Pioneer Masters
Whenever this creature attacks, defending player exiles two permanents they control.
Flying
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying When this creature enters, you gain 2 life for each Gate you control.
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
Flash Creatures you control get +2/+2.
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
[+1]: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1."
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Creatures your opponents control enter tapped.
Sacrifice this creature: Destroy target enchantment.
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target enchantment card from your graveyard to your hand.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Create X 1/1 white Warrior creature tokens.
Your opponents can't cast spells this turn.
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Each player can't draw more than one card each turn.
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
{T}, Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: This creature can't be blocked this turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Counter target creature spell.
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.
This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Cast this spell only if you've cast another spell this turn. Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: This creature gets +1/-1 until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
When this creature enters, if you control two or more Gates, you may draw a card.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Whenever this creature deals combat damage to a player, untap up to one target creature.
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Each player discards all the cards in their hand, then draws that many cards minus one.
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
When this creature enters, target player mills four cards.
{2}{B}: Return this card from your graveyard to your hand.
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature gets -3/-3 until end of turn.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
This creature enters tapped. Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Destroy target monocolored creature.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Each land is a Swamp in addition to its other land types.
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra deals X damage to each creature.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
Target creature you control deals damage equal to its power to another target creature.
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Zurgo can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.
Hexproof, reach
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
When this creature enters, you may destroy target artifact or enchantment.
When this artifact enters, create a 1/1 green and white Citizen creature token. {T}, Sacrifice this artifact: Add one mana of any color. {W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.
Trample Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach.
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
[+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control.
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Reach When this creature dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Flash This spell can't be countered. Reach, protection from blue
Defender, hexproof {T}: Add one mana of any color.
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Choose target artifact or enchantment. Its owner shuffles it into their library.
{T}: Untap target land.
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Flying When this creature enters or dies, exile target permanent.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Destroy target creature or planeswalker.
Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.
[+1]: Destroy another target planeswalker. [+1]: Create a 3/3 black Beast creature token with deathtouch. [−3]: Destroy target creature. You gain life equal to its toughness. [−8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
{T}: Untap another target permanent.
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand. If this creature would die, exile it instead.
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
At the beginning of each end step, each player discards their hand.
Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flying When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Bane of Bala Ged | 1 | Uncommon | N/A |
Scion of Ugin | 2 | Common | N/A |
Void Winnower | 3 | Mythic | N/A |
Archangel of Thune | 4 | Mythic | N/A |
Archway Angel | 5 | Uncommon | N/A |
Ardenvale Tactician // Dizzying Swoop | 6 | Common | N/A |
Artful Maneuver | 7 | Common | N/A |
Celestial Archon | 8 | Uncommon | N/A |
Chained to the Rocks | 9 | Rare | N/A |
Compulsory Rest | 10 | Common | N/A |
Dictate of Heliod | 11 | Rare | N/A |
Extricator of Sin // Extricator of Flesh | 12 | Uncommon | N/A |
Ghostblade Eidolon | 13 | Common | N/A |
Gideon, Ally of Zendikar | 14 | Mythic | N/A |
Heliod's Pilgrim | 15 | Common | N/A |
Hero of Iroas | 16 | Common | N/A |
Hopeful Eidolon | 17 | Uncommon | N/A |
Imposing Sovereign | 18 | Uncommon | N/A |
Kabira Takedown // Kabira Plateau | 19 | Uncommon | N/A |
Keening Apparition | 20 | Common | N/A |
Knight of the White Orchid | 21 | Rare | N/A |
Knightly Valor | 22 | Common | N/A |
Kytheon, Hero of Akros // Gideon, Battle-Forged | 23 | Mythic | N/A |
Lagonna-Band Trailblazer | 24 | Common | N/A |
Linvala, the Preserver | 25 | Rare | N/A |
Lotus-Eye Mystics | 26 | Common | N/A |
Mentor of the Meek | 27 | Uncommon | N/A |
Phalanx Leader | 28 | Uncommon | N/A |
Phalanx Tactics | 29 | Uncommon | N/A |
Secure the Wastes | 30 | Rare | N/A |
Sejiri Shelter // Sejiri Glacier | 31 | Common | N/A |
Silence | 32 | Rare | N/A |
Silkwrap | 33 | Uncommon | N/A |
Sphere of Safety | 34 | Uncommon | N/A |
Spirit of the Labyrinth | 35 | Rare | N/A |
Starfield of Nyx | 36 | Rare | N/A |
Stasis Snare | 37 | Uncommon | N/A |
Steward of Solidarity | 38 | Uncommon | N/A |
Swift Reckoning | 39 | Common | N/A |
Syndicate Messenger | 40 | Common | N/A |
Triplicate Spirits | 41 | Uncommon | N/A |
War Oracle | 42 | Uncommon | N/A |
Aetherling | 43 | Rare | N/A |
Anchor to the Aether | 44 | Uncommon | N/A |
Aqueous Form | 45 | Uncommon | N/A |
Artisan of Forms | 46 | Uncommon | N/A |
Bident of Thassa | 47 | Rare | N/A |
Brineborn Cutthroat | 48 | Uncommon | N/A |
Chasm Skulker | 49 | Rare | N/A |
Cloudfin Raptor | 50 | Common | N/A |
Consider | 51 | Common | N/A |
Crush of Tentacles | 52 | Rare | N/A |
Day's Undoing | 53 | Mythic | N/A |
Essence Scatter | 54 | Common | N/A |
Fallaji Archaeologist | 55 | Common | N/A |
Guild Summit | 56 | Uncommon | N/A |
Gust of Wind | 57 | Common | N/A |
Illusory Angel | 58 | Uncommon | N/A |
Ingenious Skaab | 59 | Common | N/A |
Jace, Vryn's Prodigy // Jace, Telepath Unbound | 60 | Mythic | N/A |
Jhessian Thief | 61 | Uncommon | N/A |
Jwari Disruption // Jwari Ruins | 62 | Uncommon | N/A |
Master of Waves | 63 | Rare | N/A |
Mizzium Skin | 64 | Common | N/A |
Murmuring Mystic | 65 | Uncommon | N/A |
Niblis of Frost | 66 | Rare | N/A |
Nimbus Naiad | 67 | Common | N/A |
Opal Lake Gatekeepers | 68 | Common | N/A |
Quicken | 69 | Uncommon | N/A |
Rapid Hybridization | 70 | Uncommon | N/A |
Scatter to the Winds | 71 | Uncommon | N/A |
Shipbreaker Kraken | 72 | Uncommon | N/A |
Sight Beyond Sight | 73 | Uncommon | N/A |
Silundi Vision // Silundi Isle | 74 | Common | N/A |
Stormtide Leviathan | 75 | Rare | N/A |
Tah-Crop Skirmisher | 76 | Common | N/A |
Temporal Trespass | 77 | Mythic | N/A |
Tidebinder Mage | 78 | Rare | N/A |
Treasure Cruise | 79 | Common | N/A |
Windrider Patrol | 80 | Common | N/A |
Zephyr Winder | 81 | Uncommon | N/A |
Baleful Eidolon | 82 | Common | N/A |
Basilica Screecher | 83 | Common | N/A |
Behold the Beyond | 84 | Mythic | N/A |
Blackbloom Rogue // Blackbloom Bog | 85 | Uncommon | N/A |
Blood Scrivener | 86 | Uncommon | N/A |
Cruel Revival | 87 | Uncommon | N/A |
Crypt Incursion | 88 | Uncommon | N/A |
Dark Deal | 89 | Uncommon | N/A |
Devour Flesh | 90 | Common | N/A |
Dictate of Erebos | 91 | Rare | N/A |
Dreadhound | 92 | Uncommon | N/A |
Fell Stinger | 93 | Uncommon | N/A |
Gurmag Angler | 94 | Common | N/A |
Lifebane Zombie | 95 | Rare | N/A |
Liliana, Heretical Healer // Liliana, Defiant Necromancer | 96 | Mythic | N/A |
Nantuko Husk | 97 | Common | N/A |
Nighthowler | 98 | Uncommon | N/A |
Ob Nixilis Reignited | 99 | Mythic | N/A |
Ob Nixilis's Cruelty | 100 | Common | N/A |
Painful Truths | 101 | Rare | N/A |
Pelakka Predation // Pelakka Caverns | 102 | Common | N/A |
Priest of the Blood Rite | 103 | Uncommon | N/A |
Read the Bones | 104 | Common | N/A |
Rescue from the Underworld | 105 | Uncommon | N/A |
Returned Centaur | 106 | Common | N/A |
Sanitarium Skeleton | 107 | Common | N/A |
Sidisi, Undead Vizier | 108 | Rare | N/A |
Silumgar Butcher | 109 | Common | N/A |
Soulflayer | 110 | Rare | N/A |
Stab Wound | 111 | Uncommon | N/A |
Supernatural Stamina | 112 | Common | N/A |
Tasigur, the Golden Fang | 113 | Rare | N/A |
Tormented Hero | 114 | Uncommon | N/A |
Ubul Sar Gatekeepers | 115 | Uncommon | N/A |
Ultimate Price | 116 | Uncommon | N/A |
Undead Butler | 117 | Common | N/A |
Urborg, Tomb of Yawgmoth | 118 | Rare | N/A |
Whip of Erebos | 119 | Rare | N/A |
Xathrid Necromancer | 120 | Rare | N/A |
Zulaport Cutthroat | 121 | Uncommon | N/A |
Akoum Warrior // Akoum Teeth | 122 | Common | N/A |
Akroan Crusader | 123 | Common | N/A |
Bloodfire Enforcers | 124 | Common | N/A |
Boulder Salvo | 125 | Common | N/A |
Boundary Lands Ranger | 126 | Common | N/A |
Burning Anger | 127 | Rare | N/A |
Chandra, Flamecaller | 128 | Mythic | N/A |
Coordinated Assault | 129 | Uncommon | N/A |
Draconic Roar | 130 | Uncommon | N/A |
Dragon Mantle | 131 | Common | N/A |
Dragon-Style Twins | 132 | Uncommon | N/A |
Exquisite Firecraft | 133 | Rare | N/A |
Fall of the Hammer | 134 | Common | N/A |
Fight with Fire | 135 | Uncommon | N/A |
Furious Rise | 136 | Uncommon | N/A |
Gates Ablaze | 137 | Uncommon | N/A |
Ghirapur Gearcrafter | 138 | Common | N/A |
Goblin Rabblemaster | 139 | Rare | N/A |
Heart-Piercer Manticore | 140 | Uncommon | N/A |
Humble Defector | 141 | Uncommon | N/A |
Kozilek's Return | 142 | Mythic | N/A |
Labyrinth Champion | 143 | Uncommon | N/A |
Legion Loyalist | 144 | Rare | N/A |
Makindi Sliderunner | 145 | Common | N/A |
Mogis's Warhound | 146 | Uncommon | N/A |
Monastery Swiftspear | 147 | Uncommon | N/A |
Oath of Chandra | 148 | Rare | N/A |
Ordeal of Purphoros | 149 | Uncommon | N/A |
Outpost Siege | 150 | Rare | N/A |
Pia and Kiran Nalaar | 151 | Rare | N/A |
Purphoros's Emissary | 152 | Common | N/A |
Rimrock Knight // Boulder Rush | 153 | Common | N/A |
Scab-Clan Berserker | 154 | Uncommon | N/A |
Scourge of Valkas | 155 | Rare | N/A |
Scytheclaw Raptor | 156 | Uncommon | N/A |
Stormbreath Dragon | 157 | Mythic | N/A |
Valakut Awakening // Valakut Stoneforge | 158 | Uncommon | N/A |
Wild Slash | 159 | Common | N/A |
Witch's Mark | 160 | Common | N/A |
Zurgo Bellstriker | 161 | Rare | N/A |
Alpha Authority | 162 | Uncommon | N/A |
Aspect of Hydra | 163 | Uncommon | N/A |
Audacity | 164 | Common | N/A |
Bala Ged Recovery // Bala Ged Sanctuary | 165 | Uncommon | N/A |
Bassara Tower Archer | 166 | Uncommon | N/A |
Boon Satyr | 167 | Uncommon | N/A |
Clear Shot | 168 | Uncommon | N/A |
Commune with the Gods | 169 | Common | N/A |
Conclave Naturalists | 170 | Uncommon | N/A |
Courier's Briefcase | 171 | Common | N/A |
District Guide | 172 | Common | N/A |
Experiment One | 173 | Uncommon | N/A |
Gatebreaker Ram | 174 | Uncommon | N/A |
Gladecover Scout | 175 | Common | N/A |
Gnarlback Rhino | 176 | Common | N/A |
Goreclaw, Terror of Qal Sisma | 177 | Uncommon | N/A |
Hero of Leina Tower | 178 | Uncommon | N/A |
Honored Hydra | 179 | Uncommon | N/A |
Hornet Nest | 180 | Rare | N/A |
Khalni Ambush // Khalni Territory | 181 | Common | N/A |
Kraul Harpooner | 182 | Uncommon | N/A |
Leafcrown Dryad | 183 | Common | N/A |
Mistcutter Hydra | 184 | Rare | N/A |
Nemesis of Mortals | 185 | Common | N/A |
Nessian Asp | 186 | Common | N/A |
Nissa, Vastwood Seer // Nissa, Sage Animist | 187 | Mythic | N/A |
Nissa, Voice of Zendikar | 188 | Mythic | N/A |
Oath of Nissa | 189 | Rare | N/A |
Polukranos, World Eater | 190 | Rare | N/A |
Pulse of Murasa | 191 | Uncommon | N/A |
Savage Punch | 192 | Common | N/A |
Seed Guardian | 193 | Uncommon | N/A |
Shamanic Revelation | 194 | Rare | N/A |
Skylasher | 195 | Rare | N/A |
Sylvan Caryatid | 196 | Rare | N/A |
Sylvan Primordial | 197 | Rare | N/A |
Unravel the Aether | 198 | Common | N/A |
Voyaging Satyr | 199 | Common | N/A |
Whisperwood Elemental | 200 | Mythic | N/A |
Woodland Wanderer | 201 | Rare | N/A |
Anax and Cymede | 202 | Uncommon | N/A |
Ashen Rider | 203 | Rare | N/A |
Assemble the Legion | 204 | Mythic | N/A |
Azorius Charm | 205 | Uncommon | N/A |
Blood Baron of Vizkopa | 206 | Mythic | N/A |
Bloodtithe Harvester | 207 | Uncommon | N/A |
Boros Reckoner | 208 | Rare | N/A |
Bring to Light | 209 | Rare | N/A |
Cartel Aristocrat | 210 | Uncommon | N/A |
Catacomb Sifter | 211 | Uncommon | N/A |
Chromanticore | 212 | Rare | N/A |
Counterflux | 213 | Rare | N/A |
Destructive Revelry | 214 | Uncommon | N/A |
Dinrova Horror | 215 | Uncommon | N/A |
Dragonlord Atarka | 216 | Mythic | N/A |
Dragonlord Dromoka | 217 | Mythic | N/A |
Dragonlord Kolaghan | 218 | Mythic | N/A |
Dragonlord Ojutai | 219 | Mythic | N/A |
Dragonlord Silumgar | 220 | Mythic | N/A |
Dreadbore | 221 | Common | N/A |
Dreg Mangler | 222 | Common | N/A |
Epic Experiment | 223 | Mythic | N/A |
Fleecemane Lion | 224 | Rare | N/A |
Garruk, Apex Predator | 225 | Mythic | N/A |
Ghor-Clan Rampager | 226 | Uncommon | N/A |
Imperious Oligarch | 227 | Common | N/A |
Kiora's Follower | 228 | Uncommon | N/A |
Lotleth Troll | 229 | Rare | N/A |
Loxodon Smiter | 230 | Uncommon | N/A |
Lyev Skyknight | 231 | Common | N/A |
Martial Glory | 232 | Common | N/A |
Medomai the Ageless | 233 | Rare | N/A |
Nivix Cyclops | 234 | Common | N/A |
Notion Thief | 235 | Rare | N/A |
Nyx Weaver | 236 | Uncommon | N/A |
Possessed Skaab | 237 | Common | N/A |
Progenitor Mimic | 238 | Mythic | N/A |
Ruric Thar, the Unbowed | 239 | Rare | N/A |
Selesnya Charm | 240 | Common | N/A |
Sin Collector | 241 | Uncommon | N/A |
Sire of Insanity | 242 | Rare | N/A |
Skyrider Elf | 243 | Common | N/A |
Steam Augury | 244 | Uncommon | N/A |
Stormchaser Mage | 245 | Uncommon | N/A |
Swift Warkite | 246 | Uncommon | N/A |
Tenth District Legionnaire | 247 | Uncommon | N/A |
Thunderclap Wyvern | 248 | Uncommon | N/A |
Tomebound Lich | 249 | Uncommon | N/A |
Unflinching Courage | 250 | Uncommon | N/A |