Magic 2011
[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
At the beginning of your upkeep, you may gain 1 life.
Whenever you gain life, put a +1/+1 counter on this creature.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Flying
Flying, first strike, lifelink, protection from Demons and from Dragons
{W}, {T}: Tap target creature.
Exile target black or red permanent.
Flying First strike (This creature deals combat damage before creatures without first strike.)
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Destroy all creatures.
Put target creature on top of its owner's library.
Flying Whenever this creature blocks, you may gain 4 life.
Enchant creature Enchanted creature gets +1/+2.
White creatures you control get +1/+1.
{T}: Target attacking creature gets +1/+1 until end of turn.
Creatures you control get +2/+1 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Target creature gets +2/+2 and gains flying until end of turn.
Enchant creature Enchanted creature can't attack or block.
This creature can block any number of creatures.
Defender (This creature can't attack.) When this creature dies, create a 3/3 white Bird creature token with flying.
Prevent all damage that would be dealt to you and creatures you control this turn.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Your opponents can't cast spells this turn.
Destroy target artifact or enchantment. You gain 4 life.
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Flying
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you gain 3 life.
Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, this creature deals that much damage to target player or planeswalker.
When this creature enters, you may destroy target enchantment.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Flying
When this creature enters, return target creature to its owner's hand.
Flying {2}{U}: Tap target creature with flying.
{T}: Target creature an opponent controls attacks you this turn if able.
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying
Return target instant or sorcery card from your graveyard to your hand.
Counter target spell.
You may have this creature enter as a copy of any creature on the battlefield.
Flying This creature can block only creatures with flying.
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Target creature has base power and toughness 1/1 until end of turn.
Counter target red or green spell.
Scry 4, then draw two cards.
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
Whenever you draw a card, you may have target player mill a card.
Draw three cards.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Counter target spell unless its controller pays {3}.
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Enchant creature You control enchanted creature.
Counter target noncreature spell.
When this creature becomes the target of a spell or ability, sacrifice it.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
You may choose new targets for target spell.
Whenever this creature deals combat damage to a player, draw a card.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Target player mills five cards.
Target player mills half their library, rounded down.
Return target creature to its owner's hand.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
{U}: This creature gets +1/-1 until end of turn. {U}: This creature gets -1/+1 until end of turn.
Destroy target tapped creature.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Each opponent loses 3 life. You gain life equal to the life lost this way.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Lifelink
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Destroy target green or white creature.
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
Search your library for a card, put that card into your hand, then shuffle.
Return target creature card from your graveyard to your hand.
Destroy target nonblack creature.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
When this creature enters, you may return target creature card from your graveyard to your hand.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Flying When this creature enters, each player loses 3 life.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
Whenever an opponent discards a card, that player loses 2 life.
Flying When this creature enters, each opponent discards a card.
Target player discards two cards.
{B}: This creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return this card from its owner's graveyard to the battlefield attached to that creature.
Flying {1}{B}: This creature gets +1/+1 until end of turn.
Indestructible As this creature enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice this creature.
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
{1}{B}: Return this card from your graveyard to the battlefield tapped.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
This creature enters tapped.
{T}: Destroy target tapped creature.
Target player draws two cards and loses 2 life.
Target creature gets -1/-1 until end of turn. Tap that creature.
Enchant creature Enchanted creature gets +2/+1.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Flying {R}: This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
This creature attacks each combat if able.
This creature can't attack unless an opponent has been dealt damage this turn.
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Whenever this creature attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to this creature.
Destroy target artifact or land.
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
This creature gets +0/+1 for each Mountain you control.
{1}, Sacrifice this creature: It deals 2 damage to any target.
{R}: This creature gets +1/+0 until end of turn.
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
{R}: This creature gains flying until end of turn.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
{T}: Target creature with power 2 or less can't be blocked this turn.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Target creature becomes red until end of turn and attacks this turn if able.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Lava Axe deals 5 damage to target player or planeswalker.
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
Lightning Bolt deals 3 damage to any target.
Flying When this creature dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return this card from your graveyard to your hand.
When this creature enters, destroy target artifact.
{T}: This creature deals 1 damage to any target.
Add {R}{R}{R}.
Pyroclasm deals 2 damage to each creature.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
Destroy all enchantments.
Flying {T}: Add one mana of any color.
Sacrifice this creature: You gain 4 life.
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Prevent all combat damage that would be dealt this turn.
This spell can't be countered. Haste This creature can't be the target of nongreen spells or abilities from nongreen sources.
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Hornet Sting deals 1 damage to any target.
Any number of target players each gain 6 life.
If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you may gain 1 life.
{T}: Add {G}.
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
Destroy target artifact or enchantment.
Return target permanent card from your graveyard to your hand.
When this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Destroy target creature with flying.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
All creatures able to block this creature do so.
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a player casts a white spell, you may gain 1 life.
{4}, {T}, Exile this artifact: Exile target creature.
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Defender (This creature can't attack.) {3}: Until end of turn, this creature loses defender and gains flying.
At the beginning of your upkeep, this artifact deals 2 damage to you. Sacrifice a creature: Target opponent gains control of this artifact.
This creature attacks each combat if able. This creature can't be blocked by Walls.
Whenever a player casts a blue spell, you may gain 1 life.
Flying
Flying You can't lose the game and your opponents can't win the game.
{2}, {T}: Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
{T}: Put a +1/+1 counter on each artifact creature you control.
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
{T}: Each player draws a card.
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
{1}, {T}: Untap target artifact.
Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Whenever a player casts a green spell, you may gain 1 life.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
This creature's power and toughness are each equal to your life total.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ajani Goldmane | 1 | Mythic | $4.45 |
Ajani's Mantra | 2 | Common | $0.30 |
Ajani's Pridemate | 3 | Uncommon | $0.19 |
Angelic Arbiter | 4 | Rare | $3.74 |
Armored Ascension | 5 | Uncommon | $0.26 |
Assault Griffin | 6 | Common | $0.11 |
Baneslayer Angel | 7 | Mythic | $2.58 |
Blinding Mage | 8 | Common | $0.04 |
Celestial Purge | 9 | Uncommon | $0.17 |
Cloud Crusader | 10 | Common | $0.04 |
Condemn | 11 | Uncommon | $0.21 |
Day of Judgment | 12 | Rare | $1.44 |
Elite Vanguard | 13 | Uncommon | $0.07 |
Excommunicate | 14 | Common | $0.03 |
Goldenglow Moth | 15 | Common | $0.06 |
Holy Strength | 16 | Common | $0.05 |
Honor of the Pure | 17 | Rare | $0.70 |
Infantry Veteran | 18 | Common | $0.03 |
Inspired Charge | 19 | Common | $0.09 |
Knight Exemplar | 20 | Rare | $3.09 |
Leyline of Sanctity | 21 | Rare | $0.98 |
Mighty Leap | 22 | Common | $0.05 |
Pacifism | 23 | Common | $0.04 |
Palace Guard | 24 | Common | $0.07 |
Roc Egg | 25 | Uncommon | $0.09 |
Safe Passage | 26 | Common | $0.10 |
Serra Angel | 27 | Uncommon | $0.09 |
Serra Ascendant | 28 | Rare | $30.75 |
Siege Mastodon | 29 | Common | $0.03 |
Silence | 30 | Rare | $7.32 |
Silvercoat Lion | 31 | Common | $0.05 |
Solemn Offering | 32 | Common | $0.03 |
Squadron Hawk | 33 | Common | $0.14 |
Stormfront Pegasus | 34 | Common | $0.06 |
Sun Titan | 35 | Mythic | $0.91 |
Tireless Missionaries | 36 | Common | $0.03 |
Vengeful Archon | 37 | Rare | $0.24 |
War Priest of Thune | 38 | Uncommon | $0.17 |
White Knight | 39 | Uncommon | $0.15 |
Wild Griffin | 40 | Common | $0.03 |
Aether Adept | 41 | Common | $0.12 |
Air Servant | 42 | Uncommon | $0.09 |
Alluring Siren | 43 | Uncommon | $0.10 |
Armored Cancrix | 44 | Common | $0.07 |
Augury Owl | 45 | Common | $0.24 |
Azure Drake | 46 | Common | $0.15 |
Call to Mind | 47 | Uncommon | $0.17 |
Cancel | 48 | Common | $0.05 |
Clone | 49 | Rare | $0.35 |
Cloud Elemental | 50 | Common | $0.07 |
Conundrum Sphinx | 51 | Rare | $0.21 |
Diminish | 52 | Common | $0.09 |
Flashfreeze | 53 | Uncommon | $0.07 |
Foresee | 54 | Common | $0.11 |
Frost Titan | 55 | Mythic | $0.71 |
Harbor Serpent | 56 | Common | $0.12 |
Ice Cage | 57 | Common | $0.08 |
Jace Beleren | 58 | Mythic | $1.60 |
Jace's Erasure | 59 | Common | $0.27 |
Jace's Ingenuity | 60 | Uncommon | $0.08 |
Leyline of Anticipation | 61 | Rare | $11.71 |
Mana Leak | 62 | Common | $0.18 |
Maritime Guard | 63 | Common | $0.06 |
Mass Polymorph | 64 | Rare | $0.30 |
Merfolk Sovereign | 65 | Rare | $0.32 |
Merfolk Spy | 66 | Common | $0.09 |
Mind Control | 67 | Uncommon | $0.11 |
Negate | 68 | Common | $0.16 |
Phantom Beast | 69 | Common | $0.04 |
Preordain | 70 | Common | $0.95 |
Redirect | 71 | Rare | $0.37 |
Scroll Thief | 72 | Common | $0.08 |
Sleep | 73 | Uncommon | $0.21 |
Stormtide Leviathan | 74 | Rare | $0.65 |
Time Reversal | 75 | Mythic | $2.58 |
Tome Scour | 76 | Common | $0.22 |
Traumatize | 77 | Rare | $3.82 |
Unsummon | 78 | Common | $0.11 |
Wall of Frost | 79 | Uncommon | $0.24 |
Water Servant | 80 | Uncommon | $0.04 |
Assassinate | 81 | Common | $0.11 |
Barony Vampire | 82 | Common | $0.16 |
Black Knight | 83 | Uncommon | $0.12 |
Blood Tithe | 84 | Common | $0.39 |
Bloodthrone Vampire | 85 | Common | $0.11 |
Bog Raiders | 86 | Common | $0.09 |
Captivating Vampire | 87 | Rare | $2.17 |
Child of Night | 88 | Common | $0.09 |
Corrupt | 89 | Uncommon | $0.10 |
Dark Tutelage | 90 | Rare | $0.26 |
Deathmark | 91 | Uncommon | $0.06 |
Demon of Death's Gate | 92 | Mythic | $2.33 |
Diabolic Tutor | 93 | Uncommon | $1.35 |
Disentomb | 94 | Common | $0.05 |
Doom Blade | 95 | Common | $0.23 |
Duress | 96 | Common | $0.11 |
Grave Titan | 97 | Mythic | $2.48 |
Gravedigger | 98 | Common | $0.09 |
Haunting Echoes | 99 | Rare | $0.16 |
Howling Banshee | 100 | Uncommon | $0.08 |
Leyline of the Void | 101 | Rare | $1.29 |
Liliana Vess | 102 | Mythic | $6.12 |
Liliana's Caress | 103 | Uncommon | $9.08 |
Liliana's Specter | 104 | Common | $0.22 |
Mind Rot | 105 | Common | $0.10 |
Nantuko Shade | 106 | Rare | $0.22 |
Necrotic Plague | 107 | Rare | $0.36 |
Nether Horror | 108 | Common | $0.10 |
Nightwing Shade | 109 | Common | $0.03 |
Phylactery Lich | 110 | Rare | $0.30 |
Quag Sickness | 111 | Common | $0.05 |
Reassembling Skeleton | 112 | Uncommon | $0.22 |
Relentless Rats | 113 | Uncommon | $3.03 |
Rise from the Grave | 114 | Uncommon | $0.13 |
Rotting Legion | 115 | Common | $0.05 |
Royal Assassin | 116 | Rare | $0.61 |
Sign in Blood | 117 | Common | $0.41 |
Stabbing Pain | 118 | Common | $0.12 |
Unholy Strength | 119 | Common | $0.04 |
Viscera Seer | 120 | Common | $2.23 |
Act of Treason | 121 | Common | $0.05 |
Ancient Hellkite | 122 | Rare | $0.34 |
Arc Runner | 123 | Common | $0.16 |
Berserkers of Blood Ridge | 124 | Common | $0.02 |
Bloodcrazed Goblin | 125 | Common | $0.07 |
Canyon Minotaur | 126 | Common | $0.04 |
Chandra Nalaar | 127 | Mythic | $0.80 |
Chandra's Outrage | 128 | Common | $0.08 |
Chandra's Spitfire | 129 | Uncommon | $0.14 |
Combust | 130 | Uncommon | $0.13 |
Cyclops Gladiator | 131 | Rare | $0.16 |
Demolish | 132 | Common | $0.02 |
Destructive Force | 133 | Rare | $0.38 |
Earth Servant | 134 | Uncommon | $0.10 |
Ember Hauler | 135 | Uncommon | $0.07 |
Fiery Hellhound | 136 | Common | $0.07 |
Fire Servant | 137 | Uncommon | $0.46 |
Fireball | 138 | Uncommon | $0.18 |
Fling | 139 | Common | $0.11 |
Goblin Balloon Brigade | 140 | Common | $0.08 |
Goblin Chieftain | 141 | Rare | $4.43 |
Goblin Piker | 142 | Common | $0.07 |
Goblin Tunneler | 143 | Common | $0.05 |
Hoarding Dragon | 144 | Rare | $0.36 |
Incite | 145 | Common | $0.04 |
Inferno Titan | 146 | Mythic | $1.03 |
Lava Axe | 147 | Common | $0.10 |
Leyline of Punishment | 148 | Rare | $3.22 |
Lightning Bolt | 149 | Common | $1.34 |
Magma Phoenix | 150 | Rare | $0.22 |
Manic Vandal | 151 | Common | $0.03 |
Prodigal Pyromancer | 152 | Uncommon | $0.07 |
Pyretic Ritual | 153 | Common | $8.52 |
Pyroclasm | 154 | Uncommon | $0.18 |
Reverberate | 155 | Rare | $2.84 |
Shiv's Embrace | 156 | Uncommon | $0.07 |
Thunder Strike | 157 | Common | $0.14 |
Volcanic Strength | 158 | Common | $0.09 |
Vulshok Berserker | 159 | Common | $0.07 |
Wild Evocation | 160 | Rare | $1.67 |
Acidic Slime | 161 | Uncommon | $0.15 |
Autumn's Veil | 162 | Uncommon | $0.65 |
Awakener Druid | 163 | Uncommon | $0.17 |
Back to Nature | 164 | Uncommon | $0.32 |
Birds of Paradise | 165 | Rare | $10.87 |
Brindle Boar | 166 | Common | $0.13 |
Cudgel Troll | 167 | Uncommon | $0.03 |
Cultivate | 168 | Common | $0.65 |
Dryad's Favor | 169 | Common | $0.14 |
Duskdale Wurm | 170 | Uncommon | $0.11 |
Elvish Archdruid | 171 | Rare | $0.48 |
Fauna Shaman | 172 | Rare | $2.85 |
Fog | 173 | Common | $0.29 |
Gaea's Revenge | 174 | Mythic | $0.32 |
Garruk Wildspeaker | 175 | Mythic | $2.52 |
Garruk's Companion | 176 | Common | $0.14 |
Garruk's Packleader | 177 | Uncommon | $0.28 |
Giant Growth | 178 | Common | $0.06 |
Giant Spider | 179 | Common | $0.07 |
Greater Basilisk | 180 | Common | $0.06 |
Hornet Sting | 181 | Common | $0.11 |
Hunters' Feast | 182 | Common | $0.06 |
Leyline of Vitality | 183 | Rare | $2.61 |
Llanowar Elves | 184 | Common | $0.39 |
Mitotic Slime | 185 | Rare | $0.33 |
Naturalize | 186 | Common | $0.03 |
Nature's Spiral | 187 | Uncommon | $0.08 |
Obstinate Baloth | 188 | Rare | $0.18 |
Overwhelming Stampede | 189 | Rare | $1.47 |
Plummet | 190 | Common | $0.04 |
Primal Cocoon | 191 | Common | $0.13 |
Primeval Titan | 192 | Mythic | $10.94 |
Prized Unicorn | 193 | Uncommon | $0.20 |
Protean Hydra | 194 | Rare | $3.08 |
Runeclaw Bear | 195 | Common | $0.12 |
Sacred Wolf | 196 | Common | $0.12 |
Spined Wurm | 197 | Common | $0.15 |
Sylvan Ranger | 198 | Common | $0.15 |
Wall of Vines | 199 | Common | $0.10 |
Yavimaya Wurm | 200 | Common | $0.11 |
Angel's Feather | 201 | Uncommon | $0.11 |
Brittle Effigy | 202 | Rare | $0.33 |
Crystal Ball | 203 | Uncommon | $0.68 |
Demon's Horn | 204 | Uncommon | $0.22 |
Dragon's Claw | 205 | Uncommon | $0.20 |
Elixir of Immortality | 206 | Uncommon | $0.68 |
Gargoyle Sentinel | 207 | Uncommon | $0.08 |
Jinxed Idol | 208 | Rare | $1.00 |
Juggernaut | 209 | Uncommon | $0.06 |
Kraken's Eye | 210 | Uncommon | $0.15 |
Ornithopter | 211 | Uncommon | $0.25 |
Platinum Angel | 212 | Mythic | $8.07 |
Sorcerer's Strongbox | 213 | Uncommon | $0.14 |
Steel Overseer | 214 | Rare | $0.83 |
Stone Golem | 215 | Uncommon | $0.01 |
Sword of Vengeance | 216 | Rare | $0.77 |
Temple Bell | 217 | Rare | $8.95 |
Triskelion | 218 | Rare | $0.24 |
Voltaic Key | 219 | Uncommon | $3.02 |
Warlord's Axe | 220 | Uncommon | $0.08 |
Whispersilk Cloak | 221 | Uncommon | $2.87 |
Wurm's Tooth | 222 | Uncommon | $0.08 |
Dragonskull Summit | 223 | Rare | $1.25 |
Drowned Catacomb | 224 | Rare | $2.08 |
Glacial Fortress | 225 | Rare | $0.70 |
Mystifying Maze | 226 | Rare | $0.61 |
Rootbound Crag | 227 | Rare | $1.04 |
Sunpetal Grove | 228 | Rare | $1.24 |
Terramorphic Expanse | 229 | Common | $0.14 |
Plains | 230 | Common | $0.13 |
Plains | 231 | Common | $0.21 |
Plains | 232 | Common | $0.13 |
Plains | 233 | Common | $0.16 |
Island | 234 | Common | $0.14 |
Island | 235 | Common | $0.14 |
Island | 236 | Common | $0.16 |
Island | 237 | Common | $0.14 |
Swamp | 238 | Common | $0.34 |
Swamp | 239 | Common | $0.12 |
Swamp | 240 | Common | $0.16 |
Swamp | 241 | Common | $0.16 |
Mountain | 242 | Common | $0.14 |
Mountain | 243 | Common | $0.09 |
Mountain | 244 | Common | $0.12 |
Mountain | 245 | Common | $0.13 |
Forest | 246 | Common | $0.09 |
Forest | 247 | Common | $0.16 |
Forest | 248 | Common | $0.12 |
Forest | 249 | Common | $0.13 |
Avatar | 1 | $0.56 |