Guilds of Ravnica
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Enchant creature Enchanted creature gets +3/+2 and has vigilance.
Destroy all creatures with toughness 4 or greater.
Destroy target creature with toughness 4 or greater.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Choose one or both — • Exile target artifact. • Exile target enchantment.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying
Put a +1/+1 counter on each of up to two target creatures.
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Vigilance When this creature enters, tap up to two target creatures your opponents control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 4 life.
Enchant creature Enchanted creature can't attack or block.
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Righteous Blow deals 2 damage to target attacking or blocking creature.
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Whenever this creature attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Create two 1/1 white Soldier creature tokens with lifelink.
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
When this creature enters, target creature gets +0/+1 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Counter target spell with mana value 4 or greater.
Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever you cast a blue spell, target player mills two cards.
You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Flying When this creature enters, draw a card.
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
{2}{U}: Target creature can't be blocked this turn.
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Return X target creatures of the creature type of your choice to their owner's hand.
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Defender Whenever you surveil, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Defender
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
When this creature enters, each opponent discards a card.
Lifelink
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Enchant creature Enchanted creature gets -2/-2.
Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
Deathtouch
Flying {2}{B}, Discard a creature card: Return this card from your graveyard to your hand.
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Destroy all creatures with mana value 3 or less.
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
When this creature dies, put a +1/+1 counter on target creature you control.
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
{1}{B}: This creature gets +1/+1 until end of turn.
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Command the Storm deals 5 damage to target creature.
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy this enchantment.
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: This creature gets +2/+0 until end of turn.
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
Whenever this creature attacks, creatures with defender can't block this turn.
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls.
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Enchant creature Enchanted creature gets +2/+2 and can't block.
Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
When this creature enters, target creature gets +2/+0 until end of turn.
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
During your turn, creatures you control get +1/+0 and have trample.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Haste Sacrifice this creature: Another target creature gains haste until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever you cast a creature spell, draw a card.
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
{4}{G}: This creature gets +2/+2 until end of turn.
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
When this creature enters, draw a card.
Haste Undergrowth — This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
Defender, reach {4}{G}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Reach
When this creature enters, put a +1/+1 counter on target creature.
Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
Target creature gets +1/+1 until end of turn for each creature you control.
Hexproof You can't cast noncreature spells. {2}: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Vigilance
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Whenever you cast an instant or sorcery spell that targets only this creature, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
When this creature enters, each player gains 4 life.
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it. {B}{G}, Discard a creature card: Put a +1/+1 counter on this creature.
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
{G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Discard a creature card: This creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
This creature has double strike as long as you control a Gate.
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Instant and sorcery spells you cast cost {1} less to cast.
When this creature enters, return target permanent card from your graveyard to your hand.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Counter target spell. Ionize deals 2 damage to that spell's controller.
Undergrowth — When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard. {B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Target creature deals damage to itself equal to its power.
When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Destroy target artifact or enchantment. • You gain 4 life.
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way. {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
{5}{R}, {T}: This creature deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Deathtouch All creatures able to block this creature do so.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Undergrowth — This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Flying, haste
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
When this creature enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life.
Vigilance Whenever this creature attacks, it deals 1 damage to each creature defending player controls.
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. [−3]: Destroy target nonland permanent with mana value 3 or less. [−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) This creature enters with X +1/+1 counters on it.
During your turn, this creature has first strike.
Defender As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.
Deathtouch
Vigilance
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
Flying This creature enters with a +1/+1 counter on it for each Gate you control.
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {B} or {G}. {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice this artifact: Draw two cards.
{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards.
Trample This creature enters with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
{T}: Mill a card. {2}, {T}, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {B} or {G}.
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.
| Card | Number | Rarity | Price |
|---|---|---|---|
Blade Instructor | 1 | Common | $0.07 |
Bounty Agent | 2 | Rare | $0.35 |
Candlelight Vigil | 3 | Common | $0.05 |
Citywide Bust | 4 | Rare | $0.15 |
Collar the Culprit | 5 | Common | $0.06 |
Conclave Tribunal | 6 | Uncommon | $0.14 |
Crush Contraband | 7 | Uncommon | $0.15 |
Dawn of Hope | 8 | Rare | $0.44 |
Demotion | 9 | Uncommon | $0.07 |
Divine Visitation | 10 | Mythic | $1.82 |
Flight of Equenauts | 11 | Uncommon | $0.06 |
Gird for Battle | 12 | Uncommon | $0.07 |
Haazda Marshal | 13 | Uncommon | $0.30 |
Healer's Hawk | 14 | Common | $0.22 |
Hunted Witness | 15 | Common | $0.21 |
Inspiring Unicorn | 16 | Uncommon | $0.08 |
Intrusive Packbeast | 17 | Common | $0.02 |
Ledev Guardian | 18 | Common | $0.06 |
Light of the Legion | 19 | Rare | $0.22 |
Loxodon Restorer | 20 | Common | $0.04 |
Luminous Bonds | 21 | Common | $0.05 |
Parhelion Patrol | 22 | Common | $0.05 |
Righteous Blow | 23 | Common | $0.07 |
Roc Charger | 24 | Uncommon | $0.06 |
Skyline Scout | 25 | Common | $0.04 |
Sunhome Stalwart | 26 | Uncommon | $0.10 |
Sworn Companions | 27 | Common | $0.05 |
Take Heart | 28 | Common | $0.07 |
Tenth District Guard | 29 | Common | $0.08 |
Venerated Loxodon | 30 | Rare | $0.20 |
Capture Sphere | 31 | Common | $0.03 |
Chemister's Insight | 32 | Uncommon | $0.11 |
Citywatch Sphinx | 33 | Uncommon | $0.09 |
Dazzling Lights | 34 | Common | $0.06 |
Devious Cover-Up | 35 | Common | $0.06 |
Dimir Informant | 36 | Common | $0.04 |
Disdainful Stroke | 37 | Common | $0.27 |
Dream Eater | 38 | Mythic | $0.39 |
Drowned Secrets | 39 | Rare | $0.47 |
Enhanced Surveillance | 40 | Uncommon | $0.25 |
Guild Summit | 41 | Uncommon | $0.43 |
Leapfrog | 42 | Common | $0.06 |
Maximize Altitude | 43 | Common | $0.06 |
Mission Briefing | 44 | Rare | $0.30 |
Murmuring Mystic | 45 | Uncommon | $0.42 |
Muse Drake | 46 | Common | $0.05 |
Narcomoeba | 47 | Rare | $0.30 |
Nightveil Sprite | 48 | Uncommon | $0.10 |
Omnispell Adept | 49 | Rare | $0.16 |
Passwall Adept | 50 | Common | $0.06 |
Quasiduplicate | 51 | Rare | $0.49 |
Radical Idea | 52 | Common | $0.08 |
Selective Snare | 53 | Uncommon | $0.07 |
Sinister Sabotage | 54 | Uncommon | $0.15 |
Thoughtbound Phantasm | 55 | Uncommon | $0.08 |
Unexplained Disappearance | 56 | Common | $0.16 |
Vedalken Mesmerist | 57 | Common | $0.05 |
Wall of Mist | 58 | Common | $0.08 |
Watcher in the Mist | 59 | Common | $0.04 |
Wishcoin Crab | 60 | Common | $0.06 |
Barrier of Bones | 61 | Common | $0.10 |
Bartizan Bats | 62 | Common | $0.14 |
Blood Operative | 63 | Rare | $0.22 |
Burglar Rat | 64 | Common | $0.07 |
Child of Night | 65 | Common | $0.13 |
Creeping Chill | 66 | Uncommon | $0.19 |
Dead Weight | 67 | Common | $0.07 |
Deadly Visit | 68 | Common | $0.03 |
Doom Whisperer | 69 | Mythic | $5.09 |
Douser of Lights | 70 | Common | $0.05 |
Gruesome Menagerie | 71 | Rare | $0.16 |
Hired Poisoner | 72 | Common | $0.18 |
Kraul Swarm | 73 | Uncommon | $0.08 |
Lotleth Giant | 74 | Uncommon | $0.23 |
Mausoleum Secrets | 75 | Rare | $0.54 |
Mephitic Vapors | 76 | Common | $0.06 |
Midnight Reaper | 77 | Rare | $0.42 |
Moodmark Painter | 78 | Common | $0.07 |
Necrotic Wound | 79 | Uncommon | $0.13 |
Never Happened | 80 | Common | $0.10 |
Pilfering Imp | 81 | Uncommon | $0.09 |
Plaguecrafter | 82 | Uncommon | $0.39 |
Price of Fame | 83 | Uncommon | $0.25 |
Ritual of Soot | 84 | Rare | $0.17 |
Severed Strands | 85 | Common | $0.05 |
Spinal Centipede | 86 | Common | $0.04 |
Undercity Necrolisk | 87 | Uncommon | $0.08 |
Veiled Shade | 88 | Common | $0.03 |
Vicious Rumors | 89 | Common | $0.26 |
Whispering Snitch | 90 | Uncommon | $0.06 |
Arclight Phoenix | 91 | Mythic | $0.43 |
Barging Sergeant | 92 | Common | $0.08 |
Book Devourer | 93 | Uncommon | $0.10 |
Command the Storm | 94 | Common | $0.04 |
Cosmotronic Wave | 95 | Common | $0.15 |
Direct Current | 96 | Common | $0.04 |
Electrostatic Field | 97 | Uncommon | $0.92 |
Erratic Cyclops | 98 | Rare | $0.16 |
Experimental Frenzy | 99 | Rare | $0.20 |
Fearless Halberdier | 100 | Common | $0.03 |
Fire Urchin | 101 | Common | $0.04 |
Goblin Banneret | 102 | Uncommon | $0.08 |
Goblin Cratermaker | 103 | Uncommon | $0.20 |
Goblin Locksmith | 104 | Common | $0.08 |
Gravitic Punch | 105 | Common | $0.14 |
Hellkite Whelp | 106 | Uncommon | $0.08 |
Inescapable Blaze | 107 | Uncommon | $0.10 |
Lava Coil | 108 | Uncommon | $0.09 |
Legion Warboss | 109 | Rare | $0.65 |
Maniacal Rage | 110 | Common | $0.03 |
Maximize Velocity | 111 | Common | $0.07 |
Ornery Goblin | 112 | Common | $0.04 |
Risk Factor | 113 | Rare | $0.53 |
Rubblebelt Boar | 114 | Common | $0.07 |
Runaway Steam-Kin | 115 | Rare | $1.16 |
Smelt-Ward Minotaur | 116 | Uncommon | $0.10 |
Street Riot | 117 | Uncommon | $0.14 |
Sure Strike | 118 | Common | $0.07 |
Torch Courier | 119 | Common | $0.26 |
Wojek Bodyguard | 120 | Common | $0.07 |
Affectionate Indrik | 121 | Uncommon | $0.05 |
Arboretum Elemental | 122 | Uncommon | $0.07 |
Beast Whisperer | 123 | Rare | $7.79 |
Bounty of Might | 124 | Rare | $0.16 |
Circuitous Route | 125 | Uncommon | $0.38 |
Crushing Canopy | 126 | Common | $0.04 |
Devkarin Dissident | 127 | Common | $0.04 |
District Guide | 128 | Uncommon | $0.25 |
Generous Stray | 129 | Common | $0.21 |
Golgari Raiders | 130 | Uncommon | $0.11 |
Grappling Sundew | 131 | Uncommon | $0.07 |
Hatchery Spider | 132 | Rare | $0.35 |
Hitchclaw Recluse | 133 | Common | $0.04 |
Ironshell Beetle | 134 | Common | $0.07 |
Kraul Foragers | 135 | Common | $0.07 |
Kraul Harpooner | 136 | Uncommon | $0.23 |
Might of the Masses | 137 | Uncommon | $0.07 |
Nullhide Ferox | 138 | Mythic | $0.24 |
Pack's Favor | 139 | Common | $0.04 |
Pause for Reflection | 140 | Common | $0.09 |
Pelt Collector | 141 | Rare | $0.36 |
Portcullis Vine | 142 | Common | $0.03 |
Prey Upon | 143 | Common | $0.06 |
Siege Wurm | 144 | Common | $0.06 |
Sprouting Renewal | 145 | Uncommon | $0.04 |
Urban Utopia | 146 | Common | $0.09 |
Vigorspore Wurm | 147 | Common | $0.05 |
Vivid Revival | 148 | Rare | $0.12 |
Wary Okapi | 149 | Common | $0.05 |
Wild Ceratok | 150 | Common | $0.05 |
Artful Takedown | 151 | Common | $0.04 |
Assassin's Trophy | 152 | Rare | $3.61 |
Aurelia, Exemplar of Justice | 153 | Mythic | $0.78 |
Beacon Bolt | 154 | Uncommon | $0.23 |
Beamsplitter Mage | 155 | Uncommon | $0.08 |
Boros Challenger | 156 | Uncommon | $0.09 |
Camaraderie | 157 | Rare | $0.35 |
Centaur Peacemaker | 158 | Common | $0.06 |
Chance for Glory | 159 | Mythic | $1.40 |
Charnel Troll | 160 | Rare | $0.10 |
Conclave Cavalier | 161 | Uncommon | $0.12 |
Conclave Guildmage | 162 | Uncommon | $0.18 |
Crackling Drake | 163 | Uncommon | $0.17 |
Darkblade Agent | 164 | Common | $0.04 |
Deafening Clarion | 165 | Rare | $0.38 |
Dimir Spybug | 166 | Uncommon | $0.15 |
Disinformation Campaign | 167 | Uncommon | $0.11 |
Emmara, Soul of the Accord | 168 | Rare | $0.34 |
Erstwhile Trooper | 169 | Common | $0.03 |
Etrata, the Silencer | 170 | Rare | $0.59 |
Firemind's Research | 171 | Rare | $0.22 |
Garrison Sergeant | 172 | Common | $0.11 |
Glowspore Shaman | 173 | Uncommon | $0.13 |
Goblin Electromancer | 174 | Common | $0.14 |
Golgari Findbroker | 175 | Uncommon | $0.27 |
Hammer Dropper | 176 | Common | $0.07 |
House Guildmage | 177 | Uncommon | $0.12 |
Hypothesizzle | 178 | Common | $0.08 |
Ionize | 179 | Rare | $0.30 |
Izoni, Thousand-Eyed | 180 | Rare | $0.33 |
Join Shields | 181 | Uncommon | $0.13 |
Justice Strike | 182 | Uncommon | $0.23 |
Knight of Autumn | 183 | Rare | $0.45 |
Lazav, the Multifarious | 184 | Mythic | $0.31 |
League Guildmage | 185 | Uncommon | $0.09 |
Ledev Champion | 186 | Uncommon | $0.07 |
Legion Guildmage | 187 | Uncommon | $0.10 |
March of the Multitudes | 188 | Mythic | $1.00 |
Mnemonic Betrayal | 189 | Mythic | $9.02 |
Molderhulk | 190 | Uncommon | $0.16 |
Nightveil Predator | 191 | Uncommon | $0.14 |
Niv-Mizzet, Parun | 192 | Rare | $4.62 |
Notion Rain | 193 | Common | $0.10 |
Ochran Assassin | 194 | Uncommon | $0.16 |
Ral, Izzet Viceroy | 195 | Mythic | $0.51 |
Rhizome Lurcher | 196 | Common | $0.09 |
Rosemane Centaur | 197 | Common | $0.03 |
Skyknight Legionnaire | 198 | Common | $0.05 |
Sonic Assault | 199 | Common | $0.04 |
Sumala Woodshaper | 200 | Common | $0.06 |
Swarm Guildmage | 201 | Uncommon | $0.09 |
Swathcutter Giant | 202 | Uncommon | $0.12 |
Swiftblade Vindicator | 203 | Rare | $0.26 |
Tajic, Legion's Edge | 204 | Rare | $0.30 |
Thief of Sanity | 205 | Rare | $0.44 |
Thought Erasure | 206 | Uncommon | $0.09 |
Thousand-Year Storm | 207 | Mythic | $1.33 |
Trostani Discordant | 208 | Mythic | $0.40 |
Truefire Captain | 209 | Uncommon | $0.16 |
Undercity Uprising | 210 | Common | $0.10 |
Underrealm Lich | 211 | Mythic | $6.21 |
Unmoored Ego | 212 | Rare | $0.17 |
Vraska, Golgari Queen | 213 | Mythic | $3.24 |
Wee Dragonauts | 214 | Uncommon | $0.05 |
Worldsoul Colossus | 215 | Uncommon | $0.08 |
Fresh-Faced Recruit | 216 | Common | $0.04 |
Piston-Fist Cyclops | 217 | Common | $0.06 |
Pitiless Gorgon | 218 | Common | $0.07 |
Vernadi Shieldmate | 219 | Common | $0.03 |
Whisper Agent | 220 | Common | $0.03 |
Assure // Assemble | 221 | Rare | $0.16 |
Connive // Concoct | 222 | Rare | $0.14 |
Discovery // Dispersal | 223 | Uncommon | $0.16 |
Expansion // Explosion | 224 | Rare | $0.47 |
Find // Finality | 225 | Rare | $0.17 |
Flower // Flourish | 226 | Uncommon | $0.11 |
Integrity // Intervention | 227 | Uncommon | $0.11 |
Invert // Invent | 228 | Uncommon | $0.09 |
Response // Resurgence | 229 | Rare | $0.33 |
Status // Statue | 230 | Uncommon | $0.10 |
Boros Locket | 231 | Common | $0.11 |
Chamber Sentry | 232 | Rare | $0.12 |
Chromatic Lantern | 233 | Rare | $2.38 |
Dimir Locket | 234 | Common | $0.23 |
Gatekeeper Gargoyle | 235 | Uncommon | $0.16 |
Glaive of the Guildpact | 236 | Uncommon | $0.10 |
Golgari Locket | 237 | Common | $0.17 |
Izzet Locket | 238 | Common | $0.15 |
Rampaging Monument | 239 | Uncommon | $0.07 |
Selesnya Locket | 240 | Common | $0.14 |
Silent Dart | 241 | Uncommon | $0.07 |
Wand of Vertebrae | 242 | Uncommon | $0.14 |
Boros Guildgate | 243 | Common | $0.09 |
Boros Guildgate | 244 | Common | $0.12 |
Dimir Guildgate | 245 | Common | $0.10 |
Dimir Guildgate | 246 | Common | $0.13 |
Gateway Plaza | 247 | Common | $0.14 |
Golgari Guildgate | 248 | Common | $0.13 |
Golgari Guildgate | 249 | Common | $0.13 |
Guildmages' Forum | 250 | Rare | $0.34 |