Jumpstart: Historic Horizons
Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. (To seek a card, put one at random from your library into your hand.)
Target creature's base power perpetually becomes 0.
Lifelink Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling {1}{W}
Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
When Lumbering Lightshield enters, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast."
[+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." [−2]: Conjure a card named Lumbering Lightshield onto the battlefield. [−6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature."
[+1]: Conjure a card named Kraken Hatchling into your hand. [+1]: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. [−3]: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
Flying When this creature enters, choose a creature card in your hand. It perpetually gains flying.
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
{U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
[+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3.
Target creature an opponent controls perpetually gets -1/-2.
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)
Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.
{2}, Pay 2 life: Choose one. Activate only once. • this creature becomes a Human Cleric. It gets +1/+1 and gains lifelink. • this creature becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
[+1]: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value." [+1]: Conjure a card named Shivan Dragon into your hand. [−2]: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.
Flying {2}{R}: Scion of Shiv perpetually gets +1/+0.
Starting intensity 3 This sorcery deals damage equal to its intensity to any target. Then cards you own named Static Discharge intensify by 1.
[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. [−1]: Seek an Elf card. [−6]: Conjure a card named Regal Force onto the battlefield.
Whenever this creature enters or attacks, you get {E}. Pay {E}{E}: this creature perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
{X}, {T}, Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Reach When this creature enters, seek an Elf card.
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Lifelink Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2}
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
{1}{W}, Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
Flying, lifelink
Create two 1/1 colorless Sliver creature tokens.
Changeling (This card is every creature type.)
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Other Cats you control get +2/+1.
Flying When this creature enters, return a permanent you control to its owner's hand.
Sliver creatures you control have first strike.
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Defender (This creature can't attack.) When this creature dies, create a 3/3 white Bird creature token with flying.
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Flying, vigilance
{1}{W}, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Flying, lifelink
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Flying When this creature enters, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Sliver creatures you control get +0/+1.
Target creature you control gets +2/+2 until end of turn. Overload {5}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
Flying When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Defender, flying {W}: This creature can attack this turn as though it didn't have defender.
Flying, vigilance Cycling {W} ({W}, Discard this card: Draw a card.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
Flying Discard a card: Switch this creature's power and toughness until end of turn.
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Flying When this creature enters, draw two cards, then discard three cards.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a token, this creature gains flying until end of turn.
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
{4}{U}: Target creature can't be blocked this turn.
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Counter target spell. Draw a card.
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
Flying This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Filigree Attendant's power is equal to the number of artifacts you control.
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard this card: X target creatures gain flying until end of turn.
Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Return target creature to its owner's hand. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
When this creature enters, return target creature to its owner's hand.
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}, Sacrifice this creature: Draw a card.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
This creature can't be blocked.
When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
{U}, {T}: Draw a card, then discard a card. Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Sliver creatures you control have "{2}: Untap this creature."
Enchant creature When this Aura enters, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact you control enters, untap this creature.
Flying {1}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Flying When this creature enters, creatures your opponents control get -2/-2 until end of turn. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains indestructible until end of turn.
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
Discard a card: This creature gains lifelink until end of turn. Threshold — This creature gets +1/+2 as long as seven or more cards are in your graveyard.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Target creature gets -X/-X until end of turn.
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
{B}, Sacrifice a Goblin: This creature gets +2/+2 until end of turn.
When this creature enters, you draw a card and you lose 1 life. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature enters, each player sacrifices a creature of their choice.
{1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Discard a card: This creature gets +1/+1 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a Sliver you control attacks, defending player loses 1 life.
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Lifelink This creature has haste as long as you control another Vampire.
All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature.
Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying Hellbent — This creature has lifelink as long as you have no cards in hand. {B}, Discard a card: This creature gains indestructible until end of turn. Tap it.
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) This creature can't block.
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player discards two cards.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature of their choice.
Unblocked attacking Ninjas you control have lifelink.
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Changeling (This card is every creature type.) Deathtouch
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
Whenever this creature or another creature you control dies, scry 1.
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)
Menace Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Flying {R}: This creature gets +1/+0 until end of turn. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, it deals 1 damage to any target.
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Sliver creatures you control get +2/+0.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Reach Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to each creature defending player controls.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Sliver creatures you control have "{T}, Discard a card: Draw a card."
Create three 1/1 red Goblin creature tokens.
This spell costs {2} less to cast if there is a land card in your graveyard. When this creature enters, you may have it deal 2 damage to target creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This creature attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Create two 1/1 red Goblin creature tokens.
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}
Haste {T}, Discard a card: Draw a card.
This spell costs {1} less to cast for each land card in your graveyard. Flying, haste
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
Discard a card: This creature gets +2/-2 until end of turn.
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
First strike Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature can't block this turn. Draw a card.
When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
During your turn, this creature gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {1}, Sacrifice an artifact: This creature deals 1 damage to any target.
As long as you've drawn two or more cards this turn, this creature has double strike.
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Faceless Agent | 1 | Common | N/A |
Baffling Defenses | 2 | Common | N/A |
Benalish Partisan | 3 | Rare | N/A |
Leonin Sanctifier | 4 | Common | N/A |
Lumbering Lightshield | 5 | Common | N/A |
Teyo, Aegis Adept | 6 | Mythic | N/A |
Wingsteed Trainer | 7 | Uncommon | N/A |
Bounty of the Deep | 8 | Common | N/A |
Ethereal Grasp | 9 | Common | N/A |
Kiora, the Tide's Fury | 10 | Mythic | N/A |
Mentor of Evos Isle | 11 | Common | N/A |
Shoreline Scout | 12 | Uncommon | N/A |
Tome of the Infinite | 13 | Rare | N/A |
Boneyard Aberration | 14 | Uncommon | N/A |
Davriel, Soul Broker | 15 | Mythic | N/A |
Davriel's Withering | 16 | Common | N/A |
Manor Guardian | 17 | Uncommon | N/A |
Plaguecrafter's Familiar | 18 | Common | N/A |
Subversive Acolyte | 19 | Rare | N/A |
Managorger Phoenix | 20 | Rare | N/A |
Reckless Ringleader | 21 | Common | N/A |
Sarkhan, Wanderer to Shiv | 22 | Mythic | N/A |
Sarkhan's Scorn | 23 | Common | N/A |
Scion of Shiv | 24 | Common | N/A |
Static Discharge | 25 | Uncommon | N/A |
Freyalise, Skyshroud Partisan | 26 | Mythic | N/A |
Longtusk Stalker | 27 | Uncommon | N/A |
Pool of Vigorous Growth | 28 | Rare | N/A |
Skyshroud Ambush | 29 | Common | N/A |
Skyshroud Lookout | 30 | Uncommon | N/A |
Veteran Charger | 31 | Common | N/A |
Abiding Grace | 32 | Uncommon | N/A |
Abzan Battle Priest | 33 | Uncommon | N/A |
Abzan Falconer | 34 | Uncommon | N/A |
Ainok Bond-Kin | 36 | Common | N/A |
Angelic Purge | 42 | Common | N/A |
Angel of the God-Pharaoh | 44 | Uncommon | N/A |
Anointer of Valor | 46 | Common | N/A |
Arcbound Mouser | 47 | Common | N/A |
Arcbound Prototype | 48 | Common | N/A |
Barbed Spike | 50 | Uncommon | N/A |
Battle Screech | 53 | Uncommon | N/A |
Blade Splicer | 54 | Rare | N/A |
Bonds of Faith | 55 | Common | N/A |
Bonescythe Sliver | 56 | Rare | N/A |
Boros Elite | 57 | Uncommon | N/A |
Devouring Light | 67 | Uncommon | N/A |
Disciple of the Sun | 68 | Common | N/A |
Djeru's Renunciation | 69 | Common | N/A |
Doomed Traveler | 70 | Common | N/A |
Enduring Sliver | 74 | Common | N/A |
Esper Sentinel | 75 | Rare | N/A |
Fairgrounds Patrol | 77 | Common | N/A |
First Sliver's Chosen | 81 | Uncommon | N/A |
Gilded Light | 86 | Common | N/A |
Glorious Enforcer | 89 | Uncommon | N/A |
Hanweir Militia Captain // Westvale Cult Leader | 90 | Rare | N/A |
Healer's Flock | 91 | Uncommon | N/A |
Hive Stirrings | 94 | Common | N/A |
Impostor of the Sixth Pride | 96 | Common | N/A |
Irregular Cohort | 97 | Common | N/A |
King of the Pride | 99 | Uncommon | N/A |
Kor Skyfisher | 100 | Common | N/A |
Lancer Sliver | 102 | Common | N/A |
Late to Dinner | 103 | Common | N/A |
Radiant's Judgment | 114 | Common | N/A |
Ranger-Captain of Eos | 115 | Mythic | N/A |
Reprobation | 116 | Common | N/A |
Restoration Angel | 117 | Rare | N/A |
Return to the Ranks | 118 | Rare | N/A |
Roc Egg | 120 | Uncommon | N/A |
Sandsteppe Outcast | 121 | Common | N/A |
Scour the Desert | 122 | Uncommon | N/A |
Segovian Angel | 125 | Common | N/A |
Selfless Cathar | 126 | Common | N/A |
Sentinel Sliver | 128 | Common | N/A |
Seraph of Dawn | 129 | Common | N/A |
Serra's Emissary | 131 | Mythic | N/A |
Serra the Benevolent | 132 | Mythic | N/A |
Shelter | 133 | Common | N/A |
Skyblade's Boon | 136 | Uncommon | N/A |
Soul of Migration | 138 | Common | N/A |
Steelform Sliver | 144 | Uncommon | N/A |
Stirring Address | 145 | Common | N/A |
Sustainer of the Realm | 146 | Common | N/A |
Thalia's Lieutenant | 148 | Rare | N/A |
Thraben Standard Bearer | 150 | Common | N/A |
Thraben Watcher | 151 | Uncommon | N/A |
Vesperlark | 156 | Uncommon | N/A |
Wall of One Thousand Cuts | 157 | Common | N/A |
Winged Shepherd | 158 | Common | N/A |
Yoked Plowbeast | 160 | Common | N/A |
Zhalfirin Decoy | 162 | Uncommon | N/A |
Aeromoeba | 163 | Common | N/A |
Archmage's Charm | 166 | Rare | N/A |
Bazaar Trademage | 169 | Rare | N/A |
Breaching Hippocamp | 170 | Common | N/A |
Burdened Aerialist | 173 | Common | N/A |
Choking Tethers | 178 | Common | N/A |
Coralhelm Guide | 179 | Common | N/A |
Diffusion Sliver | 181 | Uncommon | N/A |
Dismiss | 182 | Uncommon | N/A |
Etherium Spinner | 184 | Common | N/A |
Eyekite | 188 | Common | N/A |
Faerie Seer | 190 | Common | N/A |
Filigree Attendant | 192 | Uncommon | N/A |
Floodhound | 193 | Common | N/A |
Foul Watcher | 194 | Common | N/A |
Ghost-Lit Drifter | 196 | Uncommon | N/A |
Hard Evidence | 200 | Common | N/A |
Junk Winder | 204 | Uncommon | N/A |
Just the Wind | 205 | Common | N/A |
Manic Scribe | 211 | Uncommon | N/A |
Man-o'-War | 212 | Common | N/A |
Master of the Pearl Trident | 214 | Rare | N/A |
Mist-Syndicate Naga | 218 | Rare | N/A |
Moonblade Shinobi | 220 | Common | N/A |
Mulldrifter | 221 | Common | N/A |
Ninja of the Deep Hours | 223 | Common | N/A |
Ojutai's Summons | 224 | Common | N/A |
Parcel Myr | 227 | Common | N/A |
Phantasmal Form | 229 | Common | N/A |
Phantom Ninja | 230 | Common | N/A |
Pondering Mage | 231 | Common | N/A |
Raving Visionary | 234 | Uncommon | N/A |
Recalibrate | 235 | Common | N/A |
Rise and Shine | 238 | Rare | N/A |
Scour All Possibilities | 242 | Common | N/A |
Scour the Laboratory | 243 | Uncommon | N/A |
Scuttletide | 244 | Uncommon | N/A |
Scuttling Sliver | 245 | Uncommon | N/A |
So Shiny | 252 | Common | N/A |
Specimen Collector | 253 | Uncommon | N/A |
Steelfin Whale | 255 | Common | N/A |
Stitchwing Skaab | 256 | Uncommon | N/A |
Svyelun of Sea and Sky | 259 | Mythic | N/A |
Thought Monitor | 261 | Rare | N/A |
Tightening Coils | 263 | Common | N/A |
Windcaller Aven | 275 | Common | N/A |
Wonder | 279 | Rare | N/A |
Accursed Horde | 282 | Uncommon | N/A |
Archfiend of Sorrows | 285 | Uncommon | N/A |
Asylum Visitor | 286 | Rare | N/A |
Azra Smokeshaper | 287 | Common | N/A |
Bone Shards | 298 | Common | N/A |
Cabal Initiate | 300 | Common | N/A |
Carrier Thrall | 302 | Uncommon | N/A |
Changeling Outcast | 304 | Common | N/A |
Clattering Augur | 305 | Uncommon | N/A |
Cordial Vampire | 306 | Rare | N/A |
Dark Salvation | 308 | Rare | N/A |
Death Wind | 314 | Common | N/A |
Diregraf Colossus | 316 | Rare | N/A |
Discerning Taste | 317 | Common | N/A |
Dregscape Sliver | 319 | Uncommon | N/A |
Echoing Return | 320 | Common | N/A |
Endling | 322 | Rare | N/A |
Eyeblight Assassin | 325 | Common | N/A |
Facevaulter | 326 | Common | N/A |
First-Sphere Gargantua | 330 | Common | N/A |
Fleshbag Marauder | 331 | Uncommon | N/A |
Gilt-Blade Prowler | 332 | Common | N/A |
Graveshifter | 334 | Uncommon | N/A |
Haunted Dead | 336 | Uncommon | N/A |
Heir of Falkenrath // Heir to the Night | 338 | Uncommon | N/A |
Hell Mongrel | 339 | Common | N/A |
Indulgent Aristocrat | 340 | Uncommon | N/A |
Kitchen Imp | 342 | Common | N/A |
Leeching Sliver | 344 | Uncommon | N/A |
Legion Vanguard | 345 | Uncommon | N/A |
Markov Crusader | 354 | Uncommon | N/A |
Marrow-Gnawer | 355 | Rare | N/A |
Mind Rake | 357 | Common | N/A |
Mob | 359 | Common | N/A |
Necrogoyf | 363 | Rare | N/A |
Necromancer's Familiar | 364 | Uncommon | N/A |
Nested Shambler | 365 | Common | N/A |
Nether Spirit | 366 | Rare | N/A |
Nezumi Cutthroat | 367 | Common | N/A |
Okiba-Gang Shinobi | 370 | Common | N/A |
Putrid Goblin | 375 | Common | N/A |
Ransack the Lab | 378 | Common | N/A |
Ruin Rat | 381 | Common | N/A |
Sinister Starfish | 383 | Common | N/A |
Skullsnatcher | 384 | Common | N/A |
Sling-Gang Lieutenant | 386 | Uncommon | N/A |
Sudden Edict | 389 | Uncommon | N/A |
Throatseeker | 391 | Uncommon | N/A |
Tourach's Canticle | 393 | Common | N/A |
Undead Augur | 396 | Uncommon | N/A |
Venomous Changeling | 400 | Common | N/A |
Vermin Gorger | 401 | Common | N/A |
Warteye Witch | 404 | Common | N/A |
Yawgmoth, Thran Physician | 405 | Mythic | N/A |
Young Necromancer | 406 | Uncommon | N/A |
Alchemist's Greeting | 407 | Common | N/A |
Arcbound Slasher | 408 | Common | N/A |
Arcbound Tracker | 409 | Common | N/A |
Arcbound Whelp | 410 | Uncommon | N/A |
Battle Squadron | 413 | Uncommon | N/A |
Belligerent Sliver | 415 | Uncommon | N/A |
Bladeback Sliver | 417 | Common | N/A |
Blazing Rootwalla | 418 | Uncommon | N/A |
Blisterstick Shaman | 419 | Common | N/A |
Bloodbraid Marauder | 420 | Rare | N/A |
Blur Sliver | 422 | Common | N/A |
Bogardan Dragonheart | 423 | Common | N/A |
Breya's Apprentice | 424 | Rare | N/A |
Captain Ripley Vance | 427 | Uncommon | N/A |
Cleaving Sliver | 430 | Common | N/A |
Dragon Mantle | 437 | Common | N/A |
Dragon's Rage Channeler | 438 | Uncommon | N/A |
Faithless Salvaging | 439 | Common | N/A |
Fiery Temper | 440 | Common | N/A |
Fists of Flame | 443 | Common | N/A |
Foundry Street Denizen | 446 | Common | N/A |
Furyblade Vampire | 448 | Uncommon | N/A |
Galvanic Relay | 450 | Common | N/A |
Geomancer's Gambit | 452 | Common | N/A |
Goatnap | 453 | Common | N/A |
Goblin Dark-Dwellers | 457 | Rare | N/A |
Goblin Engineer | 458 | Rare | N/A |
Gouged Zealot | 463 | Common | N/A |
Harmonic Prodigy | 466 | Rare | N/A |
Hollowhead Sliver | 469 | Uncommon | N/A |
Hordeling Outburst | 470 | Uncommon | N/A |
Igneous Elemental | 471 | Common | N/A |
Incorrigible Youths | 473 | Uncommon | N/A |
Insatiable Gorgers | 474 | Uncommon | N/A |
Insolent Neonate | 475 | Common | N/A |
Krenko's Command | 480 | Common | N/A |
Kuldotha Flamefiend | 481 | Uncommon | N/A |
Lightning Spear | 484 | Common | N/A |
Mad Prophet | 487 | Common | N/A |
Ore-Scale Guardian | 493 | Uncommon | N/A |
Pashalik Mons | 495 | Rare | N/A |
Rage Forger | 496 | Uncommon | N/A |
Ravenous Bloodseeker | 498 | Uncommon | N/A |
Reckless Charge | 500 | Common | N/A |
Reckless Racer | 501 | Uncommon | N/A |
Reckless Wurm | 502 | Uncommon | N/A |
Renegade Tactics | 503 | Common | N/A |
Revolutionist | 504 | Common | N/A |
Seasoned Pyromancer | 509 | Mythic | N/A |
Shiv's Embrace | 511 | Uncommon | N/A |
Skophos Reaver | 513 | Common | N/A |
Slag Strider | 514 | Uncommon | N/A |
Spinehorn Minotaur | 516 | Common | N/A |
Spiteful Sliver | 517 | Rare | N/A |
Spreading Insurrection | 518 | Uncommon | N/A |