Mercadian Masques
{G}: Regenerate this creature.
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchant creature All creatures able to block enchanted creature do so.
Trample When this creature enters, sacrifice it unless you pay {1} for each card in your hand.
All lands become 2/2 creatures until end of turn. They're still lands.
Whenever a player plays a land, return this creature to its owner's hand.
Return target green card from your graveyard to your hand.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
{G}, {T}, Discard a card: Regenerate target creature.
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Whenever this creature becomes blocked, you gain 1 life.
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Create a 1/1 green Saproling creature token for each card in your hand.
Squall deals 2 damage to each creature with flying.
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Enchant creature Enchanted creature has vigilance. Sacrifice this Aura: Regenerate enchanted creature.
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
Destroy all enchantments.
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
Any player may cast creature and enchantment spells as though they had flash.
You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Defender (This creature can't attack.) {T}: Add {G}.
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
At the beginning of each player's upkeep, this artifact deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by this artifact this turn.
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
{2}, {T}, Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
{T}: Target permanent becomes the color of your choice until end of turn.
{T}: Add {U}. Sacrifice this artifact: Add {U}.
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
{T}: Add {R}. Sacrifice this artifact: Add {R}.
{2}: This creature gains trample until end of turn.
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
{T}: Add {G}. Sacrifice this artifact: Add {G}.
{3}, {T}: Target creature gains first strike until end of turn.
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice this artifact: Put all cards exiled with this artifact into their owner's hand.
{1}, {T}: Put a charge counter on this artifact. {T}, Remove X charge counters from this artifact: Add an amount of {C} equal to X plus one.
{4}, {T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Take an extra turn after this one.
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
{1}, {T}: Put a winch counter on this artifact. {T}, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
When a creature enters, sacrifice this artifact and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
{T}: Add {B}. Sacrifice this artifact: Add {B}.
{T}: Add {W}. Sacrifice this artifact: Add {W}.
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
At the beginning of each player's upkeep, that player mills a card.
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
{T}: Add {C}. {2}, {T}: Add one mana of any color.
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {B}{B}. If there are no depletion counters on this land, sacrifice it.
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {W}{W}. If there are no depletion counters on this land, sacrifice it.
{T}: Add {C}. {1}, {T}: Tap target land.
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {R}{R}. If there are no depletion counters on this land, sacrifice it.
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {U} for each storage counter removed this way.
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {U}{U}. If there are no depletion counters on this land, sacrifice it.
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.
{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Horned Troll | 251 | Common | $0.12 |
Howling Wolf | 252 | Common | $0.19 |
Hunted Wumpus | 253 | Uncommon | $0.25 |
Invigorate | 254 | Common | $0.35 |
Land Grant | 255 | Common | $2.72 |
Ley Line | 256 | Uncommon | $0.20 |
Lumbering Satyr | 257 | Uncommon | $0.25 |
Lure | 258 | Uncommon | $0.28 |
Megatherium | 259 | Rare | $0.40 |
Natural Affinity | 260 | Rare | $4.57 |
Pangosaur | 261 | Rare | $0.50 |
Revive | 262 | Uncommon | $0.21 |
Rushwood Dryad | 263 | Common | $0.10 |
Rushwood Elemental | 264 | Rare | $1.17 |
Rushwood Herbalist | 265 | Common | $0.12 |
Rushwood Legate | 266 | Uncommon | $0.27 |
Saber Ants | 267 | Uncommon | $0.40 |
Sacred Prey | 268 | Common | $0.17 |
Silverglade Elemental | 269 | Common | $0.25 |
Silverglade Pathfinder | 270 | Uncommon | $0.35 |
Snake Pit | 271 | Uncommon | $0.88 |
Snorting Gahr | 272 | Common | $0.14 |
Spidersilk Armor | 273 | Common | $1.07 |
Spontaneous Generation | 274 | Rare | $3.13 |
Squall | 275 | Common | $0.17 |
Squallmonger | 276 | Uncommon | $0.17 |
Stamina | 277 | Uncommon | $0.23 |
Sustenance | 278 | Uncommon | $0.29 |
Tiger Claws | 279 | Common | $0.10 |
Tranquility | 280 | Common | $0.14 |
Venomous Breath | 281 | Uncommon | $0.19 |
Venomous Dragonfly | 282 | Common | $0.16 |
Vernal Equinox | 283 | Rare | $1.42 |
Vine Dryad | 284 | Rare | $0.68 |
Vine Trellis | 285 | Common | $0.31 |
Assembly Hall | 286 | Rare | $0.43 |
Barbed Wire | 287 | Uncommon | $2.62 |
Bargaining Table | 288 | Rare | $0.40 |
Credit Voucher | 289 | Uncommon | $1.11 |
Crenellated Wall | 290 | Uncommon | $0.34 |
Crooked Scales | 291 | Rare | $0.88 |
Crumbling Sanctuary | 292 | Rare | $2.86 |
Distorting Lens | 293 | Rare | $1.14 |
Eye of Ramos | 294 | Rare | $2.06 |
General's Regalia | 295 | Rare | $0.91 |
Heart of Ramos | 296 | Rare | $3.56 |
Henge Guardian | 297 | Uncommon | $0.22 |
Horn of Plenty | 298 | Rare | $0.44 |
Horn of Ramos | 299 | Rare | $0.71 |
Iron Lance | 300 | Uncommon | $0.22 |
Jeweled Torque | 301 | Uncommon | $0.25 |
Kyren Archive | 302 | Rare | $0.30 |
Kyren Toy | 303 | Rare | $0.58 |
Magistrate's Scepter | 304 | Rare | $11.77 |
Mercadian Atlas | 305 | Rare | $0.60 |
Mercadian Lift | 306 | Rare | $0.34 |
Monkey Cage | 307 | Rare | $2.67 |
Panacea | 308 | Uncommon | $0.16 |
Power Matrix | 309 | Rare | $5.66 |
Puffer Extract | 310 | Uncommon | $0.26 |
Rishadan Pawnshop | 311 | Rare | $0.57 |
Skull of Ramos | 312 | Rare | $1.30 |
Tooth of Ramos | 313 | Rare | $1.29 |
Toymaker | 314 | Uncommon | $0.28 |
Worry Beads | 315 | Rare | $0.65 |
Dust Bowl | 316 | Rare | $25.97 |
Fountain of Cho | 317 | Uncommon | $0.38 |
Henge of Ramos | 318 | Uncommon | $0.32 |
Hickory Woodlot | 319 | Common | $2.70 |
High Market | 320 | Rare | $7.15 |
Mercadian Bazaar | 321 | Uncommon | $0.49 |
Peat Bog | 322 | Common | $1.81 |
Remote Farm | 323 | Common | $0.72 |
Rishadan Port | 324 | Rare | $75.59 |
Rushwood Grove | 325 | Uncommon | $0.46 |
Sandstone Needle | 326 | Common | $5.92 |
Saprazzan Cove | 327 | Uncommon | $0.80 |
Saprazzan Skerry | 328 | Common | $2.37 |
Subterranean Hangar | 329 | Uncommon | $0.38 |
Tower of the Magistrate | 330 | Rare | $8.35 |
Plains | 331 | Common | $0.41 |
Plains | 332 | Common | $0.30 |
Plains | 333 | Common | $0.45 |
Plains | 334 | Common | $0.49 |
Island | 335 | Common | $0.44 |
Island | 336 | Common | $0.52 |
Island | 337 | Common | $0.44 |
Island | 338 | Common | $0.66 |
Swamp | 339 | Common | $0.40 |
Swamp | 340 | Common | $0.41 |
Swamp | 341 | Common | $0.35 |
Swamp | 342 | Common | $0.57 |
Mountain | 343 | Common | $0.44 |
Mountain | 344 | Common | $0.27 |
Mountain | 345 | Common | $0.40 |
Mountain | 346 | Common | $0.95 |
Forest | 347 | Common | $0.53 |
Forest | 348 | Common | $0.36 |
Forest | 349 | Common | $0.36 |
Forest | 350 | Common | $0.38 |