Mirage
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Untap target nonattacking creature. It gets +1/+3 until end of turn.
When this creature dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Tap all nonwhite creatures.
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
{G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.
Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.
Put target artifact or enchantment on top of its owner's library.
Destroy target artifact or enchantment.
Destroy target artifact. You gain life equal to its mana value.
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Flying, first strike
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: This creature gains vigilance until end of turn.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Trample
Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
You gain 5 life. When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
As this enchantment enters, choose black or red. At the beginning of your upkeep, sacrifice this enchantment unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Flying, protection from black
Flying {W}, {T}: Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Enchant creature Enchanted creature can't attack or block.
Flying {1}{W}: This creature gets +0/+1 until end of turn.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
This enchantment enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Flying Sacrifice this creature: Counter target red instant or sorcery spell.
Sacrifice this creature: Regenerate target creature. {W}{W}, {T}, Sacrifice this creature: Counter target spell that targets an enchantment.
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: This creature gains first strike until end of turn.
Flying Other Griffin creatures get +1/+1.
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Flying {U}: This creature gets +1/+0 until end of turn. Activate only once each turn.
Flying, vigilance
When this enchantment enters, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Return target permanent to its owner's hand.
Flying, protection from green
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
{T}, Sacrifice this creature: Counter target spell.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
As this enchantment enters, choose an opponent. At the beginning of your upkeep, remove all vortex counters from this enchantment. At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay {1} for each vortex counter on this enchantment. {X}: Put X vortex counters on this enchantment. Activate only during your upkeep.
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim.
Flying {1}{U}{U}: Target creature gains flying until end of turn.
You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice this creature.
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature dies, you may pay {1}{U}. If you do, draw a card.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.
{0}: This creature gains flying. (This effect lasts indefinitely.) {0}: This creature loses flying. (This effect lasts indefinitely.) {3}{U}{U}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{T}: Add {C}. {1}, {T}: Add {U}.
{W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn.
As this enchantment enters, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
This creature can't be the target of red spells or abilities from red sources. {T}: This creature deals 1 damage to any target.
Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever this creature phases out, discard a card. Whenever this creature phases in, draw a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice this Aura unless you pay {U}.
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Flying At the beginning of your upkeep, this creature phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
{U}, {T}, Sacrifice this creature: Tap up to three target creatures without flying.
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{B}: Target green creature blocking this creature gets -1/-1 until end of turn.
Enchant creature Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
{B}: This creature gets +1/-1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate this creature.
As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Flying Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Destroy target nonblack creature. It can't be regenerated.
Add {B}{B}{B}.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: This creature gets +1/+0 until end of turn.
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
Flying
{B}: This creature gets +1/+1 until end of turn.
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
If this creature would die, put it on top of its owner's library instead.
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Draw four cards. You lose half your life, rounded up.
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
{B}, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Black creatures get +2/+0 until end of turn.
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact.
Purraj has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj.
Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
{B}: Regenerate this creature.
{B}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: This creature deals 1 damage to any target and 1 damage to you.
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Flying Shauku can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku.
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
Target opponent discards a card at random, then discards a card.
Flying {1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, this creature deals 1 damage to each creature and each player. Activate only as a sorcery.
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
{B}, Sacrifice this creature: Destroy target creature blocking it. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and this creature: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
Defender (This creature can't attack.) {B}, Sacrifice this creature: Destroy target creature this creature is blocking.
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. When this creature enters, exile all creature cards from your graveyard.
Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Defender (This creature can't attack.)
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
{1}{R}{R}: This creature deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: This creature gains first strike until end of turn.
Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Flying {X}, {T}: This creature deals X damage to target creature. Spend only red mana on X.
Flying Whenever this creature blocks a creature without flying, this creature gets +1/+0 and gains first strike until end of turn.
{2}{R}, {T}: Destroy target nonbasic land.
{T}: Target creature with power 2 or less can't be blocked this turn.
If a creature you control attacks, this creature also attacks if able.
Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of this creature.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
{R}, {T}, Sacrifice this creature: It deals damage equal to its power to target creature.
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to this creature.
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
You may choose not to untap Hivis during your untap step. {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
{R}: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
{2}: This creature becomes colorless until end of turn.
{1}{R}: This creature deals 1 damage to any target and 1 damage to itself.
Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
Protection from red {T}: This creature deals 1 damage to each creature without flying.
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Flying, haste
Volcanic Geyser deals X damage to any target.
Protection from white {1}{R}: This creature gets +1/+0 until end of turn.
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
This enchantment enters with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature. When this enchantment has no +1/+1 counters on it, sacrifice it.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
Trample {1}{G}: This creature gains flying and loses trample until end of turn.
Trample
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
Target player untaps all basic lands they control.
Put target land on top of its owner's library.
{T}: This creature deals 4 damage to target attacking creature with flying.
Prevent all combat damage that would be dealt this turn.
{G}, Sacrifice a Forest: This creature gets +2/+2 until end of turn.
Reach (This creature can block creatures with flying.)
This creature can't block black creatures.
{R}, {T}: This creature deals 1 damage to any target and 1 damage to you. {W}, {T}: Target creature gains first strike until end of turn.
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add {R}.
Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Protection from blue
Flying {G}: Regenerate this creature. {G}: Untap this creature. Activate only once each turn.
Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Maro's power and toughness are each equal to the number of cards in your hand.
Defender (This creature can't attack.) Flying Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Whenever this creature attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
At the beginning of your upkeep, this creature deals 1 damage to you.
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice this enchantment and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
As this enchantment enters, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
Sandstorm deals 1 damage to each attacking creature.
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
Destroy all Auras.
This creature can't be blocked by more than one creature.
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Destroy all non-Aura enchantments.
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Flying {3}{G}, Sacrifice this creature: Destroy target artifact.
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate this creature.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn.
Unyaro Bee Sting deals 2 damage to any target.
| Card | Number | Rarity | Price |
|---|---|---|---|
Afterlife | 1 | Uncommon | $0.23 |
Alarum | 2 | Common | $0.09 |
Auspicious Ancestor | 3 | Rare | $0.70 |
Benevolent Unicorn | 4 | Common | $0.19 |
Blinding Light | 5 | Uncommon | $0.22 |
Celestial Dawn | 6 | Rare | $0.79 |
Civic Guildmage | 7 | Common | $0.11 |
Dazzling Beauty | 8 | Common | $0.11 |
Disempower | 9 | Common | $0.13 |
Disenchant | 10 | Common | $0.22 |
Divine Offering | 11 | Common | $0.10 |
Divine Retribution | 12 | Rare | $0.60 |
Ekundu Griffin | 13 | Common | $0.12 |
Enlightened Tutor | 14 | Uncommon | $31.54 |
Ethereal Champion | 15 | Rare | $0.42 |
Favorable Destiny | 16 | Uncommon | $0.31 |
Femeref Healer | 17 | Common | $0.09 |
Femeref Knight | 18 | Common | $0.13 |
Femeref Scouts | 19 | Common | $0.13 |
Healing Salve | 20 | Common | $0.13 |
Illumination | 21 | Uncommon | $0.82 |
Iron Tusk Elephant | 22 | Uncommon | $0.19 |
Ivory Charm | 23 | Common | $0.13 |
Jabari's Influence | 24 | Rare | $1.11 |
Mangara's Blessing | 25 | Uncommon | $0.28 |
Mangara's Equity | 26 | Uncommon | $0.26 |
Melesse Spirit | 27 | Uncommon | $0.17 |
Mtenda Griffin | 28 | Uncommon | $0.32 |
Mtenda Herder | 29 | Common | $0.11 |
Noble Elephant | 30 | Common | $0.11 |
Null Chamber | 31 | Rare | $1.25 |
Pacifism | 32 | Common | $0.18 |
Pearl Dragon | 33 | Rare | $0.61 |
Prismatic Circle | 34 | Common | $0.13 |
Rashida Scalebane | 35 | Rare | $3.96 |
Ritual of Steel | 36 | Common | $0.12 |
Sacred Mesa | 37 | Rare | $0.50 |
Shadowbane | 38 | Uncommon | $0.26 |
Sidar Jabari | 39 | Rare | $0.63 |
Soul Echo | 40 | Rare | $0.93 |
Spectral Guardian | 41 | Rare | $0.75 |
Sunweb | 42 | Rare | $0.42 |
Teremko Griffin | 43 | Common | $0.13 |
Unyaro Griffin | 44 | Uncommon | $0.18 |
Vigilant Martyr | 45 | Uncommon | $0.42 |
Wall of Resistance | 46 | Common | $0.13 |
Ward of Lights | 47 | Common | $0.13 |
Yare | 48 | Rare | $0.72 |
Zhalfirin Commander | 49 | Uncommon | $0.15 |
Zhalfirin Knight | 50 | Common | $0.12 |
Zuberi, Golden Feather | 51 | Rare | $3.00 |
Ancestral Memories | 52 | Rare | $0.41 |
Azimaet Drake | 53 | Common | $0.13 |
Bay Falcon | 54 | Common | $0.14 |
Bazaar of Wonders | 55 | Rare | $1.92 |
Boomerang | 56 | Common | $0.26 |
Cerulean Wyvern | 57 | Uncommon | $0.18 |
Cloak of Invisibility | 58 | Common | $0.47 |
Coral Fighters | 59 | Uncommon | $0.17 |
Daring Apprentice | 60 | Rare | $0.66 |
Dissipate | 61 | Uncommon | $0.44 |
Dream Cache | 62 | Common | $0.13 |
Dream Fighter | 63 | Common | $0.12 |
Energy Vortex | 64 | Rare | $0.65 |
Ether Well | 65 | Uncommon | $0.20 |
Flash | 66 | Rare | $2.99 |
Floodgate | 67 | Uncommon | $0.24 |
Hakim, Loreweaver | 68 | Rare | $0.59 |
Harmattan Efreet | 69 | Uncommon | $0.19 |
Jolt | 70 | Common | $0.17 |
Kukemssa Pirates | 71 | Rare | $1.62 |
Kukemssa Serpent | 72 | Common | $0.19 |
Meddle | 73 | Uncommon | $0.22 |
Memory Lapse | 74 | Common | $0.47 |
Merfolk Raiders | 75 | Common | $0.14 |
Merfolk Seer | 76 | Common | $0.10 |
Mind Bend | 77 | Uncommon | $0.92 |
Mind Harness | 78 | Uncommon | $0.29 |
Mist Dragon | 79 | Rare | $3.87 |
Mystical Tutor | 80 | Uncommon | $18.42 |
Political Trickery | 81 | Rare | $4.57 |
Polymorph | 82 | Rare | $1.94 |
Power Sink | 83 | Common | $0.11 |
Prismatic Lace | 84 | Rare | $0.88 |
Psychic Transfer | 85 | Rare | $0.41 |
Ray of Command | 86 | Common | $0.20 |
Reality Ripple | 87 | Common | $0.23 |
Sandbar Crocodile | 88 | Common | $0.13 |
Sapphire Charm | 89 | Common | $0.17 |
Sea Scryer | 90 | Common | $0.20 |
Shaper Guildmage | 91 | Common | $0.12 |
Shimmer | 92 | Rare | $2.49 |
Soar | 93 | Common | $0.10 |
Suq'Ata Firewalker | 94 | Uncommon | $0.32 |
Taniwha | 95 | Rare | $4.45 |
Teferi's Curse | 96 | Common | $0.18 |
Teferi's Drake | 97 | Common | $0.13 |
Teferi's Imp | 98 | Rare | $0.80 |
Thirst | 99 | Common | $0.12 |
Tidal Wave | 100 | Uncommon | $0.21 |
Vaporous Djinn | 101 | Uncommon | $0.13 |
Wave Elemental | 102 | Uncommon | $0.20 |
Abyssal Hunter | 103 | Rare | $0.44 |
Ashen Powder | 104 | Rare | $0.93 |
Barbed-Back Wurm | 105 | Uncommon | $0.23 |
Binding Agony | 106 | Common | $0.16 |
Blighted Shaman | 107 | Uncommon | $0.29 |
Bone Harvest | 108 | Common | $0.22 |
Breathstealer | 109 | Common | $0.12 |
Cadaverous Knight | 110 | Common | $0.13 |
Carrion | 111 | Rare | $2.92 |
Catacomb Dragon | 112 | Rare | $4.16 |
Choking Sands | 113 | Common | $0.31 |
Crypt Cobra | 114 | Uncommon | $0.21 |
Dark Banishing | 115 | Common | $0.13 |
Dark Ritual | 116 | Common | $7.48 |
Dirtwater Wraith | 117 | Common | $0.12 |
Drain Life | 118 | Common | $0.24 |
Dread Specter | 119 | Uncommon | $0.23 |
Ebony Charm | 120 | Common | $0.15 |
Enfeeblement | 121 | Common | $0.14 |
Feral Shadow | 122 | Common | $0.12 |
Fetid Horror | 123 | Common | $0.10 |
Forbidden Crypt | 124 | Rare | $1.07 |
Forsaken Wastes | 125 | Rare | $14.41 |
Grave Servitude | 126 | Common | $0.16 |
Gravebane Zombie | 127 | Common | $0.13 |
Harbinger of Night | 128 | Rare | $39.32 |
Infernal Contract | 129 | Rare | $0.99 |
Kaervek's Hex | 130 | Uncommon | $0.22 |
Mire Shade | 131 | Uncommon | $0.19 |
Nocturnal Raid | 132 | Uncommon | $0.21 |
Painful Memories | 133 | Uncommon | $0.21 |
Phyrexian Tribute | 134 | Rare | $2.28 |
Purraj of Urborg | 135 | Rare | $0.89 |
Ravenous Vampire | 136 | Uncommon | $0.14 |
Reign of Terror | 137 | Uncommon | $0.24 |
Restless Dead | 138 | Common | $0.14 |
Sewer Rats | 139 | Common | $0.19 |
Shadow Guildmage | 140 | Common | $0.13 |
Shallow Grave | 141 | Rare | $58.73 |
Shauku, Endbringer | 142 | Rare | $1.87 |
Skulking Ghost | 143 | Common | $0.13 |
Soul Rend | 144 | Uncommon | $0.37 |
Soulshriek | 145 | Common | $0.11 |
Spirit of the Night | 146 | Rare | $6.63 |
Stupor | 147 | Uncommon | $0.41 |
Tainted Specter | 148 | Rare | $0.58 |
Tombstone Stairwell | 149 | Rare | $52.13 |
Urborg Panther | 150 | Common | $0.12 |
Wall of Corpses | 151 | Common | $0.15 |
Withering Boon | 152 | Uncommon | $8.60 |
Zombie Mob | 153 | Uncommon | $0.19 |
Agility | 154 | Common | $0.14 |
Aleatory | 155 | Uncommon | $0.30 |
Armorer Guildmage | 156 | Common | $0.12 |
Barreling Attack | 157 | Rare | $0.52 |
Blind Fury | 158 | Uncommon | $0.19 |
Blistering Barrier | 159 | Common | $0.11 |
Builder's Bane | 160 | Common | $0.13 |
Burning Palm Efreet | 161 | Uncommon | $0.17 |
Burning Shield Askari | 162 | Common | $0.15 |
Chaos Charm | 163 | Common | $0.13 |
Chaosphere | 164 | Rare | $8.43 |
Cinder Cloud | 165 | Uncommon | $0.16 |
Consuming Ferocity | 166 | Uncommon | $0.12 |
Crimson Hellkite | 167 | Rare | $0.99 |
Crimson Roc | 168 | Uncommon | $0.17 |
Dwarven Miner | 169 | Uncommon | $1.19 |
Dwarven Nomad | 170 | Common | $0.16 |
Ekundu Cyclops | 171 | Common | $0.11 |
Emberwilde Djinn | 172 | Rare | $0.58 |
Final Fortune | 173 | Rare | $16.90 |
Firebreathing | 174 | Common | $0.15 |
Flame Elemental | 175 | Uncommon | $0.25 |
Flare | 176 | Common | $0.10 |
Goblin Elite Infantry | 177 | Common | $0.17 |
Goblin Scouts | 178 | Uncommon | $0.24 |
Goblin Soothsayer | 179 | Uncommon | $0.43 |
Goblin Tinkerer | 180 | Common | $0.29 |
Hammer of Bogardan | 181 | Rare | $3.25 |
Hivis of the Scale | 182 | Rare | $2.19 |
Illicit Auction | 183 | Rare | $6.25 |
Incinerate | 184 | Common | $0.26 |
Kaervek's Torch | 185 | Common | $0.18 |
Lightning Reflexes | 186 | Common | $0.14 |
Pyric Salamander | 187 | Common | $0.10 |
Raging Spirit | 188 | Common | $0.12 |
Reckless Embermage | 189 | Rare | $0.26 |
Reign of Chaos | 190 | Uncommon | $0.20 |
Searing Spear Askari | 191 | Common | $0.14 |
Sirocco | 192 | Uncommon | $0.30 |
Spitting Earth | 193 | Common | $0.20 |
Stone Rain | 194 | Common | $0.24 |
Subterranean Spirit | 195 | Rare | $0.80 |
Talruum Minotaur | 196 | Common | $0.13 |
Telim'Tor | 197 | Rare | $0.74 |
Telim'Tor's Edict | 198 | Rare | $1.33 |
Torrent of Lava | 199 | Rare | $0.73 |
Viashino Warrior | 200 | Common | $0.11 |
Volcanic Dragon | 201 | Rare | $0.69 |
Volcanic Geyser | 202 | Uncommon | $0.30 |
Wildfire Emissary | 203 | Uncommon | $0.27 |
Zirilan of the Claw | 204 | Rare | $10.44 |
Afiya Grove | 205 | Rare | $1.22 |
Armor of Thorns | 206 | Common | $0.11 |
Barbed Foliage | 207 | Uncommon | $0.22 |
Brushwagg | 208 | Rare | $0.96 |
Canopy Dragon | 209 | Rare | $1.02 |
Crash of Rhinos | 210 | Common | $0.15 |
Cycle of Life | 211 | Rare | $0.69 |
Decomposition | 212 | Uncommon | $0.17 |
Early Harvest | 213 | Rare | $1.81 |
Fallow Earth | 214 | Uncommon | $0.19 |
Femeref Archers | 215 | Uncommon | $0.19 |
Fog | 216 | Common | $0.32 |
Foratog | 217 | Uncommon | $0.23 |
Giant Mantis | 218 | Common | $0.11 |
Gibbering Hyenas | 219 | Common | $0.15 |
Granger Guildmage | 220 | Common | $0.13 |
Hall of Gemstone | 221 | Rare | $12.68 |
Jolrael's Centaur | 222 | Common | $0.11 |
Jungle Patrol | 223 | Rare | $0.90 |
Jungle Wurm | 224 | Common | $0.12 |
Karoo Meerkat | 225 | Uncommon | $0.24 |
Locust Swarm | 226 | Uncommon | $0.20 |
Lure of Prey | 227 | Rare | $3.38 |
Maro | 228 | Rare | $0.46 |
Mindbender Spores | 229 | Rare | $1.16 |
Mtenda Lion | 230 | Common | $0.21 |
Natural Balance | 231 | Rare | $2.23 |
Nettletooth Djinn | 232 | Uncommon | $0.21 |
Preferred Selection | 233 | Rare | $0.58 |
Quirion Elves | 234 | Common | $0.17 |
Rampant Growth | 235 | Common | $0.61 |
Regeneration | 236 | Common | $0.14 |
Roots of Life | 237 | Uncommon | $0.35 |
Sabertooth Cobra | 238 | Common | $0.15 |
Sandstorm | 239 | Common | $0.24 |
Seedling Charm | 240 | Common | $0.17 |
Seeds of Innocence | 241 | Rare | $6.07 |
Serene Heart | 242 | Common | $0.23 |
Stalking Tiger | 243 | Common | $0.15 |
Superior Numbers | 244 | Uncommon | $0.22 |
Tranquil Domain | 245 | Common | $0.56 |
Tropical Storm | 246 | Uncommon | $0.27 |
Uktabi Faerie | 247 | Common | $0.12 |
Uktabi Wildcats | 248 | Rare | $0.51 |
Unseen Walker | 249 | Uncommon | $0.30 |
Unyaro Bee Sting | 250 | Uncommon | $0.19 |