Mercadian Masques
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{3}{W}{W}: You draw a card and target opponent gains 3 life.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Flying When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Whenever this creature attacks, you may tap up to two target creatures.
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
Prevent all damage that would be dealt to Cho-Manno.
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Nonartifact creatures get +2/+2 as long as they all share a color.
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
{T}: This creature deals 1 damage to target attacking or blocking creature.
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
Enchant creature Prevent all damage that would be dealt to enchanted creature.
You have shroud. (You can't be the target of spells or abilities.)
Vigilance
Trample
Exile target creature with power 2 or less. Its controller gains 4 life.
Target player skips their next combat phase this turn.
Whenever a creature dies, you gain 1 life.
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Flying, protection from black
Whenever a creature you control deals combat damage, you gain that much life.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
Whenever this creature is dealt combat damage, you gain that much life.
First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
Flying {2}{W}: This creature gains protection from the color of your choice until end of turn.
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
{1}: Prevent the next 1 damage that would be dealt to this creature this turn.
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Target player gains 5 life.
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Vigilance (Attacking doesn't cause this creature to tap.)
As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Flying, protection from red
{W}, {T}, Discard a card: Target player gains 3 life.
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Each creature deals damage to itself equal to its power.
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
{U}: This creature can't be blocked this turn.
Draw three cards, then put two cards from your hand on top of your library in any order.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Flash Enchant creature Enchanted creature has flying.
Whenever this creature becomes blocked, you may draw a card.
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Counter target spell.
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
{U}: Return this creature to its owner's hand.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
Flying {U}: This creature gets +1/+0 until end of turn. Activate only once each turn.
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1} for each card in your hand.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
When this creature enters, you may return target land to its owner's hand.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
Red creature spells and green creature spells cost {1} more to cast.
Return target artifact, enchantment, or land to its owner's hand.
Flying When this creature enters, each other player may draw up to three cards.
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
Creatures target player controls don't untap during that player's next untap step.
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Whenever this creature becomes blocked, you may look at defending player's hand.
Flying This creature can block only creatures with flying.
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3}. This creature can block only creatures with flying.
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2}.
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap this creature during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
When this creature enters, exile all artifact and enchantment cards from all graveyards. When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
{U}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
Whenever this creature becomes blocked, you may draw three cards.
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
When this creature becomes blocked, return it to its owner's hand.
Until end of turn, all creatures gain "{T}: Tap target creature."
{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.
Sorcery spells cost {3} more to cast.
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Defender (This creature can't attack.) {U}, {T}: This creature deals 1 damage to any target.
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
This creature can't be blocked.
Flying When another creature enters, return this creature to its owner's hand.
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Whenever this creature becomes blocked, defending player discards a card.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{B}, {T}, Discard a card: Add {B}{B}{B}.
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Sacrifice a creature: Regenerate this creature. {6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{2}{B}: Regenerate this creature. Whenever this creature becomes blocked, defending player discards a card at random.
Add {B}{B}{B}.
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Pay 2 life: Regenerate this creature.
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost. {B}: This creature gets +1/+1 until end of turn.
You may sacrifice three black creatures rather than pay this spell's mana cost. Trample
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Destroy all creatures with mana value X or less.
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
{B}: Put target creature card from your graveyard on top of your library.
When this creature enters, target opponent loses 2 life and you gain 2 life.
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
Enchant creature At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature you control deals combat damage to a player, that player discards a card.
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Flash Enchant creature Enchanted creature gets +2/-2.
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Flying
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
{B}: This creature gets +1/+1 until end of turn.
Whenever a player casts a green or white spell, that player discards a card.
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
Destroy target land.
This creature can't be blocked by Walls.
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
{3}{B}: Destroy target blocking creature at end of combat.
When this creature becomes the target of a spell or ability, sacrifice it.
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Enchant creature Pay 2 life: Regenerate enchanted creature.
Target player discards a card at random.
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
{B}: This creature deals 1 damage to each creature and each player.
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Defender {T}: Target creature gains haste until end of turn.
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
{R}, {T}, Discard a card: Destroy target Wall.
Whenever you're dealt damage, you may put that many +1/+1 counters on this creature. At the beginning of your end step, remove all +1/+1 counters from this creature.
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: This creature gets +1/-1 until end of turn.
When this creature attacks or blocks, destroy it at end of combat.
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
You may sacrifice a Mountain rather than pay this spell's mana cost. Destroy target artifact.
Flying, first strike {1}: This creature gets +1/+1 until end of turn. Any player may activate this ability. {1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
{1}: This creature gets +1/+1 until end of turn. Any player may activate this ability. {1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
{1}: This creature gets +1/+1 until end of turn. Any player may activate this ability. {1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Trample, haste
{X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
{R}, {T}, Discard a card: This creature deals 1 damage to any target.
Flying This creature can't block.
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
At the beginning of your upkeep, you may have this creature deal 1 damage to target player or planeswalker.
Haste Whenever this creature becomes the target of a spell or ability, that spell or ability's controller sacrifices a land of their choice.
First strike
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
White creatures and blue creatures can't block.
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
This creature can't block.
You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{2}{R}, {T}, Discard a card: Destroy target land.
Sacrifice this creature: It deals 2 damage to any target.
Sizzle deals 3 damage to each opponent.
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Destroy target land.
Each player sacrifices X lands of their choice.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land. Players can't play lands.
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Tremor deals 1 damage to each creature without flying.
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat. {1}{R}: This creature gets +2/+0 until end of turn.
Creatures played by your opponents enter tapped.
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Warpath deals 3 damage to each blocking creature and each blocked creature.
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
{T}: This creature gets +3/+3 until end of turn.
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Draw a card for each creature you control.
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Shroud (This creature can't be the target of spells or abilities.)
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Whenever this creature becomes blocked, you gain 2 life.
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
Destroy target permanent.
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
{G}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
{1}{G}: Return target basic land card from your graveyard to your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Afterlife | 1 | Uncommon | $0.19 |
Alabaster Wall | 2 | Common | $0.13 |
Armistice | 3 | Rare | $0.40 |
Arrest | 4 | Uncommon | $0.20 |
Ballista Squad | 5 | Uncommon | $0.20 |
Charm Peddler | 6 | Common | $0.14 |
Charmed Griffin | 7 | Uncommon | $0.24 |
Cho-Arrim Alchemist | 8 | Rare | $0.47 |
Cho-Arrim Bruiser | 9 | Rare | $0.51 |
Cho-Arrim Legate | 10 | Uncommon | $0.22 |
Cho-Manno, Revolutionary | 11 | Rare | $0.68 |
Cho-Manno's Blessing | 12 | Common | $0.30 |
Common Cause | 13 | Rare | $0.38 |
Cornered Market | 14 | Rare | $0.57 |
Crackdown | 15 | Rare | $9.42 |
Crossbow Infantry | 16 | Common | $0.10 |
Devout Witness | 17 | Common | $0.22 |
Disenchant | 18 | Common | $0.16 |
Fountain Watch | 19 | Rare | $2.08 |
Fresh Volunteers | 20 | Common | $0.10 |
Honor the Fallen | 21 | Rare | $12.71 |
Ignoble Soldier | 22 | Uncommon | $0.16 |
Inviolability | 23 | Common | $0.17 |
Ivory Mask | 24 | Rare | $1.58 |
Jhovall Queen | 25 | Rare | $0.72 |
Jhovall Rider | 26 | Uncommon | $0.18 |
Last Breath | 27 | Uncommon | $0.34 |
Moment of Silence | 28 | Common | $0.29 |
Moonlit Wake | 29 | Uncommon | $0.31 |
Muzzle | 30 | Common | $0.11 |
Nightwind Glider | 31 | Common | $0.12 |
Noble Purpose | 32 | Uncommon | $0.41 |
Orim's Cure | 33 | Common | $0.14 |
Pious Warrior | 34 | Common | $0.15 |
Ramosian Captain | 35 | Uncommon | $0.29 |
Ramosian Commander | 36 | Uncommon | $0.29 |
Ramosian Lieutenant | 37 | Common | $0.16 |
Ramosian Rally | 38 | Common | $0.17 |
Ramosian Sergeant | 39 | Common | $0.24 |
Ramosian Sky Marshal | 40 | Rare | $0.42 |
Rappelling Scouts | 41 | Rare | $0.28 |
Renounce | 42 | Uncommon | $0.32 |
Revered Elder | 43 | Common | $0.11 |
Reverent Mantra | 44 | Rare | $18.26 |
Righteous Aura | 45 | Uncommon | $0.53 |
Righteous Indignation | 46 | Uncommon | $0.17 |
Security Detail | 47 | Rare | $0.29 |
Soothing Balm | 48 | Common | $0.15 |
Spiritual Focus | 49 | Rare | $0.72 |
Steadfast Guard | 50 | Common | $0.12 |
Story Circle | 51 | Uncommon | $0.45 |
Task Force | 52 | Common | $0.14 |
Thermal Glider | 53 | Common | $0.12 |
Tonic Peddler | 54 | Uncommon | $0.15 |
Trap Runner | 55 | Uncommon | $0.22 |
Wave of Reckoning | 56 | Rare | $18.65 |
Wishmonger | 57 | Uncommon | $0.34 |
Aerial Caravan | 58 | Rare | $0.39 |
Balloon Peddler | 59 | Common | $0.13 |
Blockade Runner | 60 | Common | $0.08 |
Brainstorm | 61 | Common | $4.01 |
Bribery | 62 | Rare | $8.96 |
Buoyancy | 63 | Common | $0.14 |
Chambered Nautilus | 64 | Uncommon | $0.19 |
Chameleon Spirit | 65 | Uncommon | $0.26 |
Charisma | 66 | Rare | $10.45 |
Cloud Sprite | 67 | Common | $0.18 |
Coastal Piracy | 68 | Uncommon | $0.97 |
Counterspell | 69 | Common | $2.42 |
Cowardice | 70 | Rare | $0.77 |
Customs Depot | 71 | Uncommon | $0.20 |
Darting Merfolk | 72 | Common | $0.17 |
Dehydration | 73 | Common | $0.13 |
Diplomatic Escort | 74 | Uncommon | $0.22 |
Diplomatic Immunity | 75 | Common | $1.52 |
Drake Hatchling | 76 | Common | $0.16 |
Embargo | 77 | Rare | $1.51 |
Energy Flux | 78 | Uncommon | $0.34 |
Extravagant Spirit | 79 | Rare | $0.39 |
False Demise | 80 | Uncommon | $0.29 |
Glowing Anemone | 81 | Uncommon | $0.20 |
Gush | 82 | Common | $4.97 |
High Seas | 83 | Uncommon | $0.22 |
Hoodwink | 84 | Common | $0.32 |
Indentured Djinn | 85 | Uncommon | $0.34 |
Karn's Touch | 86 | Rare | $0.46 |
Misdirection | 87 | Rare | $28.02 |
Misstep | 88 | Common | $0.11 |
Overtaker | 89 | Rare | $0.77 |
Port Inspector | 90 | Common | $0.10 |
Rishadan Airship | 91 | Common | $0.21 |
Rishadan Brigand | 92 | Rare | $0.56 |
Rishadan Cutpurse | 93 | Common | $0.24 |
Rishadan Footpad | 94 | Uncommon | $0.39 |
Sailmonger | 95 | Uncommon | $0.24 |
Sand Squid | 96 | Rare | $0.58 |
Saprazzan Bailiff | 97 | Rare | $0.41 |
Saprazzan Breaker | 98 | Uncommon | $0.21 |
Saprazzan Heir | 99 | Rare | $2.04 |
Saprazzan Legate | 100 | Uncommon | $0.35 |
Saprazzan Outrigger | 101 | Common | $0.11 |
Saprazzan Raider | 102 | Common | $0.14 |
Shoving Match | 103 | Uncommon | $0.28 |
Soothsaying | 104 | Uncommon | $2.64 |
Squeeze | 105 | Rare | $0.40 |
Statecraft | 106 | Rare | $2.96 |
Stinging Barrier | 107 | Common | $0.23 |
Thwart | 108 | Uncommon | $2.61 |
Tidal Bore | 109 | Common | $0.34 |
Tidal Kraken | 110 | Rare | $1.90 |
Timid Drake | 111 | Uncommon | $0.18 |
Trade Routes | 112 | Rare | $4.79 |
War Tax | 113 | Uncommon | $0.92 |
Waterfront Bouncer | 114 | Common | $0.38 |
Alley Grifters | 115 | Common | $0.14 |
Black Market | 116 | Rare | $7.32 |
Bog Smugglers | 117 | Common | $0.06 |
Bog Witch | 118 | Common | $0.73 |
Cackling Witch | 119 | Uncommon | $0.18 |
Cateran Brute | 120 | Common | $0.14 |
Cateran Enforcer | 121 | Uncommon | $0.21 |
Cateran Kidnappers | 122 | Uncommon | $0.20 |
Cateran Overlord | 123 | Rare | $0.62 |
Cateran Persuader | 124 | Common | $0.17 |
Cateran Slaver | 125 | Rare | $0.64 |
Cateran Summons | 126 | Uncommon | $0.93 |
Conspiracy | 127 | Rare | $3.26 |
Corrupt Official | 128 | Rare | $0.30 |
Dark Ritual | 129 | Common | $4.95 |
Deathgazer | 130 | Uncommon | $0.16 |
Deepwood Ghoul | 131 | Common | $0.16 |
Deepwood Legate | 132 | Uncommon | $0.24 |
Delraich | 133 | Rare | $0.88 |
Enslaved Horror | 134 | Uncommon | $0.38 |
Extortion | 135 | Rare | $0.45 |
Forced March | 136 | Rare | $1.02 |
Ghoul's Feast | 137 | Uncommon | $0.21 |
Haunted Crossroads | 138 | Uncommon | $3.95 |
Highway Robber | 139 | Common | $0.19 |
Instigator | 140 | Rare | $0.38 |
Insubordination | 141 | Common | $0.14 |
Intimidation | 142 | Uncommon | $0.78 |
Larceny | 143 | Uncommon | $0.33 |
Liability | 144 | Rare | $1.06 |
Maggot Therapy | 145 | Common | $0.13 |
Midnight Ritual | 146 | Rare | $0.33 |
Misshapen Fiend | 147 | Common | $0.20 |
Molting Harpy | 148 | Uncommon | $0.16 |
Nether Spirit | 149 | Rare | $2.74 |
Notorious Assassin | 150 | Rare | $0.71 |
Pretender's Claim | 151 | Uncommon | $0.26 |
Primeval Shambler | 152 | Uncommon | $0.15 |
Putrefaction | 153 | Uncommon | $0.27 |
Quagmire Lamprey | 154 | Uncommon | $0.15 |
Rain of Tears | 155 | Uncommon | $0.36 |
Rampart Crawler | 156 | Common | $0.12 |
Rouse | 157 | Common | $0.14 |
Scandalmonger | 158 | Uncommon | $0.24 |
Sever Soul | 159 | Common | $0.10 |
Silent Assassin | 160 | Rare | $0.52 |
Skulking Fugitive | 161 | Common | $0.11 |
Snuff Out | 162 | Common | $5.00 |
Soul Channeling | 163 | Common | $0.26 |
Specter's Wail | 164 | Common | $0.12 |
Strongarm Thug | 165 | Uncommon | $0.18 |
Thrashing Wumpus | 166 | Rare | $0.79 |
Undertaker | 167 | Common | $0.33 |
Unmask | 168 | Rare | $15.53 |
Unnatural Hunger | 169 | Rare | $0.63 |
Vendetta | 170 | Common | $0.39 |
Wall of Distortion | 171 | Common | $0.16 |
Arms Dealer | 172 | Uncommon | $0.38 |
Battle Rampart | 173 | Common | $0.14 |
Battle Squadron | 174 | Rare | $0.70 |
Blaster Mage | 175 | Common | $0.11 |
Blood Hound | 176 | Rare | $0.47 |
Blood Oath | 177 | Rare | $0.66 |
Brawl | 178 | Rare | $0.42 |
Cave Sense | 179 | Common | $0.12 |
Cave-In | 180 | Rare | $5.94 |
Cavern Crawler | 181 | Common | $0.11 |
Ceremonial Guard | 182 | Common | $0.14 |
Cinder Elemental | 183 | Uncommon | $0.21 |
Close Quarters | 184 | Uncommon | $0.30 |
Crag Saurian | 185 | Rare | $0.39 |
Crash | 186 | Common | $0.22 |
Flailing Manticore | 187 | Rare | $0.42 |
Flailing Ogre | 188 | Uncommon | $0.19 |
Flailing Soldier | 189 | Common | $0.15 |
Flaming Sword | 190 | Common | $0.11 |
Furious Assault | 191 | Common | $0.20 |
Gerrard's Irregulars | 192 | Common | $0.09 |
Hammer Mage | 193 | Uncommon | $0.26 |
Hired Giant | 194 | Uncommon | $0.36 |
Kris Mage | 195 | Common | $0.18 |
Kyren Glider | 196 | Common | $0.12 |
Kyren Legate | 197 | Uncommon | $0.26 |
Kyren Negotiations | 198 | Uncommon | $0.82 |
Kyren Sniper | 199 | Common | $0.15 |
Lava Runner | 200 | Rare | $0.45 |
Lightning Hounds | 201 | Common | $0.15 |
Lithophage | 202 | Rare | $0.40 |
Lunge | 203 | Common | $0.10 |
Magistrate's Veto | 204 | Uncommon | $0.24 |
Mercadia's Downfall | 205 | Uncommon | $0.69 |
Ogre Taskmaster | 206 | Uncommon | $0.23 |
Pulverize | 207 | Rare | $0.95 |
Puppet's Verdict | 208 | Rare | $4.85 |
Robber Fly | 209 | Uncommon | $0.31 |
Rock Badger | 210 | Uncommon | $0.21 |
Seismic Mage | 211 | Rare | $0.56 |
Shock Troops | 212 | Common | $0.06 |
Sizzle | 213 | Common | $0.19 |
Squee, Goblin Nabob | 214 | Rare | $24.14 |
Stone Rain | 215 | Common | $0.20 |
Tectonic Break | 216 | Rare | $7.51 |
Territorial Dispute | 217 | Rare | $0.43 |
Thieves' Auction | 218 | Rare | $3.99 |
Thunderclap | 219 | Common | $0.15 |
Tremor | 220 | Common | $0.11 |
Two-Headed Dragon | 221 | Rare | $2.58 |
Uphill Battle | 222 | Uncommon | $1.60 |
Volcanic Wind | 223 | Uncommon | $0.34 |
War Cadence | 224 | Uncommon | $0.95 |
Warmonger | 225 | Uncommon | $0.26 |
Warpath | 226 | Uncommon | $0.20 |
Wild Jhovall | 227 | Common | $0.12 |
Word of Blasting | 228 | Uncommon | $0.20 |
Ancestral Mask | 229 | Common | $4.02 |
Bifurcate | 230 | Rare | $0.42 |
Boa Constrictor | 231 | Uncommon | $0.22 |
Briar Patch | 232 | Uncommon | $0.27 |
Caller of the Hunt | 233 | Rare | $1.36 |
Caustic Wasps | 234 | Uncommon | $0.91 |
Clear the Land | 235 | Rare | $1.32 |
Collective Unconscious | 236 | Rare | $1.47 |
Dawnstrider | 237 | Rare | $2.70 |
Deadly Insect | 238 | Common | $0.12 |
Deepwood Drummer | 239 | Common | $0.10 |
Deepwood Elder | 240 | Rare | $0.35 |
Deepwood Tantiv | 241 | Uncommon | $0.18 |
Deepwood Wolverine | 242 | Common | $0.12 |
Desert Twister | 243 | Uncommon | $0.22 |
Erithizon | 244 | Rare | $0.37 |
Ferocity | 245 | Common | $0.19 |
Food Chain | 246 | Rare | $39.27 |
Foster | 247 | Rare | $0.65 |
Game Preserve | 248 | Rare | $0.38 |
Giant Caterpillar | 249 | Common | $0.07 |
Groundskeeper | 250 | Uncommon | $0.25 |