Ravnica Allegiance
Flash Flying When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Flying When this creature enters, you gain 2 life for each Gate you control.
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Exile target creature with power 4 or greater.
When this creature enters, creatures you control get +1/+1 until end of turn.
Flying
Destroy target artifact or enchantment. Scry 1.
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
When this creature enters, target creature you control gets +1/+1 until end of turn.
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Whenever another creature you control enters, you gain 1 life.
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Vigilance When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. This creature gets +2/+2 for each card exiled with it.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creatures you control get +1/+3 until end of turn. Untap them.
Defender {1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Enchant creature Enchanted creature has defender and loses flying.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying Other creatures you control with flying get +0/+1.
Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Vigilance Whenever this creature attacks, untap another target creature you control.
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
{B}: This creature gains deathtouch until end of turn.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
When this creature enters, create a 1/1 white Human creature token.
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Flying When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Target player shuffles their graveyard into their library. Draw a card.
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Flash Flying When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Gain control of X target creatures and/or planeswalkers.
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Draw four cards, then discard two cards.
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Counter target spell unless its controller pays {2}.
When this creature enters, scry 2.
Flying {1}{W}: This creature gains vigilance until end of turn.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.
Counter target spell. Its controller mills three cards.
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Flying Other creatures you control with flying get +1/+0.
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Target creature gains deathtouch until end of turn. Draw a card.
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Whenever you pay life, put that many blood counters on this enchantment. {1}{B}, Remove four blood counters from this enchantment: Destroy target creature.
Exile target creature with power 3 or less.
This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Deathtouch
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: This creature gets +2/+0 until end of turn.
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Flash Flying When this creature enters, target creature you control with flying gets +2/+0 until end of turn.
Lifelink {2}{B}: This creature gets +1/+1 until end of turn.
When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Creatures you control get +2/+0 until end of turn.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Choose one — • Destroy target artifact. • Destroy target creature with defender.
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
{3}{G}: This creature gets +2/+2 until end of turn.
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. {3}{R}{R}: This creature gets +3/+3 and gains menace until end of turn.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
Destroy target land. Scry 2.
This creature attacks each combat if able.
When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
{2}{R}, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Defender {T}: This creature deals 1 damage to each player.
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Haste {R}: This creature can't be blocked this turn except by creatures with defender.
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
This creature can't be blocked by creatures with power 2 or less.
This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
Target creature gets +3/+3 and gains reach until end of turn.
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Reach (This creature can block creatures with flying.)
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Return up to two target permanent cards from your graveyard to your hand.
Prevent all combat damage that would be dealt this turn.
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Defender {T}, Tap an untapped creature you control: Add one mana of any color.
{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
{3}{U}: This creature gains flying until end of turn.
Put a +1/+1 counter on target creature you control. Untap that creature.
When this creature enters, you gain 2 life.
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creatures you control get +0/+5 and gain reach until end of turn.
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
At the beginning of your end step, untap all lands you control.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
Counter target spell. You gain 3 life.
Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
Vigilance This creature can't be blocked.
Flying, first strike Creatures your opponents control get -1/-0.
When this creature enters, each opponent discards a card and you gain 3 life.
Destroy target artifact, creature, or planeswalker.
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
{T}, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
{3}{B}, {T}: Target player discards a card. Activate only as a sorcery. {R}, {T}: This creature deals 1 damage to target opponent or planeswalker.
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
[+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) [−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
[+1]: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. [−1]: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. [−7]: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: This creature gets +3/+0 until end of turn.
Flash When this creature enters, you may counter target spell.
Trample When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
Destroy target creature. Scry 1.
Flying When this creature enters, it deals 2 damage to each opponent and you gain 2 life.
Draw a card. You may put a land card from your hand onto the battlefield.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.
{T}: Add {G}{U}.
Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: This creature gains deathtouch until end of turn. {R}: This creature gets +2/-2 until end of turn.
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. [−1]: Exile target nonland permanent with mana value 1 or less. [−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Destroy target creature or enchantment.
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
{1}, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, if its spectacle cost was paid, each opponent discards a card.
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) When this creature enters, choose up to one — • This creature fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability.
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
This creature can't be blocked by creature tokens.
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.
Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
{1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
When this creature dies, it deals 1 damage to any target.
Reach
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Flying When this creature enters, scry 1.
Lifelink
{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Multicolored creatures you control get +1/+1.
{T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
{T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice this artifact: Draw two cards.
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.
{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {W} or {U}.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Grace | 1 | Mythic | $0.87 |
Angelic Exaltation | 2 | Uncommon | $0.12 |
Archway Angel | 3 | Uncommon | $0.09 |
Arrester's Zeal | 4 | Common | $0.05 |
Bring to Trial | 5 | Common | $0.05 |
Civic Stalwart | 6 | Common | $0.03 |
Concordia Pegasus | 7 | Common | $0.04 |
Expose to Daylight | 8 | Common | $0.05 |
Forbidding Spirit | 9 | Uncommon | $0.21 |
Haazda Officer | 10 | Common | $0.07 |
Hero of Precinct One | 11 | Rare | $0.28 |
Impassioned Orator | 12 | Common | $0.27 |
Justiciar's Portal | 13 | Common | $0.23 |
Knight of Sorrows | 14 | Common | $0.09 |
Lumbering Battlement | 15 | Rare | $0.23 |
Ministrant of Obligation | 16 | Uncommon | $0.13 |
Prowling Caracal | 17 | Common | $0.06 |
Rally to Battle | 18 | Uncommon | $0.08 |
Resolute Watchdog | 19 | Uncommon | $0.23 |
Sentinel's Mark | 20 | Uncommon | $0.08 |
Sky Tether | 21 | Uncommon | $0.07 |
Smothering Tithe | 22 | Rare | $48.48 |
Spirit of the Spires | 23 | Uncommon | $0.07 |
Summary Judgment | 24 | Common | $0.05 |
Syndicate Messenger | 25 | Common | $0.06 |
Tenth District Veteran | 26 | Common | $0.07 |
Tithe Taker | 27 | Rare | $0.33 |
Twilight Panther | 28 | Common | $0.07 |
Unbreakable Formation | 29 | Rare | $0.74 |
Watchful Giant | 30 | Common | $0.08 |
Arrester's Admonition | 31 | Common | $0.04 |
Benthic Biomancer | 32 | Rare | $0.30 |
Chillbringer | 33 | Common | $0.05 |
Clear the Mind | 34 | Common | $0.24 |
Code of Constraint | 35 | Uncommon | $0.07 |
Coral Commando | 36 | Common | $0.02 |
Essence Capture | 37 | Uncommon | $0.21 |
Eyes Everywhere | 38 | Uncommon | $0.08 |
Faerie Duelist | 39 | Common | $0.09 |
Gateway Sneak | 40 | Uncommon | $0.10 |
Humongulus | 41 | Common | $0.03 |
Mass Manipulation | 42 | Rare | $0.56 |
Mesmerizing Benthid | 43 | Mythic | $0.59 |
Persistent Petitioners | 44 | Common | $1.25 |
Precognitive Perception | 45 | Rare | $0.19 |
Prying Eyes | 46 | Common | $0.04 |
Pteramander | 47 | Uncommon | $0.13 |
Quench | 48 | Common | $0.04 |
Sage's Row Savant | 49 | Common | $0.08 |
Senate Courier | 50 | Common | $0.05 |
Shimmer of Possibility | 51 | Common | $0.05 |
Skatewing Spy | 52 | Uncommon | $0.12 |
Skitter Eel | 53 | Common | $0.05 |
Slimebind | 54 | Common | $0.09 |
Sphinx of Foresight | 55 | Rare | $0.39 |
Swirling Torrent | 56 | Uncommon | $0.06 |
Thought Collapse | 57 | Common | $0.31 |
Verity Circle | 58 | Rare | $0.49 |
Wall of Lost Thoughts | 59 | Uncommon | $0.09 |
Windstorm Drake | 60 | Uncommon | $0.10 |
Awaken the Erstwhile | 61 | Rare | $0.33 |
Bankrupt in Blood | 62 | Uncommon | $0.19 |
Blade Juggler | 63 | Common | $0.11 |
Bladebrand | 64 | Common | $0.05 |
Bloodmist Infiltrator | 65 | Uncommon | $0.06 |
Carrion Imp | 66 | Common | $0.02 |
Catacomb Crocodile | 67 | Common | $0.05 |
Clear the Stage | 68 | Uncommon | $0.10 |
Consign to the Pit | 69 | Common | $0.11 |
Cry of the Carnarium | 70 | Uncommon | $0.15 |
Dead Revels | 71 | Common | $0.11 |
Debtors' Transport | 72 | Common | $0.04 |
Drill Bit | 73 | Uncommon | $0.15 |
Font of Agonies | 74 | Rare | $0.54 |
Grotesque Demise | 75 | Common | $0.06 |
Gutterbones | 76 | Rare | $0.35 |
Ill-Gotten Inheritance | 77 | Common | $0.08 |
Noxious Groodion | 78 | Common | $0.04 |
Orzhov Enforcer | 79 | Uncommon | $0.22 |
Orzhov Racketeers | 80 | Uncommon | $0.06 |
Pestilent Spirit | 81 | Rare | $0.37 |
Plague Wight | 82 | Common | $0.06 |
Priest of Forgotten Gods | 83 | Rare | $2.78 |
Rakdos Trumpeter | 84 | Common | $0.06 |
Spawn of Mayhem | 85 | Mythic | $0.64 |
Spire Mangler | 86 | Uncommon | $0.07 |
Thirsting Shade | 87 | Common | $0.05 |
Undercity Scavenger | 88 | Common | $0.03 |
Undercity's Embrace | 89 | Common | $0.06 |
Vindictive Vampire | 90 | Uncommon | $0.33 |
Act of Treason | 91 | Common | $0.09 |
Amplifire | 92 | Rare | $0.12 |
Burn Bright | 93 | Common | $0.04 |
Burning-Tree Vandal | 94 | Common | $0.08 |
Cavalcade of Calamity | 95 | Uncommon | $0.30 |
Clamor Shaman | 96 | Uncommon | $0.09 |
Dagger Caster | 97 | Uncommon | $0.20 |
Deface | 98 | Common | $0.08 |
Electrodominance | 99 | Rare | $0.79 |
Feral Maaka | 100 | Common | $0.06 |
Flames of the Raze-Boar | 101 | Uncommon | $0.08 |
Gates Ablaze | 102 | Uncommon | $0.22 |
Ghor-Clan Wrecker | 103 | Common | $0.09 |
Goblin Gathering | 104 | Common | $0.09 |
Gravel-Hide Goblin | 105 | Common | $0.05 |
Immolation Shaman | 106 | Rare | $0.37 |
Light Up the Stage | 107 | Uncommon | $0.35 |
Mirror March | 108 | Rare | $1.28 |
Rix Maadi Reveler | 109 | Rare | $0.18 |
Rubble Reading | 110 | Common | $0.04 |
Rubblebelt Recluse | 111 | Common | $0.05 |
Rumbling Ruin | 112 | Uncommon | $0.08 |
Scorchmark | 113 | Common | $0.04 |
Skarrgan Hellkite | 114 | Mythic | $0.43 |
Skewer the Critics | 115 | Common | $0.21 |
Smelt-Ward Ignus | 116 | Uncommon | $0.04 |
Spear Spewer | 117 | Common | $0.21 |
Spikewheel Acrobat | 118 | Common | $0.04 |
Storm Strike | 119 | Common | $0.06 |
Tin Street Dodger | 120 | Uncommon | $0.10 |
Axebane Beast | 121 | Common | $0.02 |
Biogenic Ooze | 122 | Mythic | $1.86 |
Biogenic Upgrade | 123 | Uncommon | $0.13 |
End-Raze Forerunners | 124 | Rare | $0.30 |
Enraged Ceratok | 125 | Uncommon | $0.04 |
Gatebreaker Ram | 126 | Uncommon | $0.31 |
Gift of Strength | 127 | Common | $0.04 |
Growth-Chamber Guardian | 128 | Rare | $0.11 |
Gruul Beastmaster | 129 | Uncommon | $0.06 |
Guardian Project | 130 | Rare | $11.11 |
Incubation Druid | 131 | Rare | $1.48 |
Mammoth Spider | 132 | Common | $0.06 |
Open the Gates | 133 | Common | $0.18 |
Rampage of the Clans | 134 | Rare | $0.43 |
Rampaging Rendhorn | 135 | Common | $0.03 |
Regenesis | 136 | Uncommon | $0.04 |
Root Snare | 137 | Common | $0.07 |
Sagittars' Volley | 138 | Common | $0.06 |
Saruli Caretaker | 139 | Common | $0.15 |
Sauroform Hybrid | 140 | Common | $0.06 |
Silhana Wayfinder | 141 | Uncommon | $0.05 |
Steeple Creeper | 142 | Common | $0.10 |
Stony Strength | 143 | Common | $0.04 |
Sylvan Brushstrider | 144 | Common | $0.03 |
Territorial Boar | 145 | Common | $0.06 |
Titanic Brawl | 146 | Common | $0.08 |
Tower Defense | 147 | Uncommon | $0.27 |
Trollbred Guardian | 148 | Uncommon | $0.10 |
Wilderness Reclamation | 149 | Uncommon | $1.69 |
Wrecking Beast | 150 | Common | $0.07 |
Absorb | 151 | Rare | $0.34 |
Aeromunculus | 152 | Common | $0.09 |
Applied Biomancy | 153 | Common | $0.05 |
Azorius Knight-Arbiter | 154 | Common | $0.10 |
Azorius Skyguard | 155 | Uncommon | $0.06 |
Basilica Bell-Haunt | 156 | Uncommon | $0.08 |
Bedevil | 157 | Rare | $0.48 |
Biomancer's Familiar | 158 | Rare | $1.01 |
Bolrac-Clan Crusher | 159 | Uncommon | $0.04 |
Captive Audience | 160 | Mythic | $4.31 |
Cindervines | 161 | Rare | $0.33 |
Clan Guildmage | 162 | Uncommon | $0.06 |
Combine Guildmage | 163 | Uncommon | $0.09 |
Cult Guildmage | 164 | Uncommon | $0.10 |
Deputy of Detention | 165 | Rare | $0.25 |
Domri, Chaos Bringer | 166 | Mythic | $0.57 |
Dovin, Grand Arbiter | 167 | Mythic | $0.42 |
Dovin's Acuity | 168 | Uncommon | $0.17 |
Emergency Powers | 169 | Mythic | $0.63 |
Ethereal Absolution | 170 | Rare | $0.34 |
Final Payment | 171 | Common | $0.08 |
Fireblade Artist | 172 | Uncommon | $0.04 |
Frenzied Arynx | 173 | Common | $0.03 |
Frilled Mystic | 174 | Uncommon | $0.20 |
Galloping Lizrog | 175 | Uncommon | $0.25 |
Get the Point | 176 | Common | $0.07 |
Grasping Thrull | 177 | Common | $0.05 |
Growth Spiral | 178 | Common | $0.30 |
Gruul Spellbreaker | 179 | Rare | $0.27 |
Gyre Engineer | 180 | Uncommon | $0.14 |
Hackrobat | 181 | Uncommon | $0.07 |
High Alert | 182 | Uncommon | $0.34 |
Hydroid Krasis | 183 | Mythic | $0.61 |
Imperious Oligarch | 184 | Common | $0.15 |
Judith, the Scourge Diva | 185 | Rare | $0.26 |
Kaya, Orzhov Usurper | 186 | Mythic | $0.48 |
Kaya's Wrath | 187 | Rare | $0.43 |
Knight of the Last Breath | 188 | Uncommon | $0.04 |
Lavinia, Azorius Renegade | 189 | Rare | $0.43 |
Lawmage's Binding | 190 | Common | $0.05 |
Macabre Mockery | 191 | Uncommon | $0.09 |
Mortify | 192 | Uncommon | $0.25 |
Nikya of the Old Ways | 193 | Rare | $0.31 |
Pitiless Pontiff | 194 | Uncommon | $0.12 |
Prime Speaker Vannifar | 195 | Mythic | $1.08 |
Rafter Demon | 196 | Common | $0.06 |
Rakdos Firewheeler | 197 | Uncommon | $0.09 |
Rakdos Roustabout | 198 | Common | $0.05 |
Rakdos, the Showstopper | 199 | Mythic | $2.85 |
Ravager Wurm | 200 | Mythic | $0.32 |
Rhythm of the Wild | 201 | Uncommon | $3.40 |
Rubblebelt Runner | 202 | Common | $0.06 |
Savage Smash | 203 | Common | $0.05 |
Senate Guildmage | 204 | Uncommon | $0.12 |
Seraph of the Scales | 205 | Mythic | $0.51 |
Sharktocrab | 206 | Uncommon | $0.13 |
Simic Ascendancy | 207 | Rare | $0.47 |
Sphinx of New Prahv | 208 | Uncommon | $0.08 |
Sphinx's Insight | 209 | Common | $0.10 |
Sunder Shaman | 210 | Uncommon | $0.15 |
Syndicate Guildmage | 211 | Uncommon | $0.05 |
Teysa Karlov | 212 | Rare | $2.48 |
Theater of Horrors | 213 | Rare | $0.23 |
Zegana, Utopian Speaker | 214 | Rare | $0.20 |
Zhur-Taa Goblin | 215 | Uncommon | $0.06 |
Footlight Fiend | 216 | Common | $0.13 |
Rubble Slinger | 217 | Common | $0.04 |
Scuttlegator | 218 | Common | $0.06 |
Senate Griffin | 219 | Common | $0.08 |
Vizkopa Vampire | 220 | Common | $0.06 |
Bedeck // Bedazzle | 221 | Rare | $0.17 |
Carnival // Carnage | 222 | Uncommon | $0.09 |
Collision // Colossus | 223 | Uncommon | $0.22 |
Consecrate // Consume | 224 | Uncommon | $0.12 |
Depose // Deploy | 225 | Uncommon | $0.11 |
Incubation // Incongruity | 226 | Uncommon | $0.10 |
Repudiate // Replicate | 227 | Rare | $0.20 |
Revival // Revenge | 228 | Rare | $0.40 |
Thrash // Threat | 229 | Rare | $0.19 |
Warrant // Warden | 230 | Rare | $0.14 |
Azorius Locket | 231 | Common | $0.18 |
Gate Colossus | 232 | Uncommon | $0.11 |
Glass of the Guildpact | 233 | Rare | $0.22 |
Gruul Locket | 234 | Common | $0.08 |
Junktroller | 235 | Uncommon | $0.09 |
Orzhov Locket | 236 | Common | $0.15 |
Rakdos Locket | 237 | Common | $0.13 |
Scrabbling Claws | 238 | Uncommon | $0.16 |
Screaming Shield | 239 | Uncommon | $0.09 |
Simic Locket | 240 | Common | $0.09 |
Sphinx of the Guildpact | 241 | Uncommon | $0.06 |
Tome of the Guildpact | 242 | Rare | $0.48 |
Azorius Guildgate | 243 | Common | $0.10 |
Azorius Guildgate | 244 | Common | $0.07 |
Blood Crypt | 245 | Rare | $13.91 |
Breeding Pool | 246 | Rare | $12.31 |
Gateway Plaza | 247 | Common | $0.26 |
Godless Shrine | 248 | Rare | $9.21 |
Gruul Guildgate | 249 | Common | $0.07 |
Gruul Guildgate | 250 | Common | $0.07 |