Star Trek Commander
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {U} or {R}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
{1}, {T}: Add {W}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)
({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
Counter target spell. Draw a card, then discard a card.
Target creature gets -3/-3 until end of turn.
Target attacking creature gets +3/+3 and gains trample until end of turn.
(This token can be used to represent a token that's a copy of a permanent.)
This token can't block.
Flying
(This token can be used to represent a token that's a copy of a permanent.)
This token can't block.
Flying
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Drowned Catacomb | 525 | Rare | $1.22 0% |
Eclipsed Steppe | 526 | Rare | $2.23 0% |
Evolving Wilds | 527 | Common | $0.31 0% |
Exotic Orchard | 528 | Rare | $0.56 0% |
Fabled Passage | 529 | Rare | $1.22 0% |
Fetid Pools | 530 | Rare | $0.55 0% |
Foreboding Ruins | 531 | Rare | N/A 0% |
Fortified Village | 532 | Rare | $0.41 0% |
Frostboil Snarl | 533 | Rare | $0.46 0% |
Furycalm Snarl | 534 | Rare | $0.45 0% |
Glacial Fortress | 535 | Rare | $0.50 0% |
Glittering Massif | 536 | Rare | $0.42 0% |
Hinterland Harbor | 537 | Rare | $4.09 0% |
Irrigated Farmland | 538 | Rare | $0.42 0% |
Isolated Chapel | 539 | Rare | N/A 0% |
Morphic Pool | 540 | Rare | $7.37 0% |
Mosswort Bridge | 541 | Rare | $0.59 0% |
Mutavault | 542 | Rare | $4.65 0% |
Mystic Monastery | 543 | Uncommon | $1.33 0% |
Nomad Outpost | 544 | Uncommon | $0.35 0% |
Path of Ancestry | 545 | Common | $0.33 0% |
Perilous Landscape | 546 | Common | $0.37 0% |
Port Town | 547 | Rare | $0.32 0% |
Prairie Stream | 548 | Rare | $0.42 0% |
Radiant Summit | 549 | Rare | $0.53 0% |
Rain-Slicked Copse | 550 | Rare | N/A 0% |
Reliquary Tower | 551 | Uncommon | $2.54 0% |
Rogue's Passage | 552 | Uncommon | $0.60 0% |
Scattered Groves | 553 | Rare | N/A 0% |
Scorched Geyser | 554 | Rare | $0.44 0% |
Sea of Clouds | 555 | Rare | $6.44 0% |
Seaside Citadel | 556 | Uncommon | $0.31 0% |
Shattered Landscape | 557 | Common | N/A 0% |
Shineshadow Snarl | 558 | Rare | N/A 0% |
Skycloud Expanse | 559 | Rare | $0.62 0% |
Smoldering Marsh | 560 | Rare | $0.42 0% |
Sodden Verdure | 561 | Rare | N/A 0% |
Spire of Industry | 562 | Rare | $0.54 0% |
Sulfur Falls | 563 | Rare | $0.47 0% |
Sunken Hollow | 564 | Rare | $0.53 0% |
Sunpetal Grove | 565 | Rare | N/A 0% |
Temple of Enlightenment | 566 | Rare | N/A 0% |
Temple of Malice | 567 | Rare | N/A 0% |
Temple of Mystery | 568 | Rare | $0.75 0% |
Temple of Plenty | 569 | Rare | N/A 0% |
Temple of the False God | 570 | Uncommon | $0.40 0% |
Terramorphic Expanse | 571 | Common | $0.68 0% |
Training Center | 572 | Rare | $5.27 0% |
Tranquil Landscape | 573 | Common | N/A 0% |
Umbral Expanse | 574 | Rare | N/A 0% |
Underground River | 575 | Rare | $0.95 0% |
Vault of Champions | 576 | Rare | $5.43 0% |
Vineglimmer Snarl | 577 | Rare | N/A 0% |
Refute | 579 | Common | N/A 0% |
Last Gasp | 580 | Common | N/A 0% |
Run Amok | 582 | Common | N/A 0% |
Copy | 1 | Common | N/A 0% |
Tribble | 2 | Common | N/A 0% |
Ape | 3 | Common | N/A 0% |
Beast | 4 | Common | N/A 0% |
Insect | 5 | Common | N/A 0% |
Citizen | 6 | Common | N/A 0% |
Spacecraft Illusion | 7 | Common | N/A 0% |
Copy | 8 | Common | N/A 0% |
Tribble | 9 | Common | N/A 0% |
Ape | 10 | Common | N/A 0% |
Beast | 11 | Common | N/A 0% |
Insect | 12 | Common | N/A 0% |
Citizen | 13 | Common | N/A 0% |
Spacecraft Illusion | 14 | Common | N/A 0% |
