Secrets of Strixhaven Commander
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Flying, haste Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Lifelink Whenever another creature you control dies, put a +1/+1 counter on Gorma. Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. [+1]: You may discard a card. If you do, draw two cards, then mill a card. [−4]: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander.
At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn.
Flying, deathtouch Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone. Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone.
Flying, vigilance Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Flying Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game. Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever this creature deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature. {2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/1 white and black Inkling creature token with flying. {1}{B}: Level 2 Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control. {2}{B}: Level 3 At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
Menace When this creature enters, each player sacrifices a creature of their choice. Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Target player draws a card and loses 1 life.
(Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. {1}{R}: Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent. {1}{R}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
Attacking Pests you control get +1/+0 and have deathtouch. {1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Creatures you control with counters on them have trample. Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target nonland permanents.
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {G}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {W} or {B}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {U} or {R}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {R} or {W}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {G} or {U}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying, vigilance Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Flying Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game. Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever this creature deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature. {2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
Menace When this creature enters, each player sacrifices a creature of their choice. Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Target player draws a card and loses 1 life.
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
First strike At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
Attacking Pests you control get +1/+0 and have deathtouch. {1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
This creature enters with X +1/+1 counters on it. When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
This enchantment enters with X study counters on it. When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Creatures you control with counters on them have trample. Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." If you would gain life, you gain that much life plus 1 instead.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target nonland permanents.
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {G}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {W} or {B}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {U} or {R}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {R} or {W}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {G} or {U}.) This land enters tapped unless your opponents control eight or more lands.
({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.
Each creature deals damage to itself equal to its power.
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.
Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Draw X cards, then discard a card.
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return this card from your graveyard to the battlefield.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Flying Untap all creatures you control during each other player's untap step.
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Sacrifice this creature: Destroy target enchantment.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Whenever an opponent casts their second spell each turn, you create a Treasure token.
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.
Flying Sacrifice this creature: Exile target player's graveyard.
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
You and target opponent each draw three cards.
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exile target creature. Its controller gains life equal to its power.
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Flying Aura spells you cast cost {1} less to cast.
Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Return six target nonland permanents to their owners' hands.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Gain control of target creature with mana value X.
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Target player draws X cards.
Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Destroy target creature. You lose 2 life.
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
You draw two cards and lose 2 life.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and lose 1 life.
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Add {R} for each tapped land your opponents control.
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Dina, Essence Brewer | 1 | Mythic | $2.25 0% |
Excava, the Risen Past | 2 | Mythic | $0.58 0% |
Gorma, the Gullet | 3 | Mythic | $1.78 0% |
Killian, Decisive Mentor | 4 | Mythic | $0.78 0% |
Muddle, the Ever-Changing | 5 | Mythic | $0.87 0% |
Primo, the Unbounded | 6 | Mythic | $1.01 0% |
Quintorius, History Chaser | 7 | Mythic | $0.72 0% |
Rootha, Mastering the Moment | 8 | Mythic | $0.87 0% |
Scriv, the Obligator | 9 | Mythic | $0.59 0% |
Zimone, Infinite Analyst | 10 | Mythic | $0.70 0% |
Augusta, Order Returned | 11 | Rare | $0.24 0% |
Ceaseless Conflict | 12 | Rare | $0.23 0% |
Eiganjo Dynastorian // Replenish | 13 | Rare | $0.74 0% |
Forum Filibuster | 14 | Rare | $0.25 0% |
Herald of Amity | 15 | Rare | $0.27 0% |
Vanguard of the Restless | 16 | Rare | $0.24 0% |
Abstract Performance | 17 | Rare | $0.27 0% |
Dirgur Focusmage // Braingeyser | 18 | Rare | $0.27 0% |
Expansion Algorithm | 19 | Rare | $2.43 0% |
Leitmotif Composer | 20 | Rare | $0.20 0% |
Nexus Mentality | 21 | Rare | $0.27 0% |
Owlin Spiralmancer | 22 | Rare | $0.28 0% |
Changing Loyalty | 23 | Rare | $1.60 0% |
Coercive Impetus | 24 | Rare | $0.32 0% |
Defiling Daemogoth | 25 | Rare | $0.60 0% |
Intermediate Chirography | 26 | Rare | $0.18 0% |
Merchant of Venom | 27 | Rare | $0.26 0% |
Ominous Harvest | 28 | Rare | $0.35 0% |
Stensian Sanguinist // Exsanguinate | 29 | Rare | $5.29 0% |
Advanced Reconstruction | 30 | Rare | $0.37 0% |
Fateful Tempest | 31 | Rare | $0.23 0% |
Furygale Flocking | 32 | Rare | $0.23 0% |
Naktamun Lorespinner // Wheel of Fortune | 33 | Rare | $1.37 0% |
Prismari Pianist | 34 | Rare | $0.23 0% |
Relic Retriever | 35 | Rare | $0.23 0% |
Renegade Bull | 36 | Rare | $0.22 0% |
Spirit of Resilience | 37 | Rare | $0.22 0% |
Feral Appetite | 38 | Rare | $0.29 0% |
Kinetic Ooze | 39 | Rare | $0.31 0% |
Lattice Library | 40 | Rare | $0.28 0% |
Nev, the Practical Dean | 41 | Rare | $0.24 0% |
Pest Rescuer | 42 | Rare | $0.52 0% |
Ribtruss Roaster | 43 | Rare | $0.31 0% |
Yavimaya Bloomsage // Channel | 44 | Rare | $0.26 0% |
Defacing Duskmage // Vandal's Edit | 45 | Rare | $0.38 0% |
Eccentric Pestfinder // Turn Stones | 46 | Rare | $0.34 0% |
Immoral Bargain | 47 | Rare | $0.54 0% |
Inspired Skypainter // Maestro's Gift | 48 | Rare | $0.24 0% |
Lorehold Archivist // Restore Relic | 49 | Rare | $0.28 0% |
Striding Shotcaller // Run the Play | 50 | Rare | $0.24 0% |
Brass Infiniscope | 51 | Rare | $0.24 0% |
Coastal Peak | 52 | Rare | $0.27 0% |
Eclipsed Steppe | 53 | Rare | $4.63 0% |
Scorched Geyser | 54 | Rare | $0.76 0% |
Turbulent Fen | 55 | Rare | $8.46 0% |
Turbulent Moor | 56 | Rare | $7.25 0% |
Turbulent Springs | 57 | Rare | $5.19 0% |
Turbulent Steppe | 58 | Rare | $6.95 0% |
Turbulent Wilderness | 59 | Rare | $6.36 0% |
Umbral Expanse | 60 | Rare | $0.45 0% |
Augusta, Order Returned | 61 | Rare | $0.30 0% |
Ceaseless Conflict | 62 | Rare | $0.36 0% |
Eiganjo Dynastorian // Replenish | 63 | Rare | $1.40 0% |
Forum Filibuster | 64 | Rare | $0.31 0% |
Herald of Amity | 65 | Rare | $0.32 0% |
Vanguard of the Restless | 66 | Rare | $0.27 0% |
Abstract Performance | 67 | Rare | $0.33 0% |
Dirgur Focusmage // Braingeyser | 68 | Rare | $0.65 0% |
Expansion Algorithm | 69 | Rare | $2.56 0% |
Leitmotif Composer | 70 | Rare | $0.38 0% |
Nexus Mentality | 71 | Rare | $0.46 0% |
Owlin Spiralmancer | 72 | Rare | $0.43 0% |
Changing Loyalty | 73 | Rare | $1.32 0% |
Coercive Impetus | 74 | Rare | $0.53 0% |
Defiling Daemogoth | 75 | Rare | $1.71 0% |
Merchant of Venom | 76 | Rare | $0.39 0% |
Ominous Harvest | 77 | Rare | $0.90 0% |
Stensian Sanguinist // Exsanguinate | 78 | Rare | $7.19 0% |
Fateful Tempest | 79 | Rare | $0.34 0% |
Furygale Flocking | 80 | Rare | $0.31 0% |
Naktamun Lorespinner // Wheel of Fortune | 81 | Rare | $1.87 0% |
Prismari Pianist | 82 | Rare | $0.40 0% |
Relic Retriever | 83 | Rare | $0.30 0% |
Renegade Bull | 84 | Rare | $0.24 0% |
Spirit of Resilience | 85 | Rare | $0.27 0% |
Feral Appetite | 86 | Rare | $0.43 0% |
Kinetic Ooze | 87 | Rare | $0.58 0% |
Lattice Library | 88 | Rare | $0.27 0% |
Nev, the Practical Dean | 89 | Rare | $0.36 0% |
Pest Rescuer | 90 | Rare | $1.07 0% |
Ribtruss Roaster | 91 | Rare | $0.48 0% |
Yavimaya Bloomsage // Channel | 92 | Rare | $0.70 0% |
Defacing Duskmage // Vandal's Edit | 93 | Rare | $1.57 0% |
Eccentric Pestfinder // Turn Stones | 94 | Rare | $0.66 0% |
Immoral Bargain | 95 | Rare | $1.40 0% |
Inspired Skypainter // Maestro's Gift | 96 | Rare | $0.30 0% |
Lorehold Archivist // Restore Relic | 97 | Rare | $0.38 0% |
Striding Shotcaller // Run the Play | 98 | Rare | $0.28 0% |
Brass Infiniscope | 99 | Rare | $0.38 0% |
Coastal Peak | 100 | Rare | $0.62 0% |
Eclipsed Steppe | 101 | Rare | $5.36 0% |
Scorched Geyser | 102 | Rare | $1.64 0% |
Turbulent Fen | 103 | Rare | $8.04 0% |
Turbulent Moor | 104 | Rare | $8.37 0% |
Turbulent Springs | 105 | Rare | $8.10 0% |
Turbulent Steppe | 106 | Rare | $8.41 0% |
Turbulent Wilderness | 107 | Rare | $7.33 0% |
Umbral Expanse | 108 | Rare | $0.85 0% |
Flickering Ward | 109 | Uncommon | $0.41 0% |
Moonshaker Cavalry | 110 | Mythic | $9.67 0% |
Staff of the Storyteller | 111 | Rare | $0.51 0% |
Wave of Reckoning | 112 | Rare | $0.41 0% |
Commander's Insight | 113 | Rare | $0.23 0% |
Faerie Mastermind | 114 | Rare | $12.65 0% |
Ingenious Prodigy | 115 | Rare | $0.28 0% |
Pull from Tomorrow | 116 | Rare | $0.25 0% |
Fallen Ideal | 117 | Uncommon | $0.28 0% |
Ophiomancer | 118 | Rare | $1.17 0% |
Screams from Within | 119 | Uncommon | $0.25 0% |
Toxic Deluge | 120 | Rare | $5.48 0% |
Chain Reaction | 121 | Rare | $0.31 0% |
Determined Iteration | 122 | Rare | $0.43 0% |
Harmonic Prodigy | 123 | Rare | $7.48 0% |
Benevolent Hydra | 124 | Rare | $0.76 0% |
Tendershoot Dryad | 125 | Rare | $1.26 0% |
Unbound Flourishing | 126 | Mythic | $1.99 0% |
Arcane Signet | 127 | Uncommon | $0.79 0% |
Sol Ring | 128 | Uncommon | $2.28 0% |
Command Tower | 129 | Common | $0.27 0% |
Fabled Passage | 130 | Rare | $0.96 0% |
Eldrazi Conscription | 131 | Rare | $1.52 0% |
Ajani's Chosen | 132 | Rare | $0.32 0% |
Angel of Indemnity | 133 | Rare | $0.38 0% |
Angelic Destiny | 134 | Mythic | $0.38 0% |
Ao, the Dawn Sky | 135 | Mythic | $0.28 0% |
Archaeomancer's Map | 136 | Rare | $1.14 0% |
Archon of Sun's Grace | 137 | Rare | $0.34 0% |
Armored Skyhunter | 138 | Rare | $0.40 0% |
Chains of Custody | 139 | Common | $0.26 0% |
Claim Jumper | 140 | Rare | $0.36 0% |
Combat Calligrapher | 141 | Rare | $0.26 0% |
Darksteel Mutation | 142 | Uncommon | $1.02 0% |
Drumbellower | 143 | Rare | $2.77 0% |
Eidolon of Countless Battles | 144 | Rare | $0.33 0% |
Firemane Commando | 145 | Rare | $0.98 0% |
Ghostly Prison | 146 | Uncommon | $6.67 0% |
Gift of Immortality | 147 | Rare | $0.50 0% |
Guardian of Faith | 148 | Rare | $0.64 0% |
Guardian Scalelord | 149 | Rare | $0.33 0% |
Kami of Ancient Law | 150 | Common | $0.27 0% |
Karmic Guide | 151 | Rare | $0.36 0% |
Kor Spiritdancer | 152 | Rare | $0.42 0% |
Land Tax | 153 | Mythic | $16.58 0% |
Mangara, the Diplomat | 155 | Rare | $0.37 0% |
Martial Impetus | 156 | Common | $0.31 0% |
Monologue Tax | 157 | Rare | $2.48 0% |
Nils, Discipline Enforcer | 158 | Rare | $0.32 0% |
Path to Exile | 159 | Uncommon | $1.41 0% |
Pearl-Ear, Imperial Advisor | 160 | Rare | $0.30 0% |
Promise of Loyalty | 161 | Rare | $0.26 0% |
Raffine's Guidance | 162 | Common | $0.22 0% |
Redemption Arc | 163 | Rare | $0.33 0% |
Remorseful Cleric | 164 | Rare | $0.25 0% |
Sage's Reverie | 165 | Uncommon | $0.31 0% |
Secret Rendezvous | 166 | Uncommon | $0.29 0% |
Selfless Spirit | 167 | Rare | $0.45 0% |
Sentinel's Eyes | 168 | Common | $0.33 0% |
Serra Paragon | 169 | Mythic | $0.51 0% |
Sevinne's Reclamation | 170 | Rare | $0.43 0% |
Sheltered by Ghosts | 171 | Uncommon | $1.58 0% |
Shielded by Faith | 172 | Rare | $0.41 0% |
Skyclave Apparition | 173 | Rare | $0.25 0% |
Songbirds' Blessing | 174 | Rare | $0.45 0% |
Spirit Mantle | 175 | Uncommon | $0.40 0% |
Sram, Senior Edificer | 176 | Rare | $1.74 0% |
Starfield Mystic | 177 | Rare | $0.37 0% |
Sun Titan | 178 | Mythic | $0.37 0% |
Swords to Plowshares | 179 | Uncommon | $1.72 0% |
Teshar, Ancestor's Apostle | 180 | Uncommon | $0.24 0% |
Tocasia's Welcome | 181 | Rare | $1.44 0% |
Tragic Arrogance | 182 | Rare | $0.30 0% |
Transcendent Envoy | 183 | Common | $0.29 0% |
White Orchid Phantom | 184 | Rare | $0.26 0% |
Winds of Rath | 185 | Rare | $0.34 0% |
Aether Gale | 186 | Uncommon | $0.30 0% |
Arcane Denial | 187 | Common | $1.98 0% |
Archmage Emeritus | 188 | Rare | $0.75 0% |
Brazen Borrower // Petty Theft | 190 | Mythic | $0.53 0% |
Curiosity Crafter | 191 | Rare | $0.36 0% |
Curse of the Swine | 192 | Rare | $0.25 0% |
Deekah, Fractal Theorist | 193 | Rare | $0.28 0% |
Deep Analysis | 194 | Common | $0.28 0% |
Dig Through Time | 195 | Rare | $0.26 0% |
Entrancing Melody | 196 | Rare | $0.20 0% |
Perplexing Test | 197 | Rare | $0.26 0% |
Rapid Hybridization | 198 | Uncommon | $0.83 0% |
Reality Shift | 199 | Uncommon | $0.57 0% |
Replication Technique | 200 | Rare | $0.24 0% |
Resculpt | 201 | Common | $0.28 0% |
Rite of Replication | 202 | Rare | $0.28 0% |
Stroke of Genius | 203 | Rare | $0.27 0% |
Thunderclap Drake | 204 | Rare | $0.51 0% |
Treasure Cruise | 205 | Common | $0.25 0% |
Zimone's Hypothesis | 206 | Rare | $0.24 0% |
Animate Dead | 207 | Uncommon | $7.28 0% |
Blight Mound | 208 | Rare | $0.40 0% |
Blood Artist | 209 | Uncommon | $3.33 0% |
Bloodghast | 210 | Rare | $1.00 0% |
Doomwake Giant | 212 | Rare | $0.31 0% |
Final Act | 213 | Rare | $0.38 0% |
Ghoulish Impetus | 214 | Rare | $0.51 0% |
Hateful Eidolon | 215 | Uncommon | $0.27 0% |
Infernal Grasp | 216 | Uncommon | $0.36 0% |
Jadar, Ghoulcaller of Nephalia | 217 | Rare | $1.50 0% |
Keen Duelist | 218 | Rare | $0.30 0% |
Morbid Opportunist | 219 | Uncommon | $0.33 0% |
Nether Traitor | 220 | Rare | $0.87 0% |
Night's Whisper | 221 | Common | $0.38 0% |
Parasitic Impetus | 222 | Common | $0.32 0% |
Pawn of Ulamog | 223 | Uncommon | $0.52 0% |
Plumb the Forbidden | 224 | Uncommon | $0.40 0% |
Priest of Forgotten Gods | 225 | Rare | $0.64 0% |
Smothering Abomination | 226 | Rare | $0.29 0% |
Umbral Collar Zealot | 227 | Uncommon | $0.35 0% |
Veinwitch Coven | 228 | Rare | $0.32 0% |
Viscera Seer | 229 | Common | $0.52 0% |
Witch of the Moors | 230 | Rare | $0.40 0% |
Woe Strider | 231 | Rare | $0.28 0% |
Yahenni, Undying Partisan | 232 | Rare | $0.35 0% |
Zulaport Cutthroat | 233 | Uncommon | $1.48 0% |
Abrade | 234 | Uncommon | $0.31 0% |
Anger | 235 | Uncommon | $0.58 0% |
Atsushi, the Blazing Sky | 236 | Mythic | $0.66 0% |
Big Score | 237 | Common | $0.48 0% |
Blasphemous Act | 238 | Rare | $0.98 0% |
Chaos Warp | 239 | Rare | $0.35 0% |
Conspiracy Theorist | 240 | Rare | $0.29 0% |
Creative Technique | 241 | Rare | $0.30 0% |
Cursed Mirror | 242 | Rare | $0.47 0% |
Dance with Calamity | 243 | Rare | $0.29 0% |
Faithless Looting | 244 | Common | $0.43 0% |
Goldspan Dragon | 245 | Mythic | $11.79 0% |
Laelia, the Blade Reforged | 246 | Rare | $0.28 0% |
Mana Geyser | 247 | Common | $1.24 0% |
Manaform Hellkite | 248 | Mythic | $0.24 0% |
Mirrorwing Dragon | 249 | Mythic | $0.27 0% |
Plargg and Nassari | 250 | Rare | $0.30 0% |
Redoubled Stormsinger | 251 | Rare | $0.29 0% |
Rionya, Fire Dancer | 252 | Rare | $0.41 0% |
Rousing Refrain | 253 | Rare | $0.37 0% |
