26.79 |
Electroduplicate | 390 | Rare | $26.37 |
Etali, Primal Storm | 391 | Rare | $33.02 |
Kellan, Planar Trailblazer | 392 | Rare | $5.32 |
Rite of the Dragoncaller | 393 | Mythic | $29.67 |
Searslicer Goblin | 394 | Rare | $12.61 |
Twinflame Tyrant | 395 | Mythic | $101.42 |
Genesis Wave | 396 | Rare | $20.15 |
Ghalta, Primal Hunger | 397 | Rare | $44.37 |
Loot, Exuberant Explorer | 398 | Rare | $46.56 |
Mossborn Hydra | 399 | Rare | $75.69 |
Preposterous Proportions | 400 | Rare | $10.58 |
Quilled Greatwurm | 401 | Mythic | $27.03 |
Spinner of Souls | 402 | Rare | $17.82 |
Sylvan Scavenging | 403 | Rare | $7.88 |
Alesha, Who Laughs at Fate | 404 | Rare | $23.58 |
Anthem of Champions | 405 | Rare | $5.49 |
Ashroot Animist | 406 | Rare | $5.53 |
Elenda, Saint of Dusk | 407 | Rare | $16.05 |
Koma, World-Eater | 408 | Rare | $28.53 |
Kykar, Zephyr Awakener | 409 | Rare | $11.73 |
Lathril, Blade of the Elves | 410 | Rare | $81.77 |
Niv-Mizzet, Visionary | 411 | Mythic | $88.28 |
Zimone, Paradox Sculptor | 412 | Mythic | $21.05 |
Banner of Kinship | 413 | Rare | $45.74 |
Leyline Axe | 414 | Rare | $34.41 |
Scrawling Crawler | 415 | Rare | $51.16 |
Soulstone Sanctuary | 416 | Rare | $33.68 |
Ajani, Caller of the Pride | 417 | Mythic | $22.98 |
Kaito, Cunning Infiltrator | 418 | Mythic | $18.63 |
Liliana, Dreadhorde General | 419 | Mythic | $77.95 |
Chandra, Flameshaper | 420 | Mythic | $31.30 |
Vivien Reid | 421 | Mythic | $16.96 |
Day of Judgment | 422 | Mythic | $18.07 |
Herald of Eternal Dawn | 423 | Mythic | $39.41 |
Kaito, Cunning Infiltrator | 424 | Mythic | $12.21 |
Think Twice | 425 | Mythic | $18.63 |
Bloodthirsty Conqueror | 426 | Mythic | $103.99 |
Twinflame Tyrant | 427 | Mythic | $108.59 |
Doubling Season | 428 | Mythic | $175.08 |
Llanowar Elves | 429 | Mythic | $179.79 |
Muldrotha, the Gravetide | 430 | Mythic | $55.62 |
Progenitus | 431 | Mythic | $31.64 |
Day of Judgment | 432 | Mythic | $76.25 |
Herald of Eternal Dawn | 433 | Mythic | $172.33 |
Kaito, Cunning Infiltrator | 434 | Mythic | $67.58 |
Think Twice | 435 | Mythic | $86.38 |
Bloodthirsty Conqueror | 436 | Mythic | $299.10 |
Twinflame Tyrant | 437 | Mythic | $431.66 |
Doubling Season | 438 | Mythic | $558.11 |
Llanowar Elves | 439 | Mythic | $699.83 |
Muldrotha, the Gravetide | 440 | Mythic | $232.96 |
Progenitus | 441 | Mythic | $136.13 |
Arahbo, the First Fang | 442 | Rare | $1.61 |
Celestial Armor | 443 | Rare | $0.90 |
Crystal Barricade | 444 | Rare | $3.64 |
Exemplar of Light | 445 | Rare | $4.24 |
Herald of Eternal Dawn | 446 | Mythic | $2.79 |
Raise the Past | 447 | Rare | $1.00 |
Skyknight Squire | 448 | Rare | $0.65 |
Valkyrie's Call | 449 | Mythic | $1.51 |
Archmage of Runes | 450 | Rare | $3.36 |
Curator of Destinies | 451 | Rare | $0.18 |
Drake Hatcher | 452 | Rare | $0.33 |
High Fae Trickster | 453 | Rare | $18.03 |
Homunculus Horde | 454 | Rare | $0.53 |
Kiora, the Rising Tide | 455 | Rare | $1.00 |
Lunar Insight | 456 | Rare | $0.38 |
Sphinx of Forgotten Lore | 457 | Mythic | $0.67 |
Abyssal Harvester | 458 | Rare | $0.72 |
Blasphemous Edict | 459 | Rare | $5.81 |
Bloodthirsty Conqueror | 460 | Mythic | $37.78 |
High-Society Hunter | 461 | Rare | $0.50 |
Nine-Lives Familiar | 462 | Rare | $2.88 |
Tinybones, Bauble Burglar | 463 | Rare | $2.55 |
Zul Ashur, Lich Lord | 464 | Rare | $1.26 |
Electroduplicate | 465 | Rare | $1.10 |
Kellan, Planar Trailblazer | 466 | Rare | $0.32 |
Rite of the Dragoncaller | 467 | Mythic | $4.84 |
Searslicer Goblin | 468 | Rare | $0.84 |
Twinflame Tyrant | 469 | Mythic | $29.93 |
Loot, Exuberant Explorer | 470 | Rare | $4.24 |
Mossborn Hydra | 471 | Rare | $16.54 |
Preposterous Proportions | 472 | Rare | $0.83 |
Quilled Greatwurm | 473 | Mythic | $4.41 |
Spinner of Souls | 474 | Rare | $1.26 |
Sylvan Scavenging | 475 | Rare | $0.42 |
Alesha, Who Laughs at Fate | 476 | Rare | $3.11 |
Anthem of Champions | 477 | Rare | $0.27 |
Ashroot Animist | 478 | Rare | $0.24 |
Elenda, Saint of Dusk | 479 | Rare | $0.48 |
Koma, World-Eater | 480 | Rare | $0.98 |
Kykar, Zephyr Awakener | 481 | Rare | $0.41 |
Niv-Mizzet, Visionary | 482 | Mythic | $9.81 |
Zimone, Paradox Sculptor | 483 | Mythic | $2.22 |
Banner of Kinship | 484 | Rare | $9.32 |
Leyline Axe | 485 | Rare | $3.10 |
Scrawling Crawler | 486 | Rare | $9.27 |
Soulstone Sanctuary | 487 | Rare | $2.92 |
Adamant Will | 488 | Common | $0.15 |
Ancestor Dragon | 489 | Rare | $0.43 |
Angelic Edict | 490 | Common | $0.15 |
Bishop's Soldier | 491 | Common | $0.12 |
Deadly Riposte | 492 | Common | $0.15 |
Elspeth's Smite | 493 | Uncommon | $0.45 |
Herald of Faith | 494 | Uncommon | $0.20 |
Ingenious Leonin | 495 | Uncommon | $0.15 |
Inspiring Overseer | 496 | Common | $0.13 |
Jazal Goldmane | 497 | Rare | $0.26 |
Leonin Skyhunter | 498 | Uncommon | $0.30 |
Leonin Vanguard | 499 | Uncommon | $0.54 |
Moment of Triumph | 500 | Common | $0.24 |