Star Trek Commander
You may sacrifice a Klingon or Warrior. If you do, return all other Klingon and Warrior creature cards from your graveyard to the battlefield.
{1}, Sacrifice an artifact creature: Draw a card.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Menace ChoH'a' — You may have Voq enter as a copy of a creature card in a graveyard, except he's a Klingon Spy in addition to his other types and has menace.
{T}: Add one mana of any color. Battlefront — {T}: Choose a color. Add an amount of mana of that color equal to the number of opponents you attacked this turn.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Double strike Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Klingon spells and Warrior spells you cast cost {1} less to cast. Whenever another Klingon or Warrior you control enters, this creature deals 1 damage to each opponent.
Menace Battlefront — Whenever this creature attacks, goad up to X target creatures, where X is the number of opponents you attacked this turn. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have. Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Trample Whenever you attack, Klingons and Warriors you control get +2/+0 and gain trample until end of turn.
When Kang enters, choose target creature an opponent controls. Kang and that creature are goaded for as long as you control Kang. (They attack each combat if able and attack a player other than you if able.) Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
At the beginning of your end step, each player creates two 1/1 white Tribble creature tokens with "This token can't block." All Tribbles get +1/+0 and are goaded. (They attack each combat if able and attack a player other than you if able.)
Battlefront — This spell costs {1} less to cast for each opponent you attacked this turn. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Menace Whenever this creature attacks, add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end.
Seek out — Whenever you draw your second card each turn, Ro Laren deals 2 damage to each opponent. {1}, {T}, Discard a card: Draw a card.
Seek out — Whenever you draw your second card each turn, create two tapped Treasure tokens.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Affinity for Vulcans (This spell costs {1} less to cast for each Vulcan you control.) Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. Whenever you gain life, put two +1/+1 counters on Christine Chapel.
You may play an additional land on each of your turns.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Permanents you control gain hexproof and indestructible until end of turn.
Whenever a commander you control enters or attacks, put a +1/+1 counter on it, then reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) {2}{U}: Target creature can't be blocked this turn.
Landfall — Whenever a land you control enters, add one mana of any color.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Vigilance, haste {T}: Each player reveals the top card of their library, then draws a card. Alexander deals X damage to a random opponent, where X is the greatest mana value among cards revealed this way.
Exile target nonland permanent. You lose 3 life.
Vigilance, trample {2}, {T}: Surveil 2, then you may reveal the top card of your library. Draw a card if it's an artifact card. If you don't draw a card this way, put two +1/+1 counters on B'Elanna Torres.
Vigilance When Chancellor Gorkon dies, exile up to two target creatures.
Landfall — Whenever a land you control enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Strange new worlds — {6}, {T}: You may put a creature or Spacecraft card from your hand onto the battlefield. It enters with X additional +1/+1 counters on it if it's a creature and X additional charge counters on it if it's a Spacecraft, where X is the number of differently named lands you control.
Vigilance {T}: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a 1/1 colorless Borg artifact creature token for each attacking creature. • Draw a card for each attacking creature.
Whenever another Klingon or Warrior you control dies, Curzon Dax deals 1 damage to each opponent. When Curzon Dax dies, you may put a creature card with mana value 3 or less from your hand onto the battlefield.
Exile target artifact or creature. Create X 1/1 colorless Borg artifact creature tokens, where X is that permanent's mana value.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Artifact spells you cast have replicate {2}{U}. (Whenever you cast an artifact spell, copy it for each time you paid its replicate cost. Each copy becomes a token.)
Whenever one or more artifact creatures you control deal combat damage to a player, create a token that's a copy of target artifact token you control.
Trample Strange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control. When Lt. Arex enters, draw three cards. You may put up to three land cards from your hand onto the battlefield tapped.
Artifact creatures you control have flying, double strike, vigilance, menace, lifelink, and ward {2}.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in a random order.
Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion artifact in addition to its other types, and it has haste. Exile that token at the beginning of the next end step.
Battlefront — Whenever you attack, for each opponent you attacked this turn, create a tapped and attacking 2/1 red Klingon Warrior creature token with haste.
Destroy all nonland permanents your opponents control.
This spell can't be countered. Destroy all creatures.
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Kal-if-fee — When T'Pring enters, choose another target creature you control and target creature an opponent controls. You may have the chosen creatures fight each other. Whenever a creature that fought this way dies this turn, you draw a card.
Seek out — Whenever you draw your second card each turn, one or two target creatures each get +2/+0 and gain lifelink until end of turn.
Destroy target permanent.
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Menace Other Officers you control get +1/+1. Seek out — Whenever you draw your second card each turn, create a 1/1 red Officer creature token.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
When this Spacecraft enters, create two 1/1 colorless Borg artifact creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying Artifact creatures you control get +1/+1.
This artifact enters tapped. {T}: Add three mana of any one color. {T}: Add X mana of any one color, where X is the greatest mana value among commanders you control.
Indestructible Equipped creature has indestructible. Equip {2}
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Defender {4}, Sacrifice another nontoken creature: Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Klingons and Warriors you control have vigilance. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying, vigilance
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
{2}, {T}: Put two charge counters on target artifact. {3}, {T}: Target creature you control can't be blocked this turn. {4}, {T}: Draw a card. You may put a land card from your hand onto the battlefield tapped.
Whenever this Spacecraft enters or attacks, one or two target Klingons and/or Warriors you control gain flying until end of turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying
During your turn, this Spacecraft and creatures you control have hexproof. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying, menace, haste
Flying, indestructible This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it for each land that player controls.
{T}: Choose a color. Add one mana of that color for each charge counter on Queen's Diamond. Spend this mana only to cast your commander. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, vigilance, haste
This creature enters with two charge counters on it. {T}, Remove a counter from this creature: Choose one — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Draw a card.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Each opponent exiles a card from their graveyard. You may exile a card from your graveyard. Station 8+ | Flying Whenever S.S. Botany Bay deals combat damage to a player, return each creature card you own exiled with it to the battlefield.
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has "Whenever this creature attacks, draw X cards, then you may put up to X land cards from your hand onto the battlefield tapped, where X is the number of other creatures you control with a Communicator attached to them." Equip {1}
Equipped creature gets +2/+2 and has "Whenever this creature attacks, look at the top five cards of your library. You may put a Klingon or Warrior creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order." Equip {2}
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Untap all artifacts you control during each other player's untap step.
Flash When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) Station 8+ | Flying
When U.S.S. Defiant enters, destroy up to one target artifact or enchantment. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.) 5+ | Flying, hexproof
When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.) 3+ | Flying
Landfall — Whenever a land you control enters, you may put a creature card from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, put it on the bottom of your library. When you do, draw a card. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying 8+ | Multivector Assault Mode — Whenever U.S.S. Prometheus deals combat damage to an opponent, it deals that much damage to each other opponent.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying Picard Maneuver — Whenever U.S.S. Stargazer attacks, create a tapped and attacking 4/3 colorless Spacecraft Illusion artifact creature token with flying. Exile that token at end of combat.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {U}. {4}{U}: This land becomes a copy of target creature you control until end of turn, except it isn't legendary and it's a Robot artifact in addition to its other types.
{1}, {T}: Add {W}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exile target creature. Its controller gains life equal to its power.
Artifact creatures you control get +2/+2.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Destroy all creatures. They can't be regenerated.
Draw three cards, then put two cards from your hand on top of your library in any order.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Untap up to three lands.
Counter target noncreature spell.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Draw three cards. Then discard two cards unless you discard an artifact card.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
You draw two cards and lose 2 life.
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
As an additional cost to cast this spell, discard a card. Draw two cards.
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
You may play an additional land on each of your turns.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Draw three cards.
Permanents you control gain hexproof and indestructible until end of turn.
Landfall — Whenever a land you control enters, add one mana of any color.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Exile target nonland permanent. You lose 3 life.
You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Draw a card. You may put a land card from your hand onto the battlefield.
Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Destroy all nonland permanents your opponents control.
This spell can't be countered. Destroy all creatures.
Destroy target creature. It can't be regenerated.
Destroy target permanent.
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{T}: Add one mana of any color in your commander's color identity.
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Indestructible Equipped creature has indestructible. Equip {2}
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
Untap all artifacts you control during each other player's untap step.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
The Promise of Kahless | 275 | Rare | N/A 0% |
Reclamation Specialist | 276 | Rare | N/A 0% |
Toxic Deluge | 277 | Rare | $4.99 0% |
Voq, Torchbearer | 278 | Rare | N/A 0% |
The Beacon of Kahless | 279 | Rare | $2.48 0% |
Chain Reaction | 280 | Rare | $24.72 0% |
Combat Celebrant | 281 | Mythic | N/A 0% |
Disrupt Decorum | 282 | Rare | N/A 0% |
Ferocious Colonist | 283 | Rare | N/A 0% |
Gagh Slinger | 284 | Rare | N/A 0% |
Galvanizing Tenor | 285 | Rare | N/A 0% |
Glory to the Empire! | 286 | Rare | $2.20 0% |
Gnarling Targ | 287 | Rare | N/A 0% |
Kang, Suspicious Captain | 288 | Rare | N/A 0% |
Koloth, Tribble Hunter | 289 | Rare | $6.90 0% |
Own the Day | 290 | Rare | $2.88 0% |
Professional Face-Breaker | 291 | Rare | $5.49 0% |
Qo'noS Quartermaster | 292 | Rare | $1.94 0% |
Ro Laren, Double Agent | 293 | Rare | $2.49 0% |
Rom and Leeta, Unlikely Pair | 294 | Rare | $9.90 0% |
Shared Animosity | 295 | Rare | N/A 0% |
World at War | 296 | Rare | N/A 0% |
Amanda Grayson, Logic's Link | 297 | Rare | $12.84 0% |
Ancient Greenwarden | 298 | Mythic | N/A 0% |
Augur of Autumn | 299 | Rare | N/A 0% |
Christine Chapel, Combat Medic | 300 | Rare | $2.00 0% |
Exploration | 301 | Rare | $17.56 0% |
Guardian Project | 302 | Rare | N/A 0% |
Heroic Intervention | 303 | Rare | $5.17 0% |
Janice Rand, Essential Aide | 304 | Rare | $6.94 0% |
Lieutenant Hikaru Sulu | 305 | Rare | $1.92 0% |
Lotus Cobra | 306 | Rare | $19.99 0% |
Scute Swarm | 307 | Rare | $3.83 0% |
Tireless Tracker | 308 | Rare | N/A 0% |
Alexander, Ship's Fool | 309 | Rare | N/A 0% |
Anguished Unmaking | 310 | Rare | $1.99 0% |
B'Elanna Torres, Scrapper | 311 | Rare | $9.61 0% |
Chancellor Gorkon | 312 | Rare | N/A 0% |
Chief Kyle, Transporter Tech | 313 | Rare | $3.85 0% |
Chief Montgomery Scott | 314 | Rare | $6.17 0% |
Cmdr. Troi, Outgoing Empath | 315 | Rare | $10.88 0% |
Collective Override | 316 | Rare | N/A 0% |
Curzon Dax, Bound by Blood | 317 | Rare | $1.98 0% |
Deliver from Chaos | 318 | Rare | $2.46 0% |
Fevered Visions | 319 | Rare | $1.96 0% |
Fractured Identity | 320 | Rare | N/A 0% |
Hugh, First of Many | 321 | Rare | $14.54 0% |
Jurati, Cordial Queen | 322 | Rare | $3.48 0% |
Lt. Arex, Ever-Adapting | 323 | Rare | N/A 0% |
One, Borg Evolved | 324 | Rare | $14.99 0% |
Pavel Chekov, First Posting | 325 | Rare | $2.49 0% |
Pest Control | 326 | Mythic | N/A 0% |
Reg Barclay, Fidgety Fantasist | 327 | Rare | $3.28 0% |
Rite of Ascension | 328 | Rare | $2.32 0% |
Ruinous Ultimatum | 329 | Rare | N/A 0% |
Supreme Verdict | 330 | Rare | N/A 0% |
Tom Paris, Risk-Taker | 331 | Rare | $13.48 0% |
T'Pring, Never Parted | 332 | Rare | N/A 0% |
Vic Fontaine, One Night Only | 333 | Rare | N/A 0% |
Vindicate | 334 | Rare | N/A 0% |
Warleader's Call | 335 | Rare | $2.98 0% |
Worf, Son of Mogh | 336 | Rare | $1.99 0% |
Alhammarret's Archive | 337 | Mythic | N/A 0% |
Astral Cornucopia | 338 | Rare | N/A 0% |
Class-4 Tactical Cube | 339 | Rare | $1.95 0% |
Command Chair | 340 | Rare | $34.99 0% |
Darksteel Plate | 341 | Rare | N/A 0% |
Door of Destinies | 342 | Rare | N/A 0% |
Forsaken Monument | 343 | Mythic | N/A 0% |
The Guardian of Forever | 344 | Rare | $3.75 0% |
Howling Mine | 345 | Rare | $3.94 0% |
I.K.S. Negh'Var, Imperial Flagship | 346 | Rare | $2.00 0% |
The Immortal Sun | 347 | Mythic | $6.49 0% |
Jefferies Tube | 348 | Rare | $6.18 0% |
K't'inga-Class Battle Cruiser | 349 | Rare | $3.25 0% |
K'Vort-Class Raider | 350 | Rare | $4.00 0% |
Planet Killer | 351 | Rare | $6.40 0% |
Queen's Diamond | 352 | Rare | $3.84 0% |
Reconnaissance Partition | 353 | Rare | $1.00 0% |
Skullclamp | 354 | Rare | $10.03 0% |
S.S. Botany Bay | 355 | Rare | N/A 0% |
Starfleet Communicator | 356 | Rare | $2.96 0% |
The Sword of Kahless | 357 | Rare | N/A 0% |
Sword of Light and Shadow | 358 | Mythic | $4.62 0% |
Unwinding Clock | 359 | Rare | $6.43 0% |
U.S.S. Defiant, Mirror Migrant | 360 | Rare | $6.19 0% |
U.S.S. Defiant, Tough Little Ship | 361 | Rare | $3.00 0% |
U.S.S. Enterprise-C, Time-Tossed | 362 | Rare | $4.86 0% |
U.S.S. Farragut, Bold Explorer | 363 | Rare | $4.49 0% |
U.S.S. Prometheus, Prototype | 364 | Rare | $13.71 0% |
U.S.S. Stargazer, Here and There | 365 | Rare | $3.98 0% |
Academy Ruins | 366 | Rare | $6.35 0% |
Battlefield Forge | 367 | Rare | $1.00 0% |
Canopy Vista | 368 | Rare | N/A 0% |
Canyon Slough | 369 | Rare | N/A 0% |
Choked Estuary | 370 | Rare | N/A 0% |
Clifftop Retreat | 371 | Rare | N/A 0% |
Coastal Peak | 372 | Rare | N/A 0% |
Command Beacon | 373 | Rare | $5.50 0% |
Desolate Lighthouse | 374 | Rare | N/A 0% |
Dragonskull Summit | 375 | Rare | $0.98 0% |
Drowned Catacomb | 376 | Rare | N/A 0% |
Eclipsed Steppe | 377 | Rare | $2.92 0% |
Exotic Orchard | 378 | Rare | N/A 0% |
Fabled Passage | 379 | Rare | $1.96 0% |
Fetid Pools | 380 | Rare | N/A 0% |
Foreboding Ruins | 381 | Rare | N/A 0% |
Fortified Village | 382 | Rare | N/A 0% |
Frostboil Snarl | 383 | Rare | N/A 0% |
Furycalm Snarl | 384 | Rare | N/A 0% |
Glacial Fortress | 385 | Rare | N/A 0% |
Glittering Massif | 386 | Rare | N/A 0% |
Hinterland Harbor | 387 | Rare | N/A 0% |
Irrigated Farmland | 388 | Rare | N/A 0% |
Isolated Chapel | 389 | Rare | $2.41 0% |
Morphic Pool | 390 | Rare | $9.87 0% |
Mosswort Bridge | 391 | Rare | $1.99 0% |
Mutavault | 392 | Rare | $1.00 0% |
Port Town | 393 | Rare | N/A 0% |
Prairie Stream | 394 | Rare | N/A 0% |
Radiant Summit | 395 | Rare | $2.01 0% |
Rain-Slicked Copse | 396 | Rare | N/A 0% |
Scattered Groves | 397 | Rare | N/A 0% |
Scorched Geyser | 398 | Rare | N/A 0% |
Sea of Clouds | 399 | Rare | $20.00 0% |
Shineshadow Snarl | 400 | Rare | N/A 0% |
Shore Leave Planet | 401 | Rare | $3.14 0% |
Skycloud Expanse | 402 | Rare | N/A 0% |
Smoldering Marsh | 403 | Rare | N/A 0% |
Sodden Verdure | 404 | Rare | N/A 0% |
Spire of Industry | 405 | Rare | N/A 0% |
Sulfur Falls | 406 | Rare | N/A 0% |
Sunken Hollow | 407 | Rare | N/A 0% |
Sunpetal Grove | 408 | Rare | N/A 0% |
Temple of Enlightenment | 409 | Rare | N/A 0% |
Temple of Malice | 410 | Rare | N/A 0% |
Temple of Mystery | 411 | Rare | N/A 0% |
Temple of Plenty | 412 | Rare | N/A 0% |
Training Center | 413 | Rare | $3.19 0% |
Umbral Expanse | 414 | Rare | N/A 0% |
Underground River | 415 | Rare | N/A 0% |
Vault of Champions | 416 | Rare | $4.53 0% |
Vineglimmer Snarl | 417 | Rare | $1.00 0% |
Austere Command | 418 | Rare | $0.71 0% |
Chronomantic Escape | 419 | Uncommon | N/A 0% |
Concerted Effort | 420 | Rare | $1.52 0% |
Dispatch | 421 | Uncommon | $0.96 0% |
Duelist's Heritage | 422 | Rare | N/A 0% |
Grand Crescendo | 423 | Rare | $1.73 0% |
Loran of the Third Path | 424 | Rare | $4.16 0% |
Path to Exile | 425 | Uncommon | $2.01 0% |
Promise of Loyalty | 426 | Rare | $0.47 0% |
Return to Dust | 427 | Uncommon | $0.32 0% |
Sun Titan | 428 | Mythic | $0.42 0% |
Swords to Plowshares | 429 | Uncommon | $2.20 0% |
Tempered Steel | 430 | Rare | $1.07 0% |
Valorous Stance | 431 | Uncommon | $0.32 0% |
Vanquish the Horde | 432 | Rare | $0.71 0% |
Wrath of God | 433 | Rare | $2.16 0% |
Brainstorm | 434 | Common | $1.17 0% |
Cryptic Command | 435 | Rare | $4.02 0% |
Disallow | 436 | Rare | $0.86 0% |
Echo of Eons | 437 | Mythic | $4.97 0% |
Frantic Search | 438 | Common | $0.61 0% |
Negate | 439 | Common | $0.37 0% |
Ponder | 440 | Common | $1.72 0% |
Pongify | 441 | Uncommon | $1.75 0% |
Reality Shift | 442 | Uncommon | $0.39 0% |
Thirst for Knowledge | 443 | Uncommon | N/A 0% |
Thoughtcast | 444 | Common | $0.66 0% |
Bitter Triumph | 445 | Uncommon | $0.33 0% |
Night's Whisper | 446 | Common | N/A 0% |
Painful Truths | 447 | Rare | $0.64 0% |
Toxic Deluge | 448 | Rare | $3.08 0% |
Abrade | 449 | Uncommon | N/A 0% |
Chain Reaction | 450 | Rare | $1.03 0% |
Combat Celebrant | 451 | Mythic | $1.49 0% |
Disrupt Decorum | 452 | Rare | $3.25 0% |
Professional Face-Breaker | 453 | Rare | $3.14 0% |
Shared Animosity | 454 | Rare | $2.77 0% |
Thrill of Possibility | 455 | Common | $0.33 0% |
World at War | 456 | Rare | $3.42 0% |
Ancient Greenwarden | 457 | Mythic | $6.09 0% |
Augur of Autumn | 458 | Rare | $0.70 0% |
Beast Within | 459 | Uncommon | $0.47 0% |
Cultivate | 460 | Uncommon | $0.32 0% |
Exploration | 461 | Rare | $9.88 0% |
Farseek | 462 | Common | $1.02 0% |
Guardian Project | 463 | Rare | $4.79 0% |
Harmonize | 464 | Uncommon | N/A 0% |
Heroic Intervention | 465 | Rare | $6.94 0% |
Lotus Cobra | 466 | Rare | $3.35 0% |
Nature's Lore | 467 | Uncommon | $3.64 0% |
Rampant Growth | 468 | Common | $0.33 0% |
Satyr Wayfinder | 469 | Common | N/A 0% |
Scute Swarm | 470 | Rare | $4.54 0% |
Tireless Tracker | 471 | Rare | $0.44 0% |
Anguished Unmaking | 472 | Rare | $1.43 0% |
Faithful Mending | 473 | Uncommon | $0.32 0% |
Fevered Visions | 474 | Rare | $0.66 0% |
Fractured Identity | 475 | Rare | $0.44 0% |
Growth Spiral | 476 | Common | N/A 0% |
Pest Control | 477 | Mythic | $2.45 0% |
Rite of Oblivion | 478 | Uncommon | $6.48 0% |
Ruinous Ultimatum | 479 | Rare | $0.80 0% |
Supreme Verdict | 480 | Rare | $1.69 0% |
Terminate | 481 | Common | $0.32 0% |
Vindicate | 482 | Rare | $0.50 0% |
Warleader's Call | 483 | Rare | $3.80 0% |
Alhammarret's Archive | 484 | Mythic | $4.83 0% |
Arcane Signet | 485 | Uncommon | $0.61 0% |
Astral Cornucopia | 486 | Rare | $0.43 0% |
Commander's Sphere | 487 | Common | $0.47 0% |
Darksteel Plate | 488 | Rare | $3.30 0% |
Door of Destinies | 489 | Rare | $3.60 0% |
Everflowing Chalice | 490 | Common | $0.53 0% |
Forsaken Monument | 491 | Mythic | $3.03 0% |
Hedron Archive | 492 | Uncommon | $0.39 0% |
Herald's Horn | 493 | Uncommon | $3.54 0% |
Howling Mine | 494 | Rare | $3.44 0% |
The Immortal Sun | 495 | Mythic | $4.82 0% |
Lightning Greaves | 496 | Uncommon | $2.90 0% |
Mind Stone | 497 | Uncommon | $0.47 0% |
Skullclamp | 498 | Rare | $3.54 0% |
Sol Ring | 499 | Uncommon | $1.15 0% |
Stonespeaker Crystal | 500 | Uncommon | $0.36 0% |
Swiftfoot Boots | 501 | Uncommon | $1.63 0% |
Sword of Light and Shadow | 502 | Mythic | $3.85 0% |
Talisman of Conviction | 503 | Uncommon | $0.37 0% |
Talisman of Creativity | 504 | Uncommon | $1.73 0% |
Talisman of Dominance | 505 | Uncommon | $1.48 0% |
Talisman of Hierarchy | 506 | Uncommon | $0.35 0% |
Talisman of Indulgence | 507 | Uncommon | $1.82 0% |
Talisman of Progress | 508 | Uncommon | $0.41 0% |
Thought Vessel | 509 | Uncommon | $1.66 0% |
Unwinding Clock | 510 | Rare | $4.93 0% |
Wayfarer's Bauble | 511 | Common | $0.28 0% |
Academy Ruins | 512 | Rare | $3.22 0% |
Arcane Sanctum | 513 | Uncommon | $0.32 0% |
Battlefield Forge | 514 | Rare | $0.43 0% |
Canopy Vista | 515 | Rare | $0.48 0% |
Canyon Slough | 516 | Rare | N/A 0% |
Choked Estuary | 517 | Rare | $0.51 0% |
Clifftop Retreat | 518 | Rare | $0.45 0% |
Coastal Peak | 519 | Rare | $0.93 0% |
Command Beacon | 520 | Rare | $3.41 0% |
Command Tower | 521 | Common | $0.41 0% |
Contaminated Landscape | 522 | Common | $0.32 0% |
Desolate Lighthouse | 523 | Rare | $0.64 0% |
Dragonskull Summit | 524 | Rare | $0.68 0% |
