Salvat 2005
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {R}.)
({T}: Add {G}.)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
When this enchantment enters, sacrifice all creatures you control. Creatures you control get +2/+2.
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
{8}, {T}: Target player mills eight cards.
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Choose one — • Tap all Spirits. • Tap all non-Spirit creatures.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Vigilance
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Tap three untapped creatures you control: Tap target creature.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, you gain 2 life for each age counter on it.
Swarm of Rats's power is equal to the number of Rats you control.
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
When this creature enters, return a blue or black creature you control to its owner's hand. When this creature enters, each player discards a card.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Whenever another creature enters, you gain 1 life.
Pyroclasm deals 2 damage to each creature.
Flash As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature. Equipped creature gets +1/+1. Equip {1}
{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.
{T}: Add {C}. {G}, {T}: Untap target Elf.
{X}{R}, Sacrifice this creature: It deals X damage to target creature.
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Flying {2}, Return a land you control to its owner's hand: Target player mills two cards.
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Destroy target nonwhite permanent.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) This creature can't block.
{T}: Untap target creature.
{X}{R}, Sacrifice this creature: It deals X damage to target creature.
All Slivers have "{T}: Regenerate target Sliver."
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
First strike, vigilance
Return target permanent to its owner's hand.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
Trample
As long as this creature is equipped, it gets +1/+1 and has vigilance.
Target creature gets -2/-2 until end of turn. Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Untap target creature.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
All Slivers have "{T}: Regenerate target Sliver."
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Destroy target nonblack creature. It can't be regenerated.
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) {2}{R}: Target creature can't block this creature this turn. {2}{G}: Target creature blocks this creature this turn if able.
Create a 1/1 green Saproling creature token.
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
As long as this creature is equipped, it gets +1/+1 and has vigilance.
{B}, Discard a card: Regenerate this creature. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
{2}{G}, Sacrifice this creature: It deals 2 damage to target creature with flying.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Tap X target creatures.
Destroy target nonblack creature. It can't be regenerated.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
This creature can't block.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
{U}, {T}: Target player mills two cards.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Trample
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Volcanic Hammer deals 3 damage to any target.
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
({T}: Add {B}.)
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Tap X target creatures.
Destroy target nonblack creature. It can't be regenerated.
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {R}.)
Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
({T}: Add {G}.)
Flash When this creature enters, return a creature you control to its owner's hand.
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {R}.)
({T}: Add {G}.)
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Flash When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Change the target of target spell with a single target.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Tap an untapped creature you control: Target player mills a card.
Whenever a nontoken creature you control dies, put a charge counter on this artifact. At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
You may activate equip abilities any time you could cast an instant.
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
All Sliver creatures get +1/+0.
Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Pay 1 life: This creature gets +2/-1 until end of turn.
Flying When this creature enters, you gain 3 life.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
When this creature enters, destroy target artifact or enchantment.
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
When this creature enters, destroy target artifact or enchantment.
This creature must be blocked by exactly one creature if able. Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Enchant permanent You control enchanted permanent.
{U}, {T}: You may tap or untap target creature.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Enchant creature All creatures able to block enchanted creature do so.
Flying, double strike
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When this creature enters, if it was kicked with its {W} kicker, you gain 3 life. When this creature enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Equipped creature gets +2/+0. Equip {1}
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
When this creature enters, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Destroy target nonblack creature. It can't be regenerated.
Flying As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Create a 1/1 green Saproling creature token.
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
{1}, {T}: Add {G}{W}.
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Haste Channel — {R}, Discard this card: Target creature gains haste until end of turn.
Flash Any player may cast Sliver spells as though they had flash.
Return X target creature cards from your graveyard to your hand.
Enchant creature Enchanted creature can't attack or block.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
| Card | Number | Rarity | Price |
|---|---|---|---|
Forest | K21 | Common | N/A |
Plains | L21 | Common | N/A |
Swamp | A22 | Common | N/A |
Forest | B22 | Common | N/A |
Mountain | C22 | Common | N/A |
Mountain | D22 | Common | N/A |
Swamp | E22 | Common | N/A |
Swamp | F22 | Common | N/A |
Plains | G22 | Common | N/A |
Island | H22 | Common | N/A |
Mountain | I22 | Common | N/A |
Forest | J22 | Common | N/A |
Forest | K22 | Common | N/A |
Plains | L22 | Common | N/A |
Swamp | A23 | Common | N/A |
Forest | B23 | Common | N/A |
Mountain | C23 | Common | N/A |
Forest | D23 | Common | N/A |
Swamp | E23 | Common | N/A |
Swamp | F23 | Common | N/A |
Plains | G23 | Common | N/A |
Island | H23 | Common | N/A |
Mountain | I23 | Common | N/A |
Plains | J23 | Common | N/A |
Forest | K23 | Common | N/A |
Plains | L23 | Common | N/A |
Swamp | A24 | Common | N/A |
Forest | B24 | Common | N/A |
Mountain | C24 | Common | N/A |
Forest | D24 | Common | N/A |
Swamp | E24 | Common | N/A |
Swamp | F24 | Common | N/A |
Island | G24 | Common | N/A |
Island | H24 | Common | N/A |
Mountain | I24 | Common | N/A |
Plains | J24 | Common | N/A |
Mountain | K24 | Common | N/A |
Forest | L24 | Common | N/A |
Patron of the Nezumi | A25 | Rare | N/A |
Ambush Commander | B25 | Rare | N/A |
Celestial Kirin | C25 | Rare | N/A |
Toxin Sliver | D25 | Rare | N/A |
Cephalid Constable | E25 | Rare | N/A |
Death Pit Offering | F25 | Rare | N/A |
Luminous Angel | G25 | Rare | N/A |
Tower of Murmurs | H25 | Rare | N/A |
Stalking Vengeance | I25 | Rare | N/A |
Beast of Burden | J25 | Rare | N/A |
Pulse of the Tangle | K25 | Rare | N/A |
Mirri, Cat Warrior | L25 | Rare | N/A |
Suppress | A26 | Uncommon | N/A |
Bloodline Shaman | B26 | Uncommon | N/A |
Aether Shockwave | C26 | Uncommon | N/A |
Darigaaz's Caldera | D26 | Uncommon | N/A |
Chill Haunting | E26 | Uncommon | N/A |
Horror of Horrors | F26 | Uncommon | N/A |
Ardent Militia | G26 | Uncommon | N/A |
Belltower Sphinx | H26 | Uncommon | N/A |
Threaten | I26 | Uncommon | N/A |
Sandsower | J26 | Uncommon | N/A |
Hunted Wumpus | K26 | Uncommon | N/A |
Arctic Nishoba | L26 | Uncommon | N/A |
Swarm of Rats | A27 | Uncommon | N/A |
Wirewood Channeler | B27 | Uncommon | N/A |
Kami of the Palace Fields | C27 | Uncommon | N/A |
Spectral Sliver | D27 | Uncommon | N/A |
Marsh Crocodile | E27 | Uncommon | N/A |
Nantuko Husk | F27 | Uncommon | N/A |
Auratouched Mage | G27 | Uncommon | N/A |
Jetting Glasskite | H27 | Uncommon | N/A |
Threaten | I27 | Uncommon | N/A |
Soul Warden | J27 | Uncommon | N/A |
Pyroclasm | K27 | Uncommon | N/A |
Grifter's Blade | L27 | Uncommon | N/A |
Crypt Rats | A28 | Uncommon | N/A |
Wirewood Lodge | B28 | Uncommon | N/A |
Pain Kami | C28 | Uncommon | N/A |
Spectral Sliver | D28 | Uncommon | N/A |
Crown of Ascension | E28 | Common | N/A |
Plagued Rusalka | F28 | Uncommon | N/A |
Genju of the Fields | G28 | Uncommon | N/A |
Soratami Mindsweeper | H28 | Uncommon | N/A |
Skarrg, the Rage Pits | I28 | Uncommon | N/A |
Rampant Growth | K28 | Common | N/A |
Saltblast | L28 | Uncommon | N/A |
Supply // Demand | J28 | Uncommon | N/A |
Nezumi Cutthroat | A29 | Common | N/A |
Seeker of Skybreak | B29 | Common | N/A |
Pain Kami | C29 | Uncommon | N/A |
Crypt Sliver | D29 | Common | N/A |
Mistblade Shinobi | E29 | Common | N/A |
Blind Creeper | F29 | Common | N/A |
Nightguard Patrol | G29 | Common | N/A |
Boomerang | H29 | Common | N/A |
Ghor-Clan Savage | I29 | Common | N/A |
Bramble Elemental | J29 | Common | N/A |
Fangren Hunter | K29 | Common | N/A |
Leonin Den-Guard | L29 | Common | N/A |
Crippling Fatigue | A30 | Common | N/A |
Seeker of Skybreak | B30 | Common | N/A |
Blademane Baku | C30 | Common | N/A |
Crypt Sliver | D30 | Common | N/A |
Ninja of the Deep Hours | E30 | Common | N/A |
Dark Banishing | F30 | Common | N/A |
Flight of Fancy | G30 | Common | N/A |
Soratami Rainshaper | H30 | Common | N/A |
Burning-Tree Bloodscale | I30 | Common | N/A |
Sprout | J30 | Common | N/A |
Groffskithur | K30 | Common | N/A |
Leonin Den-Guard | L30 | Common | N/A |
Dirty Wererat | A31 | Common | N/A |
Viridian Scout | B31 | Common | N/A |
Waxmane Baku | C31 | Common | N/A |
Dark Banishing | D31 | Common | N/A |
Sage Owl | E31 | Common | N/A |
Spineless Thug | F31 | Common | N/A |
Plumes of Peace | G31 | Common | N/A |
Vedalken Entrancer | H31 | Common | N/A |
Scab-Clan Mauler | I31 | Common | N/A |
Thallid Germinator | J31 | Common | N/A |
Volcanic Hammer | K31 | Common | N/A |
Vulshok Gauntlets | L31 | Common | N/A |
Swamp | A32 | Common | N/A |
Wirewood Pride | B32 | Common | N/A |
Waxmane Baku | C32 | Common | N/A |
Dark Banishing | D32 | Common | N/A |
Island | E32 | Common | N/A |
Swamp | F32 | Common | N/A |
Plains | G32 | Common | N/A |
Island | H32 | Common | N/A |
Mountain | I32 | Common | N/A |
Detainment Spell | J32 | Common | N/A |
Forest | K32 | Common | N/A |
Whitemane Lion | L32 | Common | N/A |
Swamp | A33 | Common | N/A |
Forest | B33 | Common | N/A |
Plains | C33 | Common | N/A |
Swamp | D33 | Common | N/A |
Island | E33 | Common | N/A |
Swamp | F33 | Common | N/A |
Plains | G33 | Common | N/A |
Island | H33 | Common | N/A |
Forest | I33 | Common | N/A |
Forest | J33 | Common | N/A |
Forest | K33 | Common | N/A |
Selesnya Sanctuary | L33 | Common | N/A |
Swamp | A34 | Common | N/A |
Forest | B34 | Common | N/A |
Plains | C34 | Common | N/A |
Swamp | D34 | Common | N/A |
Island | E34 | Common | N/A |
Swamp | F34 | Common | N/A |
Plains | G34 | Common | N/A |
Island | H34 | Common | N/A |
Forest | I34 | Common | N/A |
Forest | J34 | Common | N/A |
Forest | K34 | Common | N/A |
Terramorphic Expanse | L34 | Common | N/A |
Swamp | A35 | Common | N/A |
Forest | B35 | Common | N/A |
Mountain | C35 | Common | N/A |
Swamp | D35 | Common | N/A |
Swamp | E35 | Common | N/A |
Swamp | F35 | Common | N/A |
Island | G35 | Common | N/A |
Island | H35 | Common | N/A |
Forest | I35 | Common | N/A |
Plains | J35 | Common | N/A |
Mountain | K35 | Common | N/A |
Plains | L35 | Common | N/A |
Swamp | A36 | Common | N/A |
Forest | B36 | Common | N/A |
Mountain | C36 | Common | N/A |
Swamp | D36 | Common | N/A |
Swamp | E36 | Common | N/A |
Swamp | F36 | Common | N/A |
Island | G36 | Common | N/A |
Island | H36 | Common | N/A |
Forest | I36 | Common | N/A |
Plains | J36 | Common | N/A |
Mountain | K36 | Common | N/A |
Forest | L36 | Common | N/A |
Gravestorm | A37 | Rare | N/A |
Caller of the Claw | B37 | Rare | N/A |
Kirtar's Wrath | C37 | Rare | N/A |
Cover of Darkness | D37 | Rare | N/A |
Deflection | E37 | Rare | N/A |
Fallen Angel | F37 | Rare | N/A |
Hair-Strung Koto | H37 | Rare | N/A |
Lightning Coils | I37 | Rare | N/A |
Twilight Drover | J37 | Rare | N/A |
Molder Slug | K37 | Rare | N/A |
Leonin Shikari | L37 | Rare | N/A |
Kitsune Mystic // Autumn-Tail, Kitsune Sage | G37 | Rare | N/A |
Alpha Status | B38 | Uncommon | N/A |
Horizon Seed | C38 | Uncommon | N/A |
Blade Sliver | D38 | Uncommon | N/A |
Clutch of the Undercity | E38 | Uncommon | N/A |
Carrion Howler | F38 | Uncommon | N/A |
Angel of Mercy | G38 | Uncommon | N/A |
Hinder | H38 | Uncommon | N/A |
Indrik Stomphowler | I38 | Uncommon | N/A |
Fertile Imagination | J38 | Uncommon | N/A |
Indrik Stomphowler | K38 | Uncommon | N/A |
Nacatl War-Pride | L38 | Uncommon | N/A |
Nezumi Graverobber // Nighteyes the Desecrator | A38 | Uncommon | N/A |
Heedless One | B39 | Uncommon | N/A |
Phantom Flock | C39 | Uncommon | N/A |
Darigaaz's Charm | D39 | Uncommon | N/A |
Nightscape Battlemage | E39 | Uncommon | N/A |
Golgari Guildmage | F39 | Uncommon | N/A |
Confiscate | G39 | Uncommon | N/A |
Puppeteer | H39 | Uncommon | N/A |
Primal Forcemage | I39 | Uncommon | N/A |
Overwhelm | J39 | Uncommon | N/A |
Lure | K39 | Uncommon | N/A |
Skyhunter Skirmisher | L39 | Uncommon | N/A |
Nezumi Graverobber // Nighteyes the Desecrator | A39 | Uncommon | N/A |
Carrion Rats | A40 | Common | N/A |
Nullmage Shepherd | B40 | Uncommon | N/A |
Spirit Link | C40 | Uncommon | N/A |
Aphetto Dredging | D40 | Common | N/A |
Stormscape Battlemage | E40 | Uncommon | N/A |
Plagued Rusalka | F40 | Uncommon | N/A |
Genju of the Falls | G40 | Uncommon | N/A |
Vacuumelt | H40 | Uncommon | N/A |
Primal Forcemage | I40 | Uncommon | N/A |
Seed Spark | J40 | Uncommon | N/A |
One Dozen Eyes | K40 | Uncommon | N/A |
Bonesplitter | L40 | Common | N/A |
Carrion Rats | A41 | Common | N/A |
Elvish Warrior | B41 | Common | N/A |
Yuki-Onna | C41 | Uncommon | N/A |
Aphetto Dredging | D41 | Common | N/A |
Ninja of the Deep Hours | E41 | Common | N/A |
Dark Banishing | F41 | Common | N/A |
Freewind Equenaut | G41 | Common | N/A |
Dehydration | H41 | Common | N/A |
Raging Goblin | I41 | Common | N/A |
Sprout | J41 | Common | N/A |
Groffskithur | K41 | Common | N/A |
Selesnya Signet | L41 | Common | N/A |
Skullsnatcher | A42 | Common | N/A |
Elvish Warrior | B42 | Common | N/A |
Shinen of Fury's Fire | C42 | Common | N/A |
Quick Sliver | D42 | Common | N/A |
Merfolk of the Pearl Trident | E42 | Common | N/A |
Death Denied | F42 | Common | N/A |
Pacifism | G42 | Common | N/A |
Dehydration | H42 | Common | N/A |