Secrets of Strixhaven
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library.
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
Vigilance Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards.
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Create a 2/2 red and white Spirit creature token. Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Target creature gets +2/+2 and gains first strike until end of turn.
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.
Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Lifelink {1}, Sacrifice this creature: Destroy target artifact or enchantment.
As an additional cost to cast this spell, exile two cards from your graveyard or pay {1}{W}. Flying, vigilance
Destroy target creature with power 3 or greater.
Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
{W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This spell costs {1}{U} less to cast if it targets an instant or sorcery spell. Counter target spell.
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.
Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Counter target creature spell.
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
When this creature enters, return up to one other target creature to its owner's hand. Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn.
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw two cards.
This spell costs {1} less to cast if it targets an attacking creature. Target creature's owner puts it on their choice of the top or bottom of their library.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.
Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell.
Deathtouch Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
Deathtouch {1}{B}: This creature gets +1/+1 until end of turn.
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.
Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target opponent loses 1 life and you gain 1 life. Up to one target creature gets +1/+1 until end of turn. Up to one target creature gets -1/-1 until end of turn.
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
{1}{B}, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying.
Destroy target creature. Infusion — If you gained life this turn, that creature's controller loses 3 life.
Ward—Discard a card. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
Target creature gets -3/-3 until end of turn.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life.
Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.
This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Return up to two target creature cards from your graveyard to your hand. You gain 2 life.
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."
[+1]: Surveil 2. [−1]: Any number of target players each discard a card. [−2]: Return target creature card with mana value 3 or less from your graveyard to the battlefield. [−7]: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.
Menace (This creature can't be blocked except by two or more creatures.) Infusion — This creature gets +2/+0 as long as you gained life this turn.
Exile target creature.
All creatures get -2/-2 until end of turn. Infusion — If you gained life this turn, destroy all creatures instead.
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.
Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.
Haste {T}, Discard a card: Draw a card.
This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn.
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
When this enchantment enters, create a 2/2 red and white Spirit creature token. Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power.
Reach, haste
When this creature enters, you may discard a card. If you do, draw a card. {T}, Exile a card from your graveyard: Add {R}. When you do, this creature deals 1 damage to each opponent.
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Choose one or both — • Target player discards any number of cards, then draws that many cards. • Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.) {T}: Add {R}. {T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells.
Trample Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
Reach Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
Tome Blast deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Unsubtle Mockery deals 4 damage to target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Put two +1/+1 counters on target creature. Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Choose one — • Destroy target artifact. • Glorious Decay deals 4 damage to target creature with flying. • Exile target card from a graveyard. Draw a card.
Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.
When this creature enters, you gain 1 life. {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Deathtouch {T}: Add {G}.
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
Reach When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Trample Whenever this creature attacks, you gain 2 life.
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Converge — Create two 0/0 green and blue Fractal creature tokens. Put X +1/+1 counters on each of them and you gain X life, where X is the number of colors of mana spent to cast this spell.
Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion — This creature gets +2/+0 as long as you gained life this turn.
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) {T}: Add an amount of {G} equal to this creature's power.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Whenever this creature or another creature you control enters, you gain 1 life.
Choose one — • Discard your hand, then draw cards equal to the number of cards in target opponent's hand. • Discard your hand, then draw cards equal to the number of cards discarded this way.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
When this creature enters, it deals 3 damage to each opponent and you gain 3 life. When this creature dies, discard any number of cards, then draw that many cards plus one.
When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flash Flying, trample Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Flying, vigilance Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." At the beginning of your end step, if a creature died under your control this turn, draw a card.
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Ward {2} Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Destroy target artifact or creature. You gain 1 life.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Vigilance When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.
Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn.
Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.
Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control. Flashback {6}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. {2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Vigilance, reach Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn.
Reach When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Trample Whenever you gain life, put a +1/+1 counter on this creature.
First strike When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand.
Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
[+2]: You gain 3 life. [0]: You draw a card and lose 1 life. [−3]: Destroy target creature. [−6]: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Flying This creature enters with X +1/+1 counters on it. When this creature enters, you gain 2 life.
You gain 2 life. You may discard a card. If you do, draw two cards. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade.
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put two +1/+1 counters on up to one target creature.
Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand.
Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)
Menace (This creature can't be blocked except by two or more creatures.) Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. When this creature dies, if it had counters on it, put those counters on up to one target creature.
Choose one — • Put two +1/+1 counters on target creature. • Exile target creature with power 2 or less. • Each opponent loses 3 life and you gain 3 life.
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you draw a card and lose 1 life.
When you cast this spell while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life.
Flying Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker.
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.
Trample, lifelink At the beginning of combat on your turn, exile up to one target card from a graveyard.
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you gain 1 life. {B}{G}: Return this card from your graveyard to the battlefield tapped.
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Vibrant Outburst deals 3 damage to any target. Tap up to one target creature.
As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less.
Create two 3/3 blue and red Elemental creature tokens with flying. {2}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
This spell costs {2} less to cast if one or more cards left your graveyard this turn. Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less.
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.
Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.
When this creature enters, choose up to one — • Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) • Target creature becomes unprepared.
Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact.
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
{T}: Add {C}. Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
The Dawning Archaic | 1 | Mythic | $0.98 0% |
Rancorous Archaic | 2 | Common | $0.12 0% |
Sundering Archaic | 3 | Uncommon | $0.14 0% |
Together as One | 4 | Rare | $0.23 0% |
Transcendent Archaic | 5 | Uncommon | $0.12 0% |
Ajani's Response | 6 | Common | $0.15 0% |
Antiquities on the Loose | 7 | Rare | $0.13 0% |
Ascendant Dustspeaker | 8 | Common | $0.11 0% |
Daydream | 9 | Uncommon | $0.34 0% |
Dig Site Inventory | 10 | Common | $0.20 0% |
Eager Glyphmage | 11 | Common | $0.14 0% |
Elite Interceptor // Rejoinder | 12 | Common | $0.21 0% |
Emeritus of Truce // Swords to Plowshares | 13 | Mythic | $1.68 0% |
Ennis, Debate Moderator | 14 | Uncommon | $0.24 0% |
Erode | 15 | Rare | $7.82 0% |
Graduation Day | 16 | Uncommon | $0.24 0% |
Group Project | 17 | Uncommon | $0.14 0% |
Harsh Annotation | 18 | Uncommon | $0.20 0% |
Honorbound Page // Forum's Favor | 19 | Common | $0.19 0% |
Informed Inkwright | 20 | Rare | $0.30 0% |
Inkshape Demonstrator | 21 | Uncommon | $0.14 0% |
Interjection | 22 | Common | $0.10 0% |
Joined Researchers // Secret Rendezvous | 23 | Rare | $0.34 0% |
Owlin Historian | 24 | Common | $0.10 0% |
Practiced Offense | 25 | Rare | $1.90 0% |
Primary Research | 26 | Uncommon | $0.18 0% |
Quill-Blade Laureate // Twofold Intent | 27 | Uncommon | $0.17 0% |
Rapier Wit | 28 | Common | $0.14 0% |
Rehearsed Debater | 29 | Common | $0.05 0% |
Restoration Seminar | 30 | Mythic | $3.50 0% |
Shattered Acolyte | 31 | Common | $0.26 0% |
Soaring Stoneglider | 32 | Uncommon | $0.11 0% |
Spiritcall Enthusiast // Scrollboost | 33 | Uncommon | $0.25 0% |
Stand Up for Yourself | 34 | Uncommon | $0.12 0% |
Stirring Hopesinger | 35 | Rare | $0.32 0% |
Stone Docent | 36 | Common | $0.08 0% |
Summoned Dromedary | 37 | Uncommon | $0.13 0% |
Banishing Betrayal | 38 | Common | $0.20 0% |
Brush Off | 39 | Uncommon | $0.25 0% |
Campus Composer // Aqueous Aria | 40 | Uncommon | $0.24 0% |
Chase Inspiration | 41 | Common | $0.21 0% |
Deluge Virtuoso | 42 | Common | $0.08 0% |
Divergent Equation | 43 | Uncommon | $0.28 0% |
Echocasting Symposium | 44 | Mythic | $3.38 0% |
Emeritus of Ideation // Ancestral Recall | 45 | Mythic | $6.66 0% |
Encouraging Aviator // Jump | 46 | Uncommon | $0.24 0% |
Essence Scatter | 47 | Common | $1.01 0% |
Exhibition Tidecaller | 48 | Rare | $0.53 0% |
Flow State | 49 | Uncommon | $1.97 0% |
Fractal Anomaly | 50 | Uncommon | $0.19 0% |
Fractalize | 51 | Uncommon | $0.20 0% |
Harmonized Trio // Brainstorm | 52 | Rare | $0.95 0% |
Homesickness | 53 | Uncommon | $0.15 0% |
Hydro-Channeler | 54 | Common | $0.23 0% |
Jadzi, Steward of Fate // Oracle's Gift | 55 | Rare | $0.27 0% |
Landscape Painter // Vibrant Idea | 56 | Common | $0.18 0% |
Mana Sculpt | 57 | Rare | $0.87 0% |
Mathemagics | 58 | Mythic | $2.99 0% |
Matterbending Mage | 59 | Uncommon | $0.17 0% |
Muse Seeker | 60 | Uncommon | $0.20 0% |
Muse's Encouragement | 61 | Common | $0.08 0% |
Orysa, Tide Choreographer | 62 | Uncommon | $0.19 0% |
Pensive Professor | 63 | Rare | $0.43 0% |
Procrastinate | 64 | Common | $0.17 0% |
Quick Study | 65 | Common | $0.26 0% |
Run Behind | 66 | Common | $0.08 0% |
Skycoach Conductor // All Aboard | 67 | Rare | $0.35 0% |
Spellbook Seeker // Careful Study | 68 | Common | $0.15 0% |
Tester of the Tangential | 69 | Uncommon | $0.23 0% |
Textbook Tabulator | 70 | Common | $0.21 0% |
Wisdom of Ages | 71 | Rare | $0.34 0% |
Adventurous Eater // Have a Bite | 72 | Common | $0.15 0% |
Arcane Omens | 73 | Uncommon | $0.16 0% |
Arnyn, Deathbloom Botanist | 74 | Uncommon | $0.31 0% |
Burrog Banemaker | 75 | Common | $0.15 0% |
Cheerful Osteomancer // Raise Dead | 76 | Common | $0.17 0% |
Cost of Brilliance | 77 | Common | $0.20 0% |
Decorum Dissertation | 78 | Mythic | $5.42 0% |
Dissection Practice | 79 | Uncommon | $0.21 0% |
Emeritus of Woe // Demonic Tutor | 80 | Mythic | $12.24 0% |
End of the Hunt | 81 | Uncommon | $0.19 0% |
Eternal Student | 82 | Uncommon | $0.11 0% |
Foolish Fate | 83 | Uncommon | $0.18 0% |
Forum Necroscribe | 84 | Uncommon | $0.19 0% |
Grave Researcher // Reanimate | 85 | Rare | $1.96 0% |
Last Gasp | 86 | Common | $0.13 0% |
Lecturing Scornmage | 87 | Uncommon | $0.18 0% |
Leech Collector // Bloodletting | 88 | Uncommon | $0.29 0% |
Masterful Flourish | 89 | Common | $0.17 0% |
Melancholic Poet | 90 | Common | $0.10 0% |
Moseo, Vein's New Dean | 91 | Rare | $0.93 0% |
Poisoner's Apprentice | 92 | Uncommon | $0.14 0% |
Postmortem Professor | 93 | Rare | $0.23 0% |
Pox Plague | 94 | Rare | $0.22 0% |
Pull from the Grave | 95 | Common | $0.15 0% |
Rabid Attack | 96 | Uncommon | $0.23 0% |
Ral Zarek, Guest Lecturer | 97 | Mythic | $2.22 0% |
Scathing Shadelock // Venomous Words | 98 | Uncommon | $0.17 0% |
Scheming Silvertongue // Sign in Blood | 99 | Rare | $1.21 0% |
Send in the Pest | 100 | Common | $0.26 0% |
Sneering Shadewriter | 101 | Common | $0.10 0% |
Tragedy Feaster | 102 | Rare | $0.23 0% |
Ulna Alley Shopkeep | 103 | Common | $0.06 0% |
Wander Off | 104 | Common | $0.13 0% |
Withering Curse | 105 | Mythic | $0.88 0% |
Ancestral Anger | 106 | Common | $0.27 0% |
Archaic's Agony | 107 | Uncommon | $0.11 0% |
Artistic Process | 108 | Uncommon | $0.17 0% |
Blazing Firesinger // Seething Song | 109 | Uncommon | $0.37 0% |
Charging Strifeknight | 110 | Uncommon | $0.17 0% |
Choreographed Sparks | 111 | Rare | $0.29 0% |
Duel Tactics | 112 | Uncommon | $0.19 0% |
Emeritus of Conflict // Lightning Bolt | 113 | Mythic | $1.98 0% |
Expressive Firedancer | 114 | Common | $0.06 0% |
Flashback | 115 | Rare | $3.31 0% |
Garrison Excavator | 116 | Uncommon | $0.25 0% |
Goblin Glasswright // Craft with Pride | 117 | Common | $0.18 0% |
Heated Argument | 118 | Common | $0.06 0% |
Impractical Joke | 119 | Uncommon | $0.30 0% |
Improvisation Capstone | 120 | Mythic | $9.51 0% |
Living History | 121 | Uncommon | $0.12 0% |
Maelstrom Artisan // Rocket Volley | 122 | Rare | $0.28 0% |
Magmablood Archaic | 123 | Rare | $0.21 0% |
Mica, Reader of Ruins | 124 | Uncommon | $0.20 0% |
Molten-Core Maestro | 125 | Rare | $0.38 0% |
Pigment Wrangler // Striking Palette | 126 | Uncommon | $0.22 0% |
Rearing Embermare | 127 | Common | $0.09 0% |
Rubble Rouser | 128 | Common | $0.25 0% |
Seize the Spoils | 129 | Common | $0.17 0% |
Steal the Show | 130 | Rare | $0.27 0% |
Strife Scholar // Awaken the Ages | 131 | Common | $0.16 0% |
Tablet of Discovery | 132 | Uncommon | $1.29 0% |
Tackle Artist | 133 | Common | $0.12 0% |
Thunderdrum Soloist | 134 | Uncommon | $0.29 0% |
Tome Blast | 135 | Common | $0.08 0% |
Unsubtle Mockery | 136 | Common | $0.07 0% |
Zealous Lorecaster | 137 | Common | $0.10 0% |
Aberrant Manawurm | 138 | Uncommon | $0.16 0% |
Additive Evolution | 139 | Uncommon | $0.21 0% |
Ambitious Augmenter | 140 | Rare | $0.23 0% |
Burrog Barrage | 141 | Common | $0.14 0% |
Chelonian Tackle | 142 | Uncommon | $0.13 0% |
Comforting Counsel | 143 | Rare | $0.28 0% |
Efflorescence | 144 | Common | $0.09 0% |
Emeritus of Abundance // Regrowth | 145 | Mythic | $3.63 0% |
Emil, Vastlands Roamer | 146 | Uncommon | $0.23 0% |
Environmental Scientist | 147 | Uncommon | $0.23 0% |
Follow the Lumarets | 148 | Common | $0.12 0% |
Germination Practicum | 149 | Mythic | $7.90 0% |
Glorious Decay | 150 | Common | $0.16 0% |
Hungry Graffalon | 151 | Common | $0.09 0% |
Infirmary Healer // Stream of Life | 152 | Uncommon | $0.21 0% |
Lumaret's Favor | 153 | Uncommon | $0.14 0% |
Mindful Biomancer | 154 | Common | $0.05 0% |
Noxious Newt | 155 | Common | $0.31 0% |
Oracle's Restoration | 156 | Common | $0.13 0% |
Pestbrood Sloth | 157 | Uncommon | $0.18 0% |
Planar Engineering | 158 | Rare | $1.36 0% |
Shopkeeper's Bane | 159 | Common | $0.16 0% |
Slumbering Trudge | 160 | Rare | $0.45 0% |
Snarl Song | 161 | Uncommon | $0.14 0% |
Studious First-Year // Rampant Growth | 162 | Common | $0.18 0% |
Tenured Concocter | 163 | Common | $0.09 0% |
Thornfist Striker | 164 | Uncommon | $0.15 0% |
Topiary Lecturer | 165 | Uncommon | $0.27 0% |
Vastlands Scavenger // Bind to Life | 166 | Rare | $0.44 0% |
Wild Hypothesis | 167 | Common | $0.18 0% |
Wildgrowth Archaic | 168 | Rare | $0.26 0% |
Zimone's Experiment | 169 | Uncommon | $0.20 0% |
Abigale, Poet Laureate // Heroic Stanza | 170 | Uncommon | $0.25 0% |
Abstract Paintmage | 171 | Uncommon | $0.23 0% |
Applied Geometry | 172 | Rare | $0.23 0% |
Ark of Hunger | 173 | Rare | $0.31 0% |
Aziza, Mage Tower Captain | 174 | Rare | $0.27 0% |
Berta, Wise Extrapolator | 175 | Rare | $0.27 0% |
Blech, Loafing Pest | 176 | Rare | $0.36 0% |
Bogwater Lumaret | 177 | Common | $0.21 0% |
Borrowed Knowledge | 178 | Uncommon | $0.19 0% |
Cauldron of Essence | 179 | Rare | $2.57 0% |
Colorstorm Stallion | 180 | Rare | $0.38 0% |
Colossus of the Blood Age | 181 | Uncommon | $0.21 0% |
Conciliator's Duelist | 182 | Rare | $0.20 0% |
Cuboid Colony | 183 | Uncommon | $0.15 0% |
Dina's Guidance | 184 | Rare | $1.05 0% |
Elemental Mascot | 185 | Common | $0.11 0% |
Embrace the Paradox | 186 | Common | $0.19 0% |
Essenceknit Scholar | 187 | Uncommon | $0.23 0% |
Fix What's Broken | 188 | Rare | $0.33 0% |
Fractal Mascot | 189 | Common | $0.10 0% |
Fractal Tender | 190 | Uncommon | $0.21 0% |
Geometer's Arthropod | 191 | Rare | $0.30 0% |
Grapple with Death | 192 | Common | $0.23 0% |
Growth Curve | 193 | Uncommon | $0.27 0% |
Hardened Academic | 194 | Rare | $0.49 0% |
Imperious Inkmage | 195 | Common | $0.05 0% |
Inkling Mascot | 196 | Common | $0.08 0% |
Killian's Confidence | 197 | Uncommon | $0.20 0% |
Kirol, History Buff // Pack a Punch | 198 | Uncommon | $0.19 0% |
Lluwen, Exchange Student // Pest Friend | 199 | Uncommon | $0.23 0% |
Lorehold Charm | 200 | Uncommon | $0.27 0% |
Lorehold, the Historian | 201 | Mythic | $1.09 0% |
Mind into Matter | 202 | Rare | $0.35 0% |
Mind Roots | 203 | Uncommon | $0.19 0% |
Molten Note | 204 | Uncommon | $0.16 0% |
Moment of Reckoning | 205 | Rare | $0.25 0% |
Nita, Forum Conciliator | 206 | Rare | $0.16 0% |
Old-Growth Educator | 207 | Uncommon | $0.13 0% |
Paradox Surveyor | 208 | Uncommon | $0.16 0% |
Pest Mascot | 209 | Common | $0.18 0% |
Practiced Scrollsmith | 210 | Uncommon | $0.19 0% |
Prismari Charm | 211 | Uncommon | $0.31 0% |
Prismari, the Inspiration | 212 | Mythic | $3.55 0% |
Proctor's Gaze | 213 | Uncommon | $0.24 0% |
Professor Dellian Fel | 214 | Mythic | $5.22 0% |
Pterafractyl | 215 | Common | $0.16 0% |
Pursue the Past | 216 | Common | $0.27 0% |
Quandrix Charm | 217 | Uncommon | $0.24 0% |
Quandrix, the Proof | 218 | Mythic | $1.18 0% |
Rapturous Moment | 219 | Uncommon | $0.25 0% |
Render Speechless | 220 | Common | $0.08 0% |
Resonating Lute | 221 | Rare | $1.37 0% |
Root Manipulation | 222 | Uncommon | $0.26 0% |
Sanar, Unfinished Genius // Wild Idea | 223 | Uncommon | $0.28 0% |
Scolding Administrator | 224 | Uncommon | $0.19 0% |
Silverquill Charm | 225 | Uncommon | $0.25 0% |
Silverquill, the Disputant | 226 | Mythic | $1.24 0% |
Snooping Page | 227 | Uncommon | $0.12 0% |
Social Snub | 228 | Uncommon | $0.15 0% |
Spectacular Skywhale | 229 | Uncommon | $0.15 0% |
Spirit Mascot | 230 | Common | $0.13 0% |
Splatter Technique | 231 | Rare | $0.16 0% |
Stadium Tidalmage | 232 | Common | $0.08 0% |
Startled Relic Sloth | 233 | Uncommon | $0.14 0% |
Stirring Honormancer | 234 | Uncommon | $0.13 0% |
Stress Dream | 235 | Uncommon | $0.16 0% |
Suspend Aggression | 236 | Rare | $0.24 0% |
Tam, Observant Sequencer // Deep Sight | 237 | Uncommon | $0.29 0% |
Teacher's Pest | 238 | Uncommon | $0.32 0% |
Traumatic Critique | 239 | Rare | $0.84 0% |
Vibrant Outburst | 240 | Uncommon | $0.22 0% |
Vicious Rivalry | 241 | Rare | $0.31 0% |
Visionary's Dance | 242 | Common | $0.18 0% |
Wilt in the Heat | 243 | Common | $0.09 0% |
Witherbloom Charm | 244 | Uncommon | $0.32 0% |
Witherbloom, the Balancer | 245 | Mythic | $3.10 0% |
Zaffai and the Tempests | 246 | Rare | $0.22 0% |
Biblioplex Tomekeeper | 247 | Common | $0.21 0% |
Diary of Dreams | 248 | Uncommon | $0.21 0% |
Mage Tower Referee | 249 | Common | $0.09 0% |
Page, Loose Leaf | 250 | Common | $0.21 0% |
