New Capenna Commander
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Destroy six target creatures.
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Flying When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
You may cast this card from your graveyard or from exile.
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Whenever a creature you control enters, it deals damage equal to its power to any target.
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
You may play an additional land this turn. Draw a card.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Draw three cards.
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
When this creature enters, destroy target artifact or enchantment.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
Defender {T}: Add {G} for each creature you control with defender.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
All creatures able to block this creature do so. When this creature dies, draw three cards.
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.
[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. [−2]: Exile target creature. Its controller gains life equal to its power. [−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
Destroy target artifact, creature, or planeswalker.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Instant and sorcery spells you cast cost {1} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Flying {1}{W}: Put a +1/+1 counter on Jenara.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2}
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Destroy target creature. It can't be regenerated.
Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Draw three cards. You may play an additional land this turn.
Exile target nonland permanent.
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
For any number of opponents, destroy target nonland permanent that player controls.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {W}{U}.
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
{1}, {T}: Add {U}{B}.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
{1}, {T}: Add {U}{R}.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
{1}, {T}: Add {W}{B}.
{T}, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
{1}, {T}: Add {B}{R}.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
{1}, {T}: Add {U}{B}.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
This land enters tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
{1}, {T}: Add {R}{G}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {W}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Sacrifice this creature: Add {C}.
(You can cover a face-down manifested creature with this reminder card. A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
Flying
Lifelink
Flying
Flying
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Flying
When this creature dies, it deals 1 damage to any target.
At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
Trample, haste At the beginning of the end step, sacrifice this creature.
When this creature dies, create two 1/1 green Ooze creature tokens.
Reach
Flying
Haste
{2}, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Graveblade Marauder | 251 | Rare | $0.17 |
Hex | 252 | Rare | $0.19 |
Nightmare Unmaking | 253 | Rare | $0.25 |
Noxious Gearhulk | 254 | Mythic | $1.42 |
Painful Truths | 255 | Rare | $0.31 |
Profane Command | 256 | Rare | $0.34 |
Puppeteer Clique | 257 | Rare | $0.49 |
Reign of the Pit | 258 | Rare | $0.13 |
Sever the Bloodline | 259 | Rare | $0.10 |
Skyclave Shade | 260 | Rare | $0.13 |
Victimize | 261 | Uncommon | $0.46 |
Woe Strider | 262 | Rare | $0.44 |
Agitator Ant | 263 | Rare | $0.25 |
Blasphemous Act | 264 | Rare | $3.01 |
Chain Reaction | 265 | Rare | $0.34 |
Chaos Warp | 266 | Rare | $0.46 |
Double Vision | 267 | Rare | $0.41 |
Etali, Primal Storm | 268 | Rare | $0.50 |
Inferno Titan | 269 | Mythic | $0.26 |
Kazuul, Tyrant of the Cliffs | 270 | Rare | $0.29 |
Magus of the Wheel | 271 | Rare | $0.69 |
Outpost Siege | 272 | Rare | $0.24 |
Rekindling Phoenix | 273 | Mythic | $0.32 |
Rite of the Raging Storm | 274 | Uncommon | $1.79 |
Squee, the Immortal | 275 | Rare | $0.92 |
Stalking Vengeance | 276 | Rare | $0.28 |
Warstorm Surge | 277 | Rare | $0.73 |
Zurzoth, Chaos Rider | 278 | Rare | $1.27 |
Arasta of the Endless Web | 279 | Rare | $0.36 |
Avenger of Zendikar | 280 | Mythic | $1.54 |
Awakening Zone | 281 | Rare | $0.69 |
Beast Within | 282 | Uncommon | $0.68 |
Beastmaster Ascension | 283 | Rare | $3.66 |
Champion of Lambholt | 284 | Rare | $4.43 |
Cultivate | 285 | Common | $1.10 |
Devoted Druid | 286 | Uncommon | $1.36 |
Evolution Sage | 287 | Uncommon | $4.97 |
Evolutionary Leap | 288 | Rare | $0.88 |
Explore | 289 | Common | $0.27 |
Farseek | 290 | Common | $0.57 |
Forgotten Ancient | 291 | Rare | $0.38 |
Garruk's Uprising | 292 | Uncommon | $0.60 |
Giant Adephage | 293 | Mythic | $0.51 |
Greenwarden of Murasa | 294 | Mythic | $0.56 |
Harmonize | 295 | Uncommon | $0.14 |
Incubation Druid | 296 | Rare | $0.81 |
Indrik Stomphowler | 297 | Uncommon | $0.09 |
Kodama's Reach | 298 | Common | $1.85 |
Leafkin Druid | 299 | Common | $0.12 |
Life's Legacy | 300 | Rare | $6.11 |
Migration Path | 301 | Uncommon | $1.55 |
Mitotic Slime | 302 | Rare | $0.35 |
Overgrown Battlement | 303 | Uncommon | $0.90 |
Rampant Growth | 304 | Common | $0.39 |
Rishkar, Peema Renegade | 305 | Rare | $0.32 |
Rishkar's Expertise | 306 | Rare | $2.15 |
Sakura-Tribe Elder | 307 | Common | $0.39 |
Sandwurm Convergence | 308 | Rare | $0.97 |
Scavenging Ooze | 309 | Rare | $0.22 |
Scute Swarm | 310 | Rare | $4.15 |
Shamanic Revelation | 311 | Rare | $0.93 |
Slippery Bogbonder | 312 | Rare | $3.05 |
Steelbane Hydra | 313 | Rare | $7.43 |
Sylvan Offering | 314 | Rare | $0.20 |
Temur Sabertooth | 315 | Uncommon | $0.74 |
Thragtusk | 316 | Rare | $0.15 |
Thunderfoot Baloth | 317 | Rare | $3.67 |
Treeshaker Chimera | 318 | Rare | $0.42 |
Wall of Roots | 319 | Common | $0.22 |
Wickerbough Elder | 320 | Common | $0.13 |
Wood Elves | 321 | Common | $0.46 |
Woodfall Primus | 322 | Rare | $0.79 |
World Shaper | 323 | Rare | $5.76 |
Ajani Unyielding | 324 | Mythic | $0.47 |
Alela, Artful Provocateur | 325 | Mythic | $1.25 |
Artifact Mutation | 326 | Rare | $2.48 |
Assemble the Legion | 327 | Rare | $0.25 |
Aura Mutation | 328 | Rare | $1.77 |
Aven Mimeomancer | 329 | Rare | $0.33 |
Bant Charm | 330 | Uncommon | $0.22 |
Bedevil | 331 | Rare | $0.34 |
Boros Charm | 332 | Uncommon | $5.08 |
Call the Skybreaker | 333 | Rare | $0.09 |
Camaraderie | 334 | Rare | $0.33 |
Daxos of Meletis | 335 | Rare | $0.17 |
Deathreap Ritual | 336 | Uncommon | $0.24 |
Dragonlord Ojutai | 337 | Mythic | $0.56 |
Fallen Shinobi | 338 | Rare | $8.18 |
Fathom Mage | 339 | Rare | $0.17 |
Gahiji, Honored One | 340 | Mythic | $0.33 |
Goblin Electromancer | 341 | Common | $0.22 |
Inkfathom Witch | 342 | Uncommon | $0.13 |
Jenara, Asura of War | 343 | Mythic | $0.33 |
Kess, Dissident Mage | 344 | Mythic | $5.03 |
Kresh the Bloodbraided | 345 | Mythic | $0.85 |
March of the Multitudes | 346 | Mythic | $1.07 |
Mask of Riddles | 347 | Uncommon | $0.76 |
Primal Empathy | 348 | Uncommon | $0.17 |
Roalesk, Apex Hybrid | 349 | Mythic | $0.43 |
Selvala, Explorer Returned | 350 | Rare | $0.25 |
Shadowmage Infiltrator | 351 | Rare | $0.26 |
Silent-Blade Oni | 352 | Rare | $5.02 |
Terminate | 353 | Uncommon | $0.88 |
Thief of Sanity | 354 | Rare | $0.40 |
Urban Evolution | 355 | Uncommon | $0.18 |
Utter End | 356 | Rare | $0.17 |
Vorel of the Hull Clade | 357 | Rare | $0.34 |
Windgrace's Judgment | 358 | Rare | $0.23 |
Wrexial, the Risen Deep | 359 | Mythic | $1.36 |
Arcane Signet | 360 | Common | $0.56 |
Azorius Signet | 361 | Uncommon | $0.25 |
Bloodthirsty Blade | 362 | Uncommon | $0.24 |
Commander's Sphere | 363 | Common | $0.15 |
Crystalline Giant | 364 | Rare | $0.38 |
Dimir Signet | 365 | Common | $0.89 |
Everflowing Chalice | 366 | Uncommon | $0.32 |
Fellwar Stone | 367 | Uncommon | $1.54 |
Idol of Oblivion | 368 | Rare | $0.83 |
Izzet Signet | 369 | Common | $0.29 |
Lifecrafter's Bestiary | 370 | Rare | $0.31 |
Lightning Greaves | 371 | Uncommon | $4.49 |
Mimic Vat | 372 | Rare | $0.52 |
Oblivion Stone | 373 | Rare | $0.21 |
Oracle's Vault | 374 | Rare | $0.15 |
Orzhov Signet | 375 | Uncommon | $0.27 |
Power Conduit | 376 | Uncommon | $8.69 |
Quietus Spike | 377 | Rare | $2.77 |
Rakdos Signet | 378 | Uncommon | $0.99 |
Sol Ring | 379 | Uncommon | $1.48 |
Solemn Simulacrum | 380 | Rare | $0.27 |
Strionic Resonator | 381 | Rare | $7.91 |
Swiftfoot Boots | 382 | Uncommon | $1.67 |
Twinning Staff | 383 | Rare | $21.90 |
Wayfarer's Bauble | 384 | Common | $0.29 |
Arcane Sanctum | 385 | Uncommon | $1.19 |
Ash Barrens | 386 | Uncommon | $0.17 |
Bant Panorama | 387 | Common | $0.31 |
Blighted Woodland | 388 | Uncommon | $0.33 |
Canopy Vista | 389 | Rare | $0.29 |
Cascade Bluffs | 390 | Rare | $0.77 |
Castle Ardenvale | 391 | Rare | $0.25 |
Castle Embereth | 392 | Rare | $0.27 |
Choked Estuary | 393 | Rare | $0.21 |
Cinder Glade | 394 | Rare | $0.25 |
Command Tower | 395 | Common | $0.37 |
Creeping Tar Pit | 396 | Rare | $0.31 |
Crumbling Necropolis | 397 | Uncommon | $0.31 |
Darkwater Catacombs | 398 | Rare | $0.25 |
Esper Panorama | 399 | Common | $0.30 |
Exotic Orchard | 400 | Rare | $0.20 |
Fetid Heath | 401 | Rare | $1.05 |
Flooded Grove | 402 | Rare | $0.27 |
Foreboding Ruins | 403 | Rare | $0.58 |
Fortified Village | 404 | Rare | $0.19 |
Game Trail | 405 | Rare | $0.16 |
Gavony Township | 406 | Rare | $6.47 |
Grixis Panorama | 407 | Common | $0.34 |
Jund Panorama | 408 | Common | $0.43 |
Jungle Shrine | 409 | Uncommon | $0.17 |
Karn's Bastion | 410 | Rare | $2.79 |
Kessig Wolf Run | 411 | Rare | $0.26 |
Littjara Mirrorlake | 412 | Uncommon | $0.19 |
Llanowar Reborn | 413 | Uncommon | $0.16 |
Mossfire Valley | 414 | Rare | $0.17 |
Mosswort Bridge | 415 | Rare | $0.26 |
Myriad Landscape | 416 | Uncommon | $0.20 |
Naya Panorama | 417 | Common | $0.28 |
Nesting Grounds | 418 | Rare | $0.40 |
Path of Ancestry | 419 | Common | $0.13 |
Port Town | 420 | Rare | $0.20 |
Prairie Stream | 421 | Rare | $0.19 |
Rogue's Passage | 422 | Uncommon | $0.33 |
Rugged Prairie | 423 | Rare | $0.56 |
Savage Lands | 424 | Uncommon | $0.85 |
Seaside Citadel | 425 | Uncommon | $0.25 |
Shadowblood Ridge | 426 | Rare | $0.20 |
Skycloud Expanse | 427 | Rare | $0.14 |
Smoldering Marsh | 428 | Rare | $0.28 |
Spinerock Knoll | 429 | Rare | $0.71 |
Sungrass Prairie | 430 | Rare | $0.16 |
Sunken Hollow | 431 | Rare | $0.37 |
Temple of Epiphany | 432 | Rare | $0.19 |
Temple of Malady | 433 | Rare | $0.21 |
Temple of Mystery | 434 | Rare | $0.16 |
Temple of Silence | 435 | Rare | $0.18 |
Temple of the False God | 436 | Uncommon | $0.18 |
Temple of Triumph | 437 | Rare | $0.23 |
Thriving Bluff | 438 | Common | $0.14 |
Thriving Grove | 439 | Common | $0.13 |
Thriving Heath | 440 | Common | $0.13 |
Thriving Isle | 441 | Common | $0.14 |
Thriving Moor | 442 | Common | $0.14 |
Twilight Mire | 443 | Rare | $0.64 |
Vivid Creek | 444 | Uncommon | $0.32 |
Vivid Grove | 445 | Uncommon | $0.33 |
Vivid Meadow | 446 | Uncommon | $0.29 |
Windbrisk Heights | 447 | Rare | $0.23 |
Eldrazi | 1 | N/A | |
Eldrazi Spawn | 2 | N/A | |
Manifest | 3 | N/A | |
Cat Beast | 4 | N/A | |
Elemental | 5 | N/A | |
Goat | 6 | N/A | |
Human | 7 | N/A | |
Human Soldier | 8 | N/A | |
Soldier | 9 | N/A | |
Drake | 10 | N/A | |
Faerie | 11 | N/A | |
Squid | 12 | N/A | |
Tentacle | 13 | N/A | |
Champion of Wits | 14 | N/A | |
Demon | 15 | N/A | |
Zombie | 16 | N/A | |
Devil | 17 | N/A | |
Elemental | 18 | N/A | |
Lightning Rager | 19 | N/A | |
Ogre | 20 | N/A | |
Beast | 21 | N/A | |
Elephant | 22 | N/A | |
Elf Warrior | 23 | N/A | |
Insect | 24 | N/A | |
Ooze | 25 | N/A | |
Ooze | 26 | N/A | |
Plant | 27 | N/A | |
Saproling | 28 | N/A | |
Spider | 29 | N/A | |
Treefolk | 30 | N/A | |
Wurm | 31 | N/A | |
Elemental | 32 | N/A | |
Soldier | 33 | N/A | |
Clue | 34 | N/A | |
Food | 35 | N/A | |
Thopter | 36 | N/A |