Ravnica Remastered
Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
This creature has vigilance as long as you control a Gate.
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Flying Creatures can't attack you.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
When this creature enters, you gain 5 life.
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent.
Sacrifice this creature: Destroy target enchantment.
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Flying
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Untap all creatures you control. Draw a card.
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
When this creature enters, create a 4/4 white Angel creature token with flying.
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Flying {U}: This creature's owner shuffles it into their library.
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Target player draws three cards. Then that player discards two cards unless they discard a land card.
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Counter target spell unless its controller pays {2}.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
Put target nonland permanent on top of its owner's library.
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Target creature gains deathtouch until end of turn. Draw a card.
When this creature enters, each opponent discards a card.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Destroy target creature with mana value X.
Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature.
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Target creature gets -3/-3 until end of turn.
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures of their choice. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Destroy target monocolored creature.
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Flying At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice this creature.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
Creatures you control get +2/+0 until end of turn.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
Destroy target artifact or land.
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Dogpile deals damage to any target equal to the number of attacking creatures you control.
{1}{R}: This creature gets +3/-3 until end of turn.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Create two 1/1 red Goblin creature tokens.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Mugging deals 2 damage to target creature. That creature can't block this turn.
{R}{R}: This creature gains flying until end of turn. {R}: This creature gets +1/+0 until end of turn. Hellbent — This creature has double strike as long as you have no cards in hand.
Bloodrush — {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
{R}, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Haste {R}: This creature can't be blocked this turn except by creatures with defender.
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Up to two target creatures you control each deal damage equal to their power to another target creature.
Flying {T}: Add one mana of any color.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Put target creature with flying on the bottom of its owner's library.
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Deathtouch Bloodrush — {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
Create a 3/3 green Centaur creature token.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Each opponent loses two times X life. You gain life equal to the life lost this way.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Destroy target creature or planeswalker.
When this creature dies, it deals 1 damage to any target.
During your turn, this creature has first strike.
Flash When this creature enters, you may counter target spell.
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has "{B}: Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant and sorcery spells you cast cost {1} less to cast.
When this creature enters, return target permanent card from your graveyard to your hand.
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Flying Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. [−1]: Exile target nonland permanent with mana value 1 or less. [−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Lightning Helix deals 3 damage to any target and you gain 3 life.
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Flash (You may cast this spell any time you could cast an instant.)
Trample Whenever this creature deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
Flying At the beginning of your upkeep, you lose 1 life.
When this creature dies, return it to its owner's hand.
({W/B} can be paid with either {W} or {B}.) Flying Whenever this creature deals damage, you gain that much life.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
({U/R} can be paid with either {U} or {R}.) When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Destroy target artifact or creature. It can't be regenerated.
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Trample
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Flying, haste
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.
You gain X life and draw X cards.
Flip a coin. If you win the flip, take an extra turn after this one.
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
Vigilance
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({R/G} can be paid with either {R} or {G}.) Sacrifice this creature: Add one mana of any color.
{1}, {T}: Add {W}{U}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Karn, the Great Creator | 1 | Mythic | $6.56 |
Angelic Exaltation | 2 | Uncommon | $0.20 |
Armory Guard | 3 | Common | $0.05 |
Arrester's Zeal | 4 | Common | $0.06 |
Azorius Arrester | 5 | Common | $0.06 |
Azorius Justiciar | 6 | Uncommon | $0.11 |
Basilica Guards | 7 | Common | $0.04 |
Blazing Archon | 8 | Rare | $0.54 |
Blind Obedience | 9 | Rare | $5.59 |
Boros Elite | 10 | Common | $0.07 |
Bulwark Giant | 11 | Common | $0.05 |
Carom | 12 | Common | $0.03 |
Conclave Equenaut | 13 | Common | $0.03 |
Condemn | 14 | Uncommon | $0.25 |
Devouring Light | 15 | Uncommon | $0.08 |
Divine Visitation | 16 | Mythic | $5.39 |
Eyes in the Skies | 17 | Common | $0.09 |
Faith's Fetters | 18 | Common | $0.06 |
Ghostway | 19 | Rare | $3.80 |
Gideon Blackblade | 20 | Mythic | $1.07 |
Keening Apparition | 21 | Common | $0.07 |
Makeshift Battalion | 22 | Common | $0.04 |
Ministrant of Obligation | 23 | Uncommon | $0.14 |
Mistral Charger | 24 | Uncommon | $0.07 |
Rising Populace | 25 | Common | $0.07 |
Rootborn Defenses | 26 | Common | $0.12 |
Summary Judgment | 27 | Common | $0.08 |
Sunhome Stalwart | 28 | Uncommon | $0.06 |
Syndicate Messenger | 29 | Common | $0.03 |
To Arms! | 30 | Uncommon | $0.30 |
Tomik, Distinguished Advokist | 31 | Rare | $0.19 |
Unbreakable Formation | 32 | Rare | $1.22 |
Urbis Protector | 33 | Uncommon | $0.07 |
Aetherplasm | 34 | Uncommon | $0.08 |
Bruvac the Grandiloquent | 35 | Mythic | $41.03 |
Cerulean Sphinx | 36 | Uncommon | $0.07 |
Cloudfin Raptor | 37 | Common | $0.26 |
Compulsive Research | 38 | Common | $0.08 |
Copy Enchantment | 39 | Rare | $1.81 |
Cyclonic Rift | 40 | Mythic | $41.74 |
Downsize | 41 | Common | $0.07 |
Drift of Phantasms | 42 | Common | $0.15 |
Eyes Everywhere | 43 | Uncommon | $0.17 |
Fblthp, the Lost | 44 | Rare | $0.26 |
Helium Squirter | 45 | Common | $0.03 |
Kasmina's Transmutation | 46 | Common | $0.11 |
Keymaster Rogue | 47 | Common | $0.11 |
Kiora's Dambreaker | 48 | Common | $0.10 |
Leapfrog | 49 | Common | $0.11 |
Muddle the Mixture | 50 | Uncommon | $1.91 |
Murmuring Mystic | 51 | Uncommon | $0.33 |
Nightveil Sprite | 52 | Uncommon | $0.08 |
Persistent Petitioners | 53 | Common | $1.09 |
Pteramander | 54 | Uncommon | $0.09 |
Quasiduplicate | 55 | Rare | $0.45 |
Quench | 56 | Common | $0.10 |
Quicken | 57 | Uncommon | $0.14 |
Radical Idea | 58 | Common | $0.05 |
Remand | 59 | Uncommon | $0.38 |
Repeal | 60 | Common | $0.14 |
Sinister Sabotage | 61 | Common | $0.15 |
Spark Double | 62 | Rare | $14.86 |
Tidespout Tyrant | 63 | Rare | $2.62 |
Totally Lost | 64 | Common | $0.06 |
Vedalken Mesmerist | 65 | Common | $0.02 |
Balustrade Spy | 66 | Common | $0.15 |
Blade Juggler | 67 | Common | $0.04 |
Bladebrand | 68 | Common | $0.07 |
Burglar Rat | 69 | Common | $0.21 |
Crypt Ghast | 70 | Rare | $20.76 |
Dark Confidant | 71 | Mythic | $5.52 |
Debtors' Transport | 72 | Common | $0.02 |
Dimir House Guard | 73 | Common | $0.09 |
Disembowel | 74 | Common | $0.05 |
Dreadmalkin | 75 | Uncommon | $0.09 |
Golgari Thug | 76 | Uncommon | $0.28 |
Ill-Gotten Inheritance | 77 | Common | $0.22 |
Infernal Tutor | 78 | Rare | $0.48 |
Last Gasp | 79 | Common | $0.07 |
Liliana, Dreadhorde General | 80 | Mythic | $9.92 |
Lord of the Void | 81 | Mythic | $12.54 |
Macabre Waltz | 82 | Common | $0.05 |
Massacre Girl | 83 | Rare | $0.59 |
Mausoleum Turnkey | 84 | Uncommon | $0.03 |
Mephitic Vapors | 85 | Common | $0.07 |
Midnight Reaper | 86 | Rare | $0.38 |
Orzhov Enforcer | 87 | Uncommon | $0.23 |
Orzhov Euthanist | 88 | Common | $0.05 |
Plaguecrafter | 89 | Uncommon | $0.37 |
Priest of Forgotten Gods | 90 | Rare | $2.60 |
Sewer Shambler | 91 | Common | $0.04 |
Shadow Alley Denizen | 92 | Common | $0.23 |
Stab Wound | 93 | Uncommon | $0.10 |
Thrill-Kill Assassin | 94 | Common | $0.10 |
Ultimate Price | 95 | Uncommon | $0.07 |
Undercity's Embrace | 96 | Common | $0.06 |
Vindictive Vampire | 97 | Uncommon | $0.32 |
Woebringer Demon | 98 | Uncommon | $0.07 |
Act of Treason | 99 | Common | $0.26 |
Arclight Phoenix | 100 | Rare | $0.62 |
Bloodfray Giant | 101 | Uncommon | $0.03 |
Bomber Corps | 102 | Common | $0.02 |
Burn Bright | 103 | Common | $0.06 |
Burning Prophet | 104 | Common | $0.06 |
Burning-Tree Vandal | 105 | Common | $0.07 |
Demolish | 106 | Common | $0.06 |
Demonfire | 107 | Uncommon | $0.13 |
Dogpile | 108 | Common | $0.15 |
Greater Forgeling | 109 | Common | $0.03 |
Guttersnipe | 110 | Uncommon | $0.28 |
Hellkite Tyrant | 111 | Rare | $3.42 |
Homing Lightning | 112 | Uncommon | $0.04 |
Ilharg, the Raze-Boar | 113 | Mythic | $10.77 |
Krenko, Mob Boss | 114 | Rare | $2.94 |
Krenko's Command | 115 | Common | $0.12 |
Legion Warboss | 116 | Rare | $0.67 |
Light Up the Stage | 117 | Uncommon | $0.31 |
Mizzix's Mastery | 118 | Rare | $3.24 |
Mugging | 119 | Common | $0.05 |
Rakdos Pit Dragon | 120 | Uncommon | $0.06 |
Rubblebelt Maaka | 121 | Common | $0.03 |
Scorched Rusalka | 122 | Common | $0.05 |
Siege of Towers | 123 | Uncommon | $0.04 |
Skewer the Critics | 124 | Common | $0.20 |
Skullcrack | 125 | Uncommon | $0.20 |
Stalking Vengeance | 126 | Uncommon | $0.16 |
Taste for Mayhem | 127 | Common | $0.05 |
Tin Street Dodger | 128 | Common | $0.11 |
Utvara Hellkite | 129 | Mythic | $17.57 |
Wojek Bodyguard | 130 | Common | $0.02 |
Arboreal Grazer | 131 | Common | $0.13 |
Band Together | 132 | Common | $0.04 |
Birds of Paradise | 133 | Rare | $13.92 |
Chord of Calling | 134 | Rare | $5.64 |
Crocanura | 135 | Common | $0.21 |
Drudge Beetle | 136 | Common | $0.09 |
Experiment One | 137 | Uncommon | $0.16 |
Farseek | 138 | Uncommon | $1.04 |
Fists of Ironwood | 139 | Common | $0.04 |
Forced Adaptation | 140 | Common | $0.19 |
Forced Landing | 141 | Common | $0.04 |
Fungal Rebirth | 142 | Uncommon | $0.24 |
Gather Courage | 143 | Common | $0.06 |
Golgari Grave-Troll | 144 | Rare | $1.67 |
Greater Mossdog | 145 | Common | $0.13 |
Guardian Project | 146 | Mythic | $12.47 |
Horncaller's Chant | 147 | Common | $0.09 |
Life from the Loam | 148 | Rare | $7.14 |
Loaming Shaman | 149 | Uncommon | $0.18 |
Moldervine Cloak | 150 | Uncommon | $0.13 |
Open the Gates | 151 | Common | $0.26 |
Overwhelm | 152 | Uncommon | $0.05 |
Protean Hulk | 153 | Mythic | $8.30 |
Rampaging Rendhorn | 154 | Common | $0.03 |
Siege Wurm | 155 | Common | $0.04 |
Silhana Ledgewalker | 156 | Common | $0.16 |
Sprouting Renewal | 157 | Common | $0.11 |
Titanic Brawl | 158 | Common | $0.23 |
Utopia Sprawl | 159 | Uncommon | $1.10 |
Wasteland Viper | 160 | Uncommon | $0.28 |
Wurmweaver Coil | 161 | Uncommon | $0.07 |
Yeva, Nature's Herald | 162 | Rare | $2.27 |
Assemble the Legion | 163 | Rare | $0.42 |
Aurelia, Exemplar of Justice | 164 | Mythic | $1.68 |
Azorius Guildmage | 165 | Uncommon | $0.17 |
Blind Hunter | 166 | Common | $0.09 |
Borborygmos Enraged | 167 | Rare | $0.30 |
Boros Guildmage | 168 | Uncommon | $0.12 |
Call of the Conclave | 169 | Common | $0.03 |
Cartel Aristocrat | 170 | Uncommon | $0.16 |
Cindervines | 171 | Rare | $0.46 |
Coiling Oracle | 172 | Common | $0.17 |
Conclave Cavalier | 173 | Uncommon | $0.07 |
Crackling Drake | 174 | Uncommon | $0.10 |
Deathrite Shaman | 175 | Rare | $9.45 |
Debt to the Deathless | 176 | Uncommon | $0.31 |
Deputy of Acquittals | 177 | Common | $0.04 |
Dimir Guildmage | 178 | Uncommon | $0.05 |
Domri Rade | 179 | Mythic | $0.92 |
Dreadbore | 180 | Rare | $0.58 |
Footlight Fiend | 181 | Common | $0.09 |
Fresh-Faced Recruit | 182 | Common | $0.05 |
Frilled Mystic | 183 | Uncommon | $0.19 |
Glowspore Shaman | 184 | Common | $0.17 |
Gobhobbler Rats | 185 | Common | $0.09 |
Goblin Electromancer | 186 | Common | $0.09 |
Golgari Findbroker | 187 | Uncommon | $0.20 |
Golgari Guildmage | 188 | Uncommon | $0.11 |
Gruul Guildmage | 189 | Uncommon | $0.07 |
Izzet Charm | 190 | Uncommon | $0.15 |
Izzet Guildmage | 191 | Uncommon | $0.09 |
Judge's Familiar | 192 | Common | $0.12 |
Karlov of the Ghost Council | 193 | Mythic | $17.63 |
Kaya, Orzhov Usurper | 194 | Rare | $0.38 |
Lavinia, Azorius Renegade | 195 | Rare | $0.58 |
Lazav, the Multifarious | 196 | Rare | $0.33 |
Lightning Helix | 197 | Uncommon | $0.21 |
Master of Cruelties | 198 | Mythic | $4.90 |
Mayhem Devil | 199 | Uncommon | $0.37 |
Merfolk of the Depths | 200 | Common | $0.04 |
Mindleech Mass | 201 | Rare | $0.57 |
Moroii | 202 | Uncommon | $0.05 |
Mortus Strider | 203 | Common | $0.03 |
Mourning Thrull | 204 | Common | $0.06 |
Nicol Bolas, Dragon-God | 205 | Mythic | $4.37 |
Nightveil Predator | 206 | Uncommon | $0.12 |
Niv-Mizzet, Parun | 207 | Rare | $5.79 |
Orzhov Guildmage | 208 | Uncommon | $0.12 |
Petrahydrox | 209 | Common | $0.03 |
Phytohydra | 210 | Rare | $0.34 |
Prime Speaker Zegana | 211 | Rare | $0.44 |
Putrefy | 212 | Uncommon | $0.19 |
Rakdos Firewheeler | 213 | Uncommon | $0.08 |
Rakdos Guildmage | 214 | Uncommon | $0.06 |
Rakdos, Lord of Riots | 215 | Rare | $1.01 |
Ral Zarek | 216 | Mythic | $0.68 |
Rhythm of the Wild | 217 | Uncommon | $3.56 |
Savra, Queen of the Golgari | 218 | Rare | $2.15 |
Scab-Clan Mauler | 219 | Common | $0.05 |
Selesnya Evangel | 220 | Uncommon | $0.12 |
Selesnya Guildmage | 221 | Uncommon | $0.09 |
Sharktocrab | 222 | Uncommon | $0.10 |
Simic Guildmage | 223 | Uncommon | $0.13 |
Sky Hussar | 224 | Uncommon | $0.14 |
Skyknight Legionnaire | 225 | Common | $0.05 |
Slitherhead | 226 | Common | $0.14 |
Sphinx of New Prahv | 227 | Uncommon | $0.07 |
Sphinx's Revelation | 228 | Rare | $1.03 |
Stitch in Time | 229 | Rare | $1.20 |
Sunder Shaman | 230 | Uncommon | $0.20 |
Tajic, Legion's Edge | 231 | Rare | $0.38 |
Teferi, Time Raveler | 232 | Mythic | $7.18 |
Teysa, Orzhov Scion | 233 | Rare | $2.40 |
Tolsimir Wolfblood | 234 | Rare | $1.04 |
Truefire Captain | 235 | Uncommon | $0.20 |
Vernadi Shieldmate | 236 | Common | $0.03 |
Voidslime | 237 | Rare | $0.52 |
Whisper Agent | 238 | Common | $0.04 |
Wild Cantor | 239 | Common | $0.17 |
Warrant // Warden | 240 | Rare | $0.08 |
Revival // Revenge | 241 | Rare | $0.51 |
Connive // Concoct | 242 | Rare | $0.17 |
Expansion // Explosion | 243 | Rare | $0.28 |
Bedeck // Bedazzle | 244 | Rare | $0.10 |
Find // Finality | 245 | Rare | $0.10 |
Thrash // Threat | 246 | Rare | $0.16 |
Response // Resurgence | 247 | Rare | $0.33 |
Assure // Assemble | 248 | Rare | $0.12 |
Repudiate // Replicate | 249 | Rare | $0.31 |
Azorius Signet | 250 | Uncommon | $0.46 |