Ice Age
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
{0}: Return this creature to its owner's hand.
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Regenerate target creature.
Destroy target artifact or enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Enchant creature This Aura enters with four healing counters on it. Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on this Aura.
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
{W}{W}: Return target nonsnow land you control to its owner's hand.
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
This creature can't block creatures with power 3 or greater unless you pay {1}.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
{1}{W}: Target green creature gains first strike until end of turn.
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: This creature gets +1/+0 until end of turn. {W}{W}: This creature gets +0/+2 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
{T}, Pay 1 life: Counter target black spell.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Blocking creatures get +1/+1 until end of turn.
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.
Exile target creature. Its controller gains life equal to its power.
Prevent all combat damage that would be dealt by target attacking creature this turn.
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
Draw three cards, then put two cards from your hand on top of your library in any order.
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Counter target spell.
Change the target of target spell with a single target.
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.
Defender (This creature can't attack.)
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
This enchantment enters with X ice counters on it. {3}: Put an ice counter on this enchantment. Remove an ice counter from this enchantment: Add {C}.
When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.
{U}: Counter target spell that targets this creature.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
Trample This creature enters tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
{U}: This creature gets +1/+0 until end of turn.
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
Flying Whenever this creature attacks, defending player may draw a card.
Flying, trample
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Flying Menace (This creature can't be blocked except by two or more creatures.)
Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Return target creature and all white Auras you own attached to it to their owners' hands.
When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
{2}{B}, {T}: Target player discards a card. Activate only during your turn.
{T}: This creature deals 1 damage to any target.
Flying Whenever this creature deals damage to a player, that player discards a card.
Haste {B}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Destroy target nonblack creature. It can't be regenerated.
Add {B}{B}{B}.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature can't be blocked by non-Wall creatures.
This creature can't block. {B}, Pay 1 life: Return this creature to its owner's hand.
{T}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{B}: This creature gets +1/+1 until end of turn.
Target creature gets +X/+0 until end of turn.
{0}: This creature gets -1/-0 and gains flying until end of turn.
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield. {T}: Gain control of target creature for as long as this creature remains on the battlefield.
When this creature enters, sacrifice a creature. {B}: Regenerate this creature.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return this enchantment to its owner's hand.
Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay {B} or {3}.
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Look at target player's hand and choose X cards from it. That player discards those cards.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Protection from black At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it. {T}: Destroy target creature or land.
At the beginning of your upkeep, this creature deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn.
You may choose not to untap this creature during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3}.
Add {B} for each creature card in your graveyard.
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
{T}, Pay 1 life: Counter target white spell.
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Destroy all white permanents.
Destroy X target snow lands.
This creature enters with X +1/+0 counters on it. Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn. {R}{R}{R}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
{B}: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
First strike At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even. This creature can attack as though it had haste unless it entered this turn.
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Enchant land You control enchanted land.
When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps.
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
{R}: This creature gets +1/+0 until end of turn.
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and this creature at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
{1}{R}: This creature gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: This creature deals 1 damage to target creature it's blocking.
{R}: This creature gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking this creature, and only once each turn.
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Cast this spell only during combat on your turn before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
All lands are no longer snow.
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{T}: This creature deals 2 damage to any target and 3 damage to you.
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
{T}: Target land becomes a Swamp until its controller's next untap step.
{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Pyroclasm deals 2 damage to each creature.
First strike
Destroy target artifact.
Destroy target land.
This creature can't be blocked by creatures with flying.
Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Defender (This creature can't attack.) {R}: This creature gets +1/+1 until end of turn.
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Destroy all enchantments or all nonwhite enchantments.
Target creature gets +3/+0 and gains trample until end of turn.
{1}{G}: This creature gets +1/+0 until end of turn.
Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.
{T}, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return this enchantment to its owner's hand.
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
{2}{G}, {T}: Untap target creature.
{T}: Add {G}{G}.
{T}: Add {G}.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.
Target creature gets +3/+3 until end of turn.
This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.
Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Hurricane deals X damage to each creature with flying and each player.
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
| Card | Number | Rarity | Price |
|---|---|---|---|
Adarkar Unicorn | 1 | Common | $0.14 |
Arctic Foxes | 2 | Common | $0.12 |
Arenson's Aura | 3 | Common | $0.09 |
Armor of Faith | 4 | Common | $0.13 |
Battle Cry | 5 | Uncommon | $0.19 |
Black Scarab | 6 | Uncommon | $0.20 |
Blessed Wine | 7 | Common | $0.13 |
Blinking Spirit | 8 | Rare | $0.68 |
Blue Scarab | 9 | Uncommon | $0.17 |
Call to Arms | 10 | Rare | $0.50 |
Caribou Range | 11 | Rare | $0.45 |
Circle of Protection: Black | 12 | Common | $0.13 |
Circle of Protection: Blue | 13 | Common | $0.16 |
Circle of Protection: Green | 14 | Common | $0.11 |
Circle of Protection: Red | 15 | Common | $0.18 |
Circle of Protection: White | 16 | Common | $0.10 |
Cold Snap | 17 | Uncommon | $0.19 |
Cooperation | 18 | Common | $0.18 |
Death Ward | 19 | Common | $0.10 |
Disenchant | 20 | Common | $0.27 |
Drought | 21 | Uncommon | $0.30 |
Elvish Healer | 22 | Common | $0.11 |
Enduring Renewal | 23 | Rare | $1.74 |
Energy Storm | 24 | Rare | $1.50 |
Formation | 25 | Rare | $0.82 |
Fylgja | 26 | Common | $0.09 |
General Jarkeld | 27 | Rare | $0.77 |
Green Scarab | 28 | Uncommon | $0.30 |
Hallowed Ground | 29 | Uncommon | $0.26 |
Heal | 30 | Common | $0.11 |
Hipparion | 31 | Uncommon | $0.20 |
Justice | 32 | Uncommon | $0.25 |
Kelsinko Ranger | 33 | Common | $0.15 |
Kjeldoran Elite Guard | 34 | Uncommon | $0.16 |
Kjeldoran Guard | 35 | Common | $0.09 |
Kjeldoran Knight | 36 | Rare | $1.13 |
Kjeldoran Phalanx | 37 | Rare | $0.92 |
Kjeldoran Royal Guard | 38 | Rare | $0.51 |
Kjeldoran Skycaptain | 39 | Uncommon | $0.24 |
Kjeldoran Skyknight | 40 | Common | $0.16 |
Kjeldoran Warrior | 41 | Common | $0.20 |
Lightning Blow | 42 | Rare | $0.91 |
Lost Order of Jarkeld | 43 | Rare | $0.51 |
Mercenaries | 44 | Rare | $0.53 |
Order of the Sacred Torch | 45 | Rare | $0.96 |
Order of the White Shield | 46 | Uncommon | $0.32 |
Prismatic Ward | 47 | Common | $0.10 |
Rally | 48 | Common | $0.11 |
Red Scarab | 49 | Uncommon | $0.23 |
Sacred Boon | 50 | Uncommon | $0.22 |
Seraph | 51 | Rare | $0.73 |
Shield Bearer | 52 | Common | $0.11 |
Snow Hound | 53 | Uncommon | $0.26 |
Swords to Plowshares | 54 | Uncommon | $10.84 |
Warning | 55 | Common | $0.10 |
White Scarab | 56 | Uncommon | $0.27 |
Arnjlot's Ascent | 57 | Common | $0.15 |
Balduvian Conjurer | 58 | Uncommon | $0.23 |
Balduvian Shaman | 59 | Common | $0.10 |
Binding Grasp | 60 | Uncommon | $0.21 |
Brainstorm | 61 | Common | $2.02 |
Breath of Dreams | 62 | Uncommon | $0.18 |
Clairvoyance | 63 | Common | $0.12 |
Counterspell | 64 | Common | $2.69 |
Deflection | 65 | Rare | $0.66 |
Dreams of the Dead | 66 | Uncommon | $0.26 |
Enervate | 67 | Common | $0.22 |
Errant Minion | 68 | Common | $0.10 |
Essence Flare | 69 | Common | $0.20 |
Force Void | 70 | Uncommon | $0.25 |
Glacial Wall | 71 | Uncommon | $0.32 |
Hydroblast | 72 | Common | $3.80 |
Iceberg | 73 | Uncommon | $0.23 |
Icy Prison | 74 | Rare | $0.39 |
Illusionary Forces | 75 | Common | $0.13 |
Illusionary Presence | 76 | Rare | $0.63 |
Illusionary Terrain | 77 | Uncommon | $0.33 |
Illusionary Wall | 78 | Common | $0.17 |
Illusions of Grandeur | 79 | Rare | $16.73 |
Infuse | 80 | Common | $0.13 |
Krovikan Sorcerer | 81 | Common | $0.10 |
Magus of the Unseen | 82 | Rare | $1.00 |
Mesmeric Trance | 83 | Rare | $0.81 |
Mistfolk | 84 | Common | $0.12 |
Musician | 85 | Rare | $1.12 |
Mystic Might | 86 | Rare | $0.52 |
Mystic Remora | 87 | Common | $8.65 |
Phantasmal Mount | 88 | Uncommon | $0.23 |
Polar Kraken | 89 | Rare | $2.79 |
Portent | 90 | Common | $0.99 |
Power Sink | 91 | Common | $0.15 |
Ray of Command | 92 | Common | $0.27 |
Ray of Erasure | 93 | Common | $0.14 |
Reality Twist | 94 | Rare | $3.08 |
Sea Spirit | 95 | Uncommon | $0.18 |
Shyft | 96 | Rare | $0.40 |
Sibilant Spirit | 97 | Rare | $0.49 |
Silver Erne | 98 | Uncommon | $0.25 |
Sleight of Mind | 99 | Uncommon | $0.28 |
Snow Devil | 100 | Common | $0.15 |
Snowfall | 101 | Common | $0.17 |
Soldevi Machinist | 102 | Uncommon | $0.25 |
Soul Barrier | 103 | Uncommon | $0.39 |
Thunder Wall | 104 | Uncommon | $0.28 |
Updraft | 105 | Uncommon | $0.28 |
Wind Spirit | 106 | Uncommon | $0.18 |
Winter's Chill | 107 | Rare | $1.84 |
Word of Undoing | 108 | Common | $0.11 |
Wrath of Marit Lage | 109 | Rare | $0.42 |
Zur's Weirding | 110 | Rare | $1.23 |
Zuran Enchanter | 111 | Common | $0.10 |
Zuran Spellcaster | 112 | Common | $0.18 |
Abyssal Specter | 113 | Uncommon | $0.41 |
Ashen Ghoul | 114 | Uncommon | $0.31 |
Brine Shaman | 115 | Common | $0.14 |
Burnt Offering | 116 | Common | $4.04 |
Cloak of Confusion | 117 | Common | $0.15 |
Dance of the Dead | 118 | Uncommon | $14.94 |
Dark Banishing | 119 | Common | $0.14 |
Dark Ritual | 120 | Common | $6.93 |
Demonic Consultation | 121 | Uncommon | $8.09 |
Dread Wight | 122 | Rare | $1.07 |
Drift of the Dead | 123 | Uncommon | $0.23 |
Fear | 124 | Common | $0.14 |
Flow of Maggots | 125 | Rare | $0.67 |
Foul Familiar | 126 | Common | $0.10 |
Gangrenous Zombies | 127 | Common | $0.11 |
Gaze of Pain | 128 | Common | $0.13 |
Gravebind | 129 | Rare | $0.74 |
Hecatomb | 130 | Rare | $1.10 |
Hoar Shade | 131 | Common | $0.11 |
Howl from Beyond | 132 | Common | $0.13 |
Hyalopterous Lemure | 133 | Uncommon | $0.31 |
Icequake | 134 | Uncommon | $0.58 |
Infernal Darkness | 135 | Rare | $2.47 |
Infernal Denizen | 136 | Rare | $0.68 |
Kjeldoran Dead | 137 | Common | $0.12 |
Knight of Stromgald | 138 | Uncommon | $0.38 |
Krovikan Elementalist | 139 | Uncommon | $0.14 |
Krovikan Fetish | 140 | Common | $0.10 |
Krovikan Vampire | 141 | Uncommon | $0.35 |
Legions of Lim-Dûl | 142 | Common | $0.15 |
Leshrac's Rite | 143 | Uncommon | $0.20 |
Leshrac's Sigil | 144 | Uncommon | $0.36 |
Lim-Dûl's Cohort | 145 | Common | $0.16 |
Lim-Dûl's Hex | 146 | Uncommon | $0.47 |
Mind Ravel | 147 | Common | $0.10 |
Mind Warp | 148 | Uncommon | $0.25 |
Mind Whip | 149 | Rare | $0.45 |
Minion of Leshrac | 150 | Rare | $0.73 |
Minion of Tevesh Szat | 151 | Rare | $0.74 |
Mole Worms | 152 | Uncommon | $0.16 |
Moor Fiend | 153 | Common | $0.14 |
Necropotence | 154 | Rare | $33.31 |
Norritt | 155 | Common | $0.16 |
Oath of Lim-Dûl | 156 | Rare | $0.59 |
Pestilence Rats | 157 | Common | $0.33 |
Pox | 158 | Rare | $5.57 |
Seizures | 159 | Common | $0.11 |
Songs of the Damned | 160 | Common | $1.53 |
Soul Burn | 161 | Common | $0.11 |
Soul Kiss | 162 | Common | $0.14 |
Spoils of Evil | 163 | Rare | $5.28 |
Spoils of War | 164 | Rare | $0.96 |
Stench of Evil | 165 | Uncommon | $0.19 |
Stromgald Cabal | 166 | Rare | $0.91 |
Touch of Death | 167 | Common | $0.13 |
Withering Wisps | 168 | Uncommon | $0.32 |
Aggression | 169 | Uncommon | $0.21 |
Anarchy | 170 | Uncommon | $1.47 |
Avalanche | 171 | Uncommon | $0.16 |
Balduvian Barbarians | 172 | Common | $0.09 |
Balduvian Hydra | 173 | Rare | $0.92 |
Barbarian Guides | 174 | Common | $0.08 |
Battle Frenzy | 175 | Common | $0.12 |
Bone Shaman | 176 | Common | $0.13 |
Brand of Ill Omen | 177 | Rare | $1.43 |
Chaos Lord | 178 | Rare | $0.54 |
Chaos Moon | 179 | Rare | $0.80 |
Conquer | 180 | Uncommon | $0.18 |
Curse of Marit Lage | 181 | Rare | $0.59 |
Dwarven Armory | 182 | Rare | $0.47 |
Errantry | 183 | Common | $0.17 |
Flame Spirit | 184 | Uncommon | $0.19 |
Flare | 185 | Common | $0.10 |
Game of Chaos | 186 | Rare | $9.98 |
Glacial Crevasses | 187 | Rare | $2.57 |
Goblin Mutant | 188 | Uncommon | $0.20 |
Goblin Sappers | 189 | Common | $0.10 |
Goblin Ski Patrol | 190 | Common | $0.13 |
Goblin Snowman | 191 | Uncommon | $0.65 |
Grizzled Wolverine | 192 | Common | $0.11 |
Imposing Visage | 193 | Common | $0.11 |
Incinerate | 194 | Common | $0.28 |
Jokulhaups | 195 | Rare | $8.37 |
Karplusan Giant | 196 | Uncommon | $0.17 |
Karplusan Yeti | 197 | Rare | $0.37 |
Lava Burst | 198 | Common | $0.15 |
Márton Stromgald | 199 | Rare | $6.27 |
Melee | 200 | Uncommon | $0.30 |
Melting | 201 | Uncommon | $0.18 |
Meteor Shower | 202 | Common | $0.17 |
Mountain Goat | 203 | Common | $0.13 |
Mudslide | 204 | Rare | $12.97 |
Orcish Cannoneers | 205 | Uncommon | $0.22 |
Orcish Conscripts | 206 | Common | $0.11 |
Orcish Farmer | 207 | Common | $0.15 |
Orcish Healer | 208 | Uncommon | $0.24 |
Orcish Librarian | 209 | Rare | $0.63 |
Orcish Lumberjack | 210 | Common | $0.84 |
Orcish Squatters | 211 | Rare | $0.43 |
Panic | 212 | Common | $0.15 |
Pyroblast | 213 | Common | $7.69 |
Pyroclasm | 214 | Uncommon | $1.73 |
Sabretooth Tiger | 215 | Common | $0.12 |
Shatter | 216 | Common | $0.13 |
Stone Rain | 217 | Common | $0.17 |
Stone Spirit | 218 | Uncommon | $0.16 |
Stonehands | 219 | Common | $0.09 |
Tor Giant | 220 | Common | $0.08 |
Total War | 221 | Rare | $1.09 |
Vertigo | 222 | Uncommon | $0.16 |
Wall of Lava | 223 | Uncommon | $0.20 |
Word of Blasting | 224 | Uncommon | $0.16 |
Aurochs | 225 | Common | $0.14 |
Balduvian Bears | 226 | Common | $0.27 |
Blizzard | 227 | Rare | $0.83 |
Brown Ouphe | 228 | Common | $0.10 |
Chub Toad | 229 | Common | $0.26 |
Dire Wolves | 230 | Common | $0.14 |
Earthlore | 231 | Common | $0.10 |
Elder Druid | 232 | Rare | $0.44 |
Essence Filter | 233 | Common | $0.09 |
Fanatical Fever | 234 | Uncommon | $0.15 |
Folk of the Pines | 235 | Common | $0.13 |
Forbidden Lore | 236 | Rare | $0.38 |
Forgotten Lore | 237 | Uncommon | $0.20 |
Foxfire | 238 | Common | $0.11 |
Freyalise Supplicant | 239 | Uncommon | $0.21 |
Freyalise's Charm | 240 | Uncommon | $0.19 |
Freyalise's Winds | 241 | Rare | $0.59 |
Fyndhorn Brownie | 242 | Common | $0.13 |
Fyndhorn Elder | 243 | Uncommon | $0.45 |
Fyndhorn Elves | 244 | Common | $2.86 |
Fyndhorn Pollen | 245 | Rare | $0.60 |
Giant Growth | 246 | Common | $0.16 |
Gorilla Pack | 247 | Common | $0.12 |
Hot Springs | 248 | Rare | $0.59 |
Hurricane | 249 | Uncommon | $0.35 |
Johtull Wurm | 250 | Uncommon | $0.21 |