Ice Age
{T}: Untap target land.
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Enchant creature All creatures able to block enchanted creature do so.
Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
{R}{G}: This creature gets +1/-1 until end of turn.
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Attacking creatures get +1/+0 and gain trample until end of turn.
Target player chooses three cards from their hand and puts them on top of their library in any order.
When this creature dies, you gain 1 life.
Destroy target land. If that land was a snow land, you gain 1 life.
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
Target creature can't be blocked this turn.
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Defender (This creature can't attack.) {G}: Regenerate this creature.
All creatures lose flying until end of turn. Sacrifice a snow land: Return this card from your graveyard to your hand.
This creature enters with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
This creature has trample as long as you control a snow land.
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
Flying {G}: Regenerate this creature.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{T}: This creature deals 1 damage to target creature with flying.
Enchant creature As this Aura enters, choose a color. This Aura enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land of their choice.
{3}: Look at the top three cards of target player's library, then put them back in any order.
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
Black and/or red permanents and spells are colorless sources of damage.
{1}{R}{G}, {T}: Exile this creature and target creature without flying that's attacking you.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{U}. All Mountains are Plains.
Put target creature card from a graveyard onto the battlefield under your control.
At end of combat, destroy all creatures blocking or blocked by this creature.
Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
Flying {T}: This creature deals 2 damage to target creature.
{2}, Discard a card at random: This enchantment deals 2 damage to any target.
Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
{1}: This creature gets +0/+1 until end of turn.
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
Remove this card from your deck before playing if you're not playing for ante. {T}, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
{2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow.
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
{4}, {T}: Attach target Aura attached to a creature to another creature.
{T}: Destroy target permanent you own. It can't be regenerated.
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{3}, {T}: Target creature gains first strike until end of turn.
Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, this artifact deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
{1}, {T}: Tap target artifact, creature, or land.
At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
This artifact enters tapped. {1}, {T}, Sacrifice this artifact: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
{1}, {T}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}, {T}, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.
{2}: Prevent the next 1 damage that would be dealt to you this turn.
{1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: This creature gets +1/+0 until end of turn.
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
At the beginning of your upkeep, put a time counter on this artifact. {1}, {T}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and this artifact deals 2 damage to them.
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
Defender {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
{3}, {T}: Target creature gains trample until end of turn.
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Sacrifice a land: You gain 2 life.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
You may choose not to untap this land during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {W} or {U}. Put a depletion counter on this land.
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {B} or {R}. Put a depletion counter on this land.
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {U} or {B}. Put a depletion counter on this land.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {R} or {G}. Put a depletion counter on this land.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {G} or {W}. Put a depletion counter on this land.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Juniper Order Druid | 251 | Common | $0.10 |
Lhurgoyf | 252 | Rare | $1.59 |
Lure | 253 | Uncommon | $0.30 |
Maddening Wind | 254 | Uncommon | $0.17 |
Nature's Lore | 255 | Uncommon | $2.76 |
Pale Bears | 256 | Rare | $3.64 |
Pygmy Allosaurus | 257 | Rare | $2.01 |
Pyknite | 258 | Common | $0.08 |
Regeneration | 259 | Common | $0.10 |
Rime Dryad | 260 | Common | $0.10 |
Ritual of Subdual | 261 | Rare | $1.16 |
Scaled Wurm | 262 | Common | $0.18 |
Shambling Strider | 263 | Common | $0.12 |
Snowblind | 264 | Rare | $1.14 |
Stampede | 265 | Rare | $0.42 |
Stunted Growth | 266 | Rare | $0.60 |
Tarpan | 267 | Common | $0.12 |
Thermokarst | 268 | Uncommon | $5.53 |
Thoughtleech | 269 | Uncommon | $0.21 |
Tinder Wall | 270 | Common | $1.50 |
Touch of Vitae | 271 | Uncommon | $0.29 |
Trailblazer | 272 | Rare | $0.51 |
Venomous Breath | 273 | Uncommon | $0.22 |
Wall of Pine Needles | 274 | Uncommon | $0.25 |
Whiteout | 275 | Uncommon | $0.36 |
Wiitigo | 276 | Rare | $0.43 |
Wild Growth | 277 | Common | $0.84 |
Woolly Mammoths | 278 | Common | $0.19 |
Woolly Spider | 279 | Common | $0.14 |
Yavimaya Gnats | 280 | Uncommon | $0.25 |
Altar of Bone | 281 | Rare | $6.43 |
Centaur Archer | 282 | Uncommon | $0.13 |
Chromatic Armor | 283 | Rare | $0.83 |
Diabolic Vision | 284 | Uncommon | $0.53 |
Earthlink | 285 | Rare | $0.78 |
Elemental Augury | 286 | Rare | $0.58 |
Essence Vortex | 287 | Uncommon | $0.33 |
Fiery Justice | 288 | Rare | $0.48 |
Fire Covenant | 289 | Uncommon | $2.61 |
Flooded Woodlands | 290 | Rare | $0.68 |
Fumarole | 291 | Uncommon | $0.15 |
Ghostly Flame | 292 | Rare | $0.42 |
Giant Trap Door Spider | 293 | Uncommon | $0.29 |
Glaciers | 294 | Rare | $0.50 |
Hymn of Rebirth | 295 | Uncommon | $0.28 |
Kjeldoran Frostbeast | 296 | Uncommon | $0.21 |
Merieke Ri Berit | 297 | Rare | $4.87 |
Monsoon | 298 | Rare | $0.84 |
Mountain Titan | 299 | Rare | $0.62 |
Reclamation | 300 | Rare | $0.62 |
Skeleton Ship | 301 | Rare | $5.51 |
Spectral Shield | 302 | Uncommon | $0.19 |
Storm Spirit | 303 | Rare | $0.57 |
Stormbind | 304 | Rare | $0.58 |
Wings of Aesthir | 305 | Uncommon | $0.22 |
Adarkar Sentinel | 306 | Uncommon | $0.17 |
Aegis of the Meek | 307 | Rare | $0.63 |
Amulet of Quoz | 308 | Rare | $1.02 |
Arcum's Sleigh | 309 | Uncommon | $0.15 |
Arcum's Weathervane | 310 | Uncommon | $0.19 |
Arcum's Whistle | 311 | Uncommon | $0.23 |
Barbed Sextant | 312 | Common | $0.16 |
Baton of Morale | 313 | Uncommon | $0.61 |
Celestial Sword | 314 | Rare | $0.46 |
Crown of the Ages | 315 | Rare | $0.54 |
Despotic Scepter | 316 | Rare | $4.46 |
Elkin Bottle | 317 | Rare | $0.41 |
Fyndhorn Bow | 318 | Uncommon | $0.21 |
Goblin Lyre | 319 | Rare | $0.46 |
Hematite Talisman | 320 | Uncommon | $0.28 |
Ice Cauldron | 321 | Rare | $1.80 |
Icy Manipulator | 322 | Uncommon | $0.98 |
Infinite Hourglass | 323 | Rare | $0.59 |
Jester's Cap | 324 | Rare | $11.72 |
Jester's Mask | 325 | Rare | $3.83 |
Jeweled Amulet | 326 | Uncommon | $11.68 |
Lapis Lazuli Talisman | 327 | Uncommon | $0.34 |
Malachite Talisman | 328 | Uncommon | $0.39 |
Nacre Talisman | 329 | Uncommon | $0.26 |
Naked Singularity | 330 | Rare | $1.76 |
Onyx Talisman | 331 | Uncommon | $0.28 |
Pentagram of the Ages | 332 | Rare | $0.44 |
Pit Trap | 333 | Uncommon | $0.23 |
Runed Arch | 334 | Rare | $0.39 |
Shield of the Ages | 335 | Uncommon | $0.21 |
Skull Catapult | 336 | Uncommon | $0.22 |
Snow Fortress | 337 | Rare | $0.58 |
Soldevi Golem | 338 | Rare | $0.62 |
Soldevi Simulacrum | 339 | Uncommon | $0.25 |
Staff of the Ages | 340 | Rare | $0.53 |
Sunstone | 341 | Uncommon | $0.46 |
Time Bomb | 342 | Rare | $0.75 |
Urza's Bauble | 343 | Uncommon | $6.17 |
Vexing Arcanix | 344 | Rare | $0.49 |
Vibrating Sphere | 345 | Rare | $0.36 |
Walking Wall | 346 | Uncommon | $0.24 |
Wall of Shields | 347 | Uncommon | $0.30 |
War Chariot | 348 | Uncommon | $0.22 |
Whalebone Glider | 349 | Uncommon | $0.19 |
Zuran Orb | 350 | Uncommon | $5.89 |
Adarkar Wastes | 351 | Rare | $20.10 |
Brushland | 352 | Rare | $12.83 |
Glacial Chasm | 353 | Uncommon | $19.46 |
Halls of Mist | 354 | Rare | $2.92 |
Ice Floe | 355 | Uncommon | $0.44 |
Karplusan Forest | 356 | Rare | $22.47 |
Land Cap | 357 | Rare | $1.04 |
Lava Tubes | 358 | Rare | $1.07 |
River Delta | 359 | Rare | $0.97 |
Sulfurous Springs | 360 | Rare | $16.94 |
Timberline Ridge | 361 | Rare | $1.08 |
Underground River | 362 | Rare | $29.90 |
Veldt | 363 | Rare | $1.18 |
Plains | 364 | Common | $0.61 |
Plains | 365 | Common | $0.39 |
Plains | 366 | Common | $0.57 |
Snow-Covered Plains | 367 | Common | $1.05 |
Island | 368 | Common | $0.68 |
Island | 369 | Common | $0.79 |
Island | 370 | Common | $0.81 |
Snow-Covered Island | 371 | Common | $3.16 |
Snow-Covered Swamp | 372 | Common | $2.20 |
Swamp | 373 | Common | $0.93 |
Swamp | 374 | Common | $0.74 |
Swamp | 375 | Common | $0.52 |
Mountain | 376 | Common | $1.54 |
Mountain | 377 | Common | $0.68 |
Mountain | 378 | Common | $1.07 |
Snow-Covered Mountain | 379 | Common | $1.75 |
Forest | 380 | Common | $0.60 |
Forest | 381 | Common | $1.03 |
Forest | 382 | Common | $0.59 |
Snow-Covered Forest | 383 | Common | $2.03 |