Foundations
Enchant creature Enchanted creature can't attack or block.
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Whenever you gain life, put a +1/+1 counter on this creature. As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
Counter target spell.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
This creature has flying as long as it's attacking.
{3}{U}{U}: Draw two cards.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Draw two cards.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Raid — When this creature enters, if you attacked this turn, draw a card.
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
When this creature dies, create two 2/2 black Zombie creature tokens.
Target creature gets -2/-2 until end of turn. You gain 2 life.
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, it deals 1 damage to any target.
{4}{B}{B}, Exile this card from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Flying This creature can't block.
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
When this creature enters, each opponent loses 2 life and you gain 2 life.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Create two 1/1 red Goblin creature tokens.
Dragon spells you cast cost {1} less to cast.
Other Goblins you control get +1/+1. {R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
Attacking creatures you control get +1/+0.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
As long as you control a Dragon, this creature has flying.
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Double strike (This creature deals both first-strike and regular combat damage.)
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Reach (This creature can block creatures with flying.)
Flying Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, creatures you control gain double strike until end of turn.
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
{T}: Add {G}.
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Reach (This creature can block creatures with flying.)
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Flash {7}, {T}, Sacrifice this artifact: Destroy target permanent.
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Flying When this creature enters, you gain 2 life for each Gate you control.
Kithkin spells and Soldier spells you cast cost {1} less to cast.
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Flying {4}{W}: Creatures you control get +1/+1 until end of turn.
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Destroy target artifact or enchantment.
Sacrifice this creature: Destroy target enchantment.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Create four 1/1 white Dog creature tokens.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Flying, double strike, vigilance, trample, indestructible
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Draw two cards. Then discard a card unless you attacked this turn.
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Counter target red or green spell.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return all nonland permanents target player controls to their owner's hand.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
Flying This creature gets +1/+0 for each basic Island you control.
Return target creature to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Destroy target green or white creature.
At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Whenever this creature attacks, each opponent loses 1 life.
This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and {T} as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Players can't gain life.
Target opponent gains control of target permanent you control.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
At the beginning of your upkeep, this creature deals 1 damage to you.
Menace When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
When this creature enters, it deals 2 damage to target player or planeswalker.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and {T} no matter when it came under your control.)
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Flying When this creature enters, you gain 2 life and draw two cards.
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Destroy target creature or enchantment.
Flying Ward—{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
{T}, Exile this artifact: Shuffle your graveyard into your library.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {R} or {W}.
{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchant permanent You control enchanted permanent.
Counter target noncreature spell.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{T}: Add three mana of any one color.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
At the beginning of your upkeep, you draw a card and you lose 1 life.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Whenever another creature you control enters, you gain 1 life.
Flying
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| Card | Number | Rarity | Price |
|---|---|---|---|
Pacifism | 501 | Common | $0.22 |
Prayer of Binding | 502 | Uncommon | $0.16 |
Twinblade Paladin | 503 | Uncommon | $0.63 |
Burrog Befuddler | 504 | Common | $0.12 |
Cancel | 505 | Common | $0.23 |
Corsair Captain | 506 | Rare | $0.21 |
Eaten by Piranhas | 507 | Uncommon | $0.24 |
Exclusion Mage | 508 | Uncommon | $0.27 |
Into the Roil | 509 | Common | $0.08 |
Kitesail Corsair | 510 | Common | $0.10 |
Mystic Archaeologist | 511 | Rare | $0.22 |
Opt | 512 | Common | $0.09 |
Quick Study | 513 | Common | $0.32 |
Starlight Snare | 514 | Common | $0.15 |
Storm Fleet Spy | 515 | Uncommon | $0.12 |
Bloodtithe Collector | 516 | Uncommon | $0.08 |
Cemetery Recruitment | 517 | Common | $0.25 |
Crossway Troublemakers | 518 | Rare | $0.30 |
Crow of Dark Tidings | 519 | Common | $0.11 |
Deadly Plot | 520 | Uncommon | $0.29 |
Death Baron | 521 | Rare | $4.11 |
Highborn Vampire | 522 | Common | $0.12 |
Maalfeld Twins | 523 | Uncommon | $0.11 |
Moment of Craving | 524 | Common | $0.07 |
Offer Immortality | 525 | Common | $0.17 |
Skeleton Archer | 526 | Common | $0.08 |
Suspicious Shambler | 527 | Common | $0.06 |
Undying Malice | 528 | Common | $0.41 |
Untamed Hunger | 529 | Common | $0.09 |
Vampire Interloper | 530 | Common | $0.10 |
Vampire Neonate | 531 | Common | $0.19 |
Vampire Spawn | 532 | Common | $0.13 |
Battle-Rattle Shaman | 533 | Uncommon | $0.15 |
Carnelian Orb of Dragonkind | 534 | Common | $1.00 |
Dragon Fodder | 535 | Common | $0.08 |
Dragonlord's Servant | 536 | Uncommon | $0.32 |
Dropkick Bomber | 537 | Rare | $3.20 |
Fire Elemental | 538 | Common | $0.09 |
Goblin Oriflamme | 539 | Uncommon | $0.24 |
Goblin Smuggler | 540 | Common | $0.14 |
Kargan Dragonrider | 541 | Common | $0.15 |
Kindled Fury | 542 | Common | $0.10 |
Raging Redcap | 543 | Common | $0.11 |
Rapacious Dragon | 544 | Common | $0.19 |
Scorching Dragonfire | 545 | Common | $0.15 |
Seize the Spoils | 546 | Common | $0.58 |
Skyraker Giant | 547 | Common | $0.13 |
Swab Goblin | 548 | Common | $0.10 |
Terror of Mount Velus | 549 | Rare | $1.56 |
Volley Veteran | 550 | Uncommon | $0.23 |
Aggressive Mammoth | 551 | Rare | $0.40 |
Bear Cub | 552 | Common | $0.49 |
Biogenic Upgrade | 553 | Uncommon | $0.21 |
Druid of the Cowl | 554 | Common | $0.28 |
Joraga Invocation | 555 | Uncommon | $0.11 |
Magnigoth Sentry | 556 | Common | $0.10 |
New Horizons | 557 | Common | $0.21 |
Tajuru Pathwarden | 558 | Common | $0.13 |
Thornweald Archer | 559 | Common | $0.11 |
Thrashing Brontodon | 560 | Uncommon | $0.11 |
Wildheart Invoker | 561 | Common | $0.11 |
Goblin Firebomb | 562 | Common | $0.13 |
Pirate's Cutlass | 563 | Common | $0.14 |
Uncharted Haven | 564 | Common | $0.10 |
Angelic Destiny | 565 | Mythic | $0.69 |
Archway Angel | 566 | Uncommon | $0.09 |
Ballyrush Banneret | 567 | Common | $0.16 |
Charming Prince | 568 | Rare | $0.59 |
Crusader of Odric | 569 | Common | $0.06 |
Dawnwing Marshal | 570 | Uncommon | $0.12 |
Devout Decree | 571 | Uncommon | $0.17 |
Disenchant | 572 | Common | $0.09 |
Felidar Cub | 573 | Common | $0.13 |
Felidar Retreat | 574 | Rare | $1.14 |
Fumigate | 575 | Rare | $0.18 |
Knight of Grace | 576 | Uncommon | $0.12 |
Linden, the Steadfast Queen | 577 | Rare | $0.19 |
Mentor of the Meek | 578 | Rare | $0.18 |
Regal Caracal | 579 | Rare | $0.33 |
Release the Dogs | 580 | Uncommon | $0.09 |
Stasis Snare | 581 | Uncommon | $0.10 |
Syr Alin, the Lion's Claw | 582 | Uncommon | $0.10 |
Valorous Stance | 583 | Uncommon | $0.11 |
Zetalpa, Primal Dawn | 584 | Rare | $0.24 |
Arcanis the Omnipotent | 585 | Rare | $0.14 |
Chart a Course | 586 | Uncommon | $0.23 |
Dictate of Kruphix | 587 | Rare | $0.45 |
Dive Down | 588 | Common | $0.13 |
Finale of Revelation | 589 | Mythic | $0.27 |
Flashfreeze | 590 | Uncommon | $0.12 |
Fog Bank | 591 | Uncommon | $0.13 |
Gateway Sneak | 592 | Uncommon | $0.08 |
Harbinger of the Tides | 593 | Rare | $0.15 |
Mystical Teachings | 594 | Uncommon | $0.17 |
River's Rebuke | 595 | Rare | $0.26 |
Shipwreck Dowser | 596 | Uncommon | $0.10 |
Sphinx of the Final Word | 597 | Mythic | $0.23 |
Tempest Djinn | 598 | Rare | $0.13 |
Unsummon | 599 | Common | $0.12 |
Voracious Greatshark | 600 | Rare | $0.14 |
Deathmark | 601 | Uncommon | $0.11 |
Demonic Pact | 602 | Mythic | $0.31 |
Desecration Demon | 603 | Rare | $0.24 |
Dread Summons | 604 | Rare | $0.23 |
Driver of the Dead | 605 | Common | $0.10 |
Duress | 606 | Common | $0.14 |
Kalastria Highborn | 607 | Rare | $0.24 |
Knight of Malice | 608 | Uncommon | $0.15 |
Midnight Reaper | 609 | Rare | $0.20 |
Myojin of Night's Reach | 610 | Rare | $0.25 |
Nullpriest of Oblivion | 611 | Rare | $0.17 |
Pulse Tracker | 612 | Common | $0.13 |
Sanguine Indulgence | 613 | Common | $0.12 |
Tribute to Hunger | 614 | Uncommon | $0.12 |
Vampiric Rites | 615 | Uncommon | $0.13 |
Vile Entomber | 616 | Uncommon | $0.24 |
Wishclaw Talisman | 617 | Rare | $2.29 |
Ball Lightning | 618 | Rare | $0.25 |
Bolt Bend | 619 | Uncommon | $3.11 |
Crash Through | 620 | Common | $0.16 |
Dragon Mage | 621 | Uncommon | $0.14 |
Dragonmaster Outcast | 622 | Mythic | $0.30 |
Ghitu Lavarunner | 623 | Common | $0.08 |
Giant Cindermaw | 624 | Uncommon | $0.12 |
Harmless Offering | 625 | Rare | $0.18 |
Hoarding Dragon | 626 | Uncommon | $0.12 |
Lathliss, Dragon Queen | 627 | Rare | $0.32 |
Mindsparker | 628 | Uncommon | $0.08 |
Obliterating Bolt | 629 | Uncommon | $0.15 |
Ravenous Giant | 630 | Uncommon | $0.08 |
Redcap Gutter-Dweller | 631 | Rare | $0.17 |
Stromkirk Noble | 632 | Rare | $0.16 |
Taurean Mauler | 633 | Rare | $0.67 |
Viashino Pyromancer | 634 | Common | $0.16 |
Circuitous Route | 635 | Uncommon | $0.19 |
Fierce Empath | 636 | Common | $0.16 |
Fynn, the Fangbearer | 637 | Uncommon | $0.20 |
Gnarlback Rhino | 638 | Uncommon | $0.11 |
Heroes' Bane | 639 | Rare | $0.18 |
Mold Adder | 640 | Uncommon | $0.09 |
Ordeal of Nylea | 641 | Uncommon | $0.14 |
Predator Ooze | 642 | Rare | $0.21 |
Primal Might | 643 | Rare | $0.19 |
Primeval Bounty | 644 | Mythic | $0.27 |
Rampaging Baloths | 645 | Rare | $0.24 |
Springbloom Druid | 646 | Common | $0.15 |
Surrak, the Hunt Caller | 647 | Rare | $0.21 |
Venom Connoisseur | 648 | Uncommon | $0.08 |
Vizier of the Menagerie | 649 | Mythic | $0.33 |
Wildborn Preserver | 650 | Rare | $0.21 |
Aurelia, the Warleader | 651 | Mythic | $6.19 |
Ayli, Eternal Pilgrim | 652 | Rare | $0.16 |
Cloudblazer | 653 | Uncommon | $0.11 |
Deadly Brew | 654 | Uncommon | $0.16 |
Drogskol Reaver | 655 | Rare | $0.35 |
Dryad Militant | 656 | Uncommon | $0.15 |
Enigma Drake | 657 | Uncommon | $0.10 |
Garna, Bloodfist of Keld | 658 | Uncommon | $0.17 |
Halana and Alena, Partners | 659 | Rare | $0.66 |
Immersturm Predator | 660 | Rare | $0.17 |
Maelstrom Pulse | 661 | Rare | $0.23 |
Mortify | 662 | Uncommon | $0.15 |
Ovika, Enigma Goliath | 663 | Rare | $0.23 |
Prime Speaker Zegana | 664 | Rare | $0.18 |
Savage Ventmaw | 665 | Uncommon | $0.47 |
Teach by Example | 666 | Uncommon | $0.15 |
Trygon Predator | 667 | Uncommon | $0.12 |
Wilt-Leaf Liege | 668 | Rare | $0.19 |
Basilisk Collar | 669 | Rare | $3.34 |
Cultivator's Caravan | 670 | Rare | $0.16 |
Darksteel Colossus | 671 | Mythic | $1.15 |
Diamond Mare | 672 | Uncommon | $0.12 |
Feldon's Cane | 673 | Uncommon | $0.20 |
Fireshrieker | 674 | Uncommon | $0.20 |
Gate Colossus | 675 | Uncommon | $0.13 |
Mazemind Tome | 676 | Rare | $0.15 |
Pyromancer's Goggles | 677 | Mythic | $0.44 |
Ramos, Dragon Engine | 678 | Mythic | $0.62 |
Sorcerous Spyglass | 679 | Uncommon | $0.10 |
Soul-Guide Lantern | 680 | Uncommon | $0.16 |
Steel Hellkite | 681 | Rare | $0.17 |
Three Tree Mascot | 682 | Common | $0.15 |
Azorius Guildgate | 683 | Common | $0.10 |
Boros Guildgate | 684 | Common | $0.13 |
Crawling Barrens | 685 | Rare | $0.15 |
Cryptic Caves | 686 | Uncommon | $0.12 |
Demolition Field | 687 | Uncommon | $0.32 |
Dimir Guildgate | 688 | Common | $0.12 |
Golgari Guildgate | 689 | Common | $0.10 |
Gruul Guildgate | 690 | Common | $0.09 |
Izzet Guildgate | 691 | Common | $0.09 |
Orzhov Guildgate | 692 | Common | $0.12 |
Rakdos Guildgate | 693 | Common | $0.13 |
Selesnya Guildgate | 694 | Common | $0.11 |
Simic Guildgate | 695 | Common | $0.11 |
Temple of Abandon | 696 | Rare | $0.13 |
Temple of Deceit | 697 | Rare | $0.17 |
Temple of Enlightenment | 698 | Rare | $0.13 |
Temple of Epiphany | 699 | Rare | $0.12 |
Temple of Malady | 700 | Rare | $0.14 |
Temple of Malice | 701 | Rare | $0.24 |
Temple of Mystery | 702 | Rare | $0.11 |
Temple of Plenty | 703 | Rare | $0.13 |
Temple of Silence | 704 | Rare | $0.12 |
Temple of Triumph | 705 | Rare | $0.12 |
Angel of Vitality | 706 | Uncommon | $0.24 |
Lyra Dawnbringer | 707 | Mythic | $1.14 |
Make a Stand | 708 | Uncommon | $0.12 |
Confiscate | 709 | Uncommon | $0.11 |
Negate | 710 | Common | $0.18 |
Rite of Replication | 711 | Rare | $0.30 |
Feed the Swarm | 712 | Common | $0.22 |
Gatekeeper of Malakir | 713 | Uncommon | $0.15 |
Massacre Wurm | 714 | Mythic | $1.62 |
Gratuitous Violence | 715 | Rare | $0.42 |
Guttersnipe | 716 | Uncommon | $0.20 |
Impact Tremors | 717 | Common | $1.35 |
Gigantosaurus | 718 | Rare | $0.52 |
Imperious Perfect | 719 | Uncommon | $0.30 |
Pelakka Wurm | 720 | Uncommon | $0.11 |
Boros Charm | 721 | Uncommon | $3.66 |
Unflinching Courage | 722 | Uncommon | $0.09 |
Adaptive Automaton | 723 | Rare | $0.55 |
Expedition Map | 724 | Common | $0.76 |
Gilded Lotus | 725 | Rare | $0.87 |
Hedron Archive | 726 | Uncommon | $0.17 |
Maze's End | 727 | Mythic | $0.53 |
Phyrexian Arena | 728 | Rare | $2.75 |
Solemn Simulacrum | 729 | Rare | $0.57 |
Hinterland Sanctifier | 730 | Common | $0.34 |
Cat | 1 | N/A | |
Cat | 2 | N/A | |
Human | 3 | N/A | |
Knight | 4 | N/A | |
Rabbit | 5 | N/A | |
Soldier | 6 | N/A | |
Spirit | 7 | N/A | |
Drake | 8 | N/A | |
Faerie | 9 | N/A | |
Fish | 10 | N/A | |
Koma's Coil | 11 | N/A | |
Ninja | 12 | N/A | |
Scion of the Deep | 13 | N/A | |
Rat | 14 | N/A | |
Zombie | 15 | N/A | |
Dragon | 16 | N/A | |
Dragon | 17 | N/A | |
Goblin | 18 | N/A | |
Elf Warrior | 19 | N/A | |
Raccoon | 20 | N/A |