Masters 25
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Flying, first strike, vigilance, trample, haste, protection from black and from red
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Destroy all lands.
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Exile target creature you control, then return that card to the battlefield under your control.
Target player gains 2 life for each creature on the battlefield.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Destroy target artifact or enchantment.
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
Other creatures you control get +1/+1.
Protection from red Whenever a player casts a red spell, you may gain 1 life.
When this creature blocks a creature, destroy that creature and this creature.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
At the beginning of your upkeep, you gain 1 life.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.
Enchant creature Enchanted creature can't attack or block.
Destroy target creature. Its owner gains 4 life.
When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens.
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Exile target creature. Its controller gains life equal to its power.
First strike Noncreature spells cost {1} more to cast.
When this creature enters, create a 4/4 white Angel creature token with flying.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Flash When this creature enters, return a creature you control to its owner's hand.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Choose one — • Counter target red spell. • Destroy target red permanent.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Draw a card for each tapped creature target opponent controls.
Draw three cards, then put two cards from your hand on top of your library in any order.
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, each opponent skips their next untap step.
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
{4}{U}: Target creature can't be blocked this turn.
Counter target spell.
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.
Counter target creature spell. Draw a card.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.
Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Flying {U}{U}{U}: Regenerate this creature.
{U}: Untap this creature.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
When this creature enters, return target creature to its owner's hand.
{T}: Draw a card, then discard a card.
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
This creature can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
When this creature becomes the target of a spell or ability, sacrifice it.
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Draw three cards, then discard a card.
Put target nonland permanent on top of its owner's library.
Switch target creature's power and toughness until end of turn. Draw a card.
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U}
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
You draw three cards and you lose 3 life.
Flying When this creature enters, target player loses 2 life and you gain 2 life.
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Add {B}{B}{B}.
{2}: Put a plot counter on this enchantment. Any player may activate this ability. When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.
Flying When this creature dies, all creatures get -1/-1 until end of turn.
Target player sacrifices a creature of their choice.
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.
Target creature gets -2/-2 until end of turn.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
When this creature enters, you draw a card and you lose 1 life.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Protection from white
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. {B}: Regenerate this creature.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Destroy target creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) This creature can't block.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Trample Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Destroy all creatures you don't control. They can't be regenerated.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
When this creature enters, destroy target creature an opponent controls.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Defender {1}{U}: This creature can attack this turn as though it didn't have defender.
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Return target creature card from your graveyard to the battlefield.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature enters, sacrifice it unless you discard a card at random.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Nonbasic lands are Mountains.
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Cinder Storm deals 7 damage to any target.
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Create three 1/1 red Goblin creature tokens.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Whenever this creature is dealt damage, it deals that much damage to you.
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Lightning Bolt deals 3 damage to any target.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
This creature can't attack or block alone.
Destroy target artifact or land. It can't be regenerated.
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Pyroclasm deals 2 damage to each creature.
Choose one — • Counter target blue spell. • Destroy target blue permanent.
Exile this card from your hand: Add {R}.
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this token."
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
{R}, {T}: This creature deals damage equal to its power to any target.
This creature gets +1/+2 as long as you have one or fewer cards in hand.
Attacking creatures get +2/+0 until end of turn.
Target creature gets +1/+1 and gains double strike until end of turn.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
When this creature enters, create a 1/1 green Elf Warrior creature token.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
{T}: Untap target Forest.
You may play two additional lands on each of your turns.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Target creature gets +3/+3 until end of turn.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
When this creature enters, draw a card.
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.
Destroy target creature with flying.
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Return target card from your graveyard to your hand.
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Defender {T}: Exchange your life total with this creature's toughness.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
When this creature enters, return up to two target creature cards from your graveyard to your hand.
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Flying When this creature enters, you gain 2 life and draw two cards.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Grenzo enters with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Whenever you draw a card, put a +1/+1 counter on this creature.
Flash When this creature enters, counter target spell.
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Destroy target permanent.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Creatures with power greater than the number of cards in your hand can't attack.
Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {4}
{T}, Sacrifice this artifact: Exile target player's graveyard. When this artifact is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
When this creature dies, it deals 2 damage to any target.
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
{T}: Add {C}. {2}, {T}: Each player draws a card.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
{T}: Add {C}. {1}, {T}: Tap target land.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Act of Heroism | 1 | Common | $0.08 |
Akroma, Angel of Wrath | 2 | Mythic | $3.58 |
Akroma's Vengeance | 3 | Rare | $0.43 |
Angelic Page | 4 | Uncommon | $0.19 |
Armageddon | 5 | Mythic | $16.25 |
Auramancer | 6 | Common | $0.07 |
Cloudshift | 7 | Common | $2.15 |
Congregate | 8 | Uncommon | $0.12 |
Darien, King of Kjeldor | 9 | Rare | $0.59 |
Dauntless Cathar | 10 | Common | $0.04 |
Decree of Justice | 11 | Rare | $0.26 |
Disenchant | 12 | Common | $0.12 |
Fencing Ace | 13 | Common | $0.07 |
Fiend Hunter | 14 | Uncommon | $0.15 |
Geist of the Moors | 15 | Common | $0.17 |
Gods Willing | 16 | Common | $0.10 |
Griffin Protector | 17 | Common | $0.05 |
Karona's Zealot | 18 | Uncommon | $0.06 |
Knight of the Skyward Eye | 19 | Common | $0.06 |
Kongming, "Sleeping Dragon" | 20 | Uncommon | $0.20 |
Kor Firewalker | 21 | Uncommon | $0.11 |
Loyal Sentry | 22 | Common | $0.09 |
Luminarch Ascension | 23 | Rare | $12.12 |
Lunarch Mantle | 24 | Common | $0.09 |
Noble Templar | 25 | Common | $0.03 |
Nyx-Fleece Ram | 26 | Uncommon | $0.25 |
Ordeal of Heliod | 27 | Uncommon | $0.16 |
Pacifism | 28 | Common | $0.05 |
Path of Peace | 29 | Common | $0.04 |
Promise of Bunrei | 30 | Uncommon | $0.17 |
Renewed Faith | 31 | Common | $0.13 |
Rest in Peace | 32 | Rare | $1.08 |
Savannah Lions | 33 | Common | $0.13 |
Squadron Hawk | 34 | Common | $0.16 |
Swords to Plowshares | 35 | Uncommon | $1.51 |
Thalia, Guardian of Thraben | 36 | Rare | $0.73 |
Urbis Protector | 37 | Uncommon | $0.09 |
Valor in Akros | 38 | Uncommon | $0.09 |
Whitemane Lion | 39 | Common | $0.10 |
Accumulated Knowledge | 40 | Common | $0.26 |
Arcane Denial | 41 | Common | $2.28 |
Bident of Thassa | 42 | Rare | $0.91 |
Blue Elemental Blast | 43 | Uncommon | $1.44 |
Blue Sun's Zenith | 44 | Rare | $1.49 |
Borrowing 100,000 Arrows | 45 | Common | $0.36 |
Brainstorm | 46 | Common | $1.61 |
Brine Elemental | 47 | Uncommon | $0.15 |
Choking Tethers | 48 | Common | $0.09 |
Coralhelm Guide | 49 | Common | $0.06 |
Counterspell | 50 | Common | $2.71 |
Court Hussar | 51 | Common | $0.05 |
Curiosity | 52 | Uncommon | $0.71 |
Cursecatcher | 53 | Uncommon | $0.44 |
Dragon's Eye Savants | 54 | Common | $0.13 |
Exclude | 55 | Uncommon | $0.11 |
Fathom Seer | 56 | Common | $0.02 |
Flash | 57 | Rare | $2.53 |
Freed from the Real | 58 | Uncommon | $9.04 |
Genju of the Falls | 59 | Uncommon | $0.07 |
Ghost Ship | 60 | Common | $0.07 |
Horseshoe Crab | 61 | Common | $0.08 |
Jace, the Mind Sculptor | 62 | Mythic | $17.48 |
Jalira, Master Polymorphist | 63 | Uncommon | $0.19 |
Man-o'-War | 64 | Common | $0.06 |
Merfolk Looter | 65 | Uncommon | $0.20 |
Murder of Crows | 66 | Uncommon | $0.09 |
Mystic of the Hidden Way | 67 | Common | $0.06 |
Pact of Negation | 68 | Rare | $16.46 |
Phantasmal Bear | 69 | Common | $0.05 |
Reef Worm | 70 | Rare | $0.28 |
Retraction Helix | 71 | Common | $0.26 |
Shoreline Ranger | 72 | Common | $0.07 |
Sift | 73 | Common | $0.06 |
Totally Lost | 74 | Common | $0.11 |
Twisted Image | 75 | Uncommon | $0.34 |
Vendilion Clique | 76 | Mythic | $3.28 |
Vesuvan Shapeshifter | 77 | Rare | $0.24 |
Willbender | 78 | Uncommon | $0.24 |
Ancient Craving | 79 | Uncommon | $0.58 |
Bloodhunter Bat | 80 | Common | $0.05 |
Caustic Tar | 81 | Uncommon | $0.13 |
Dark Ritual | 82 | Common | $4.39 |
Deadly Designs | 83 | Uncommon | $0.08 |
Death's-Head Buzzard | 84 | Common | $0.04 |
Diabolic Edict | 85 | Common | $0.15 |
Dirge of Dread | 86 | Common | $0.10 |
Disfigure | 87 | Common | $0.10 |
Doomsday | 88 | Mythic | $6.18 |
Dusk Legion Zealot | 89 | Common | $0.19 |
Erg Raiders | 90 | Common | $0.08 |
Fallen Angel | 91 | Uncommon | $0.13 |
Hell's Caretaker | 92 | Rare | $1.69 |
Horror of the Broken Lands | 93 | Common | $0.08 |
Ihsan's Shade | 94 | Uncommon | $0.16 |
Laquatus's Champion | 95 | Rare | $0.20 |
Living Death | 96 | Rare | $2.54 |
Mesmeric Fiend | 97 | Uncommon | $1.67 |
Murder | 98 | Common | $0.10 |
Nezumi Cutthroat | 99 | Common | $0.11 |
Phyrexian Ghoul | 100 | Common | $0.06 |
Phyrexian Obliterator | 101 | Mythic | $10.86 |
Plague Wind | 102 | Rare | $4.30 |
Ratcatcher | 103 | Rare | $9.12 |
Ravenous Chupacabra | 104 | Uncommon | $0.41 |
Relentless Rats | 105 | Common | $3.40 |
Returned Phalanx | 106 | Common | $0.07 |
Ruthless Ripper | 107 | Common | $0.14 |
Street Wraith | 108 | Uncommon | $0.23 |
Supernatural Stamina | 109 | Common | $0.19 |
Triskaidekaphobia | 110 | Rare | $0.18 |
Twisted Abomination | 111 | Common | $0.06 |
Undead Gladiator | 112 | Uncommon | $0.12 |
Unearth | 113 | Common | $0.51 |
Vampire Lacerator | 114 | Common | $0.08 |
Will-o'-the-Wisp | 115 | Uncommon | $0.21 |
Zombify | 116 | Uncommon | $0.27 |
Zulaport Cutthroat | 117 | Uncommon | $1.92 |
Act of Treason | 118 | Common | $0.05 |
Akroma, Angel of Fury | 119 | Mythic | $1.28 |
Balduvian Horde | 120 | Common | $0.01 |
Ball Lightning | 121 | Rare | $0.93 |
Blood Moon | 122 | Rare | $7.08 |
Browbeat | 123 | Uncommon | $0.29 |
Chandra's Outrage | 124 | Common | $0.09 |
Chartooth Cougar | 125 | Common | $0.06 |
Cinder Storm | 126 | Common | $0.04 |
Crimson Mage | 127 | Common | $0.06 |
Eidolon of the Great Revel | 128 | Rare | $1.66 |
Enthralling Victor | 129 | Uncommon | $0.18 |
Fortune Thief | 130 | Rare | $0.38 |
Frenzied Goblin | 131 | Common | $0.06 |
Genju of the Spires | 132 | Uncommon | $0.13 |
Goblin War Drums | 133 | Uncommon | $1.59 |
Hordeling Outburst | 134 | Common | $0.30 |
Humble Defector | 135 | Uncommon | $0.21 |
Imperial Recruiter | 136 | Mythic | $12.44 |
Ire Shaman | 137 | Uncommon | $0.09 |
Izzet Chemister | 138 | Rare | $0.15 |
Jackal Pup | 139 | Common | $0.14 |
Kindle | 140 | Common | $0.16 |
Lightning Bolt | 141 | Uncommon | $1.12 |
Magus of the Wheel | 142 | Rare | $0.91 |
Mogg Flunkies | 143 | Common | $0.10 |
Pillage | 144 | Common | $0.07 |
Pyre Hound | 145 | Common | $0.05 |
Pyroclasm | 146 | Uncommon | $0.27 |
Red Elemental Blast | 147 | Uncommon | $11.74 |
Simian Spirit Guide | 148 | Uncommon | $3.49 |
Skeletonize | 149 | Common | $0.06 |
Skirk Commando | 150 | Common | $0.12 |
Soulbright Flamekin | 151 | Common | $0.22 |
Spikeshot Goblin | 152 | Uncommon | $0.15 |
Thresher Lizard | 153 | Common | $0.04 |
Trumpet Blast | 154 | Common | $0.07 |
Uncaged Fury | 155 | Common | $0.05 |
Zada, Hedron Grinder | 156 | Uncommon | $0.19 |
Ainok Survivalist | 157 | Common | $0.10 |
Ambassador Oak | 158 | Common | $0.07 |
Ancient Stirrings | 159 | Uncommon | $0.21 |
Arbor Elf | 160 | Common | $0.52 |
Azusa, Lost but Seeking | 161 | Rare | $12.79 |
Broodhatch Nantuko | 162 | Uncommon | $0.21 |
Colossal Dreadmaw | 163 | Common | $0.05 |
Courser of Kruphix | 164 | Rare | $1.73 |
Cultivate | 165 | Common | $0.65 |
Echoing Courage | 166 | Common | $0.08 |
Elvish Aberration | 167 | Common | $0.11 |
Elvish Piper | 168 | Rare | $2.74 |
Ember Weaver | 169 | Common | $0.05 |
Epic Confrontation | 170 | Common | $0.14 |
Fierce Empath | 171 | Uncommon | $0.19 |
Giant Growth | 172 | Common | $0.11 |
Invigorate | 173 | Uncommon | $0.28 |
Iwamori of the Open Fist | 174 | Uncommon | $0.24 |
Kavu Climber | 175 | Common | $0.12 |
Kavu Predator | 176 | Uncommon | $0.15 |
Krosan Colossus | 177 | Uncommon | $0.10 |
Krosan Tusker | 178 | Uncommon | $0.07 |
Living Wish | 179 | Rare | $1.19 |
Lull | 180 | Common | $0.11 |
Master of the Wild Hunt | 181 | Mythic | $1.55 |
Nettle Sentinel | 182 | Common | $0.28 |
Plummet | 183 | Common | $0.09 |
Presence of Gond | 184 | Common | $0.37 |
Protean Hulk | 185 | Rare | $4.54 |
Rancor | 186 | Uncommon | $1.11 |
Regrowth | 187 | Uncommon | $0.58 |
Stampede Driver | 188 | Uncommon | $0.13 |
Summoner's Pact | 189 | Rare | $4.63 |
Timberpack Wolf | 190 | Common | $0.09 |
Tree of Redemption | 191 | Mythic | $1.83 |
Utopia Sprawl | 192 | Uncommon | $1.34 |
Vessel of Nascency | 193 | Common | $0.17 |
Wildheart Invoker | 194 | Common | $0.07 |
Woolly Loxodon | 195 | Common | $0.11 |
Animar, Soul of Elements | 196 | Mythic | $44.28 |
Baloth Null | 197 | Uncommon | $0.12 |
Blightning | 198 | Uncommon | $0.23 |
Boros Charm | 199 | Uncommon | $6.51 |
Brion Stoutarm | 200 | Rare | $0.67 |
Cloudblazer | 201 | Uncommon | $0.18 |
Conflux | 202 | Rare | $4.50 |
Eladamri's Call | 203 | Rare | $9.77 |
Gisela, Blade of Goldnight | 204 | Mythic | $2.77 |
Grenzo, Dungeon Warden | 205 | Rare | $0.36 |
Hanna, Ship's Navigator | 206 | Rare | $0.40 |
Lorescale Coatl | 207 | Uncommon | $0.19 |
Mystic Snake | 208 | Rare | $0.59 |
Nicol Bolas | 209 | Rare | $1.36 |
Niv-Mizzet, the Firemind | 210 | Rare | $1.07 |
Notion Thief | 211 | Rare | $4.17 |
Pernicious Deed | 212 | Rare | $2.14 |
Pillory of the Sleepless | 213 | Uncommon | $0.12 |
Prossh, Skyraider of Kher | 214 | Mythic | $0.49 |
Quicksilver Dagger | 215 | Uncommon | $0.25 |
Ruric Thar, the Unbowed | 216 | Rare | $0.37 |
Shadowmage Infiltrator | 217 | Uncommon | $0.26 |
Stangg | 218 | Uncommon | $0.12 |
Vindicate | 219 | Rare | $1.09 |
Watchwolf | 220 | Uncommon | $0.21 |
Assembly-Worker | 221 | Common | $0.08 |
Chalice of the Void | 222 | Mythic | $13.21 |
Coalition Relic | 223 | Rare | $0.81 |
Ensnaring Bridge | 224 | Mythic | $10.37 |
Heavy Arbalest | 225 | Uncommon | $0.15 |
Nihil Spellbomb | 226 | Common | $1.55 |
Perilous Myr | 227 | Uncommon | $0.12 |
Primal Clay | 228 | Common | $0.09 |
Prophetic Prism | 229 | Common | $0.10 |
Sai of the Shinobi | 230 | Uncommon | $0.27 |
Self-Assembler | 231 | Common | $0.05 |
Strionic Resonator | 232 | Rare | $7.35 |
Sundering Titan | 233 | Rare | $0.68 |
Swiftfoot Boots | 234 | Uncommon | $1.60 |
Treasure Keeper | 235 | Uncommon | $0.04 |
Ash Barrens | 236 | Uncommon | $0.27 |
Cascade Bluffs | 237 | Rare | $1.53 |
Fetid Heath | 238 | Rare | $2.17 |
Flooded Grove | 239 | Rare | $0.69 |
Haunted Fengraf | 240 | Common | $0.17 |
Mikokoro, Center of the Sea | 241 | Rare | $4.88 |
Mishra's Factory | 242 | Uncommon | $0.15 |
Myriad Landscape | 243 | Uncommon | $0.45 |
Pendelhaven | 244 | Rare | $1.84 |
Quicksand | 245 | Uncommon | $0.12 |
Rishadan Port | 246 | Rare | $8.51 |
Rugged Prairie | 247 | Rare | $0.82 |
Twilight Mire | 248 | Rare | $1.23 |
Zoetic Cavern | 249 | Uncommon | $0.18 |
Spirit | 1 | $0.40 |