Journey into Nyx
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{W}, {T}: Tap target creature.
Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying, lifelink Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Flash Creatures you control get +2/+2.
Flying, vigilance
Each player can't cast more than one spell each turn.
{2}{W}, Sacrifice this enchantment: You gain 7 life.
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
At the beginning of your upkeep, you gain 1 life.
Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Destroy target creature with power 4 or greater. It can't be regenerated.
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying Double strike (This creature deals both first-strike and regular combat damage.)
{4}{W}: Prevent all damage that would be dealt to this creature by target creature this turn.
Flying When this creature enters, put a +1/+1 counter on target creature.
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Flying
Counter target spell. Its controller mills four cards.
Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When this permanent becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
{1}{U}, Sacrifice this enchantment: Draw two cards.
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Return target creature and all Auras attached to it to their owners' hands.
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Strive — This spell costs {U} more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
Enchant creature Enchanted creature gets -6/-0.
Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.
{3}{U}: You may tap or untap target creature.
Heroic — Whenever you cast a spell that targets this creature, you may return target enchantment to its owner's hand.
This creature can't be blocked.
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Enchant creature Enchanted creature gets -2/-0 and can't block.
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Destroy all nonenchantment creatures.
Destroy target enchanted creature or enchantment creature.
Deathtouch Other Minotaur creatures you control have deathtouch.
{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Flying At the beginning of your upkeep, each opponent draws a card.
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature dies, each player mills three cards.
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Destroy target creature and target land.
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Constellation — Whenever this creature or another enchantment you control enters, each opponent discards a card.
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature dies, destroy all permanents at the beginning of the next end step.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Creatures you control have haste.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Create two 2/3 red Minotaur creature tokens with haste.
{3}{R}, Sacrifice this enchantment: It deals 5 damage to target player or planeswalker.
Constellation — Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Whenever you scry, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Enchant creature When this Aura enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
Double strike, trample Whenever this creature deals combat damage to a player, exile the top card of your library. You may play it this turn.
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
All creatures get +2/-2 until end of turn.
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, it deals 2 damage to each opponent and each creature they control.
Hexproof, reach
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Strive — This spell costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.
Destroy target enchantment or land.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
{1}{G}, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {G}.
Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
When this creature enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Vigilance {6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
{1}{G}, Sacrifice this creature: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
When this creature enters, put a +1/+1 counter on target creature.
Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.
Constellation — Whenever this enchantment or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
When you're dealt combat damage, sacrifice this creature. {4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has reach.
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−8]: You gain 100 life.
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Create four 2/2 red and green Satyr creature tokens with haste.
Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike, trample, and haste. Equip {1}
You may choose not to untap this artifact during your untap step. {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Flying
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.
{T}, Pay 1 life: Add one mana of any color.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Flying
Reach
Deathtouch
| Card | Number | Rarity | Price |
|---|---|---|---|
Aegis of the Gods | 1 | Rare | $1.18 |
Ajani's Presence | 2 | Common | $0.15 |
Akroan Mastiff | 3 | Common | $0.08 |
Armament of Nyx | 4 | Common | $0.04 |
Banishing Light | 5 | Uncommon | $0.14 |
Dawnbringer Charioteers | 6 | Rare | $0.15 |
Deicide | 7 | Rare | $0.12 |
Dictate of Heliod | 8 | Rare | $0.40 |
Eagle of the Watch | 9 | Common | $0.04 |
Eidolon of Rhetoric | 10 | Uncommon | $0.46 |
Font of Vigor | 11 | Common | $0.04 |
Godsend | 12 | Mythic | $3.17 |
Harvestguard Alseids | 13 | Common | $0.04 |
Lagonna-Band Trailblazer | 14 | Common | $0.15 |
Launch the Fleet | 15 | Rare | $0.41 |
Leonin Iconoclast | 16 | Uncommon | $0.08 |
Mortal Obstinacy | 17 | Common | $0.10 |
Nyx-Fleece Ram | 18 | Uncommon | $0.27 |
Oppressive Rays | 19 | Common | $0.05 |
Oreskos Swiftclaw | 20 | Common | $0.03 |
Phalanx Formation | 21 | Uncommon | $0.07 |
Quarry Colossus | 22 | Uncommon | $0.08 |
Reprisal | 23 | Uncommon | $0.09 |
Sightless Brawler | 24 | Uncommon | $0.04 |
Skybind | 25 | Rare | $0.34 |
Skyspear Cavalry | 26 | Uncommon | $0.04 |
Stonewise Fortifier | 27 | Common | $0.02 |
Supply-Line Cranes | 28 | Common | $0.08 |
Tethmos High Priest | 29 | Uncommon | $0.10 |
Aerial Formation | 30 | Common | $0.10 |
Battlefield Thaumaturge | 31 | Rare | $0.21 |
Cloaked Siren | 32 | Common | $0.07 |
Countermand | 33 | Common | $0.08 |
Crystalline Nautilus | 34 | Uncommon | $0.07 |
Dakra Mystic | 35 | Uncommon | $0.23 |
Daring Thief | 36 | Rare | $0.19 |
Dictate of Kruphix | 37 | Rare | $1.41 |
Font of Fortunes | 38 | Common | $0.03 |
Godhunter Octopus | 39 | Common | $0.04 |
Hour of Need | 40 | Uncommon | $0.07 |
Hubris | 41 | Common | $0.04 |
Hypnotic Siren | 42 | Rare | $0.40 |
Interpret the Signs | 43 | Uncommon | $0.05 |
Kiora's Dismissal | 44 | Uncommon | $0.13 |
Pin to the Earth | 45 | Common | $0.05 |
Polymorphous Rush | 46 | Rare | $0.15 |
Pull from the Deep | 47 | Uncommon | $0.16 |
Riptide Chimera | 48 | Uncommon | $0.26 |
Rise of Eagles | 49 | Common | $0.07 |
Sage of Hours | 50 | Mythic | $14.11 |
Scourge of Fleets | 51 | Rare | $0.52 |
Sigiled Starfish | 52 | Common | $0.07 |
Thassa's Devourer | 53 | Common | $0.06 |
Thassa's Ire | 54 | Uncommon | $0.17 |
Triton Cavalry | 55 | Uncommon | $0.15 |
Triton Shorestalker | 56 | Common | $0.34 |
War-Wing Siren | 57 | Common | $0.06 |
Whitewater Naiads | 58 | Uncommon | $0.13 |
Agent of Erebos | 59 | Uncommon | $0.29 |
Aspect of Gorgon | 60 | Common | $0.13 |
Bloodcrazed Hoplite | 61 | Common | $0.03 |
Brain Maggot | 62 | Uncommon | $0.19 |
Cast into Darkness | 63 | Common | $0.04 |
Cruel Feeding | 64 | Common | $0.04 |
Dictate of Erebos | 65 | Rare | $16.98 |
Doomwake Giant | 66 | Rare | $0.31 |
Dreadbringer Lampads | 67 | Common | $0.06 |
Extinguish All Hope | 68 | Rare | $0.30 |
Feast of Dreams | 69 | Common | $0.03 |
Felhide Petrifier | 70 | Uncommon | $0.17 |
Font of Return | 71 | Common | $0.07 |
Gnarled Scarhide | 72 | Uncommon | $0.11 |
Grim Guardian | 73 | Common | $0.30 |
King Macar, the Gold-Cursed | 74 | Rare | $0.48 |
Master of the Feast | 75 | Rare | $3.77 |
Nightmarish End | 76 | Uncommon | $0.04 |
Nyx Infusion | 77 | Common | $0.03 |
Pharika's Chosen | 78 | Common | $0.07 |
Returned Reveler | 79 | Common | $0.07 |
Ritual of the Returned | 80 | Uncommon | $0.08 |
Rotted Hulk | 81 | Common | $0.02 |
Silence the Believers | 82 | Rare | $0.16 |
Spiteful Blow | 83 | Uncommon | $0.06 |
Squelching Leeches | 84 | Uncommon | $0.09 |
Thoughtrender Lamia | 85 | Uncommon | $0.25 |
Tormented Thoughts | 86 | Uncommon | $0.12 |
Worst Fears | 87 | Mythic | $2.53 |
Akroan Line Breaker | 88 | Uncommon | $0.03 |
Bearer of the Heavens | 89 | Rare | $0.40 |
Bladetusk Boar | 90 | Common | $0.04 |
Blinding Flare | 91 | Uncommon | $0.15 |
Cyclops of Eternal Fury | 92 | Uncommon | $0.12 |
Dictate of the Twin Gods | 93 | Rare | $3.29 |
Eidolon of the Great Revel | 94 | Rare | $1.75 |
Flamespeaker's Will | 95 | Common | $0.05 |
Flurry of Horns | 96 | Common | $0.03 |
Font of Ire | 97 | Common | $0.05 |
Forgeborn Oreads | 98 | Uncommon | $0.15 |
Gluttonous Cyclops | 99 | Common | $0.06 |
Harness by Force | 100 | Rare | $0.30 |
Knowledge and Power | 101 | Uncommon | $0.03 |
Lightning Diadem | 102 | Common | $0.03 |
Magma Spray | 103 | Common | $0.05 |
Mogis's Warhound | 104 | Uncommon | $0.07 |
Pensive Minotaur | 105 | Common | $0.03 |
Prophetic Flamespeaker | 106 | Mythic | $0.38 |
Riddle of Lightning | 107 | Uncommon | $0.10 |
Rollick of Abandon | 108 | Uncommon | $0.02 |
Rouse the Mob | 109 | Common | $0.06 |
Satyr Hoplite | 110 | Common | $0.09 |
Sigiled Skink | 111 | Common | $0.04 |
Spawn of Thraxes | 112 | Rare | $0.29 |
Spite of Mogis | 113 | Uncommon | $0.14 |
Starfall | 114 | Common | $0.11 |
Twinflame | 115 | Rare | $5.94 |
Wildfire Cerberus | 116 | Uncommon | $0.03 |
Bassara Tower Archer | 117 | Uncommon | $0.16 |
Colossal Heroics | 118 | Uncommon | $0.05 |
Consign to Dust | 119 | Uncommon | $0.13 |
Desecration Plague | 120 | Common | $0.05 |
Dictate of Karametra | 121 | Rare | $0.94 |
Eidolon of Blossoms | 122 | Rare | $2.61 |
Font of Fertility | 123 | Common | $0.21 |
Golden Hind | 124 | Common | $0.04 |
Goldenhide Ox | 125 | Uncommon | $0.03 |
Heroes' Bane | 126 | Rare | $0.23 |
Humbler of Mortals | 127 | Common | $0.08 |
Hydra Broodmaster | 128 | Rare | $0.22 |
Kruphix's Insight | 129 | Common | $0.16 |
Market Festival | 130 | Common | $0.16 |
Nature's Panoply | 131 | Common | $0.05 |
Nessian Game Warden | 132 | Uncommon | $0.09 |
Oakheart Dryads | 133 | Common | $0.04 |
Pheres-Band Thunderhoof | 134 | Common | $0.06 |
Pheres-Band Warchief | 135 | Rare | $0.19 |
Ravenous Leucrocota | 136 | Common | $0.02 |
Renowned Weaver | 137 | Common | $0.06 |
Reviving Melody | 138 | Uncommon | $0.15 |
Satyr Grovedancer | 139 | Common | $0.07 |
Setessan Tactics | 140 | Rare | $0.53 |
Solidarity of Heroes | 141 | Uncommon | $0.47 |
Spirespine | 142 | Uncommon | $0.04 |
Strength from the Fallen | 143 | Uncommon | $0.10 |
Swarmborn Giant | 144 | Uncommon | $0.07 |
Ajani, Mentor of Heroes | 145 | Mythic | $3.76 |
Athreos, God of Passage | 146 | Mythic | $13.06 |
Desperate Stand | 147 | Uncommon | $0.07 |
Disciple of Deceit | 148 | Uncommon | $0.23 |
Fleetfeather Cockatrice | 149 | Uncommon | $0.07 |
Iroas, God of Victory | 150 | Mythic | $13.18 |
Keranos, God of Storms | 151 | Mythic | $14.08 |
Kruphix, God of Horizons | 152 | Mythic | $3.18 |
Nyx Weaver | 153 | Uncommon | $0.28 |
Pharika, God of Affliction | 154 | Mythic | $2.11 |
Revel of the Fallen God | 155 | Rare | $0.14 |
Stormchaser Chimera | 156 | Uncommon | $0.04 |
Underworld Coinsmith | 157 | Uncommon | $0.22 |
Armory of Iroas | 158 | Uncommon | $0.12 |
Chariot of Victory | 159 | Uncommon | $0.56 |
Deserter's Quarters | 160 | Uncommon | $0.08 |
Gold-Forged Sentinel | 161 | Uncommon | $0.11 |
Hall of Triumph | 162 | Rare | $0.46 |
Mana Confluence | 163 | Rare | $26.52 |
Temple of Epiphany | 164 | Rare | $0.44 |
Temple of Malady | 165 | Rare | $0.40 |
Sphinx | 1 | $0.09 | |
Zombie | 2 | $0.31 | |
Minotaur | 3 | $0.17 | |
Hydra | 4 | $1.11 | |
Spider | 5 | $0.17 | |
Snake | 6 | $1.39 |