Marvel Super Heroes Commander
Flying At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.
Trample When Hulk enters, destroy all artifacts. Hulk attacks each combat if able.
Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
First strike Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards.
Flash When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn.
First strike, reach Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
Flying Other Robots and Constructs you control get +2/+2.
Lifelink Whenever another creature dies, put a +1/+1 counter on Thanos.
Flying Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice.
Double all damage that creature sources you control would deal.
Trample Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.
Exile target creature. Each player gains 3 life. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Vigilance (Attacking doesn't cause this creature to tap.)
Equipped creature gets +1/+2 and has "Whenever this creature attacks, another target attacking creature gains indestructible until end of turn." (Damage and effects that say "destroy" don't destroy it.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 4 life.
Return up to three target Hero creature cards from your graveyard to the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
Whenever you draw your second card each turn, choose one — • Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) • Tap target creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
Enchant creature you control When this Aura enters, you may pay {X}. If you do, draw X cards. Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life.
When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.)
Return one or two target creature cards from your graveyard to your hand. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Menace (This creature can't be blocked except by two or more creatures.) Madame Hydra gets +1/+1 for each creature card in your graveyard. Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Menace (This creature can't be blocked except by two or more creatures.) When Ultimo enters, each opponent sacrifices a creature of their choice. {2}{B}, Discard this card: Each opponent sacrifices a creature of their choice.
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Marvelous Melee deals 6 damage to target creature. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Haste (This creature can attack and {T} as soon as he comes under your control.)
Trample (This creature can deal excess combat damage to the player she's attacking.) {2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk.
Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Reach (This creature can block creatures with flying.)
Target creature gets +4/+4 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Flora Colossus's power and toughness are each equal to the number of lands you control.
Vigilance (Attacking doesn't cause this creature to tap.) Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Dinosaur spells you cast cost {1} less to cast. Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn.
This spell costs {2} less to cast if it targets a Hero you control. Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Reach (This creature can block creatures with flying.) Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
When Brawn enters, draw a card. Power-up — {4}{G/U}: Put a +1/+1 counter on Brawn for each card in your hand. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Trample (This creature can deal excess combat damage to the player they're attacking.) When Gert and Old Lace enter, you may discard a card. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flying (This creature can't be blocked except by creatures with flying or reach.) Noncreature spells you cast cost {1} less to cast.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) As long as Patriot is equipped, other creatures you control get +1/+0.
Reach (This creature can block creatures with flying.) Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever War Machine attacks, tap up to one target creature.
Whenever a Hero you control enters, you gain 1 life. {T}: Add one mana of any color.
When Victor Mancha enters, exile target card from your graveyard. You may play it for as long as you control Victor Mancha.
Enchant creature Enchanted creature can't attack or block.
Destroy target nonblack creature.
When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) Flying, vigilance
Whenever Black Panther is dealt damage, he deals that much damage to any other target. Power-up — {5}{W}{W}: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
When this enchantment enters, draw a card. You may cast Hero spells as though they had flash.
Vigilance When Bucky Barnes dies, look at the top four cards of your library. You may reveal an Equipment, Hero, or Soldier card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle. Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Flying, vigilance Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flying Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power. Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
Flying When Doctor Spectrum enters, choose one — • Create a 0/4 colorless Wall creature token with defender. • Put a +1/+1 counter on each other Hero you control. • Destroy target enchantment.
Lifelink If you would gain life, you gain twice that much life instead. At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Lifelink Power-up — {4}{W}{W}: Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying, lifelink Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flash When Foggy Nelson enters, put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
First strike Battalion — Whenever General Thunderbolt Ross and at least two other creatures attack, attacking creatures get +1/+0 until end of turn.
Reach, vigilance Whenever you cast a spell that targets a creature, put a +1/+1 counter on Hawkeye. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
{5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
Flash Flying If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.) Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
First strike Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
Flying Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. III — Tap up to one target creature and put a stun counter on it.
Flying Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Flash When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
Enchant artifact or creature When this Aura enters, create a 1/1 white Soldier creature token. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
When this creature enters, create a 1/1 white Soldier creature token.
This spell costs {1} less to cast for each creature your opponents control. Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
Flying Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) {3}{U}, {T}: Tap target creature.
Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. {U}, {T}: Target Merfolk can't be blocked this turn.
Counter target spell. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This spell costs {2} less to cast if it targets a tapped creature. Return target nonland permanent to its owner's hand. Draw a card.
Flying, vigilance {1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn.
Vigilance When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells. Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Vigilance Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
Flying {2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Flying Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
This creature gets +1/+0 for each other Illusion you control. When this creature dies, draw a card.
{U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
Create a token that's a copy of target creature you control, except it isn't legendary. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
Flying Each other Merfolk you control with a +1/+1 counter on it has flying. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Flying Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield. II — Draw two cards. III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) You may cast this spell as though it had flash if it's cast using teamwork. Enchant creature Enchanted creature gets -5/-0 and loses all abilities.
Reach You have no maximum hand size. The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
Flying {U}, {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flash Flying When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Draw three cards. Then discard a card unless this spell was cast using teamwork.
When Victor Timely enters, you may cast target artifact, instant, or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Defender Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.
Flying Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
Flying Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
Deathtouch As long as this creature is equipped, it gets +2/+0 and has menace. (It can't be blocked except by two or more creatures.)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.
Lifelink Whenever you gain life, put a +1/+1 counter on each Villain you control.
This spell costs {3} less to cast if you've sacrificed a permanent this turn. Flying
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Lifelink {T}: You draw a card and lose 1 life. Then if your library has no cards in it, you win the game. (You win even if you have 0 life or didn't draw a card.)
Flying When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
{T}, Pay 2 life: Draw a card. Activate only if an artifact entered under your control this turn.
Flying, menace At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card. Mayhem {3}{B}{B} (You may cast this card from your graveyard for {3}{B}{B} if you discarded it this turn. Timing rules still apply.)
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Menace Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature of their choice. II — Creatures you control gain deathtouch until end of turn. III — Each opponent loses 1 life for each creature card in their graveyard.
Deathtouch Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
Target creature gets -5/-5 until end of turn. Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
Whenever Titanium Man attacks, choose one — • Titanium Man gains flying until end of turn. • Titanium Man deals 1 damage to any target.
Flying Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
Menace Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Other Villains you control are Heroes in addition to their other types. {T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.) When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
{B}: Target creature that's attacking alone gets +1/+1 until end of turn. {B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
Void Helix deals 5 damage to any target and you gain 5 life.
Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Exile the top card of your library. You may play it this turn. Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
Trample When this Vehicle enters, you may discard a card. If you do, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
Flash When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent. Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
When this Equipment enters, it deals 2 damage to any target and 1 damage to you. Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
When this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
Flying Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
This spell costs {1} less to cast for each card you've drawn this turn. Inspired Fire deals 4 damage to target creature.
This creature gets +2/+0 as long as it isn't attacking or blocking.
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
Reach Whenever you discard a card, put a +1/+1 counter on target Spider you control.
Trample At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Mjölnir's Might deals 4 damage to target player. Exile the top card of your library. Until the end of your next turn, you may play that card.
Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a source you control deals noncombat damage to one or more of your opponents during your turn, you create a 1/1 red Elemental creature token. This ability triggers only once each turn.
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent. {2}{R}, {T}, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may discard a card. If you do, draw two cards. II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. III — Target creature you control deals damage equal to its power to each opponent.
Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn.
{T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to activate power-up abilities.
Flying When this Vehicle enters, it deals X damage to up to one target creature, where X is twice the number of Vehicles you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Reach Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
First strike Whenever a source you control deals damage to you, exile the top card of your library. You may play it until the end of your next turn. This ability triggers only once each turn.
Flying Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Haste Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
First strike, haste
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +2/+2.
When this enchantment enters, draw a card. You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gets +2/+2 and gains trample until end of turn. Also put a +1/+1 counter on that creature if this spell was cast using teamwork.
Vigilance Big Bertha enters with X +1/+1 counters on her. {1}{G}, {T}: Put a +1/+1 counter on Big Bertha.
{T}: Add {G}. If you control another Mutant, you gain 1 life.
Deathtouch Each other creature you control with a +1/+1 counter on it has deathtouch.
During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.) Other Mutants you control get +1/+1.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn.
Reach At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
This spell can't be countered. Reach, vigilance, deathtouch, hexproof, haste
Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.) Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
{2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 green and white Citizen creature token. II — Put two +1/+1 counters on target creature you control. III — Target creature you control gets +3/+3 and gains trample until end of turn.
Landfall — Whenever a land you control enters, you may mill two cards. {5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Trample When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Flying Whenever Sauron enters or attacks, choose one — • Cure Cancer — You gain 3 life. • Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flying When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
If you would create one or more tokens, instead create those tokens plus an additional Food token. At the beginning of your end step, if you gained life this turn, draw a card.
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
{3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn.
Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. Whenever Ant-Man deals combat damage to a player, draw a card.
Reach Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.
Flying Whenever you cast a blue spell, tap up to one target creature. Whenever you cast a red spell, you may discard a card. If you do, draw a card.
Whenever another creature you control enters and whenever you activate a power-up ability, put a +1/+1 counter on Marvel Boy.
Reach When Ms. Marvel enters, target creature gets +2/+0 until end of turn. Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
Vigilance Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Vigilance When Shuri enters, choose one — • Create a 1/1 colorless Robot Hero artifact creature token with flying. • Draw a card.
Whenever Tiger Shark enters or attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) {4}{U/B}: Tiger Shark can't be blocked this turn.
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
When this Equipment enters, draw a card for each Equipment you control. Equipped creature gets +2/+2 for each Equipment you control. Equip {3}
Flying, haste When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn. Whenever a Vehicle you control deals combat damage to a player, draw a card. Crew 2
{T}: Add {R}. This land deals 1 damage to you. {2}{R}, {T}, Discard a card: Draw a card.
Flash Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Vigilance (Attacking doesn't cause this creature to tap.) When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on target creature you control.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
This creature can't be blocked.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
Power-up — {4}{R}: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as he comes under your control.) At the beginning of combat on your turn, another target creature you control gets +1/+0 and gains haste until end of turn.
{T}: This creature deals damage equal to its power to target opponent.
Reach (This creature can block creatures with flying.) Power-up — {4}{G}: Put two +1/+1 counters on Goliath. Then draw a card for each creature you control with power 4 or greater. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Trample (This creature can deal excess combat damage to the player she's attacking.) {2}{G}: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Iron Man, Futurist Paragon | 501 | Rare | $2.28 0% |
Hulk, Always Angry | 502 | Rare | $2.28 0% |
Thor, Guardian of Midgard | 503 | Rare | $2.25 0% |
Black Widow, Intel Expert | 504 | Rare | $1.20 0% |
Captain America, Unbowed | 505 | Rare | $1.78 0% |
Hawkeye, Trick Shot | 506 | Rare | $3.87 0% |
Ultron, Machine Overlord | 507 | Rare | $2.85 0% |
Thanos, Death's Consort | 508 | Rare | $1.99 0% |
M.O.D.O.K., Evil Intellect | 509 | Rare | $2.31 0% |
Absorbing Man and Titania | 510 | Rare | $2.83 0% |
Abomination, Irradiated Brute | 511 | Rare | $1.51 0% |
Loki, God of Lies | 512 | Rare | $1.18 0% |
Fall to Earth | 517 | Common | $0.25 0% |
Hawkeye, Clint Barton | 518 | Uncommon | $0.23 0% |
Iconic Shield | 520 | Uncommon | $0.23 0% |
Mockingbird, Bobbi Morse | 522 | Common | $1.14 0% |
Peggy Carter, Secret Agent | 523 | Uncommon | $0.26 0% |
Valkyrior Skyrider | 525 | Common | $0.28 0% |
Wondrous Revival | 528 | Rare | $0.30 0% |
A.I.M. Bot | 529 | Common | $0.17 0% |
Blue Marvel, Adam Brashear | 530 | Uncommon | $0.23 0% |
Graviton, Fundamental Force | 531 | Uncommon | $0.18 0% |
Repulsor Bots | 532 | Rare | $0.24 0% |
Stark's Ingenuity | 533 | Rare | $1.30 0% |
Boomerang, Blade Flinger | 534 | Common | $0.19 0% |
Doom's Servo-Guards | 535 | Common | $0.19 0% |
Glamorous Grapplers | 536 | Common | $0.16 0% |
Infernal Rebirth | 537 | Common | $0.25 0% |
Madame Hydra, Reanimated | 538 | Rare | $0.25 0% |
Minotaur, Roxxon CEO | 539 | Rare | $0.32 0% |
Ultimo, Civilization's End | 540 | Uncommon | $0.29 0% |
Experimental Armor | 543 | Uncommon | $0.26 0% |
Furious Strength | 544 | Common | $0.19 0% |
Happy Hogan, Dauntless Driver | 545 | Common | $1.09 0% |
The Immortal Weapons | 547 | Rare | $0.29 0% |
Marvelous Melee | 549 | Common | $0.20 0% |
Quicksilver, Pietro Maximoff | 551 | Common | $0.80 0% |
She-Hulk, Jennifer Walters | 554 | Uncommon | $0.23 0% |
Smashing Spree | 555 | Common | $0.90 0% |
Wiccan, Young Avenger | 557 | Uncommon | $0.25 0% |
Colossal Collision | 558 | Common | $0.21 0% |
The Fabulous Frog-Man | 559 | Common | $0.21 0% |
Feral Ferocity | 560 | Common | $0.16 0% |
Flora Colossus | 561 | Rare | $0.31 0% |
Gamma Grotesque | 562 | Rare | $0.24 0% |
Moon-Boy, Dino Rider | 563 | Uncommon | $0.27 0% |
Thing Swing | 564 | Common | $0.22 0% |
Warriors of Wakanda | 565 | Common | $0.11 0% |
Atlas, Sizable Stooge | 566 | Uncommon | $0.19 0% |
Brawn, Amadeus Cho | 567 | Uncommon | $0.24 0% |
Gert and Old Lace, Runaways | 568 | Uncommon | $0.23 0% |
Iron Lad, Young Avenger | 569 | Uncommon | $0.26 0% |
Patriot, Young Avenger | 570 | Uncommon | $0.20 0% |
Stature, Young Avenger | 571 | Uncommon | $0.21 0% |
War Machine, James Rhodes | 572 | Uncommon | $0.21 0% |
Team Transmitter | 573 | Uncommon | $0.43 0% |
Victor Mancha, Runaway | 574 | Uncommon | $0.22 0% |
Pacifism | 575 | Common | $0.14 0% |
Doom Blade | 576 | Uncommon | $0.29 0% |
Tombstone, Career Criminal | 577 | Uncommon | $0.21 0% |
Thriving Bluff | 578 | Common | $0.26 0% |
Thriving Grove | 579 | Common | $0.22 0% |
Thriving Heath | 580 | Common | $0.28 0% |
Thriving Isle | 581 | Common | $0.23 0% |
Thriving Moor | 582 | Common | $0.24 0% |
Amazing Spider-Girl | 583 | Rare | $0.33 0% |
Black Panther, Most Dangerous | 584 | Rare | $0.38 0% |
Blur of Heroism | 585 | Uncommon | $0.29 0% |
Bucky Barnes, Eager Ally | 586 | Uncommon | $0.26 0% |
Captain America, Liberator | 587 | Rare | $0.73 0% |
Captain America, Skybound | 588 | Rare | $0.73 0% |
Captain Marvel, Shooting Star | 589 | Mythic | $8.60 0% |
Doctor Spectrum | 590 | Uncommon | $0.29 0% |
Doctor Strange, Surgeon | 591 | Rare | $0.94 0% |
Donald Blake, Guise of Thor | 592 | Uncommon | $0.22 0% |
Falcon, Joaquin Torres | 593 | Uncommon | $0.26 0% |
Foggy Nelson, On Retainer | 594 | Uncommon | $0.26 0% |
General Thunderbolt Ross | 595 | Uncommon | $0.24 0% |
Hawkeye, Bowslinger | 596 | Rare | $0.29 0% |
Heroic Teamwork | 597 | Common | $0.16 0% |
The Howling Commandos | 598 | Common | $0.18 0% |
Hyperion, Supreme Hero | 599 | Mythic | $6.42 0% |
Hyperion's Atomic Vision | 600 | Uncommon | $0.27 0% |
Infinity Formula | 601 | Common | $0.21 0% |
Matt Murdock, Justice Seeker | 602 | Rare | $0.82 0% |
Nick Fury, Spymaster | 603 | Rare | $0.32 0% |
Nighthawk, Dark Defender | 604 | Uncommon | $0.25 0% |
Origin of Captain America | 605 | Uncommon | $0.31 0% |
Photon, Lady of Light | 606 | Uncommon | $0.43 0% |
Quantum Entanglement | 607 | Rare | $2.04 0% |
Secure Detention | 608 | Uncommon | $0.20 0% |
Strategic Intervention | 609 | Uncommon | $0.24 0% |
Stunning Shot | 610 | Uncommon | $0.30 0% |
Ultimate Alliance | 611 | Common | $0.25 0% |
Vault Guardsman | 612 | Uncommon | $0.20 0% |
Wakandan Shield Guard | 613 | Common | $0.18 0% |
Wall Off | 614 | Common | $0.29 0% |
Zarda, the Power Princess | 615 | Uncommon | $0.38 0% |
Atlantean Skirmisher | 616 | Uncommon | $0.26 0% |
Collector's Case | 617 | Common | $0.24 0% |
Daughter of the Deep | 618 | Uncommon | $2.28 0% |
Dismissive Denial | 619 | Common | $0.28 0% |
Fantastic Bounce | 620 | Common | $0.25 0% |
Flying Drone | 621 | Common | $0.23 0% |
Happy Hogan, Bodyguard | 622 | Uncommon | $0.20 0% |
Immortus, Master of Eternity | 623 | Mythic | $2.38 0% |
Imperial Cosmographer | 624 | Uncommon | $0.21 0% |
Impossible Man | 625 | Uncommon | $2.74 0% |
Iron Man, Bleeding Edge | 626 | Rare | $2.38 0% |
Living Lies of Loki | 627 | Uncommon | $0.39 0% |
Loki, Lord of Misrule | 628 | Mythic | $40.65 0% |
Multiversal Recruitment | 629 | Uncommon | $6.27 0% |
Mysterio's Mirage | 630 | Rare | $0.37 0% |
Namor, Scourge of the Seas | 631 | Rare | $0.77 0% |
Namora, the Sea Queen | 632 | Uncommon | $0.31 0% |
Origin of Iron Man | 633 | Uncommon | $0.28 0% |
Pharaoh Rama-Tut | 634 | Uncommon | $0.36 0% |
Quantum Reduction | 635 | Common | $0.18 0% |
Reed Richards, Smartest Man | 636 | Rare | $0.63 0% |
Shi'ar Soldier | 637 | Uncommon | $0.24 0% |
Shipwreck Patrol | 638 | Common | $0.23 0% |
Silver Surfer, Cosmic Voyager | 639 | Rare | $0.60 0% |
Spaceshift | 640 | Common | $0.31 0% |
Timeline Inquiry | 641 | Uncommon | $0.24 0% |
Victor Timely, Wily Tycoon | 642 | Uncommon | $0.28 0% |
Virtual Assistant | 643 | Uncommon | $0.22 0% |
Vision, Spectral Synthezoid | 644 | Rare | $0.31 0% |
Vulture, Feathered Fiend | 645 | Rare | $0.38 0% |
Wasp, Shrinking Savior | 646 | Rare | $0.26 0% |
Armed Assailant | 647 | Common | $0.21 0% |
Black Widow, Deadly Hunter | 648 | Rare | $0.92 0% |
Bob, Reluctant HYDRA Agent | 649 | Uncommon | $0.25 0% |
Citizen V, Helmut Zemo | 650 | Rare | $0.32 0% |
Count Nefaria | 651 | Uncommon | $0.21 0% |
Criminal Enterprise | 652 | Uncommon | $0.31 0% |
Crimson Cowl, Master of Evil | 653 | Rare | $0.36 0% |
Doctor Doom, Unrivaled | 654 | Mythic | $39.14 0% |
Doombot Harbinger | 655 | Uncommon | $0.40 0% |
Fixer, Techno Terror | 656 | Uncommon | $0.21 0% |
Green Goblin, Back for More | 657 | Rare | $0.49 0% |
Grim Reaper's Scythe | 658 | Rare | $0.35 0% |
Hammerhead, Maggia Boss | 659 | Uncommon | $0.32 0% |
HYDRA Disintegrator | 660 | Uncommon | $0.22 0% |
Kingpin, Wilson Fisk | 661 | Rare | $0.73 0% |
MACH-1, Swooping Scoundrel | 662 | Common | $0.27 0% |
Minion Missile | 663 | Common | $0.25 0% |
Origin of Black Widow | 664 | Uncommon | $0.29 0% |
Radioactive Man | 665 | Uncommon | $0.24 0% |
Sadistic Slash | 666 | Uncommon | $0.25 0% |
Titanium Man | 667 | Uncommon | $0.21 0% |
Ultron the Annihilator | 668 | Mythic | $19.78 0% |
Ultron's Auxiliary | 669 | Uncommon | $1.02 0% |
Undead Hand Ninja | 670 | Uncommon | $0.41 0% |
Valentina Allegra de Fontaine | 671 | Uncommon | $0.28 0% |
Villainous Syndication | 672 | Uncommon | $0.29 0% |
Viper, Cruel Conspirator | 673 | Rare | $0.29 0% |
Void Helix | 674 | Uncommon | $0.23 0% |
Voltaic Whip | 675 | Common | $0.27 0% |
White Widow, Yelena Belova | 676 | Uncommon | $0.72 0% |
Alex Wilder, Runaway | 677 | Uncommon | $0.40 0% |
Asgardian Inspiration | 678 | Uncommon | $0.32 0% |
Big Wheel | 679 | Common | $0.23 0% |
Bionic Blow | 680 | Uncommon | $0.26 0% |
Captain America's Motorcycle | 681 | Common | $0.30 0% |
Chase Stein, Runaway | 682 | Common | $0.28 0% |
Contract Hero | 683 | Common | $0.25 0% |
Crossover Collaboration | 684 | Common | $0.28 0% |
Daredevil, Fearless Fighter | 685 | Rare | $0.57 0% |
Daredevil's Billy Club | 686 | Uncommon | $0.30 0% |
Elektra, Femme Fatale | 687 | Uncommon | $0.29 0% |
Heroes for Hire | 688 | Uncommon | $0.39 0% |
Hulkling, Young Avenger | 689 | Rare | $0.28 0% |
Inspired Fire | 690 | Common | $0.22 0% |
Intrepid Ace | 691 | Uncommon | $0.21 0% |
Iron Fist, Hero for Hire | 692 | Rare | $0.26 0% |
Jack of Hearts, Volatile Hero | 693 | Rare | $0.22 0% |
Karolina Dean, Runaway | 694 | Uncommon | $3.70 0% |
Lady Spider, Maybelle Reilly | 695 | Uncommon | $0.28 0% |
Luke Cage, Hero for Hire | 696 | Rare | $0.46 0% |
Mjölnir's Might | 697 | Common | $0.26 0% |
Molly Hayes, Runaway | 698 | Common | $0.27 0% |
Molten Lavamancer | 699 | Uncommon | $0.26 0% |
Nico Minoru, Runaway | 700 | Mythic | $17.73 0% |
Origin of Thor | 701 | Uncommon | $0.30 0% |
Pick Up the Pace | 702 | Rare | $0.23 0% |
Quinjet Technician | 703 | Common | $0.27 0% |
Sky Cycle | 704 | Uncommon | $0.23 0% |
Spider-Man, New Champion | 705 | Rare | $0.99 0% |
Stick, Fearless Mentor | 706 | Uncommon | $0.28 0% |
The Vision and Scarlet Witch | 707 | Mythic | $34.48 0% |
Wanda's Vision | 708 | Rare | $4.78 0% |
Whirlwind, Killer Cyclone | 709 | Uncommon | $0.24 0% |
The Whizzer, Classic Speedster | 710 | Uncommon | $0.17 0% |
Accelerated Evolution | 711 | Common | $0.23 0% |
Advancing the Spirit | 712 | Uncommon | $0.32 0% |
Beast Mode | 713 | Common | $0.15 0% |
Big Bertha | 714 | Uncommon | $0.30 0% |
Black Tom Cassidy | 715 | Common | $0.31 0% |
Bushmaster, Coiled Henchman | 716 | Common | $0.47 0% |
Colossus, Steel Stalwart | 717 | Uncommon | $0.34 0% |
Darwin, Adaptive Mutant | 718 | Uncommon | $0.30 0% |
Devil Dinosaur | 719 | Rare | $30.34 0% |
Doorman | 720 | Uncommon | $0.31 0% |
Flatman | 721 | Uncommon | $0.30 0% |
Giant-Man, Gargantuan Genius | 722 | Rare | $0.25 0% |
Hit-Monkey | 723 | Rare | $2.63 0% |
Hulk, Strongest There Is | 724 | Rare | $0.90 0% |
Hulk's Thunderclap | 725 | Uncommon | $0.37 0% |
Lucky the Pizza Dog | 726 | Rare | $0.66 0% |
Mister Immortal | 727 | Rare | $0.30 0% |
Origin of the Hulk | 728 | Uncommon | $0.30 0% |
Return of the Mole Man | 729 | Mythic | $4.96 0% |
Rhino, Terrible Trampler | 730 | Rare | $0.28 0% |
Sauron, Dino Devotee | 731 | Mythic | $5.63 0% |
Shang-Chi, Martial Mentor | 732 | Rare | $0.63 0% |
Storm, Shaker of Skies | 733 | Uncommon | $0.29 0% |
Tippy-Toe, Terrific Partner | 734 | Uncommon | $2.52 0% |
Voracious Brood | 735 | Uncommon | $0.34 0% |
White Tiger, Amulet Keeper | 736 | Uncommon | $0.19 0% |
Wolverine, Claws Out | 737 | Rare | $3.35 0% |
X-23, Deadly Weapon | 738 | Uncommon | $1.48 0% |
Ant-Man, Reformed Rogue | 739 | Uncommon | $0.22 0% |
Astonishing Spider-Man | 740 | Rare | $0.87 0% |
The Fantastic Four | 741 | Mythic | $6.51 0% |
Iceman and Firestar | 742 | Uncommon | $0.28 0% |
Marvel Boy, Noh-Varr | 743 | Uncommon | $0.24 0% |
Ms. Marvel, Elastic Ally | 744 | Uncommon | $0.21 0% |
She-Hulk, Attorney-at-Law | 745 | Uncommon | $0.21 0% |
Shuri, Vibranium Technologist | 746 | Uncommon | $0.23 0% |
Tiger Shark, Abyssal Hunter | 747 | Uncommon | $0.24 0% |
Wakandan Tusker | 748 | Uncommon | $0.25 0% |
Daily Bugle Newspaper | 749 | Uncommon | $0.28 0% |
Iron Suitcase | 750 | Uncommon | $0.29 0% |
Machine Man, Model X-51 | 751 | Uncommon | $0.24 0% |
Swordsman's Steel | 752 | Rare | $13.24 0% |
The Thanos-Copter | 753 | Rare | $0.77 0% |
Fogwell's Gym | 754 | Uncommon | $0.33 0% |
Rescue, Pepper Potts | 755 | Uncommon | $0.22 0% |
Thor, Asgard's Avenger | 756 | Rare | $0.31 0% |
Doctor Jane Foster | 757 | Uncommon | $0.23 0% |
Virtuous Variant | 758 | Common | $0.17 0% |
Ant-Man's Air Force | 759 | Uncommon | $0.26 0% |
Mist-Cloaked Herald | 760 | Common | $0.30 0% |
TVA Bureaucrat | 761 | Common | $0.27 0% |
Songbird, Sonic Screamer | 762 | Common | $0.29 0% |
Extremis Elite | 763 | Common | $0.15 0% |
Living Lightning, Charged Up | 764 | Uncommon | $0.19 0% |
Sif's Spearmaster | 765 | Common | $0.25 0% |
Goliath, Mass Manipulator | 766 | Uncommon | $0.22 0% |
Wolfsbane, Highland Hero | 767 | Common | $0.23 0% |
