Ravnica: City of Guilds
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flying Creatures can't attack you.
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 1 life for each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
Flying, vigilance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Flying {T}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
Whenever this creature is dealt damage, you gain 1 life.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Prevent the next X damage that would be dealt to you this turn. Draw a card.
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Creatures you control have vigilance as long as this creature is enchanted.
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Prevent all damage that would be dealt to creatures you control by sources you control.
Artifacts, creatures, and lands your opponents control enter tapped.
First strike, vigilance
Vigilance Other creatures you control get +0/+2 and have vigilance.
Tap three untapped creatures you control: Tap target creature.
Flying {R}: Target creature can't block this creature this turn.
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Activated abilities cost {2} more to activate unless they're mana abilities.
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Other creatures you control get +0/+1.
{2}{G}: Regenerate this creature.
Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
Flying {U}: This creature's owner shuffles it into their library.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Counter target spell unless its controller pays {4}.
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Flying When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
Draw a card for each Island you control.
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Defender (This creature can't attack.) When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. {4}: This creature loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Whenever you cast a creature spell, this enchantment becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
{T}: Each player draws a card, then discards a card.
Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Each player shuffles their graveyard into their library.
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Return target creature you control and target creature you don't control to their owners' hands.
Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach this Aura to target creature.
Flying When this creature dies, you may draw a card.
Flying {B}: Regenerate this creature.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
Defender (This creature can't attack.) {4}: This creature loses defender until end of turn. {T}: Untap target permanent.
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
When this creature enters, put target creature on top of its owner's library.
{U}, {T}: Target player mills two cards.
Flying Players play with the top card of their libraries revealed.
When this creature blocks, return it to its owner's hand.
Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Pay 1 life: This creature gets +2/-1 until end of turn.
Enchant creature Enchanted creature gets -4/-1.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Destroy target creature with mana value X.
Each player returns all creature cards from their graveyard to their hand.
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap this creature.
Destroy six target creatures.
Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
When this creature dies, target player loses 2 life.
Flying When this creature enters, target creature gets -2/-2 until end of turn.
Target creature gets -3/-3 until end of turn.
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
{2}{G}: All creatures able to block this creature this turn do so.
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
When this creature enters, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
{1}{U}: This creature gains flying until end of turn.
When this creature dies, each player puts a card from their hand on top of their library.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice this creature: Exile target card from a graveyard.
Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creature When this Aura enters, target player discards two cards. {B}: Regenerate enchanted creature.
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {B}: This creature gets +1/+1 until end of turn.
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
When this creature enters, sacrifice a creature. This creature can't be blocked by Saprolings.
Flying At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice this creature.
{R}, Sacrifice this creature: Destroy target land.
{1}{R}, Sacrifice this enchantment: It deals 3 damage to each tapped creature and each player.
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Char deals 4 damage to any target and 2 damage to you.
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Whenever this creature is dealt damage, it deals that much damage to each player.
Dogpile deals damage to any target equal to the number of attacking creatures you control.
Damage that would be dealt by this creature can't be prevented.
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Enchant creature When this Aura enters, it deals 3 damage to any target. Enchanted creature has first strike.
Haste This creature must be blocked if able. {R}: This creature gets +1/+0 until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{1}{R}: This creature gets +3/-3 until end of turn.
{T}: This creature deals 4 damage to each creature without flying and each player.
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Prevent all damage that this creature would deal to red creatures.
Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
As this creature enters, flip a coin. If the coin comes up heads, this creature enters as a 5/2 creature with haste. If it comes up tails, this creature enters as a 2/5 creature with defender.
{W}: Prevent the next 1 damage that would be dealt to this creature this turn.
Rain of Embers deals 1 damage to each creature and each player.
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
This creature attacks each combat if able. {1}{R}: Creatures without defender can't block this creature this turn.
Destroy target land. Add {R}{R}.
When this creature dies, it deals 2 damage to you.
Destroy target artifact. Draw a card.
When this creature enters, it deals 1 damage to any target.
At the beginning of each player's end step, that player sacrifices an untapped land of their choice.
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Defender (This creature can't attack.) Sacrifice three lands: This creature loses defender until end of turn.
{T}: This creature deals 1 damage to any target.
{R}: This creature gets +1/-1 until end of turn.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
{R}, Sacrifice this creature: It deals 2 damage to target blocking creature.
Radiance — {T}: This creature deals 1 damage to target creature and each other creature that shares a color with it.
Flying {T}: Add one mana of any color.
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
Defender (This creature can't attack.) When this creature enters, draw a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
{T}: Add {B}. This creature deals 1 damage to you.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Reach (This creature can block creatures with flying.)
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying. {G}: Regenerate this creature.
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
Whenever you cast a creature spell, you may draw a card.
Return target card from your graveyard to your hand.
Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: This creature gets +2/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Landfall — Whenever a land you control enters, untap this creature. {T}: Untap target land.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment.
{W}, Sacrifice this creature: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
{1}{G}: This creature deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
{G}: Target creature gets +1/+1 until end of turn.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Double strike
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Choose one — • Target player draws two cards. • Target player discards two cards.
Sacrifice a Forest: You gain 3 life.
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
{1}{U}{B}: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
This creature can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Tap an untapped creature you control: Tap target artifact or creature.
Target player mills ten cards.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
{B}, Sacrifice a creature: Target player loses 1 life.
{1}, Sacrifice this creature: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Lightning Helix deals 3 damage to any target and you gain 3 life.
When this creature enters, you gain 4 life. {G}{W}, Sacrifice this creature: Regenerate each creature you control.
Trample Whenever this creature deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
Flying At the beginning of your upkeep, you lose 1 life.
Counter target spell unless its controller discards their hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Target player mills X cards and you gain X life.
Destroy target artifact or creature. It can't be regenerated.
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Each player chooses three permanents they control, then sacrifices the rest.
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Whenever you gain life, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
Reach (This creature can block creatures with flying.) This creature can block an additional creature each combat.
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Flying, haste
Whenever this creature deals combat damage, you gain that much life. {1}{R}: This creature gets +1/+0 until end of turn.
Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
{T}: Target creature can't attack or block this turn.
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Exile a creature card from your graveyard: Regenerate this creature.
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
({R/W} can be paid with either {R} or {W}.) First strike
({G/W} can be paid with either {G} or {W}.) When this creature dies, you may gain 3 life.
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
({B/G} can be paid with either {B} or {G}.) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
| Card | Number | Rarity | Price |
|---|---|---|---|
Auratouched Mage | 1 | Uncommon | $0.25 |
Bathe in Light | 2 | Uncommon | $0.20 |
Benevolent Ancestor | 3 | Common | $0.05 |
Blazing Archon | 4 | Rare | $1.15 |
Boros Fury-Shield | 5 | Common | $0.27 |
Caregiver | 6 | Common | $0.10 |
Chant of Vitu-Ghazi | 7 | Uncommon | $0.20 |
Concerted Effort | 8 | Rare | $9.32 |
Conclave Equenaut | 9 | Common | $0.10 |
Conclave Phalanx | 10 | Uncommon | $0.11 |
Conclave's Blessing | 11 | Common | $0.17 |
Courier Hawk | 12 | Common | $0.07 |
Devouring Light | 13 | Uncommon | $0.23 |
Divebomber Griffin | 14 | Uncommon | $0.13 |
Dromad Purebred | 15 | Common | $0.02 |
Faith's Fetters | 16 | Common | $0.18 |
Festival of the Guildpact | 17 | Uncommon | $0.10 |
Flickerform | 18 | Rare | $1.07 |
Gate Hound | 19 | Common | $0.17 |
Ghosts of the Innocent | 20 | Rare | $0.27 |
Hour of Reckoning | 21 | Rare | $0.74 |
Hunted Lammasu | 22 | Rare | $0.27 |
Leave No Trace | 23 | Common | $0.19 |
Light of Sanction | 24 | Rare | $0.41 |
Loxodon Gatekeeper | 25 | Rare | $0.98 |
Nightguard Patrol | 26 | Common | $0.06 |
Oathsworn Giant | 27 | Uncommon | $0.44 |
Sandsower | 28 | Uncommon | $0.19 |
Screeching Griffin | 29 | Common | $0.05 |
Seed Spark | 30 | Uncommon | $0.23 |
Suppression Field | 31 | Uncommon | $0.76 |
Three Dreams | 32 | Rare | $2.06 |
Twilight Drover | 33 | Rare | $0.49 |
Veteran Armorer | 34 | Common | $0.10 |
Votary of the Conclave | 35 | Common | $0.14 |
Wojek Apothecary | 36 | Uncommon | $0.07 |
Wojek Siren | 37 | Common | $0.09 |
Belltower Sphinx | 38 | Uncommon | $0.17 |
Cerulean Sphinx | 39 | Rare | $0.39 |
Compulsive Research | 40 | Common | $0.12 |
Convolute | 41 | Common | $0.04 |
Copy Enchantment | 42 | Rare | $1.98 |
Dizzy Spell | 43 | Common | $1.97 |
Drake Familiar | 44 | Common | $0.13 |
Dream Leash | 45 | Rare | $0.26 |
Drift of Phantasms | 46 | Common | $1.71 |
Ethereal Usher | 47 | Uncommon | $0.31 |
Eye of the Storm | 48 | Rare | $1.18 |
Flight of Fancy | 49 | Common | $0.14 |
Flow of Ideas | 50 | Uncommon | $0.36 |
Followed Footsteps | 51 | Rare | $2.39 |
Grayscaled Gharial | 52 | Common | $0.18 |
Grozoth | 53 | Rare | $2.34 |
Halcyon Glaze | 54 | Uncommon | $0.06 |
Hunted Phantasm | 55 | Rare | $3.83 |
Induce Paranoia | 56 | Common | $0.17 |
Lore Broker | 57 | Uncommon | $0.49 |
Mark of Eviction | 58 | Uncommon | $0.15 |
Mnemonic Nexus | 59 | Uncommon | $0.17 |
Muddle the Mixture | 60 | Common | $2.38 |
Peel from Reality | 61 | Common | $0.11 |
Quickchange | 62 | Common | $0.17 |
Remand | 63 | Uncommon | $0.99 |
Snapping Drake | 64 | Common | $0.05 |
Spawnbroker | 65 | Rare | $0.38 |
Stasis Cell | 66 | Common | $0.34 |
Surveilling Sprite | 67 | Common | $0.12 |
Tattered Drake | 68 | Common | $0.06 |
Telling Time | 69 | Uncommon | $0.22 |
Terraformer | 70 | Common | $0.03 |
Tidewater Minion | 71 | Common | $0.15 |
Tunnel Vision | 72 | Rare | $5.53 |
Vedalken Dismisser | 73 | Common | $0.04 |
Vedalken Entrancer | 74 | Common | $0.13 |
Wizened Snitches | 75 | Uncommon | $0.27 |
Zephyr Spirit | 76 | Common | $0.03 |
Blood Funnel | 77 | Rare | $1.40 |
Brainspoil | 78 | Common | $0.22 |
Carrion Howler | 79 | Uncommon | $0.23 |
Clinging Darkness | 80 | Common | $0.07 |
Dark Confidant | 81 | Rare | $11.32 |
Darkblast | 82 | Uncommon | $0.39 |
Dimir House Guard | 83 | Common | $0.44 |
Dimir Machinations | 84 | Uncommon | $1.28 |
Disembowel | 85 | Common | $0.07 |
Empty the Catacombs | 86 | Rare | $0.31 |
Golgari Thug | 87 | Uncommon | $0.47 |
Helldozer | 88 | Rare | $0.56 |
Hex | 89 | Rare | $0.39 |
Hunted Horror | 90 | Rare | $3.69 |
Infectious Host | 91 | Common | $0.04 |
Keening Banshee | 92 | Uncommon | $0.12 |
Last Gasp | 93 | Common | $0.07 |
Mausoleum Turnkey | 94 | Uncommon | $0.07 |
Moonlight Bargain | 95 | Rare | $0.52 |
Mortipede | 96 | Common | $0.06 |
Necromantic Thirst | 97 | Common | $0.09 |
Necroplasm | 98 | Rare | $0.56 |
Netherborn Phalanx | 99 | Uncommon | $1.07 |
Nightmare Void | 100 | Uncommon | $0.13 |
Ribbons of Night | 101 | Uncommon | $0.11 |
Roofstalker Wight | 102 | Common | $0.08 |
Sadistic Augermage | 103 | Common | $0.11 |
Sewerdreg | 104 | Common | $0.05 |
Shred Memory | 105 | Common | $1.80 |
Sins of the Past | 106 | Rare | $0.31 |
Stinkweed Imp | 107 | Common | $2.44 |
Strands of Undeath | 108 | Common | $0.09 |
Thoughtpicker Witch | 109 | Common | $0.12 |
Undercity Shade | 110 | Uncommon | $0.09 |
Vigor Mortis | 111 | Uncommon | $0.18 |
Vindictive Mob | 112 | Uncommon | $0.06 |
Woebringer Demon | 113 | Rare | $0.39 |
Barbarian Riftcutter | 114 | Common | $0.03 |
Blockbuster | 115 | Uncommon | $0.10 |
Breath of Fury | 116 | Rare | $10.01 |
Char | 117 | Rare | $0.34 |
Cleansing Beam | 118 | Uncommon | $0.05 |
Coalhauler Swine | 119 | Common | $0.18 |
Dogpile | 120 | Common | $0.12 |
Excruciator | 121 | Rare | $0.25 |
Fiery Conclusion | 122 | Common | $0.10 |
Flame Fusillade | 123 | Rare | $4.18 |
Flash Conscription | 124 | Uncommon | $0.15 |
Frenzied Goblin | 125 | Uncommon | $0.32 |
Galvanic Arc | 126 | Common | $0.25 |
Goblin Fire Fiend | 127 | Common | $0.04 |
Goblin Spelunkers | 128 | Common | $0.09 |
Greater Forgeling | 129 | Uncommon | $0.04 |
Hammerfist Giant | 130 | Rare | $0.35 |
Hunted Dragon | 131 | Rare | $0.81 |
Incite Hysteria | 132 | Common | $0.22 |
Indentured Oaf | 133 | Uncommon | $0.05 |
Instill Furor | 134 | Uncommon | $0.07 |
Mindmoil | 135 | Rare | $0.70 |
Molten Sentry | 136 | Rare | $0.33 |
Ordruun Commando | 137 | Common | $0.04 |
Rain of Embers | 138 | Common | $0.13 |
Reroute | 139 | Uncommon | $0.24 |
Sabertooth Alley Cat | 140 | Common | $0.17 |
Seismic Spike | 141 | Common | $0.21 |
Sell-Sword Brute | 142 | Common | $0.01 |
Smash | 143 | Common | $0.11 |
Sparkmage Apprentice | 144 | Common | $0.17 |
Stoneshaker Shaman | 145 | Uncommon | $0.59 |
Surge of Zeal | 146 | Common | $0.12 |
Torpid Moloch | 147 | Common | $0.12 |
Viashino Fangtail | 148 | Common | $0.07 |
Viashino Slasher | 149 | Common | $0.08 |
Warp World | 150 | Rare | $0.96 |
War-Torch Goblin | 151 | Common | $0.09 |
Wojek Embermage | 152 | Uncommon | $0.24 |
Birds of Paradise | 153 | Rare | $12.11 |
Bramble Elemental | 154 | Common | $0.06 |
Carven Caryatid | 155 | Uncommon | $0.32 |
Chord of Calling | 156 | Rare | $5.33 |
Civic Wayfinder | 157 | Common | $0.09 |
Doubling Season | 158 | Rare | $33.51 |
Dowsing Shaman | 159 | Uncommon | $0.16 |
Dryad's Caress | 160 | Common | $0.15 |
Elves of Deep Shadow | 161 | Common | $4.21 |
Elvish Skysweeper | 162 | Common | $0.05 |
Farseek | 163 | Common | $0.86 |
Fists of Ironwood | 164 | Common | $0.12 |
Gather Courage | 165 | Common | $0.07 |
Golgari Brownscale | 166 | Common | $0.18 |
Golgari Grave-Troll | 167 | Rare | $1.85 |
Goliath Spider | 168 | Uncommon | $0.26 |
Greater Mossdog | 169 | Common | $0.11 |
Hunted Troll | 170 | Rare | $1.05 |
Ivy Dancer | 171 | Uncommon | $0.35 |
Life from the Loam | 172 | Rare | $8.62 |
Moldervine Cloak | 173 | Uncommon | $0.20 |
Nullmage Shepherd | 174 | Uncommon | $0.40 |
Overwhelm | 175 | Uncommon | $0.08 |
Perilous Forays | 176 | Uncommon | $2.20 |
Primordial Sage | 177 | Rare | $0.96 |
Recollect | 178 | Uncommon | $0.15 |
Rolling Spoil | 179 | Uncommon | $0.21 |
Root-Kin Ally | 180 | Uncommon | $0.07 |
Scatter the Seeds | 181 | Common | $0.15 |
Scion of the Wild | 182 | Rare | $0.27 |
Siege Wurm | 183 | Common | $0.08 |
Stone-Seeder Hierophant | 184 | Common | $0.40 |
Sundering Vitae | 185 | Common | $0.10 |
Transluminant | 186 | Common | $0.08 |
Trophy Hunter | 187 | Uncommon | $0.17 |
Ursapine | 188 | Rare | $0.25 |
Vinelasher Kudzu | 189 | Rare | $0.63 |
Agrus Kos, Wojek Veteran | 190 | Rare | $0.39 |
Autochthon Wurm | 191 | Rare | $3.10 |
Bloodbond March | 192 | Rare | $0.96 |
Boros Swiftblade | 193 | Uncommon | $0.18 |
Brightflame | 194 | Rare | $0.31 |
Chorus of the Conclave | 195 | Rare | $0.50 |
Circu, Dimir Lobotomist | 196 | Rare | $0.71 |
Clutch of the Undercity | 197 | Uncommon | $0.27 |
Congregation at Dawn | 198 | Uncommon | $3.49 |
Consult the Necrosages | 199 | Common | $0.17 |
Dark Heart of the Wood | 200 | Uncommon | $0.19 |
Dimir Cutpurse | 201 | Rare | $0.50 |
Dimir Doppelganger | 202 | Rare | $0.69 |
Dimir Infiltrator | 203 | Common | $0.52 |
Drooling Groodion | 204 | Uncommon | $0.10 |
Firemane Angel | 205 | Rare | $0.48 |
Flame-Kin Zealot | 206 | Uncommon | $0.13 |
Glare of Subdual | 207 | Rare | $0.69 |
Glimpse the Unthinkable | 208 | Rare | $3.64 |
Golgari Germination | 209 | Uncommon | $0.69 |
Golgari Rotwurm | 210 | Common | $0.11 |
Grave-Shell Scarab | 211 | Rare | $0.49 |
Guardian of Vitu-Ghazi | 212 | Common | $0.08 |
Lightning Helix | 213 | Uncommon | $1.59 |
Loxodon Hierarch | 214 | Rare | $0.68 |
Mindleech Mass | 215 | Rare | $0.45 |
Moroii | 216 | Uncommon | $0.16 |
Perplex | 217 | Common | $2.63 |
Phytohydra | 218 | Rare | $0.86 |
Pollenbright Wings | 219 | Uncommon | $0.20 |
Psychic Drain | 220 | Uncommon | $0.26 |
Putrefy | 221 | Uncommon | $0.19 |
Rally the Righteous | 222 | Common | $0.16 |
Razia, Boros Archangel | 223 | Rare | $0.88 |
Razia's Purification | 224 | Rare | $0.82 |
Savra, Queen of the Golgari | 225 | Rare | $1.03 |
Searing Meditation | 226 | Rare | $0.26 |
Seeds of Strength | 227 | Common | $0.13 |
Selesnya Evangel | 228 | Common | $0.08 |
Selesnya Sagittars | 229 | Uncommon | $0.17 |
Shambling Shell | 230 | Common | $0.18 |
Sisters of Stone Death | 231 | Rare | $1.18 |
Skyknight Legionnaire | 232 | Common | $0.12 |
Sunhome Enforcer | 233 | Uncommon | $0.10 |
Szadek, Lord of Secrets | 234 | Rare | $0.31 |
Thundersong Trumpeter | 235 | Common | $0.11 |
Tolsimir Wolfblood | 236 | Rare | $1.03 |
Twisted Justice | 237 | Uncommon | $0.23 |
Vulturous Zombie | 238 | Rare | $0.43 |
Watchwolf | 239 | Uncommon | $0.26 |
Woodwraith Corrupter | 240 | Rare | $0.26 |
Woodwraith Strangler | 241 | Common | $0.06 |
Boros Guildmage | 242 | Uncommon | $0.23 |
Boros Recruit | 243 | Common | $0.16 |
Centaur Safeguard | 244 | Common | $0.06 |
Dimir Guildmage | 245 | Uncommon | $0.17 |
Gaze of the Gorgon | 246 | Common | $0.19 |
Gleancrawler | 247 | Rare | $0.44 |
Golgari Guildmage | 248 | Uncommon | $0.07 |
Lurking Informant | 249 | Common | $0.07 |
Master Warcraft | 250 | Rare | $0.80 |