Innistrad Remastered
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
{2}: Put target card from your graveyard on the bottom of your library.
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
When this creature enters, you may have it deal 4 damage to target creature with flying.
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
This creature can't attack or block unless a player has no cards in hand.
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
First strike Creatures and nonbasic lands your opponents control enter tapped.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
If you would draw a card while your library has no cards in it, you win the game instead.
Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Destroy target creature. You lose 2 life.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Creatures you control have "{T}: Add one mana of any color."
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
{1}, {T}: Tap target non-Human creature.
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Flying Whenever this creature attacks, you may tap target creature.
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Flying {1}{U}: Return target Spirit you control to its owner's hand.
Flying When this creature enters, tap all creatures your opponents control.
First strike Creatures and nonbasic lands your opponents control enter tapped.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
If you would draw a card while your library has no cards in it, you win the game instead.
Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, return target creature to its owner's hand.
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile all other spells and counter all abilities.
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Create two 2/2 black Zombie creature tokens. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Flying, lifelink Pay 7 life: Draw seven cards.
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Destroy target creature. You lose 2 life.
For each creature, its controller sacrifices it unless they pay X life.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
All creatures have haste.
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Reach, trample When this creature enters, you gain 5 life. {2}{G}, Exile this card from your graveyard: You gain 5 life.
Creatures you control have "{T}: Add one mana of any color."
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
This spell costs {1} less to cast for each creature card in your graveyard.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
Reach Discard a card: This creature gets +1/+1 until end of turn.
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
For each token you control, create a token that's a copy of that permanent.
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Other Zombies you control get +1/+0.
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
This creature can't attack or block unless a player has no cards in hand.
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
Flying, vigilance, indestructible Other permanents you control have indestructible.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Flying, lifelink Pay 7 life: Draw seven cards.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Spell Queller | 248 | Rare | $0.26 |
Tamiyo, Field Researcher | 249 | Mythic | $1.90 |
Torens, Fist of the Angels | 250 | Rare | $0.69 |
Vilespawn Spider | 251 | Uncommon | $0.07 |
Wandering Mind | 252 | Uncommon | $0.07 |
Angel's Tomb | 253 | Uncommon | $0.13 |
Blazing Torch | 254 | Common | $0.07 |
Boarded Window | 255 | Uncommon | $0.05 |
Butcher's Cleaver | 256 | Uncommon | $0.12 |
Chalice of Life // Chalice of Death | 257 | Uncommon | $0.18 |
Cobbled Wings | 258 | Common | $0.06 |
Conjurer's Closet | 259 | Rare | $4.17 |
Cryptolith Fragment // Aurora of Emrakul | 260 | Uncommon | $0.20 |
Demonmail Hauberk | 261 | Uncommon | $0.13 |
Epitaph Golem | 262 | Common | $0.11 |
Galvanic Juggernaut | 263 | Uncommon | $0.03 |
Geistcatcher's Rig | 264 | Uncommon | $0.04 |
Harvest Hand // Scrounged Scythe | 265 | Common | $0.06 |
Helvault | 266 | Rare | $0.15 |
Lupine Prototype | 267 | Uncommon | $0.26 |
Metallic Mimic | 268 | Rare | $2.19 |
Neglected Heirloom // Ashmouth Blade | 269 | Uncommon | $0.10 |
Soul Separator | 270 | Uncommon | $0.08 |
Stitcher's Graft | 271 | Rare | $0.13 |
Tamiyo's Journal | 272 | Rare | $2.37 |
Traveler's Amulet | 273 | Common | $0.08 |
Wild-Field Scarecrow | 274 | Common | $0.06 |
Deathcap Glade | 275 | Rare | $7.69 |
Deserted Beach | 276 | Rare | $5.52 |
Dreamroot Cascade | 277 | Rare | $2.24 |
Evolving Wilds | 278 | Common | $0.08 |
Hanweir Battlements // Hanweir, the Writhing Township | 279 | Rare | $1.40 |
Haunted Ridge | 280 | Rare | $7.87 |
Overgrown Farmland | 281 | Rare | $2.59 |
Rockfall Vale | 282 | Rare | $1.94 |
Shattered Sanctum | 283 | Rare | $3.96 |
Shipwreck Marsh | 284 | Rare | $6.32 |
Stormcarved Coast | 285 | Rare | $5.30 |
Sundown Pass | 286 | Rare | $6.15 |
Westvale Abbey // Ormendahl, Profane Prince | 287 | Rare | $3.98 |
Plains | 288 | Common | $0.17 |
Plains | 289 | Common | $0.25 |
Island | 290 | Common | $0.25 |
Island | 291 | Common | $0.28 |
Swamp | 292 | Common | $0.45 |
Swamp | 293 | Common | $0.40 |
Mountain | 294 | Common | $0.19 |
Mountain | 295 | Common | $0.42 |
Forest | 296 | Common | $0.26 |
Forest | 297 | Common | $0.39 |
Odric, Lunarch Marshal | 298 | Rare | $1.30 |
Restoration Angel | 299 | Rare | $1.13 |
Thalia, Heretic Cathar | 300 | Rare | $2.03 |
Thraben Inspector | 301 | Common | $0.33 |
Vanquish the Horde | 302 | Rare | $1.94 |
Hullbreaker Horror | 303 | Rare | $8.53 |
Laboratory Maniac | 304 | Uncommon | $3.77 |
Mausoleum Wanderer | 305 | Rare | $0.68 |
Rooftop Storm | 306 | Rare | $2.30 |
Temporal Mastery | 307 | Mythic | $6.69 |
Collective Brutality | 308 | Rare | $0.35 |
Heartless Summoning | 309 | Rare | $4.61 |
Infernal Grasp | 310 | Uncommon | $6.91 |
Abrade | 311 | Common | $1.08 |
Bedlam Reveler | 312 | Rare | $0.24 |
Vexing Devil | 313 | Rare | $0.86 |
Zealous Conscripts | 314 | Rare | $0.40 |
Abundant Growth | 315 | Common | $0.49 |
Cryptolith Rite | 316 | Rare | $4.55 |
Cultivator Colossus | 317 | Mythic | $6.49 |
Tireless Tracker | 318 | Rare | $1.04 |
Young Wolf | 319 | Common | $0.59 |
Spell Queller | 320 | Rare | $0.31 |
Conjurer's Closet | 321 | Rare | $5.96 |
Sorin, Imperious Bloodlord | 322 | Mythic | $7.48 |
Duskwatch Recruiter // Krallenhorde Howler | 323 | Uncommon | $0.41 |
Arlinn Kord // Arlinn, Embraced by the Moon | 324 | Mythic | $1.89 |
Huntmaster of the Fells // Ravager of the Fells | 325 | Rare | $0.40 |
Blood Artist | 326 | Uncommon | $3.62 |
Bloodline Keeper // Lord of Lineage | 327 | Mythic | $4.05 |
Edgar Markov | 328 | Mythic | $26.74 |
Abundant Maw | 329 | Common | $0.07 |
Emrakul, the Promised End | 330 | Mythic | $12.27 |
It of the Horrid Swarm | 331 | Common | $0.08 |
Wretched Gryff | 332 | Common | $0.09 |
Angelic Purge | 333 | Common | $0.11 |
Avacynian Priest | 334 | Common | $0.06 |
Bound by Moonsilver | 335 | Common | $0.05 |
Cathar Commando | 336 | Common | $0.32 |
Cathars' Crusade | 337 | Rare | $5.31 |
Crusader of Odric | 338 | Common | $0.11 |
Dauntless Cathar | 339 | Common | $0.03 |
Fiend Hunter | 340 | Uncommon | $0.20 |
Gather the Townsfolk | 341 | Common | $0.10 |
Gryff's Boon | 342 | Uncommon | $0.16 |
Hopeful Initiate | 343 | Rare | $0.21 |
Lunarch Mantle | 344 | Common | $0.08 |
Mentor of the Meek | 345 | Uncommon | $0.22 |
Niblis of the Urn | 346 | Uncommon | $0.13 |
Rally the Peasants | 347 | Uncommon | $0.13 |
Slayer of the Wicked | 348 | Uncommon | $0.03 |
Spectral Shepherd | 349 | Uncommon | $0.10 |
Subjugator Angel | 350 | Uncommon | $0.21 |
Thalia, Heretic Cathar | 351 | Rare | $0.83 |
Valorous Stance | 352 | Uncommon | $0.16 |
Cackling Counterpart | 353 | Uncommon | $0.25 |
Essence Flux | 354 | Common | $1.15 |
Forbidden Alchemy | 355 | Uncommon | $0.16 |
Geistlight Snare | 356 | Uncommon | $0.11 |
Hullbreaker Horror | 357 | Rare | $4.89 |
Imprisoned in the Moon | 358 | Common | $0.30 |
Laboratory Maniac | 359 | Uncommon | $1.17 |
Mausoleum Wanderer | 360 | Rare | $0.18 |
Memory Deluge | 361 | Rare | $0.24 |
Mist Raven | 362 | Uncommon | $0.07 |
Mystic Retrieval | 363 | Uncommon | $0.93 |
Nebelgast Herald | 364 | Uncommon | $0.16 |
Necroduality | 365 | Mythic | $4.22 |
Rise from the Tides | 366 | Uncommon | $0.14 |
Silent Departure | 367 | Common | $0.06 |
Summary Dismissal | 368 | Uncommon | $0.17 |
Think Twice | 369 | Common | $0.11 |
Archghoul of Thraben | 370 | Uncommon | $0.29 |
Asylum Visitor | 371 | Uncommon | $0.20 |
Blood Artist | 372 | Uncommon | $3.20 |
Butcher Ghoul | 373 | Common | $0.16 |
Captivating Vampire | 374 | Rare | $1.85 |
Collective Brutality | 375 | Rare | $0.27 |
Crawl from the Cellar | 376 | Common | $0.11 |
Demonic Taskmaster | 377 | Uncommon | $0.19 |
Ghoulish Procession | 378 | Uncommon | $0.25 |
Gisa's Bidding | 379 | Common | $0.12 |
Gravecrawler | 380 | Rare | $2.03 |
Griselbrand | 381 | Mythic | $6.89 |
Haunted Dead | 382 | Uncommon | $0.12 |
Heartless Summoning | 383 | Rare | $1.02 |
Indulgent Aristocrat | 384 | Uncommon | $0.26 |
Infernal Grasp | 385 | Uncommon | $1.28 |
Killing Wave | 386 | Uncommon | $0.30 |
The Meathook Massacre | 387 | Mythic | $21.53 |
Morbid Opportunist | 388 | Uncommon | $1.63 |
Sever the Bloodline | 389 | Uncommon | $0.10 |
Tragic Slip | 390 | Common | $0.29 |
Triskaidekaphobia | 391 | Uncommon | $0.17 |
Village Rites | 392 | Common | $1.34 |
Alchemist's Greeting | 393 | Common | $0.05 |
Ancestral Anger | 394 | Common | $0.12 |
Blood Mist | 395 | Uncommon | $0.18 |
Borrowed Hostility | 396 | Common | $0.07 |
Burning Vengeance | 397 | Uncommon | $0.22 |
Lightning Axe | 398 | Uncommon | $0.31 |
Lightning Mauler | 399 | Uncommon | $0.09 |
Mass Hysteria | 400 | Rare | $1.65 |
Seize the Storm | 401 | Common | $0.13 |
Stromkirk Occultist | 402 | Uncommon | $0.09 |
Thermo-Alchemist | 403 | Uncommon | $0.83 |
Through the Breach | 404 | Mythic | $0.41 |
Voldaren Epicure | 405 | Common | $0.66 |
Abundant Growth | 406 | Common | $0.20 |
Bramble Wurm | 407 | Common | $0.13 |
Cryptolith Rite | 408 | Rare | $4.44 |
Cultivator Colossus | 409 | Mythic | $4.15 |
Eldritch Evolution | 410 | Rare | $2.27 |
Ghoultree | 411 | Uncommon | $0.19 |
Grapple with the Past | 412 | Common | $0.17 |
Hamlet Captain | 413 | Uncommon | $0.05 |
Lumberknot | 414 | Uncommon | $0.13 |
Noose Constrictor | 415 | Uncommon | $0.18 |
Pack Guardian | 416 | Uncommon | $0.09 |
Second Harvest | 417 | Rare | $1.52 |
Somberwald Sage | 418 | Uncommon | $0.81 |
Spider Spawning | 419 | Uncommon | $0.18 |
Splinterfright | 420 | Uncommon | $0.24 |
Travel Preparations | 421 | Uncommon | $0.10 |
Traverse the Ulvenwald | 422 | Rare | $0.50 |
Ulvenwald Mysteries | 423 | Uncommon | $0.15 |
Wild Hunger | 424 | Uncommon | $0.08 |
Young Wolf | 425 | Common | $0.17 |
Bladestitched Skaab | 426 | Uncommon | $0.22 |
Bloodtithe Harvester | 427 | Uncommon | $0.22 |
Edgar Markov | 428 | Mythic | $24.18 |
Fleshtaker | 429 | Uncommon | $0.14 |
Galvanic Iteration | 430 | Rare | $0.27 |
The Gitrog Monster | 431 | Mythic | $1.65 |
Join the Dance | 432 | Uncommon | $0.12 |
Liesa, Forgotten Archangel | 433 | Rare | $0.78 |
Sigarda, Host of Herons | 434 | Mythic | $0.96 |
Spell Queller | 435 | Rare | $0.20 |
Vilespawn Spider | 436 | Uncommon | $0.11 |
Wandering Mind | 437 | Uncommon | $0.09 |
Angel's Tomb | 438 | Uncommon | $0.11 |
Boarded Window | 439 | Uncommon | $0.08 |
Butcher's Cleaver | 440 | Uncommon | $0.12 |
Conjurer's Closet | 441 | Rare | $2.94 |
Demonmail Hauberk | 442 | Uncommon | $0.13 |
Galvanic Juggernaut | 443 | Uncommon | $0.09 |
Lupine Prototype | 444 | Uncommon | $0.15 |
Metallic Mimic | 445 | Rare | $1.86 |
Soul Separator | 446 | Uncommon | $0.09 |
Wild-Field Scarecrow | 447 | Common | $0.14 |
Ambitious Farmhand // Seasoned Cathar | 448 | Uncommon | $0.14 |
Archangel Avacyn // Avacyn, the Purifier | 449 | Mythic | $1.79 |
Lunarch Veteran // Luminous Phantom | 450 | Common | $0.27 |
Town Gossipmonger // Incited Rabble | 451 | Uncommon | $0.05 |
Twinblade Geist // Twinblade Invocation | 452 | Uncommon | $0.06 |
Wedding Announcement // Wedding Festivity | 453 | Rare | $0.28 |
Aberrant Researcher // Perfected Form | 454 | Uncommon | $0.06 |
Biolume Egg // Biolume Serpent | 455 | Uncommon | $0.07 |
Covetous Castaway // Ghostly Castigator | 456 | Uncommon | $0.03 |
Delver of Secrets // Insectile Aberration | 457 | Common | $1.13 |
Grizzled Angler // Grisly Anglerfish | 458 | Uncommon | $0.08 |
Soulcipher Board // Cipherbound Spirit | 459 | Uncommon | $0.05 |
Thing in the Ice // Awoken Horror | 460 | Rare | $0.62 |
Bloodline Keeper // Lord of Lineage | 461 | Mythic | $5.00 |
Ecstatic Awakener // Awoken Demon | 462 | Common | $0.09 |
Restless Bloodseeker // Bloodsoaked Reveler | 463 | Uncommon | $0.18 |
Geier Reach Bandit // Vildin-Pack Alpha | 464 | Uncommon | $0.19 |
Smoldering Werewolf // Erupting Dreadwolf | 465 | Uncommon | $0.08 |
Village Messenger // Moonrise Intruder | 466 | Common | $0.07 |
Duskwatch Recruiter // Krallenhorde Howler | 467 | Uncommon | $0.21 |
Scorned Villager // Moonscarred Werewolf | 468 | Common | $0.14 |
Shrill Howler // Howling Chorus | 469 | Uncommon | $0.12 |
Huntmaster of the Fells // Ravager of the Fells | 470 | Rare | $0.29 |
Chalice of Life // Chalice of Death | 471 | Uncommon | $0.26 |
Cryptolith Fragment // Aurora of Emrakul | 472 | Uncommon | $0.27 |
Neglected Heirloom // Ashmouth Blade | 473 | Uncommon | $0.15 |
Westvale Abbey // Ormendahl, Profane Prince | 474 | Rare | $1.99 |
Liliana of the Veil | 475 | Mythic | $5.94 |
Sorin, Imperious Bloodlord | 476 | Mythic | $2.82 |
Avacyn, Angel of Hope | 477 | Mythic | $25.26 |
Snapcaster Mage | 478 | Mythic | $16.62 |
Balefire Dragon | 479 | Mythic | $11.51 |
Craterhoof Behemoth | 480 | Mythic | $15.76 |
Emrakul, the Promised End | 481 | Mythic | $22.76 |
Avacyn, Angel of Hope | 482 | Mythic | $36.09 |
Cathars' Crusade | 483 | Rare | $11.01 |
Captivating Vampire | 484 | Rare | $4.54 |
Griselbrand | 485 | Mythic | $22.05 |
The Meathook Massacre | 486 | Mythic | $29.30 |
Through the Breach | 487 | Mythic | $1.67 |
Hermit Druid | 488 | Rare | $8.58 |
The Gitrog Monster | 489 | Mythic | $12.05 |
Olivia Voldaren | 490 | Mythic | $7.93 |
Edgar Markov | 491 | Mythic | $2,433.33 |
Deadeye Navigator | 492 | Rare | N/A |
Eldrazi Horror | 1 | N/A | |
Human | 2 | N/A | |
Human Soldier | 3 | N/A | |
Spirit | 4 | N/A | |
Human Wizard | 5 | N/A |