Onslaught
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Tap five untapped Clerics you control: You gain 10 life.
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
Flying {2}{W}: Look at target face-down creature.
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Tap five untapped Soldiers you control: Exile target creature.
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
As this enchantment enters, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
{3}{W}: Tap target creature. {3}{W}: This creature gets +0/+5 until end of turn.
Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Defender (This creature can't attack.) Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
First strike When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
First strike Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creatures of the creature type of your choice get +0/+4 until end of turn.
Destroy target enchantment.
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
Flying {T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever this creature deals damage, you gain that much life.
Flying Whenever this creature deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Protection from Goblins Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying {5}{W}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
{T}: This creature deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Whenever this creature becomes blocked, you may untap it and remove it from combat.
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Untap target creature. It gets +2/+4 until end of turn.
This creature can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
{2}{W}, {T}, Sacrifice this creature: Destroy all enchantments.
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Enchant creature Enchanted creature can't attack or block.
You may choose not to untap this creature during your untap step. {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Whenever a creature attacks, you gain 1 life.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
As this enchantment enters, choose a creature type. Creatures of the chosen type get +1/+1.
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Prevent the next 4 damage that would be dealt to any target this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
You have shroud. (You can't be the target of spells or abilities.)
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
{W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}: The next time you would draw a card this turn, you gain 5 life instead.
Draw a card for each Bird on the battlefield.
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
{T}: Untap target artifact or creature. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Tap two untapped Wizards you control: Tap target permanent.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Flying This creature can block only creatures with flying. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.
Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.)
For each opponent, gain control of target permanent that player controls.
You may choose not to untap this creature during your untap step. As this creature enters, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
You may have this creature enter as a copy of any creature on the battlefield.
Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, you may counter target spell unless its controller pays {1}.
{T}: Target creature with power 2 or less can't be blocked this turn.
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Counter target spell. Look at the top four cards of your library, then put them back in any order.
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
{T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Flying Whenever a player cycles a card, return this creature to its owner's hand.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
You may choose not to untap this creature during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
This creature can't be blocked unless defending player controls three or more creatures that share a creature type.
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up.
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Flying {1}: This creature becomes the creature type of your choice until end of turn.
Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn.
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Flying {1}: This creature becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying {1}: This creature becomes the creature type of your choice until end of turn.
{1}: This creature becomes the creature type of your choice until end of turn. {2}{U}{U}: This creature gets +2/+2 and gains flying until end of turn.
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Until end of turn, Wizards you control gain "{T}: Counter target spell."
Flying {U}: If target spell has only one target and that target is this creature, change that spell's target to another creature. Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Target player shuffles their graveyard into their library.
Protection from Beasts Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{U}, Sacrifice this creature: Untap all creatures of the creature type of your choice.
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{2}{U}{U}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, look at the top four cards of your library, then put them back in any order.
Flying When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.
This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
When this creature enters, sacrifice a creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Flying When this creature dies, you may put target Zombie card from your graveyard on top of your library.
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{1}{B}: Regenerate target Zombie. Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever a Goblin deals combat damage to a player, that player discards a card.
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature get -1/-1 until end of turn.
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.
Protection from white Cycling {2} ({2}, Discard this card: Draw a card.)
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Whenever this creature attacks, you lose half your life, rounded up. Whenever this creature deals combat damage to a player, that player loses half their life, rounded up. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)
Protection from Clerics Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
When this creature dies, target creature gets -1/-1 until end of turn.
You may choose not to untap this creature during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Whenever this creature deals combat damage to a player, that player discards a card. Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All creatures get -2/-2 until end of turn.
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
Flying When this creature dies, each opponent discards a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
{T}: Each player loses 1 life for each Zombie on the battlefield.
Flying Whenever this creature deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Destroy target creature with mana value 3 or less. It can't be regenerated.
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Each other player discards a card. You draw a card for each card discarded this way.
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Whenever this creature is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Flying {T}: Destroy target creature. It can't be regenerated.
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Enchant creature Whenever a player cycles a card, put a plague counter on this Aura. Enchanted creature gets -1/-1 for each plague counter on this Aura.
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
Whenever another creature enters, you lose 1 life.
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Flying {1}{R}, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. {1}{R}: This creature gets +1/+0 until end of turn.
First strike Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Trample, haste At the beginning of the end step, sacrifice this creature. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Turn target face-down creature an opponent controls face up.
Add {R} for each Goblin on the battlefield.
You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures they control.
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
This creature can't block. Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
{2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. {T}: This creature deals 1 damage to any target.
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
You may choose not to untap this creature during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. This creature gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
When this creature enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. {T}: This creature deals 1 damage to any target.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
{1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All creatures attack each combat if able. All creatures block each combat if able.
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Trample, haste When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
{T}, Sacrifice this creature: Destroy target face-down creature.
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Flying, haste
Searing Flesh deals 7 damage to target opponent or planeswalker.
Trample Whenever this creature attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Shock deals 2 damage to any target.
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Protection from red Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
Sacrifice a Goblin: Add {R}.
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down. Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.
{T}: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
This creature can't block creatures with power greater than this creature's power. {R}: This creature gets +1/+0 until end of turn.
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Whenever a creature deals damage to this creature, this creature deals that much damage to that creature. Whenever a spell deals damage to this creature, this creature deals that much damage to that spell's controller.
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of this creature.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
X target creatures can't block this turn.
{1}: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Each player's life total becomes the number of creatures they control.
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Akroma's Blessing | 1 | Uncommon | $0.33 |
Akroma's Vengeance | 2 | Rare | $1.16 |
Ancestor's Prophet | 3 | Rare | $0.44 |
Astral Slide | 4 | Uncommon | $0.74 |
Aura Extraction | 5 | Uncommon | $0.24 |
Aurification | 6 | Rare | $7.13 |
Aven Brigadier | 7 | Rare | $2.09 |
Aven Soulgazer | 8 | Uncommon | $0.07 |
Battlefield Medic | 9 | Common | $0.11 |
Catapult Master | 10 | Rare | $1.20 |
Catapult Squad | 11 | Uncommon | $0.21 |
Chain of Silence | 12 | Uncommon | $0.13 |
Circle of Solace | 13 | Rare | $0.31 |
Convalescent Care | 14 | Rare | $0.33 |
Crowd Favorites | 15 | Uncommon | $0.13 |
Crown of Awe | 16 | Common | $0.17 |
Crude Rampart | 17 | Uncommon | $0.12 |
Daru Cavalier | 18 | Common | $0.05 |
Daru Healer | 19 | Common | $0.03 |
Daru Lancer | 20 | Common | $0.06 |
Daunting Defender | 21 | Common | $0.17 |
Dawning Purist | 22 | Uncommon | $0.28 |
Defensive Maneuvers | 23 | Common | $0.06 |
Demystify | 24 | Common | $0.08 |
Disciple of Grace | 25 | Common | $0.09 |
Dive Bomber | 26 | Common | $0.07 |
Doubtless One | 27 | Uncommon | $0.21 |
Exalted Angel | 28 | Rare | $27.96 |
Foothill Guide | 29 | Common | $0.12 |
Glarecaster | 30 | Rare | $0.42 |
Glory Seeker | 31 | Common | $0.07 |
Grassland Crusader | 32 | Common | $0.07 |
Gravel Slinger | 33 | Common | $0.05 |
Gustcloak Harrier | 34 | Common | $0.08 |
Gustcloak Runner | 35 | Common | $0.07 |
Gustcloak Savior | 36 | Rare | $0.25 |
Gustcloak Sentinel | 37 | Uncommon | $0.14 |
Gustcloak Skirmisher | 38 | Uncommon | $0.10 |
Harsh Mercy | 39 | Rare | $2.38 |
Improvised Armor | 40 | Uncommon | $0.20 |
Inspirit | 41 | Uncommon | $0.06 |
Ironfist Crusher | 42 | Uncommon | $0.08 |
Jareth, Leonine Titan | 43 | Rare | $0.88 |
Mobilization | 44 | Rare | $1.57 |
Nova Cleric | 45 | Uncommon | $0.26 |
Oblation | 46 | Rare | $0.72 |
Pacifism | 47 | Common | $0.14 |
Pearlspear Courier | 48 | Uncommon | $0.07 |
Piety Charm | 49 | Common | $0.13 |
Renewed Faith | 50 | Common | $0.31 |
Righteous Cause | 51 | Uncommon | $0.44 |
Sandskin | 52 | Common | $0.15 |
Shared Triumph | 53 | Rare | $3.42 |
Shieldmage Elder | 54 | Uncommon | $0.20 |
Sigil of the New Dawn | 55 | Rare | $0.23 |
Sunfire Balm | 56 | Uncommon | $0.12 |
True Believer | 57 | Rare | $2.35 |
Unified Strike | 58 | Common | $0.14 |
Weathered Wayfarer | 59 | Rare | $9.84 |
Whipcorder | 60 | Uncommon | $0.35 |
Words of Worship | 61 | Rare | $1.92 |
Airborne Aid | 62 | Common | $0.41 |
Annex | 63 | Uncommon | $0.31 |
Aphetto Alchemist | 64 | Uncommon | $3.15 |
Aphetto Grifter | 65 | Uncommon | $0.18 |
Arcanis the Omnipotent | 66 | Rare | $2.08 |
Artificial Evolution | 67 | Rare | $3.32 |
Ascending Aven | 68 | Common | $0.08 |
Aven Fateshaper | 69 | Uncommon | $0.18 |
Backslide | 70 | Common | $0.09 |
Blatant Thievery | 71 | Rare | $3.22 |
Callous Oppressor | 72 | Rare | $1.57 |
Chain of Vapor | 73 | Uncommon | $15.65 |
Choking Tethers | 74 | Common | $0.10 |
Clone | 75 | Rare | $0.54 |
Complicate | 76 | Uncommon | $0.59 |
Crafty Pathmage | 77 | Common | $0.09 |
Crown of Ascension | 78 | Common | $0.10 |
Discombobulate | 79 | Uncommon | $0.16 |
Dispersing Orb | 80 | Uncommon | $0.30 |
Disruptive Pitmage | 81 | Common | $0.16 |
Essence Fracture | 82 | Uncommon | $0.10 |
Fleeting Aven | 83 | Uncommon | $0.09 |
Future Sight | 84 | Rare | $1.12 |
Ghosthelm Courier | 85 | Uncommon | $0.11 |
Graxiplon | 86 | Uncommon | $0.12 |
Imagecrafter | 87 | Common | $0.16 |
Information Dealer | 88 | Common | $0.21 |
Ixidor, Reality Sculptor | 89 | Rare | $2.38 |
Ixidor's Will | 90 | Common | $0.13 |
Mage's Guile | 91 | Common | $0.16 |
Meddle | 92 | Uncommon | $0.13 |
Mistform Dreamer | 93 | Common | $0.11 |
Mistform Mask | 94 | Common | $0.14 |
Mistform Mutant | 95 | Uncommon | $0.19 |
Mistform Shrieker | 96 | Uncommon | $0.14 |
Mistform Skyreaver | 97 | Rare | $0.22 |
Mistform Stalker | 98 | Uncommon | $0.06 |
Mistform Wall | 99 | Common | $0.14 |
Nameless One | 100 | Uncommon | $0.23 |
Peer Pressure | 101 | Rare | $1.34 |
Psychic Trance | 102 | Rare | $0.32 |
Quicksilver Dragon | 103 | Rare | $0.58 |
Read the Runes | 104 | Rare | $0.60 |
Reminisce | 105 | Uncommon | $0.20 |
Riptide Biologist | 106 | Common | $0.04 |
Riptide Chronologist | 107 | Uncommon | $0.15 |
Riptide Entrancer | 108 | Rare | $1.22 |
Riptide Shapeshifter | 109 | Uncommon | $0.26 |
Rummaging Wizard | 110 | Uncommon | $0.12 |
Sage Aven | 111 | Common | $0.10 |
Screaming Seahawk | 112 | Common | $0.06 |
Sea's Claim | 113 | Common | $0.12 |
Slipstream Eel | 114 | Common | $0.06 |
Spy Network | 115 | Common | $0.18 |
Standardize | 116 | Rare | $1.19 |
Supreme Inquisitor | 117 | Rare | $0.46 |
Trade Secrets | 118 | Rare | $0.77 |
Trickery Charm | 119 | Common | $0.25 |
Voidmage Prodigy | 120 | Rare | $2.40 |
Wheel and Deal | 121 | Rare | $14.11 |
Words of Wind | 122 | Rare | $2.99 |
Accursed Centaur | 123 | Common | $0.13 |
Anurid Murkdiver | 124 | Common | $0.08 |
Aphetto Dredging | 125 | Common | $0.21 |
Aphetto Vulture | 126 | Uncommon | $0.13 |
Blackmail | 127 | Uncommon | $0.57 |
Boneknitter | 128 | Uncommon | $0.19 |
Cabal Archon | 129 | Uncommon | $0.28 |
Cabal Executioner | 130 | Uncommon | $0.24 |
Cabal Slaver | 131 | Uncommon | $0.22 |
Chain of Smog | 132 | Uncommon | $7.26 |
Cover of Darkness | 133 | Rare | $14.60 |
Crown of Suspicion | 134 | Common | $0.06 |
Cruel Revival | 135 | Common | $0.10 |
Death Match | 136 | Rare | $0.62 |
Death Pulse | 137 | Uncommon | $0.12 |
Dirge of Dread | 138 | Common | $0.10 |
Disciple of Malice | 139 | Common | $0.21 |
Doomed Necromancer | 140 | Rare | $1.18 |
Ebonblade Reaper | 141 | Rare | $5.51 |
Endemic Plague | 142 | Rare | $0.21 |
Entrails Feaster | 143 | Rare | $0.47 |
Fade from Memory | 144 | Uncommon | $0.20 |
Fallen Cleric | 145 | Common | $0.03 |
False Cure | 146 | Rare | $12.52 |
Feeding Frenzy | 147 | Uncommon | $0.13 |
Festering Goblin | 148 | Common | $0.17 |
Frightshroud Courier | 149 | Uncommon | $0.15 |
Gangrenous Goliath | 150 | Rare | $0.17 |
Gluttonous Zombie | 151 | Uncommon | $0.11 |
Gravespawn Sovereign | 152 | Rare | $1.00 |
Grinning Demon | 153 | Rare | $1.93 |
Haunted Cadaver | 154 | Common | $0.11 |
Head Games | 155 | Rare | $4.07 |
Headhunter | 156 | Uncommon | $0.25 |
Infest | 157 | Uncommon | $0.35 |
Misery Charm | 158 | Common | $0.21 |
Nantuko Husk | 159 | Common | $0.26 |
Oversold Cemetery | 160 | Rare | $4.35 |
Patriarch's Bidding | 161 | Rare | $7.77 |
Profane Prayers | 162 | Common | $0.14 |
Prowling Pangolin | 163 | Uncommon | $0.13 |
Rotlung Reanimator | 164 | Rare | $13.58 |
Screeching Buzzard | 165 | Common | $0.11 |
Severed Legion | 166 | Common | $0.12 |
Shade's Breath | 167 | Uncommon | $0.16 |
Shepherd of Rot | 168 | Common | $1.37 |
Silent Specter | 169 | Rare | $0.49 |
Smother | 170 | Uncommon | $4.53 |
Soulless One | 171 | Uncommon | $0.86 |
Spined Basher | 172 | Common | $0.08 |
Strongarm Tactics | 173 | Rare | $0.38 |
Swat | 174 | Common | $0.09 |
Syphon Mind | 175 | Common | $0.48 |
Syphon Soul | 176 | Common | $0.19 |
Thrashing Mudspawn | 177 | Uncommon | $0.13 |
Undead Gladiator | 178 | Rare | $0.85 |
Visara the Dreadful | 179 | Rare | $3.89 |
Walking Desecration | 180 | Uncommon | $0.19 |
Withering Hex | 181 | Uncommon | $0.10 |
Words of Waste | 182 | Rare | $5.00 |
Wretched Anurid | 183 | Common | $0.18 |
Aether Charge | 184 | Uncommon | $0.18 |
Aggravated Assault | 185 | Rare | $29.38 |
Airdrop Condor | 186 | Uncommon | $0.12 |
Avarax | 187 | Uncommon | $0.15 |
Battering Craghorn | 188 | Common | $0.06 |
Blistering Firecat | 189 | Rare | $5.88 |
Break Open | 190 | Common | $0.06 |
Brightstone Ritual | 191 | Common | $2.02 |
Butcher Orgg | 192 | Rare | $0.36 |
Chain of Plasma | 193 | Uncommon | $0.20 |
Charging Slateback | 194 | Common | $0.07 |
Commando Raid | 195 | Uncommon | $0.11 |
Crown of Fury | 196 | Common | $0.11 |
Custody Battle | 197 | Uncommon | $1.97 |
Dragon Roost | 198 | Rare | $0.60 |
Dwarven Blastminer | 199 | Uncommon | $0.70 |
Embermage Goblin | 200 | Uncommon | $0.18 |
Erratic Explosion | 201 | Common | $0.14 |
Fever Charm | 202 | Common | $0.08 |
Flamestick Courier | 203 | Uncommon | $0.11 |
Goblin Machinist | 204 | Uncommon | $0.11 |
Goblin Piledriver | 205 | Rare | $22.65 |
Goblin Pyromancer | 206 | Rare | $0.54 |
Goblin Sharpshooter | 207 | Rare | $32.03 |
Goblin Sky Raider | 208 | Common | $0.12 |
Goblin Sledder | 209 | Common | $0.30 |
Goblin Taskmaster | 210 | Common | $0.06 |
Grand Melee | 211 | Rare | $1.29 |
Gratuitous Violence | 212 | Rare | $3.11 |
Insurrection | 213 | Rare | $6.95 |
Kaboom! | 214 | Rare | $0.47 |
Lavamancer's Skill | 215 | Common | $0.12 |
Lay Waste | 216 | Common | $0.10 |
Lightning Rift | 217 | Uncommon | $0.29 |
Mana Echoes | 218 | Rare | $47.80 |
Menacing Ogre | 219 | Rare | $0.18 |
Nosy Goblin | 220 | Common | $0.08 |
Pinpoint Avalanche | 221 | Common | $0.03 |
Reckless One | 222 | Uncommon | $1.05 |
Risky Move | 223 | Rare | $1.26 |
Rorix Bladewing | 224 | Rare | $1.13 |
Searing Flesh | 225 | Uncommon | $0.13 |
Shaleskin Bruiser | 226 | Uncommon | $0.20 |
Shock | 227 | Common | $0.22 |
Skirk Commando | 228 | Common | $0.10 |
Skirk Fire Marshal | 229 | Rare | $1.16 |
Skirk Prospector | 230 | Common | $0.33 |
Skittish Valesk | 231 | Uncommon | $0.16 |
Slice and Dice | 232 | Uncommon | $0.34 |
Snapping Thragg | 233 | Uncommon | $0.09 |
Solar Blast | 234 | Common | $0.04 |
Sparksmith | 235 | Common | $0.16 |
Spitfire Handler | 236 | Uncommon | $0.14 |
Spurred Wolverine | 237 | Common | $0.04 |
Starstorm | 238 | Rare | $1.11 |
Tephraderm | 239 | Rare | $0.28 |
Thoughtbound Primoc | 240 | Uncommon | $0.13 |
Threaten | 241 | Uncommon | $0.31 |
Thunder of Hooves | 242 | Uncommon | $0.10 |
Wave of Indifference | 243 | Common | $0.12 |
Words of War | 244 | Rare | $0.56 |
Animal Magnetism | 245 | Rare | $0.27 |
Barkhide Mauler | 246 | Common | $0.09 |
Biorhythm | 247 | Rare | $34.48 |
Birchlore Rangers | 248 | Common | $0.92 |
Bloodline Shaman | 249 | Uncommon | $0.26 |
Broodhatch Nantuko | 250 | Uncommon | $0.26 |