Innistrad Remastered
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
Flying When this creature enters, if you control another Spirit, you gain 3 life.
{1}, {T}: Tap target non-Human creature.
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Flash When this creature enters, other creatures you control get +0/+1 until end of turn.
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
When this creature enters, target creature gets +1/+1 until end of turn.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature tokens you control get +1/+1 and have vigilance.
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Flying Whenever this creature attacks, you may tap target creature.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Flying When this creature enters, exile up to one target card from a graveyard.
Flying {1}{U}: Return target Spirit you control to its owner's hand.
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Flying When this creature enters, tap all creatures your opponents control.
First strike Creatures and nonbasic lands your opponents control enter tapped.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Flying Other Spirit creatures you control get +1/+0.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
[+1]: Scry 1, then draw a card. [−2]: Return target creature to its owner's hand. [−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
If you would draw a card while your library has no cards in it, you win the game instead.
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, return target creature to its owner's hand.
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
{T}: Target player draws a card, then discards a card.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Exile all other spells and counter all abilities.
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
Return target creature card from your graveyard to the battlefield. When you discard this card, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Create two 2/2 black Zombie creature tokens. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Flying, lifelink Pay 7 life: Draw seven cards.
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Destroy target creature. You lose 2 life.
For each creature, its controller sacrifices it unless they pay X life.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
Haste Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Discard a card: This creature gains flying until end of turn.
{2}{B}: Return this card from your graveyard to your hand.
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tap three untapped creatures you control: Each opponent loses 1 life.
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Defender {T}: Exchange target opponent's life total with this creature's toughness.
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
[+1]: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
All creatures have haste.
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gets +1/+1 and gains double strike until end of turn.
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Haste When this creature enters, target creature can't block this turn.
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Flash Deathtouch
Reach, trample When this creature enters, you gain 5 life. {2}{G}, Exile this card from your graveyard: You gain 5 life.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Creatures you control have "{T}: Add one mana of any color."
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
This spell costs {1} less to cast for each creature card in your graveyard.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
{1}{G}: Return target basic land card from your graveyard to your hand.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Reach Discard a card: This creature gets +1/+1 until end of turn.
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
For each token you control, create a token that's a copy of that permanent.
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
When this creature dies, draw a card.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Other Zombies you control get +1/+0.
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abundant Maw | 1 | Common | $0.07 |
Decimator of the Provinces | 2 | Rare | $0.89 |
Distended Mindbender | 3 | Rare | $0.17 |
Elder Deep-Fiend | 4 | Rare | $0.19 |
Emrakul, the Promised End | 5 | Mythic | $13.62 |
It of the Horrid Swarm | 6 | Common | $0.08 |
Wretched Gryff | 7 | Common | $0.15 |
Ambitious Farmhand // Seasoned Cathar | 8 | Uncommon | $0.10 |
Angelic Purge | 9 | Common | $0.08 |
Apothecary Geist | 10 | Common | $0.04 |
Archangel Avacyn // Avacyn, the Purifier | 11 | Mythic | $3.08 |
Avacynian Priest | 12 | Common | $0.11 |
Bound by Moonsilver | 13 | Common | $0.06 |
Bruna, the Fading Light // Brisela, Voice of Nightmares | 14a | Rare | $5.16 |
Brisela, Voice of Nightmares | 14b | Mythic | N/A |
Cathar Commando | 15 | Common | $0.26 |
Cathar's Call | 16 | Uncommon | $0.21 |
Cathars' Crusade | 17 | Rare | $5.27 |
Crusader of Odric | 18 | Common | $0.05 |
Dauntless Cathar | 19 | Common | $0.02 |
Drogskol Shieldmate | 20 | Common | $0.05 |
Faith Unbroken | 21 | Uncommon | $0.15 |
Fiend Hunter | 22 | Uncommon | $0.12 |
Gather the Townsfolk | 23 | Common | $0.10 |
Gisela, the Broken Blade // Brisela, Voice of Nightmares | 24 | Mythic | $18.65 |
Gryff's Boon | 25 | Uncommon | $0.13 |
Guardian of Pilgrims | 26 | Common | $0.05 |
Hopeful Initiate | 27 | Rare | $0.47 |
Inspiring Captain | 28 | Common | $0.02 |
Intangible Virtue | 29 | Uncommon | $0.27 |
Lingering Souls | 30 | Uncommon | $0.09 |
Lunarch Mantle | 31 | Common | $0.04 |
Lunarch Veteran // Luminous Phantom | 32 | Common | $0.16 |
Mausoleum Guard | 33 | Uncommon | $0.08 |
Mentor of the Meek | 34 | Uncommon | $0.24 |
Niblis of the Urn | 35 | Uncommon | $0.18 |
Odric, Lunarch Marshal | 36 | Rare | $0.49 |
Rally the Peasants | 37 | Uncommon | $0.09 |
Restoration Angel | 38 | Rare | $0.41 |
Slayer of the Wicked | 39 | Uncommon | $0.02 |
Soul-Guide Gryff | 40 | Common | $0.03 |
Spectral Shepherd | 41 | Uncommon | $0.09 |
Strength of Arms | 42 | Common | $0.10 |
Subjugator Angel | 43 | Uncommon | $0.22 |
Thalia, Heretic Cathar | 44 | Rare | $1.11 |
Thraben Inspector | 45 | Common | $0.09 |
Town Gossipmonger // Incited Rabble | 46 | Uncommon | $0.04 |
Twinblade Geist // Twinblade Invocation | 47 | Uncommon | $0.09 |
Valorous Stance | 48 | Uncommon | $0.14 |
Vanquish the Horde | 49 | Rare | $0.83 |
Voice of the Blessed | 50 | Rare | $2.38 |
Wedding Announcement // Wedding Festivity | 51 | Rare | $0.80 |
Aberrant Researcher // Perfected Form | 52 | Uncommon | N/A |
Battleground Geist | 53 | Common | $0.03 |
Biolume Egg // Biolume Serpent | 54 | Uncommon | $0.07 |
Cackling Counterpart | 55 | Uncommon | $0.21 |
Cobbled Lancer | 56 | Uncommon | $0.04 |
Compelling Deterrence | 57 | Uncommon | $0.06 |
Covetous Castaway // Ghostly Castigator | 58 | Uncommon | $0.04 |
Deadeye Navigator | 59 | Rare | $3.83 |
Delver of Secrets // Insectile Aberration | 60 | Common | $0.25 |
Deranged Assistant | 61 | Common | $0.07 |
Docent of Perfection // Final Iteration | 62 | Rare | $1.49 |
Drunau Corpse Trawler | 63 | Uncommon | $0.06 |
Essence Flux | 64 | Common | $0.78 |
Forbidden Alchemy | 65 | Uncommon | $0.03 |
Geistlight Snare | 66 | Uncommon | $0.08 |
Grizzled Angler // Grisly Anglerfish | 67 | Uncommon | $0.05 |
Hullbreaker Horror | 68 | Rare | $6.36 |
Imprisoned in the Moon | 69 | Common | $0.31 |
Jace, Unraveler of Secrets | 70 | Mythic | $2.26 |
Laboratory Maniac | 71 | Uncommon | $1.16 |
Lantern Bearer // Lanterns' Lift | 72 | Common | $0.06 |
Makeshift Mauler | 73 | Common | $0.03 |
Mausoleum Wanderer | 74 | Rare | $0.26 |
Memory Deluge | 75 | Rare | $0.26 |
Mist Raven | 76 | Uncommon | $0.05 |
Mystic Retrieval | 77 | Uncommon | $0.16 |
Nebelgast Herald | 78 | Uncommon | $0.09 |
Necroduality | 79 | Mythic | $6.27 |
Overcharged Amalgam | 80 | Rare | $0.44 |
Reckless Scholar | 81 | Common | $0.06 |
Rise from the Tides | 82 | Uncommon | $0.14 |
Rooftop Storm | 83 | Rare | $1.18 |
Silent Departure | 84 | Common | $0.06 |
Soulcipher Board // Cipherbound Spirit | 85 | Uncommon | $0.07 |
Spontaneous Mutation | 86 | Common | $0.03 |
Stitched Mangler | 87 | Common | $0.04 |
Summary Dismissal | 88 | Uncommon | $0.17 |
Syncopate | 89 | Common | $0.09 |
Temporal Mastery | 90 | Mythic | $3.84 |
Thing in the Ice // Awoken Horror | 91 | Rare | $0.79 |
Think Twice | 92 | Common | $0.06 |
Tower Geist | 93 | Common | $0.05 |
Wretched Throng | 94 | Common | $0.03 |
Archghoul of Thraben | 95 | Uncommon | $0.17 |
Asylum Visitor | 96 | Uncommon | $0.12 |
Blood Artist | 97 | Uncommon | $2.97 |
Bloodline Keeper // Lord of Lineage | 98 | Mythic | $9.28 |
Butcher Ghoul | 99 | Common | $0.11 |
Captivating Vampire | 100 | Rare | $3.53 |
Collective Brutality | 101 | Rare | $0.25 |
Crawl from the Cellar | 102 | Common | $0.11 |
Deadly Allure | 103 | Uncommon | $0.11 |
Demonic Taskmaster | 104 | Uncommon | $0.17 |
Desperate Farmer // Depraved Harvester | 105 | Common | $0.04 |
Eaten Alive | 106 | Common | $0.09 |
Ecstatic Awakener // Awoken Demon | 107 | Common | $0.07 |
Edgar's Awakening | 108 | Uncommon | $0.19 |
Falkenrath Torturer | 109 | Common | $0.02 |
Ghoulish Procession | 110 | Uncommon | $0.16 |
Gisa's Bidding | 111 | Common | $0.15 |
Gluttonous Guest | 112 | Common | $0.12 |
Graf Rats // Chittering Host | 113 | Uncommon | $0.13 |
Gravecrawler | 114 | Rare | $1.02 |
Griselbrand | 115 | Mythic | $8.65 |
Haunted Dead | 116 | Uncommon | $0.08 |
Heartless Summoning | 117 | Rare | $3.55 |
Indulgent Aristocrat | 118 | Uncommon | $0.14 |
Infernal Grasp | 119 | Uncommon | $0.32 |
Invasion of Innistrad // Deluge of the Dead | 120 | Rare | $0.27 |
Killing Wave | 121 | Uncommon | $0.26 |
The Meathook Massacre | 122 | Mythic | $25.69 |
Midnight Scavengers // Chittering Host | 123 | Common | $0.12 |
Chittering Host | 123b | Common | N/A |
Morbid Opportunist | 124 | Uncommon | $0.21 |
Morkrut Banshee | 125 | Uncommon | $0.04 |
Murderous Compulsion | 126 | Common | $0.08 |
Olivia's Dragoon | 127 | Common | $0.07 |
Restless Bloodseeker // Bloodsoaked Reveler | 128 | Uncommon | $0.20 |
Sanitarium Skeleton | 129 | Common | $0.05 |
Sever the Bloodline | 130 | Uncommon | $0.04 |
Siege Zombie | 131 | Common | $0.07 |
Skirsdag High Priest | 132 | Rare | $0.21 |
Sorin, Imperious Bloodlord | 133 | Mythic | $4.85 |
Tragic Slip | 134 | Common | $0.34 |
Tree of Perdition | 135 | Rare | $10.15 |
Triskaidekaphobia | 136 | Uncommon | $0.21 |
Village Rites | 137 | Common | $0.36 |
Voldaren Bloodcaster // Bloodbat Summoner | 138 | Rare | $0.26 |
Abrade | 139 | Common | $0.12 |
Alchemist's Greeting | 140 | Common | $0.02 |
Ancestral Anger | 141 | Common | $0.06 |
Bedlam Reveler | 142 | Rare | $0.14 |
Blood Mist | 143 | Uncommon | $0.12 |
Blood Petal Celebrant | 144 | Common | $0.10 |
Bloodmad Vampire | 145 | Common | $0.19 |
Borrowed Hostility | 146 | Common | $0.09 |
Burning Vengeance | 147 | Uncommon | $0.13 |
Chandra, Dressed to Kill | 148 | Mythic | $1.29 |
Collective Defiance | 149 | Rare | $0.30 |
Conduit of Storms // Conduit of Emrakul | 150 | Common | $0.05 |
Faithless Looting | 151 | Common | $0.35 |
Falkenrath Gorger | 152 | Rare | $0.18 |
Festival Crasher | 153 | Common | $0.09 |
Fiery Temper | 154 | Uncommon | $0.17 |
Furyblade Vampire | 155 | Uncommon | $0.13 |
Geier Reach Bandit // Vildin-Pack Alpha | 156 | Uncommon | $0.12 |
Hanweir Garrison // Hanweir, the Writhing Township | 157a | Rare | N/A |
Hanweir, the Writhing Township | 157b | Rare | N/A |
Hanweir Watchkeep // Bane of Hanweir | 158 | Common | $0.07 |
Honeymoon Hearse | 159 | Uncommon | $0.03 |
Hungry Ridgewolf | 160 | Common | $0.07 |
Kruin Outlaw // Terror of Kruin Pass | 161 | Rare | $0.29 |
Lightning Axe | 162 | Uncommon | $0.19 |
Lightning Mauler | 163 | Uncommon | $0.13 |
Mass Hysteria | 164 | Rare | $2.43 |
Mirrorwing Dragon | 165 | Mythic | $0.61 |
Neonate's Rush | 166 | Common | $0.07 |
Reforge the Soul | 167 | Rare | $4.05 |
Runebound Wolf | 168 | Uncommon | $0.09 |
Savage Alliance | 169 | Uncommon | $0.09 |
Seize the Storm | 170 | Common | $0.06 |
Smoldering Werewolf // Erupting Dreadwolf | 171 | Uncommon | $0.07 |
Stensia Masquerade | 172 | Uncommon | $0.21 |
Stromkirk Occultist | 173 | Uncommon | $0.13 |
Thermo-Alchemist | 174 | Uncommon | $0.25 |
Through the Breach | 175 | Mythic | $0.48 |
Ulrich's Kindred | 176 | Uncommon | $0.10 |
Uncaged Fury | 177 | Uncommon | $0.07 |
Vexing Devil | 178 | Rare | $0.57 |
Village Messenger // Moonrise Intruder | 179 | Common | $0.05 |
Voldaren Ambusher | 180 | Uncommon | $0.07 |
Voldaren Duelist | 181 | Common | $0.08 |
Voldaren Epicure | 182 | Common | $0.18 |
Zealous Conscripts | 183 | Rare | $0.24 |
Abundant Growth | 184 | Common | $0.11 |
Aim High | 185 | Common | $0.07 |
Ambush Viper | 186 | Common | $0.08 |
Bramble Wurm | 187 | Common | $0.21 |
Clear Shot | 188 | Uncommon | $0.04 |
Cryptolith Rite | 189 | Rare | $5.01 |
Cultivator Colossus | 190 | Mythic | $6.97 |
Dawnhart Disciple | 191 | Common | $0.02 |
Duel for Dominance | 192 | Common | $0.04 |
Duskwatch Recruiter // Krallenhorde Howler | 193 | Uncommon | $0.14 |
Eccentric Farmer | 194 | Common | $0.03 |
Eldritch Evolution | 195 | Rare | $2.25 |
Festerhide Boar | 196 | Common | $0.03 |
Garruk Relentless // Garruk, the Veil-Cursed | 197 | Mythic | $1.11 |
Ghoultree | 198 | Uncommon | $0.17 |
Grapple with the Past | 199 | Common | $0.12 |
Groundskeeper | 200 | Uncommon | $0.05 |
Hamlet Captain | 201 | Uncommon | $0.06 |
Hermit Druid | 202 | Rare | $7.20 |
Hinterland Logger // Timber Shredder | 203 | Common | $0.08 |
Howlpack Resurgence | 204 | Uncommon | $0.15 |
Intrepid Provisioner | 205 | Common | $0.02 |
Lumberknot | 206 | Uncommon | $0.12 |
Mayor of Avabruck // Howlpack Alpha | 207 | Rare | $0.32 |
Moldgraf Millipede | 208 | Common | $0.06 |
Moonlight Hunt | 209 | Uncommon | $0.16 |
Noose Constrictor | 210 | Uncommon | $0.10 |
Pack Guardian | 211 | Uncommon | $0.05 |
Scorned Villager // Moonscarred Werewolf | 212 | Common | $0.07 |
Second Harvest | 213 | Rare | $1.79 |
Shrill Howler // Howling Chorus | 214 | Uncommon | $0.08 |
Somberwald Sage | 215 | Uncommon | $0.34 |
Spider Spawning | 216 | Uncommon | $0.17 |
Splinterfright | 217 | Uncommon | $0.15 |
Spore Crawler | 218 | Common | $0.10 |
Tireless Tracker | 219 | Rare | $0.25 |
Travel Preparations | 220 | Uncommon | $0.03 |
Traverse the Ulvenwald | 221 | Rare | $0.41 |
Ulvenwald Mysteries | 222 | Uncommon | $0.13 |
Unnatural Growth | 223 | Rare | $3.52 |
Villagers of Estwald // Howlpack of Estwald | 224 | Common | $0.05 |
Wild Hunger | 225 | Uncommon | $0.03 |
Wrenn and Seven | 226 | Mythic | $5.31 |
Young Wolf | 227 | Common | $0.10 |
Altered Ego | 228 | Rare | $0.25 |
Angelfire Ignition | 229 | Rare | $0.29 |
Arlinn Kord // Arlinn, Embraced by the Moon | 230 | Mythic | $1.29 |
Bladestitched Skaab | 231 | Uncommon | $0.13 |
Bloodhall Priest | 232 | Rare | $0.17 |
Bloodtithe Harvester | 233 | Uncommon | $0.16 |
Edgar Markov | 234 | Mythic | $36.09 |
Fleshtaker | 235 | Uncommon | $0.15 |
Galvanic Iteration | 236 | Rare | $0.25 |
Gisa and Geralf | 237 | Rare | $0.54 |
The Gitrog Monster | 238 | Mythic | $2.94 |
Grimgrin, Corpse-Born | 239 | Mythic | $2.95 |
Grizzly Ghoul | 240 | Uncommon | $0.09 |
Huntmaster of the Fells // Ravager of the Fells | 241 | Rare | $0.38 |
Join the Dance | 242 | Uncommon | $0.15 |
Liesa, Forgotten Archangel | 243 | Rare | $2.97 |
Maelstrom Pulse | 244 | Rare | $0.31 |
Markov Waltzer | 245 | Uncommon | $0.40 |
Olivia Voldaren | 246 | Mythic | $5.46 |
Sigarda, Host of Herons | 247 | Mythic | $2.14 |