Reality Fracture
Creatures you control have haste.
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a creature an opponent controls with power or toughness 1 or less blocks, Tetsuko Umezawa deals 1 damage to that creature's controller.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[+1]: Add {R}."
When Way of the Warlord enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−4]: This planeswalker deals 2 damage to up to one target creature or planeswalker and 2 damage to target player."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
Flash At the beginning of your end step, if you didn't cast a spell this turn, put two +1/+1 counters on Edgar. {4}{G}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Domain — Fblthp's power is equal to the number of basic land types among lands you control. When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.
Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample Other creatures you control have trample.
When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token. At the beginning of your end step, untap all tokens you control.
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) {2}: Return target land card from your graveyard to your hand.
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
This spell can't be countered. Reach, vigilance, trample Ruric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.)
Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life.
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
When Way of the Wildspeaker enters, empower Jace 7. (Put seven loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−4]: Create a 4/4 green Beast creature token with trample."
When Yoshimaru enters, another target creature you control fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) {6}: Put a +1/+1 counter on target nonlegendary creature.
Whenever another creature or planeswalker you control dies, you gain 1 life. {2}, Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)
When Hapatra enters, for each opponent, put X -1/-1 counters on up to one target creature that player controls, where X is the greatest mana value among cards in your graveyard.
Vigilance, trample When Karn enters, draw a card for each color among other artifacts you control.
Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn. Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."
Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn.
Thopters you control have haste. Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact creature token with flying.
Planeswalker spells you cast cost {1} less to cast. {W}{U}{B}{R}{G}, {T}: Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact creatures you control have vigilance. Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."
Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Trample Traxos doesn't untap during your untap step. Whenever you cast an artifact or creature spell, untap Traxos.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2."
Creature tokens you control get +1/+0 and have vigilance. {T}: Add one mana of any color. Spend this mana only to cast a planeswalker spell. {1}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature.
Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Flying Whenever you gain life, put a +1/+1 counter on each Angel you control.
Flash When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Lifelink Noncreature spells your opponents cast cost {1} more to cast.
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card."
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Flying Noncreature spells you cast cost {1} less to cast.
+1: Empower Jace X, where X is the number of Islands you control. −3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn. 0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
Ward—Discard a card. Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player. Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Flash When Teyo enters, target permanent you control gains deathtouch until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker.
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice. Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control.
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
{2}, {T}, Sacrifice an artifact or land: Draw a card.
Creatures you control have haste.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
Domain — Fblthp's power is equal to the number of basic land types among lands you control. When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.
Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) {2}: Return target land card from your graveyard to your hand.
Vigilance, trample When Karn enters, draw a card for each color among other artifacts you control.
Planeswalker spells you cast cost {1} less to cast. {W}{U}{B}{R}{G}, {T}: Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact creatures you control have vigilance. Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with "{T}, Sacrifice this token: Add one mana of any color."
Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Return all nonland permanent cards from your graveyard to the battlefield.
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.
Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Choose one — • Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way. • All creatures get -3/-3 until end of turn.
Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Vigilance Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.
Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant. Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Flash Flying Whenever this creature attacks, draw a card, then discard a card. When this creature dies, if it isn't a token, create a token that's a copy of it.
Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.
When this creature enters, mill three cards. This creature gets +2/+0 for every seven cards in your graveyard.
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 1. Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Choose one — • You lose 2 life. Destroy target creature or planeswalker. • You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Menace Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
When this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card. Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield. {1}, {T}, Discard a legendary card: Draw a card.
Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "{T}: Add {R} or {G}.") Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
This creature enters with X +1/+1 counters on it. At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Counter target white or black spell.
At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
When this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls. Equipped creature gets +2/+1. Equip {2}
Destroy target creature or planeswalker that's blue or red. You gain 1 life.
When this enchantment enters, it deals X damage to any target. Creatures you control have trample.
Flying If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Enchant artifact or non-Aura enchantment Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types. {4}{G}: Return this card from your graveyard to your hand.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)
Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
When The Echoverse Fulcrum enters, draw a card, then discard a card. {5}, {T}, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
{T}: Add {C}. {5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
This land enters tapped. Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn. {T}: Add {G}.
({T}: Add {U}.) As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.) {2}{U}, {T}: Empower Jace 2.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.
Target player draws three cards and loses 3 life.
When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Whenever a creature you control dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
Flying When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") {6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Flying, vigilance, lifelink, ward {2} Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Flying When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
Each player may discard their hand and draw seven cards.
Target player draws three cards and loses 3 life.
You may discard a card. If you do, draw a card.
Until end of turn, whenever you tap a Mountain for mana, add an additional {R}.
Search your library for a land card, put it into your graveyard, then shuffle.
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Choose one — • Draw a card. Empower Jace 2. • Return target spell or creature to its owner's hand. • Creatures you control get +1/+2 until end of turn.
Choose one — • Konstrari Charm deals 6 damage to target creature with flying. • Put two +1/+1 counters on target creature. It gains trample until end of turn. • Add {C}{C}{C}.
Choose one — • Stingerquill Charm deals 3 damage to any target. • Target creature gains first strike and deathtouch until end of turn. • Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Target creature gets -2/-2 until end of turn. • Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • You draw a card and gain 3 life. • Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Search your library for a land card, put it into your graveyard, then shuffle.
When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Return all nonland permanent cards from your graveyard to the battlefield.
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Sphinx's Approach.
At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Return all nonland permanent cards from your graveyard to the battlefield.
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them. {3}{U}{U}, Exile this card from your graveyard: Draw two cards.
Flying, haste At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
Choose one — • Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way. • All creatures get -3/-3 until end of turn.
Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Flying, trample When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Vigilance Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card.
Trample, haste Whenever this creature deals combat damage to a player, draw two cards. At the beginning of the end step, sacrifice this creature.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Flying
−1: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) −3: Draw a card.
Hexproof
Flying
Trample
(This token has "{T}: Add {G}." It's affected by summoning sickness until your next turn.)
{T}: Add {R} or {G}.
{T}, Sacrifice this token: Add three mana of any one color.
{T}, Sacrifice this token: Add one mana of any color.
Flying
{T}, Sacrifice this token: Add one mana of any color.
Creatures you control get +2/+2.
Whenever you cast a spell, draw a card.
Whenever you cast a spell, this emblem deals 5 damage to any target.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Samut, Hazoret's Champion | 251 | Rare | N/A 0% |
Tetsuko Umezawa, Pursuer | 252 | Uncommon | N/A 0% |
Tomik, Izzet Sparkmage | 253 | Uncommon | N/A 0% |
Way of the Pyromancer | 254 | Uncommon | N/A 0% |
Way of the Warlord | 255 | Uncommon | N/A 0% |
Winter, Team Player | 256 | Uncommon | N/A 0% |
Edgar, Moonlit Sovereign | 257 | Uncommon | N/A 0% |
Fblthp, Knows the Way | 258 | Uncommon | N/A 0% |
Garruk, Curse Breaker | 259 | Mythic | N/A 0% |
Ghalta the Unstoppable | 260 | Uncommon | N/A 0% |
Jiang Yanggu, Never Alone | 261 | Uncommon | N/A 0% |
Loot, the Nexus | 262 | Uncommon | N/A 0% |
Marwyn, the Preserver | 263 | Uncommon | N/A 0% |
Pia, Aether Ascetic | 264 | Uncommon | N/A 0% |
Ruric Thar, Magecrusher | 265 | Uncommon | N/A 0% |
Titanbones, Towering Heart | 266 | Uncommon | N/A 0% |
Way of the Paradox | 267 | Uncommon | N/A 0% |
Way of the Wildspeaker | 268 | Uncommon | N/A 0% |
Yoshimaru, Scrappy Stray | 269 | Uncommon | N/A 0% |
Edgar, Ancient Bloodlord | 270 | Uncommon | N/A 0% |
Hapatra, the Desert Fang | 271 | Uncommon | N/A 0% |
Karn, Gilded Guardian | 272 | Rare | N/A 0% |
Kiora of Salt and Sand | 273 | Uncommon | N/A 0% |
Mabel, Valley Hero | 274 | Uncommon | N/A 0% |
Saheeli, Jewel of Avishkar | 275 | Uncommon | N/A 0% |
Tam, the Possibility | 276 | Rare | N/A 0% |
Vraska, Soul of Stone | 277 | Rare | N/A 0% |
Vraska, the Cutting Glare | 278 | Rare | N/A 0% |
Karn, Argent Defender | 279 | Rare | N/A 0% |
Traxos, Scourge Eternal | 280 | Uncommon | N/A 0% |
Plains | 281 | Common | N/A 0% |
Plains | 282 | Common | N/A 0% |
Island | 283 | Common | N/A 0% |
Island | 284 | Common | N/A 0% |
Swamp | 285 | Common | N/A 0% |
Swamp | 286 | Common | N/A 0% |
Mountain | 287 | Common | N/A 0% |
Mountain | 288 | Common | N/A 0% |
Forest | 289 | Common | N/A 0% |
Forest | 290 | Common | N/A 0% |
Ajani Resolute | 291 | Mythic | N/A 0% |
Gideon's Memorial | 292 | Rare | N/A 0% |
Liliana the Faultless | 293 | Rare | N/A 0% |
Lyra, Archangel of Dawn | 294 | Rare | N/A 0% |
Teyo, Lightshield Expert | 295 | Uncommon | N/A 0% |
Thalia, the Survivor | 296 | Uncommon | N/A 0% |
Chandra, Chill of Compliance | 297 | Mythic | N/A 0% |
Fblthp, Impossibly Lost | 298 | Uncommon | N/A 0% |
Geist of Saint Thalia | 299 | Uncommon | N/A 0% |
Jace, Reality Sculptor | 300 | Rare | N/A 0% |
Lyra, Tolarian Archangel | 301 | Rare | N/A 0% |
Samut, Tyrant of Naktamun | 302 | Rare | N/A 0% |
Garruk, Veiled Butcher | 303 | Mythic | N/A 0% |
Gideon the Oathless | 304 | Rare | N/A 0% |
Liliana the Repentant | 305 | Rare | N/A 0% |
Teyo, Diamondblade Mage | 306 | Uncommon | N/A 0% |
Winter, Tormented Loner | 307 | Uncommon | N/A 0% |
Ajani Unrelenting | 308 | Mythic | N/A 0% |
Chandra, Torch of Defiance | 309 | Mythic | N/A 0% |
Marwyn, the Clearcutter | 310 | Uncommon | N/A 0% |
Samut, Hazoret's Champion | 311 | Rare | N/A 0% |
Winter, Team Player | 312 | Uncommon | N/A 0% |
Fblthp, Knows the Way | 313 | Uncommon | N/A 0% |
Garruk, Curse Breaker | 314 | Mythic | N/A 0% |
Marwyn, the Preserver | 315 | Uncommon | N/A 0% |
Karn, Gilded Guardian | 316 | Rare | N/A 0% |
Tam, the Possibility | 317 | Rare | N/A 0% |
Vraska, Soul of Stone | 318 | Rare | N/A 0% |
Vraska, the Cutting Glare | 319 | Rare | N/A 0% |
Karn, Argent Defender | 320 | Rare | N/A 0% |
Enlightened Confidant | 321 | Mythic | N/A 0% |
Kindred Judgment | 322 | Rare | N/A 0% |
Return to the Light Realms | 323 | Mythic | N/A 0% |
Seasoned Cryomancer | 324 | Mythic | N/A 0% |
Darklight Phoenix | 325 | Mythic | N/A 0% |
Rise of the Deathbringer | 326 | Rare | N/A 0% |
Craterclaw Colossus | 327 | Mythic | N/A 0% |
Curse-Marred Demon | 328 | Rare | N/A 0% |
Stingcaster Mage | 329 | Mythic | N/A 0% |
Hexhaven Invigorator | 330 | Mythic | N/A 0% |
Omnipresence | 331 | Mythic | N/A 0% |
Simulacrum Shaper | 332 | Rare | N/A 0% |
Frostbite Pyromental | 333 | Rare | N/A 0% |
Germinate Recruits | 334 | Rare | N/A 0% |
Repurposed Enforcer | 335 | Rare | N/A 0% |
Cruel Calculations | 336 | Rare | N/A 0% |
Jace's Machinations | 337 | Rare | N/A 0% |
Sphinx of False Conclusions | 338 | Rare | N/A 0% |
Theorist's Proxy | 339 | Rare | N/A 0% |
Dark Matter Manipulator | 340 | Rare | N/A 0% |
Overwrite the Multiverse | 341 | Mythic | N/A 0% |
Sanctum Lurker | 342 | Rare | N/A 0% |
Vraska's Final Mercy | 343 | Rare | N/A 0% |
Master of Barbs | 344 | Rare | N/A 0% |
Gardenize | 345 | Rare | N/A 0% |
Hungering Puppetbeast | 346 | Rare | N/A 0% |
Aerid Konstrari | 347 | Mythic | N/A 0% |
Avatar of Burgeoning Echoes | 348 | Mythic | N/A 0% |
Denzilore Fatehold | 349 | Mythic | N/A 0% |
Entrust the Spark | 350 | Rare | N/A 0% |
Ingris Stingerquill | 351 | Mythic | N/A 0% |
Kwia Vigorbloom | 352 | Mythic | N/A 0% |
Null Summoner | 353 | Rare | N/A 0% |
Proctor of Potential | 354 | Rare | N/A 0% |
Solitary Cell | 355 | Rare | N/A 0% |
Stinging Vitriol | 356 | Rare | N/A 0% |
Tenured Tethermage | 357 | Rare | N/A 0% |
Uldaros Theorix | 358 | Mythic | N/A 0% |
Flickering Hound | 359 | Rare | N/A 0% |
Guiding Hydra | 360 | Rare | N/A 0% |
Refute Destiny | 361 | Uncommon | N/A 0% |
Precise Redaction | 362 | Uncommon | N/A 0% |
The Theorist, Jace Beleren | 363 | Mythic | N/A 0% |
Extrapolate the Impossible | 364 | Rare | N/A 0% |
Lich's Relic | 365 | Rare | N/A 0% |
Terminal Criticism | 366 | Uncommon | N/A 0% |
Ajani's Anguish | 367 | Rare | N/A 0% |
Draconic Visitor | 368 | Rare | N/A 0% |
Essence Burn | 369 | Uncommon | N/A 0% |
Face Yourself | 370 | Rare | N/A 0% |
Identity Echo | 371 | Rare | N/A 0% |
Flourishing Grapple | 372 | Uncommon | N/A 0% |
Puppet Crafting | 373 | Rare | N/A 0% |
Tarmogoyf | 374 | Mythic | N/A 0% |
Verdant Kraken | 375 | Rare | N/A 0% |
Solarium Sentry | 376 | Rare | N/A 0% |
Vindictive Triumph | 377 | Rare | N/A 0% |
The Echoverse Fulcrum | 378 | Mythic | N/A 0% |
Hall of Echoes | 379 | Rare | N/A 0% |
Roiling Canopy | 380 | Rare | N/A 0% |
Theorist's Sanctum | 381 | Rare | N/A 0% |
Plains | 382 | Common | N/A 0% |
Plains | 383 | Common | N/A 0% |
Plains | 384 | Common | N/A 0% |
Island | 385 | Common | N/A 0% |
Island | 386 | Common | N/A 0% |
Island | 387 | Common | N/A 0% |
Swamp | 388 | Common | N/A 0% |
Swamp | 389 | Common | N/A 0% |
Swamp | 390 | Common | N/A 0% |
Mountain | 391 | Common | N/A 0% |
Mountain | 392 | Common | N/A 0% |
Mountain | 393 | Common | N/A 0% |
Forest | 394 | Common | N/A 0% |
Forest | 395 | Common | N/A 0% |
Forest | 396 | Common | N/A 0% |
Deserted Beach | 397 | Rare | N/A 0% |
Haunted Ridge | 398 | Rare | N/A 0% |
Overgrown Farmland | 399 | Rare | N/A 0% |
Rockfall Vale | 400 | Rare | N/A 0% |
Shipwreck Marsh | 401 | Rare | N/A 0% |
Bloodline Recollector // Ancestral Craving | 402 | Mythic | N/A 0% |
Emrakul, the Exigent Doom | 403 | Mythic | N/A 0% |
Loyal Tutor | 404 | Mythic | N/A 0% |
The Theorist, Jace Beleren | 405 | Mythic | N/A 0% |
Gardenize | 406 | Mythic | N/A 0% |
Aerid Konstrari | 407 | Mythic | N/A 0% |
Denzilore Fatehold | 408 | Mythic | N/A 0% |
Ingris Stingerquill | 409 | Mythic | N/A 0% |
Kwia Vigorbloom | 410 | Mythic | N/A 0% |
Uldaros Theorix | 411 | Mythic | N/A 0% |
Codie, Ravenous Codex | 412 | Mythic | N/A 0% |
Emrakul, the Exigent Doom | 413 | Mythic | N/A 0% |
Loyal Tutor | 414 | Mythic | N/A 0% |
The Theorist, Jace Beleren | 415 | Mythic | N/A 0% |
Gardenize | 416 | Mythic | N/A 0% |
Aerid Konstrari | 417 | Mythic | N/A 0% |
Denzilore Fatehold | 418 | Mythic | N/A 0% |
Ingris Stingerquill | 419 | Mythic | N/A 0% |
Kwia Vigorbloom | 420 | Mythic | N/A 0% |
Uldaros Theorix | 421 | Mythic | N/A 0% |
Codie, Ravenous Codex | 422 | Mythic | N/A 0% |
Emrakul, the Exigent Doom | 423 | Mythic | N/A 0% |
Loyal Tutor | 424 | Rare | N/A 0% |
Diviner of Victory // Unwind History | 425 | Rare | N/A 0% |
Variable Chaser // Arc of Fortune | 426 | Rare | N/A 0% |
Bloodline Recollector // Ancestral Craving | 427 | Mythic | N/A 0% |
Pompous Battlemage // Improvised Act | 428 | Rare | N/A 0% |
Pyre Rhymer // Molten Tide | 429 | Rare | N/A 0% |
Carnivorous Cultivator // Enroot | 430 | Rare | N/A 0% |
Codie, Ravenous Codex | 431 | Rare | N/A 0% |
Fatehold Charm | 432 | Uncommon | N/A 0% |
Konstrari Charm | 433 | Uncommon | N/A 0% |
Stingerquill Charm | 434 | Uncommon | N/A 0% |
Theorix Charm | 435 | Uncommon | N/A 0% |
Vigorbloom Charm | 436 | Uncommon | N/A 0% |
Carnivorous Cultivator // Enroot | 437 | Rare | N/A 0% |
Emrakul, the Exigent Doom | 438 | Mythic | N/A 0% |
Enlightened Confidant | 439 | Mythic | N/A 0% |
Return to the Light Realms | 440 | Mythic | N/A 0% |
Seasoned Cryomancer | 441 | Mythic | N/A 0% |
Sphinx's Approach | 442 | Rare | N/A 0% |
The Theorist, Jace Beleren | 443 | Mythic | N/A 0% |
Darklight Phoenix | 444 | Mythic | N/A 0% |
Overwrite the Multiverse | 445 | Mythic | N/A 0% |
Craterclaw Colossus | 446 | Mythic | N/A 0% |
Stingcaster Mage | 447 | Mythic | N/A 0% |
Omnipresence | 448 | Mythic | N/A 0% |
Enlightened Confidant | 449 | Mythic | N/A 0% |
Kindred Judgment | 450 | Rare | N/A 0% |
Return to the Light Realms | 451 | Mythic | N/A 0% |
Seasoned Cryomancer | 452 | Mythic | N/A 0% |
Darklight Phoenix | 453 | Mythic | N/A 0% |
Rise of the Deathbringer | 454 | Rare | N/A 0% |
Craterclaw Colossus | 455 | Mythic | N/A 0% |
Curse-Marred Demon | 456 | Rare | N/A 0% |
Stingcaster Mage | 457 | Mythic | N/A 0% |
Hexhaven Invigorator | 458 | Mythic | N/A 0% |
Omnipresence | 459 | Mythic | N/A 0% |
Simulacrum Shaper | 460 | Rare | N/A 0% |
Frostbite Pyromental | 461 | Rare | N/A 0% |
Cadet | 1 | Common | N/A 0% |
Ajani's Pridemate | 2 | Common | N/A 0% |
Angel | 3 | Common | N/A 0% |
Illusion | 4 | Common | N/A 0% |
Jace | 5 | Common | N/A 0% |
Leviathan | 6 | Common | N/A 0% |
Dragon | 7 | Common | N/A 0% |
Beast | 8 | Common | N/A 0% |
Forest Tentacle | 9 | Common | N/A 0% |
Mowu | 10 | Common | N/A 0% |
Heartwood | 11 | Common | N/A 0% |
Lotus | 12 | Common | N/A 0% |
Sculpture Treasure | 13 | Common | N/A 0% |
Thopter | 14 | Common | N/A 0% |
Treasure | 15 | Common | N/A 0% |
Ajani Resolute Emblem | 16 | Common | N/A 0% |
Chandra, Chill of Compliance Emblem | 17 | Common | N/A 0% |
Chandra, Torch of Defiance Emblem | 18 | Common | N/A 0% |
