Reality Fracture
When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Target creature gets +2/+2 and gains flying until end of turn. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Put a +1/+1 counter on target creature. You gain 1 life.
{1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
When this creature enters, choose one — • Return target legendary card from your graveyard to your hand. • Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on up to one target creature you control.
This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Put a +1/+1 counter on each of one or two target creatures. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target creature. If it wasn't attacking, its controller draws a card.
Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Return all nonland permanent cards from your graveyard to the battlefield.
Flying {4}{W}: Creatures you control get +1/+1 until end of turn.
Choose one — • Destroy target creature with toughness 4 or greater. You gain 1 life. • You draw a card and gain 2 life.
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Whenever you gain life, put a +1/+1 counter on this creature.
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
As an additional cost to cast this spell, behold a Jace or pay {1}. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {3}{U}, Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
Flash When this creature enters, choose one — • Tap target creature. • Untap target creature. • Draw a card, then discard a card.
Choose one — • Counter target creature or legendary spell unless its controller pays {3}. • Target creature gets -5/-0 until end of turn.
Enchant creature When this Aura enters, tap enchanted creature. It becomes unprepared. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose one — • Target creature has base power and toughness 1/1 until end of turn. • Target creature has base power and toughness 4/5 until end of turn.
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library. Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Counter target white or black spell.
Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Draw a card.
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
Flash Flying Whenever this creature attacks, draw a card, then discard a card. When this creature dies, if it isn't a token, create a token that's a copy of it.
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Sphinx's Approach.
Defender, flying, vigilance As long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender. {3}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.
Flying {2}: This creature gets +1/-1 until end of turn. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Return target creature to its owner's hand.
Each player may discard their hand and draw seven cards.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters or dies, you gain 2 life. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player draws three cards and loses 3 life.
Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.
Draw two cards. Cast Away Doubt deals 2 damage to each player.
When this creature enters, mill three cards. This creature gets +2/+0 for every seven cards in your graveyard.
Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Target creature gets -3/-3 until end of turn.
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls. Equipped creature gets +2/+1. Equip {2}
Target creature has base power and toughness 0/0 until end of turn.
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Deathtouch When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.
When this creature enters, each opponent discards a card.
Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose one — • Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way. • All creatures get -3/-3 until end of turn.
When this creature enters, empower Jace 1. Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Flying Whenever this creature attacks, it deals 1 damage to each opponent and you gain 1 life.
As an additional cost to cast this spell, sacrifice a creature or planeswalker or pay {3}. Destroy target creature or planeswalker.
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Destroy target creature or planeswalker that's blue or red. You gain 1 life.
{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Mill three cards. (Put the top three cards of your library into your graveyard.)
Choose one — • You lose 2 life. Destroy target creature or planeswalker. • You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this enchantment enters, it deals X damage to any target. Creatures you control have trample.
Creatures you control gain first strike until end of turn. Draw a card.
Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control. At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Flying If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
{1}, {T}: Another target creature you control with power 2 or less can't be blocked this turn.
Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
Choose one — • Fulminous Forte deals 1 damage to each creature and planeswalker your opponents control. • Fulminous Forte deals 5 damage to target creature or planeswalker.
Vicious Verse deals 1 damage to target opponent.
Trample When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet.
{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
Menace Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.
No Admittance deals 3 damage to any target. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
You may discard a card. If you do, draw a card.
Until end of turn, whenever you tap a Mountain for mana, add an additional {R}.
During your turn, this creature has first strike. {1}{R}: This creature gets +1/+0 until end of turn.
Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Reach When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target.
Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
This spell costs {1} less to cast if you control a legendary creature. Wrath of the Bloodmane deals 4 damage to target creature or planeswalker.
Deathtouch When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Create a 4/4 green Beast creature token with trample. Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.
Search your library for a land card, put it into your graveyard, then shuffle.
Choose one — • Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls. • Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
Whenever another creature you control enters, you gain 1 life. {T}: Add {G}.
Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
Vigilance Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature. {6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
Enchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. You gain 4 life.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Reach {3}{G}, Discard this card: Destroy target creature with flying.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)
Reach When this creature enters, put three +1/+1 counters on target creature. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {6}{G}{G}: This creature gets +4/+4 and gains trample until end of turn.
Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
Lifelink {2}{W/B}: Return this card from your graveyard to your hand.
Whenever you gain life, draw a card. This ability triggers only once each turn. {4}{G}{W}: Target creature gains trample and lifelink until end of turn.
Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Choose target nonland permanent. Its owner may put it on top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
Trample When this creature enters, choose two — • This creature deals 4 damage to target creature or planeswalker. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. • Draw a card.
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Flying At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead.
Put a +1/+1 counter on target creature. You gain 1 life.
You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Choose one — • Draw a card. Empower Jace 2. • Return target spell or creature to its owner's hand. • Creatures you control get +1/+2 until end of turn.
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
Flash Enchant creature Enchanted creature gets +1/+0 and has deathtouch. When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {B}{R}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.)
Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Choose one — • Konstrari Charm deals 6 damage to target creature with flying. • Put two +1/+1 counters on target creature. It gains trample until end of turn. • Add {C}{C}{C}.
Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Flying This creature has vigilance as long as you control a Jace planeswalker. When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card. Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
Mill three cards. (Put the top three cards of your library into your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard. Flashback {6}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. {1}, {T}, Discard a legendary card: Draw a card.
Choose one — • Stingerquill Charm deals 3 damage to any target. • Target creature gains first strike and deathtouch until end of turn. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Vicious Verse deals 1 damage to target opponent.
Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.
Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "{T}: Add {R} or {G}.") Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Target creature gets -2/-2 until end of turn. • Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Mill three cards. (Put the top three cards of your library into your graveyard.)
Draw a card. If this spell wasn't cast from your hand, draw two cards instead. Flashback—{1}{U/R}{U/R}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target nonland permanent. Put a +1/+1 counter on each creature target player controls.
Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • You draw a card and gain 3 life. • Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Put a +1/+1 counter on target creature. You gain 1 life.
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
When this Equipment enters, it deals 3 damage to any target and you gain 3 life. Equipped creature gets +2/+1. Equip {3}. This ability costs {1} less to activate for each +1/+1 counter on the creature it targets.
Vicious Verse deals 1 damage to target opponent.
Create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{2}: This creature gains flying until end of turn. Whenever this creature attacks, exile up to one target card from a graveyard.
Flying When this creature enters, choose one — • Destroy target noncreature, nonland permanent. • You gain 4 life.
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
When The Echoverse Fulcrum enters, draw a card, then discard a card. {5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
{6}, Sacrifice this creature: Choose target creature or planeswalker an opponent controls. Its owner shuffles it into their library.
Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add one mana of any color. {2}, {T}, Discard a card: Draw a card.
This land enters tapped unless you control a planeswalker. {T}: Add {R} or {W}.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.
This land enters tapped unless you control a planeswalker. {T}: Add {W} or {U}.
This land enters tapped unless you control a planeswalker. {T}: Add {B} or {G}.
{T}: Add {C}. {5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
{T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared.
This land enters tapped unless you control a planeswalker. {T}: Add {U} or {R}.
This land enters tapped unless you control a planeswalker. {T}: Add {R} or {G}.
This land enters tapped unless you control a planeswalker. {T}: Add {W} or {B}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {5}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.
This land enters tapped unless you control a planeswalker. {T}: Add {B} or {R}.
({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2.
This land enters tapped unless you control a planeswalker. {T}: Add {U} or {B}.
This land enters tapped unless you control a planeswalker. {T}: Add {G} or {U}.
This land enters tapped unless you control a planeswalker. {T}: Add {G} or {W}.
Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2."
First strike Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.
This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. Creatures you control can attack as though they didn't have defender. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature tokens you control get +1/+0 and have vigilance. {T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell. {1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.
Landfall — Whenever a land you control enters, you gain 1 life. Whenever a Plains you control enters, put a +1/+1 counter on target creature.
Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Flying Whenever you gain life, put a +1/+1 counter on each Angel you control.
Flying {T}: Return another target permanent you control to its owner's hand. Activate only during your turn.
Flying Whenever you scry or surveil, create a 1/1 colorless Thopter artifact creature token with flying. This ability triggers only once each turn.
Flash When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Lifelink Noncreature spells your opponents cast cost {1} more to cast.
Flying Planeswalkers you control have "No more than one creature can attack this planeswalker each combat." {T}: Target creature with a +1/+1 counter on it gains flying until end of turn.
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."
When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you gain life, put a loyalty counter on each planeswalker you control.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. {6}: Put a +1/+1 counter on target legendary creature.
During combat, players can't cast spells or activate abilities that aren't mana abilities. Whenever a creature you control attacks a player alone, it gains double strike until end of turn.
Whenever another nontoken creature you control enters, untap Arni. {T}: Draw a card, then discard a card.
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card."
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Flying Noncreature spells you cast cost {1} less to cast.
When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) {2}{U}: Untap target creature.
+1: Empower Jace X, where X is the number of Islands you control. −3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn. 0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Whenever you scry or surveil, you may pay {2}. If you do, put a +1/+1 counter on Proft and draw a card. (Draw after you scry or surveil.)
Flying Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Creatures you control with power or toughness 1 or less can't be blocked.
This spell costs {2} less to cast if you've cast a noncreature spell this turn. Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Flash When Yuriko enters, choose one — • Target creature gets -X/-0 until end of turn, where X is the number of cards in your graveyard. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
First strike Whenever you cast a spell that targets an opponent or a creature an opponent controls, put a +1/+1 counter on Danitha.
Menace (This creature can't be blocked except by two or more creatures.) {4}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield tapped with a +1/+1 counter on her.
If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
Ward—Discard a card. Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player. Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
If Loot's power is negative, he assigns combat damage as though his power were positive. Threshold — Sacrifice another creature or planeswalker: Loot gets -2/-0 until end of turn. Activate only if there are seven or more cards in your graveyard.
Deathtouch When Mabel enters, remove up to three counters from another target creature or planeswalker.
Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life. Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.
Threshold — You can't cast this spell unless there are seven or more cards in your graveyard. Menace {B}, Discard this card: Target creature gets -3/-1 until end of turn.
Flash When Teyo enters, target permanent you control gains deathtouch until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker.
When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
When Way of the Deathbringer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: You may sacrifice a creature. If you do, create a 4/4 green Beast creature token with trample."
When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice. Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control.
Trample Whenever another creature you control enters, Arni gets +X/+0 until end of turn, where X is that creature's power.
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Haste Each other creature you control with a +1/+1 counter on it has haste. {1}{R}, {T}: Put a +1/+1 counter on target creature that entered this turn.
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
When Kiora enters, create a 5/5 red Dragon creature token with flying. {8}: Create a 5/5 red Dragon creature token with flying.
Reach Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.
{2}, {T}, Sacrifice an artifact or land: Draw a card.
When Pia enters, create a 1/1 colorless Thopter artifact creature token with flying. {5}{R}: Target creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Emrakul, the Exigent Doom | 1 | Mythic | N/A 0% |
Academic Ascent | 2 | Common | N/A 0% |
Blossom-Blessed Angel // Seed Suture | 3 | Common | N/A 0% |
Campus Crier | 4 | Common | N/A 0% |
Enlightened Confidant | 5 | Mythic | N/A 0% |
Fateshaper Aspirant | 6 | Common | N/A 0% |
Flickering Hound | 7 | Rare | N/A 0% |
Generous Revival | 8 | Uncommon | N/A 0% |
Germinate Recruits | 9 | Rare | N/A 0% |
Graft Surgeon | 10 | Common | N/A 0% |
Guiding Hydra | 11 | Rare | N/A 0% |
Hexhaven Battalion | 12 | Common | N/A 0% |
Kindred Judgment | 13 | Rare | N/A 0% |
Loyal Tutor | 14 | Rare | N/A 0% |
Memory Trap | 15 | Common | N/A 0% |
Predictive Preparations | 16 | Common | N/A 0% |
Prophesied End | 17 | Uncommon | N/A 0% |
Refute Destiny | 18 | Uncommon | N/A 0% |
Repurposed Enforcer | 19 | Rare | N/A 0% |
Return to the Light Realms | 20 | Mythic | N/A 0% |
Shatterwing Pegasus | 21 | Common | N/A 0% |
Surgical Precision | 22 | Common | N/A 0% |
Unflinching Hortimancer | 23 | Common | N/A 0% |
Your Fate Ends Here | 24 | Uncommon | N/A 0% |
Countersculpt | 25 | Uncommon | N/A 0% |
Cruel Calculations | 26 | Rare | N/A 0% |
Cryotheory Adept | 27 | Common | N/A 0% |
Diviner of Victory // Unwind History | 28 | Rare | N/A 0% |
Divining Duelist | 29 | Common | N/A 0% |
Icy Reception | 30 | Common | N/A 0% |
Infinite Coursework | 31 | Common | N/A 0% |
Jace's Machinations | 32 | Rare | N/A 0% |
Mindseeker Oculus | 33 | Common | N/A 0% |
Perfected Theory | 34 | Uncommon | N/A 0% |
Plan for All Outcomes | 35 | Uncommon | N/A 0% |
Precise Redaction | 36 | Uncommon | N/A 0% |
Protege's Awakening | 37 | Common | N/A 0% |
Seasoned Cryomancer | 38 | Mythic | N/A 0% |
Semester Foreseer // Peer Review | 39 | Common | N/A 0% |
Sphinx of False Conclusions | 40 | Rare | N/A 0% |
Sphinx's Approach | 41 | Common | N/A 0% |
Surveillance Phantasm | 42 | Common | N/A 0% |
The Theorist, Jace Beleren | 43 | Mythic | N/A 0% |
Theorist's Proxy | 44 | Rare | N/A 0% |
Undulating Witness | 45 | Common | N/A 0% |
Unsummon | 46 | Common | N/A 0% |
Variable Chaser // Arc of Fortune | 47 | Rare | N/A 0% |
Apex Witchstalker | 48 | Common | N/A 0% |
Bloodline Recollector // Ancestral Craving | 49 | Mythic | N/A 0% |
Break Under Pressure | 50 | Uncommon | N/A 0% |
Cast Away Doubt | 51 | Common | N/A 0% |
Dark Matter Manipulator | 52 | Rare | N/A 0% |
Darklight Phoenix | 53 | Mythic | N/A 0% |
Extended Absence | 54 | Common | N/A 0% |
Extrapolate the Impossible | 55 | Rare | N/A 0% |
Last Gasp | 56 | Common | N/A 0% |
Lich's Relic | 57 | Rare | N/A 0% |
Multiply by Zero | 58 | Uncommon | N/A 0% |
Overwrite the Multiverse | 59 | Mythic | N/A 0% |
Rampart Hunter | 60 | Common | N/A 0% |
Rank Rat | 61 | Common | N/A 0% |
Rewrite Regrets | 62 | Uncommon | N/A 0% |
Rise of the Deathbringer | 63 | Rare | N/A 0% |
Sanctum Lurker | 64 | Rare | N/A 0% |
Screeching Soulbreaker | 65 | Common | N/A 0% |
Silence the Echo | 66 | Common | N/A 0% |
Solve for Disappointment | 67 | Common | N/A 0% |
Terminal Criticism | 68 | Uncommon | N/A 0% |
Theoretical Necromancer | 69 | Common | N/A 0% |
Void Extrapolator // Omit Variables | 70 | Common | N/A 0% |
Vraska's Final Mercy | 71 | Rare | N/A 0% |
Ajani's Anguish | 72 | Rare | N/A 0% |
Artifist Acumen | 73 | Common | N/A 0% |
Awaken the Inferno | 74 | Common | N/A 0% |
Blazing Crescendo | 75 | Common | N/A 0% |
Chandra's Emberling | 76 | Common | N/A 0% |
Command the Stage | 77 | Uncommon | N/A 0% |
Craterclaw Colossus | 78 | Mythic | N/A 0% |
Curse-Marred Demon | 79 | Rare | N/A 0% |
Draconic Visitor | 80 | Rare | N/A 0% |
Eardrum Rattler | 81 | Common | N/A 0% |
Essence Burn | 82 | Uncommon | N/A 0% |
Face Yourself | 83 | Rare | N/A 0% |
Fulminous Forte | 84 | Uncommon | N/A 0% |
Hallway Heckler // Vicious Verse | 85 | Common | N/A 0% |
Heartstring Puller | 86 | Common | N/A 0% |
Identity Echo | 87 | Rare | N/A 0% |
Master of Barbs | 88 | Rare | N/A 0% |
No Admittance | 89 | Common | N/A 0% |
Pompous Battlemage // Improvised Act | 90 | Rare | N/A 0% |
Pyre Rhymer // Molten Tide | 91 | Rare | N/A 0% |
Skilled Battlecarver | 92 | Common | N/A 0% |
Stingcaster Mage | 93 | Mythic | N/A 0% |
Tether Technician | 94 | Common | N/A 0% |
Violent Echoes | 95 | Uncommon | N/A 0% |
Wrath of the Bloodmane | 96 | Common | N/A 0% |
Arcane Amphisbaena | 97 | Common | N/A 0% |
Bestial Incursion | 98 | Common | N/A 0% |
Budding Insurgent | 99 | Common | N/A 0% |
Carnivorous Cultivator // Enroot | 100 | Rare | N/A 0% |
Compel Brutality | 101 | Common | N/A 0% |
Flourishing Grapple | 102 | Uncommon | N/A 0% |
Gardenize | 103 | Rare | N/A 0% |
Greenhouse Propagator | 104 | Common | N/A 0% |
Heartwood Crafter // Soul Tether | 105 | Uncommon | N/A 0% |
Hexhaven Invigorator | 106 | Mythic | N/A 0% |
Hungering Puppetbeast | 107 | Rare | N/A 0% |
Hunter's Axe | 108 | Uncommon | N/A 0% |
Inspired Tethermage | 109 | Common | N/A 0% |
Omnipresence | 110 | Mythic | N/A 0% |
Puppet Crafting | 111 | Rare | N/A 0% |
Restore with Empathy | 112 | Uncommon | N/A 0% |
Simulacrum Shaper | 113 | Rare | N/A 0% |
Something Worth Saving | 114 | Common | N/A 0% |
Sureshot Sower | 115 | Common | N/A 0% |
Tarmogoyf | 116 | Mythic | N/A 0% |
Tethermage's Advantage | 117 | Common | N/A 0% |
Verdant Kraken | 118 | Rare | N/A 0% |
Vinelasher Adept | 119 | Common | N/A 0% |
Wrecking Gecko | 120 | Common | N/A 0% |
Aerid Konstrari | 121 | Mythic | N/A 0% |
Avatar of Burgeoning Echoes | 122 | Mythic | N/A 0% |
Blessed Ghoul | 123 | Common | N/A 0% |
Bloombrute | 124 | Uncommon | N/A 0% |
Charge the Sanctum | 125 | Common | N/A 0% |
Clash of Elements | 126 | Uncommon | N/A 0% |
Craftwork Crusher | 127 | Uncommon | N/A 0% |
Denzilore Fatehold | 128 | Mythic | N/A 0% |
Desperate Futurescribe | 129 | Uncommon | N/A 0% |
Emergency Phytomedic // Seed Suture | 130 | Common | N/A 0% |
Entrust the Spark | 131 | Rare | N/A 0% |
Fatehold Charm | 132 | Uncommon | N/A 0% |
Fatehold Chronologist // Peer Review | 133 | Common | N/A 0% |
Ferocity of the Hunt | 134 | Common | N/A 0% |
Frostbite Pyromental | 135 | Rare | N/A 0% |
Grim Repriser | 136 | Uncommon | N/A 0% |
Ingris Stingerquill | 137 | Mythic | N/A 0% |
Konstrari Charm | 138 | Uncommon | N/A 0% |
Konstrari Improviser // Soul Tether | 139 | Common | N/A 0% |
Kwia Vigorbloom | 140 | Mythic | N/A 0% |
Mind Meanderer | 141 | Uncommon | N/A 0% |
Null Summoner | 142 | Rare | N/A 0% |
Paradox Shaper // Omit Variables | 143 | Uncommon | N/A 0% |
Primal Witchstalker | 144 | Uncommon | N/A 0% |
Proctor of Potential | 145 | Rare | N/A 0% |
Prudent Fateseer // Peer Review | 146 | Uncommon | N/A 0% |
Recursive Recruitment | 147 | Uncommon | N/A 0% |
Solarium Sentry | 148 | Rare | N/A 0% |
Solitary Cell | 149 | Rare | N/A 0% |
Stingerquill Charm | 150 | Uncommon | N/A 0% |
Stingerquill Voxmancer // Vicious Verse | 151 | Uncommon | N/A 0% |
Stinging Vitriol | 152 | Rare | N/A 0% |
Tam's Resistance | 153 | Common | N/A 0% |
Tenured Tethermage | 154 | Rare | N/A 0% |
Theorix Charm | 155 | Uncommon | N/A 0% |
Theorix Metamage // Omit Variables | 156 | Common | N/A 0% |
Twinned Vision | 157 | Common | N/A 0% |
Twisted Fates | 158 | Uncommon | N/A 0% |
Uldaros Theorix | 159 | Mythic | N/A 0% |
Vigorbloom Charm | 160 | Uncommon | N/A 0% |
Vigorbloom Vanguard // Seed Suture | 161 | Uncommon | N/A 0% |
Vindictive Triumph | 162 | Rare | N/A 0% |
Warrior's Blades | 163 | Uncommon | N/A 0% |
Whiplash Wordsmith // Vicious Verse | 164 | Common | N/A 0% |
Woodwork Prodigy // Soul Tether | 165 | Uncommon | N/A 0% |
Afterthought Sentry | 166 | Common | N/A 0% |
Archive Arbiter | 167 | Uncommon | N/A 0% |
Codie, Ravenous Codex | 168 | Rare | N/A 0% |
The Echoverse Fulcrum | 169 | Mythic | N/A 0% |
Eye of Jace | 170 | Uncommon | N/A 0% |
Keeper of the Quiet Hour | 171 | Common | N/A 0% |
Living Library | 172 | Common | N/A 0% |
Medic's Kitesail | 173 | Common | N/A 0% |
Murmuring Volume | 174 | Common | N/A 0% |
Dedicated Commons | 175 | Common | N/A 0% |
Deserted Beach | 176 | Rare | N/A 0% |
Fatehold Annex | 177 | Common | N/A 0% |
Formidable Commons | 178 | Common | N/A 0% |
Hall of Echoes | 179 | Rare | N/A 0% |
Haunted Ridge | 180 | Rare | N/A 0% |
Hexhaven Dueling Arena | 181 | Uncommon | N/A 0% |
Innovative Commons | 182 | Common | N/A 0% |
Konstrari Annex | 183 | Common | N/A 0% |
Meticulous Commons | 184 | Common | N/A 0% |
Overgrown Farmland | 185 | Rare | N/A 0% |
Rockfall Vale | 186 | Rare | N/A 0% |
Roiling Canopy | 187 | Rare | N/A 0% |
Room of Refuge | 188 | Common | N/A 0% |
Shipwreck Marsh | 189 | Rare | N/A 0% |
Stingerquill Annex | 190 | Common | N/A 0% |
Theorist's Sanctum | 191 | Rare | N/A 0% |
Theorix Annex | 192 | Common | N/A 0% |
Transformative Commons | 193 | Common | N/A 0% |
Vigorbloom Annex | 194 | Common | N/A 0% |
Ajani Resolute | 195 | Mythic | N/A 0% |
Danitha, Sword of Hope | 196 | Uncommon | N/A 0% |
Ghalta the Immovable | 197 | Uncommon | N/A 0% |
Gideon's Memorial | 198 | Rare | N/A 0% |
Koth of the Homestead | 199 | Uncommon | N/A 0% |
Liliana the Faultless | 200 | Rare | N/A 0% |
Lyra, Archangel of Dawn | 201 | Rare | N/A 0% |
Rescue Girl, First Responder | 202 | Uncommon | N/A 0% |
Saheeli, Consul of Oversight | 203 | Uncommon | N/A 0% |
Teyo, Lightshield Expert | 204 | Uncommon | N/A 0% |
Thalia, the Survivor | 205 | Uncommon | N/A 0% |
Tomik, Orzhov Lawmage | 206 | Uncommon | N/A 0% |
Way of the Healer | 207 | Uncommon | N/A 0% |
Way of the Mentor | 208 | Uncommon | N/A 0% |
Yoshimaru, Beloved Companion | 209 | Uncommon | N/A 0% |
Yuriko, Blade of the Mighty | 210 | Uncommon | N/A 0% |
Arni, Humble Scribe | 211 | Uncommon | N/A 0% |
Chandra, Chill of Compliance | 212 | Mythic | N/A 0% |
Fblthp, Impossibly Lost | 213 | Uncommon | N/A 0% |
Geist of Saint Thalia | 214 | Uncommon | N/A 0% |
Hapatra, the Desert Frost | 215 | Uncommon | N/A 0% |
Jace, Reality Sculptor | 216 | Rare | N/A 0% |
Lyra, Tolarian Archangel | 217 | Rare | N/A 0% |
Proft, Consulting Detective | 218 | Uncommon | N/A 0% |
Ruric Thar, Biomagus | 219 | Uncommon | N/A 0% |
Samut, Tyrant of Naktamun | 220 | Rare | N/A 0% |
Tetsuko Umezawa, Fugitive | 221 | Uncommon | N/A 0% |
Traxos, Academy Guardian | 222 | Uncommon | N/A 0% |
Way of the Cryomancer | 223 | Uncommon | N/A 0% |
Way of the Mind Sculptor | 224 | Uncommon | N/A 0% |
Yargle, Goliath of Otaria | 225 | Uncommon | N/A 0% |
Yuriko, Hope from the Shadows | 226 | Uncommon | N/A 0% |
Danitha, Spear of Agony | 227 | Uncommon | N/A 0% |
Gallia, Tragic Host | 228 | Uncommon | N/A 0% |
Garruk, Veiled Butcher | 229 | Mythic | N/A 0% |
Gideon the Oathless | 230 | Rare | N/A 0% |
Liliana the Repentant | 231 | Rare | N/A 0% |
Loot, the Anomaly | 232 | Uncommon | N/A 0% |
Mabel, Bitter Recluse | 233 | Uncommon | N/A 0% |
Massacre Girl, Most Wanted | 234 | Uncommon | N/A 0% |
Proft, Sinister Mastermind | 235 | Uncommon | N/A 0% |
Teyo, Diamondblade Mage | 236 | Uncommon | N/A 0% |
Tinybones, Pocket Nuisance | 237 | Uncommon | N/A 0% |
Way of the Deathbringer | 238 | Uncommon | N/A 0% |
Way of the Necromancer | 239 | Uncommon | N/A 0% |
Winter, Tormented Loner | 240 | Uncommon | N/A 0% |
Yargle, Glutton of Urborg | 241 | Uncommon | N/A 0% |
Ajani Unrelenting | 242 | Mythic | N/A 0% |
Arni, Renowned Champion | 243 | Uncommon | N/A 0% |
Chandra, Torch of Defiance | 244 | Mythic | N/A 0% |
Gallia, the Merrymaker | 245 | Uncommon | N/A 0% |
Jiang Yanggu, Alone | 246 | Uncommon | N/A 0% |
Kiora of Fire and Ashes | 247 | Uncommon | N/A 0% |
Koth, the Geomancer | 248 | Uncommon | N/A 0% |
Marwyn, the Clearcutter | 249 | Uncommon | N/A 0% |
Pia, Determined Rebuilder | 250 | Uncommon | N/A 0% |
