Star Trek
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Reach, vigilance Strange new worlds — The Traveler's power is equal to the number of differently named lands you control.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Each player draws a card. This Saga deals 2 damage to each player.
Lifelink When Zero enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
{T}: Add one mana of any color. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, vigilance
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has "Whenever this creature attacks while you control another creature with a Communicator attached to it, this creature can't be blocked this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature enters, if you cast it, destroy all nonartifact creatures.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Put target card from your graveyard on the bottom of your library.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 9+ | Creatures you control get +3/+3.
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}, {T}: Draw a card, then discard a card.
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}: Create a tapped token that's a copy of target token you control.
Whenever a creature you control enters, you gain 1 life. At the beginning of combat on your turn, put X +1/+1 counters on target creature you control, where X is one plus the amount of life you gained this turn.
When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Choose one — • This artifact deals 2 damage to target opponent. • You gain 3 life.
Equipped creature gets +1/+1. Whenever equipped creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Equipped creature gets +3/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
When U.S.S. Cerritos enters, create two 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. {1}, {T}: Put two charge counters on target Spacecraft. Activate only as a sorcery.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
{T}: Add {C}. {3}{B}, {T}, Sacrifice this land: Each opponent loses 2 life and you gain 2 life. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • You gain 2 life. • Surveil 1. {T}: Add {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Target creature gains flying until end of turn. • Surveil 1. {T}: Add {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Target creature gets +1/+1 and gains vigilance until end of turn. • Surveil 1. {T}: Add {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. • Surveil 1. {T}: Add {R}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to target creature. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
{T}: Add {C}. Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}. {4}{W}, {T}, Sacrifice this land: Create two 1/1 red Officer creature tokens. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Mill four cards. You may put a permanent card from among them into your hand. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Put target creature card from your graveyard on top of your library. • Surveil 1. {T}: Add {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Whenever you attack while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. {2}, Sacrifice Kirk: Destroy target artifact or enchantment.
When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • You gain 2 life. • Surveil 1. {T}: Add {W}.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Target creature gains flying until end of turn. • Surveil 1. {T}: Add {U}.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Target creature gets +1/+1 and gains vigilance until end of turn. • Surveil 1. {T}: Add {G}.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. • Surveil 1. {T}: Add {R}.
{T}: Add {C}. Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Put target creature card from your graveyard on top of your library. • Surveil 1. {T}: Add {B}.
Choose one — • Destroy target nonartifact creature. • Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
Choose one — • Alter the Past — Exile target card from a graveyard. You gain 2 life. • Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Artifact creatures you control have vigilance.
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
You can't sacrifice Treasure tokens. At the beginning of each upkeep, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Constable Odo enters, choose one — • Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. • Surveil 1. {T}: Add {R}.
Menace {1}: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2." {3}: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of {G} equal to the number of counters on her. Transfer Symbiont — {2}{G}, Discard this card: Put two +1/+1 counters on target creature.
If you would draw a card, draw two cards instead.
Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.
Whenever you attack while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. {2}, Sacrifice Kirk: Destroy target artifact or enchantment.
First strike Whenever Sulu becomes tapped, if an Equipment or Spacecraft entered the battlefield under your control this turn, draw a card.
Transporter Malfunction deals 3 damage to any target. Beam me up {3}{R}{R}{R} (You may cast this card from your graveyard for {3}{R}{R}{R} if you also return a creature you control to its owner's hand. Then exile this spell.)
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.
Artifact creatures you control get +1/+1. {W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Artifact creatures you control have vigilance.
Other creatures you control enter with an additional +1/+1 counter on them.
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment. At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Artifact creatures you control have double strike.
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Flash When Wesley Crusher enters, choose two — • Counter target noncreature spell unless its controller pays {2}. • Return target creature with mana value 2 or less to its owner's hand. • Target creature can't be blocked this turn. • Target player draws two cards, then discards two cards.
Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
{2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Choose one — • Destroy target nonartifact creature. • Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever Sela attacks, exile up to one target card from a graveyard. Whenever one or more cards leave your graveyard, create a tapped 2/2 black Romulan creature token.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
Haste When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card. {2}{R}, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Lands you control enter untapped. When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle. Strange new worlds — {7}{U}{U}, Sacrifice this enchantment: Draw two cards. This ability costs {X} less to activate, where X is the number of differently named lands you control.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent. {2}: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
Artifact creatures you control get +1/+1. {W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}: Create a tapped token that's a copy of target token you control.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Search your library for an Aura, Equipment, or Spacecraft card, reveal it, put it into your hand, then shuffle. Beam me up {3}{W} (You may cast this card from your graveyard for {3}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
First strike Whenever Sulu becomes tapped, if an Equipment or Spacecraft entered the battlefield under your control this turn, draw a card.
This creature can't block. At the beginning of your upkeep, create a token that's a copy of this creature.
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand. • Sensors — Draw two cards. • Transport — Create two 1/1 red Officer creature tokens. • Abandon Ship — You lose the game.
If you would draw a card, draw two cards instead.
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
When Khan enters, you may sacrifice another creature or artifact. If you do, draw two cards. You may cast this card from exile.
Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.
Trample When Khan enters, he deals 1 damage to each opponent and each creature your opponents control.
When David and Carol Marcus enter, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle. {3}{G}{G}, {T}, Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
This spell can't be countered. Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards this way, put two +1/+1 counters on each creature you control.
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
This creature can't block. You may cast this card from your graveyard. If you do, it enters with a finality counter on it.
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters on this enchantment.
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.
Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
This creature can't block. You may cast this card from your graveyard. If you do, it enters with a finality counter on it.
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters on this enchantment.
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.
Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever you attack while creatures you control have total power 8 or greater, double Worf's power until end of turn. Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Worf. Activate only as a sorcery.
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay {1}. If you do, create a 1/1 colorless Borg artifact creature token."
When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand. At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.
Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, lifelink
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
When Gwyndala enters, create a colorless Equipment artifact token named Neuroflux Heirloom with "Equipped creature gets +1/+1" and equip {2}. Attach it to Gwyndala. {2}: Each Equipment token you control becomes a copy of target Equipment you control until end of turn.
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof. Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters on it. Station 8+ | Flying
Flash When Subcommander T'Pol enters, choose one — • Counter target activated or triggered ability. • Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Menace At the beginning of your end step, target opponent discards two cards. {2}{B}, Discard this card: Target creature gets -4/-4 until end of turn.
Tap three untapped artifact creatures you control: You draw a card and lose 1 life.
Menace Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
Grand Nagus Zek gets +1/+1 for each Treasure you control. Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
As Kai Winn enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name, that player loses 3 life.
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying
You may choose not to untap Lwaxana Troi during your untap step. {2}, {T}: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
First strike, haste Strange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token. Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control. You may look at the top card of your library any time. You may play lands from the top of your library.
Other creatures you control with counters on them have hexproof. If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.
When this creature enters, create a 3/3 colorless Illusion artifact creature token. If one or more tokens would be created under your control, that many 3/3 colorless Illusion artifact creature tokens are created instead.
Whenever a creature you control becomes the target of a spell or ability an opponent controls, create a tapped 1/1 red Officer creature token.
Creatures you control have "{T}: Add {G}{G}." When Rok-Tahk enters, create Murf, a legendary 0/1 green Ooze Slug creature token with indestructible.
Whenever you attack, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Station 6+ | Flying
Affinity for artifact creatures Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) Station 12+ | Artifact creatures you control have flying.
Creatures you control have haste. When this enchantment enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until end of turn.
Flying When this creature enters, if you cast it, destroy all nonartifact creatures.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 9+ | Creatures you control get +3/+3.
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Artifact creatures you control have vigilance.
Other creatures you control enter with an additional +1/+1 counter on them.
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Sarek, Federation Ambassador | 251 | Rare | $0.25 0% |
Seven of Nine | 252 | Uncommon | $0.32 0% |
Spock, Always Your Friend | 253 | Uncommon | $0.31 0% |
The Traveler | 254 | Uncommon | $0.39 0% |
Vash, Freelance Archaeologist | 255 | Uncommon | $0.21 0% |
Worf, Honor-Bound Warrior | 256 | Uncommon | $0.41 0% |
Year of Hell | 257 | Rare | $0.27 0% |
Zero, Incorporeal Sensate | 258 | Uncommon | $0.37 0% |
Class-F Shuttlecraft | 259 | Common | $0.24 0% |
Combadge | 260 | Uncommon | $0.38 0% |
Crystalline Entity | 261 | Mythic | $4.84 0% |
Cybernetic Specialist | 262 | Common | $0.51 0% |
Deep Space 9 | 263 | Mythic | $14.50 0% |
Engineered Explosives | 264 | Rare | $1.18 0% |
The Holodeck | 265 | Rare | $0.89 0% |
Isolinear Processor | 266 | Uncommon | $0.39 0% |
Replicator | 267 | Rare | $1.61 0% |
Sickbay | 268 | Uncommon | $0.53 0% |
Tea, Earl Grey, Hot | 269 | Common | $0.23 0% |
Tricorder | 270 | Common | $0.42 0% |
Type-2 Phaser | 271 | Uncommon | $0.25 0% |
U.S.S. Cerritos, Following Up | 272 | Uncommon | $0.49 0% |
U.S.S. Enterprise-D, Galaxy-Class | 273 | Rare | $1.06 0% |
Warp Core | 274 | Common | $0.27 0% |
Andoria | 275 | Common | $0.22 0% |
Artificial Anomaly | 276 | Uncommon | $0.22 0% |
Bajor | 277 | Common | $0.22 0% |
Blood Crypt | 278 | Rare | $5.10 0% |
Breeding Pool | 279 | Rare | $5.14 0% |
Cardassia Prime | 280 | Common | $0.31 0% |
Earth, Sector 001 | 281 | Common | $0.22 0% |
Federation Outpost | 282 | Rare | $1.55 0% |
Ferenginar | 283 | Common | $0.37 0% |
Gaseous Anomaly | 284 | Uncommon | $0.32 0% |
Godless Shrine | 285 | Rare | $4.87 0% |
Hallowed Fountain | 286 | Rare | $5.02 0% |
Ni'Var Science Academy | 287 | Rare | $1.41 0% |
Orion | 288 | Common | $0.25 0% |
Overgrown Tomb | 289 | Rare | N/A 0% |
Q Continuum | 290 | Rare | $1.51 0% |
Qo'noS | 291 | Common | $0.26 0% |
Quark's Bar | 292 | Rare | $0.41 0% |
Risa | 293 | Common | $0.21 0% |
Romulus | 294 | Common | $0.30 0% |
Sacred Foundry | 295 | Rare | $7.46 0% |
Spatial Anomaly | 296 | Uncommon | $0.22 0% |
Starfleet Academy | 297 | Mythic | $2.03 0% |
Steam Vents | 298 | Rare | $5.52 0% |
Stomping Ground | 299 | Rare | $4.94 0% |
Subspace Anomaly | 300 | Uncommon | $0.23 0% |
Temple Garden | 301 | Rare | $5.48 0% |
Temporal Anomaly | 302 | Uncommon | $0.23 0% |
Unexplored Territory | 303 | Common | $0.42 0% |
The Unicomplex | 304 | Rare | $1.66 0% |
Vulcan | 305 | Common | $0.34 0% |
Watery Grave | 306 | Rare | $5.39 0% |
Plains | 307 | Common | $0.37 0% |
Island | 308 | Common | $0.45 0% |
Swamp | 309 | Common | $0.38 0% |
Mountain | 310 | Common | $0.24 0% |
Forest | 311 | Common | $0.36 0% |
Plains | 312 | Common | $0.28 0% |
Island | 313 | Common | $0.43 0% |
Swamp | 314 | Common | $0.47 0% |
Mountain | 315 | Common | $0.30 0% |
Forest | 316 | Common | $0.57 0% |
Plains | 317 | Common | $0.20 0% |
Plains | 318 | Common | $0.24 0% |
Island | 319 | Common | $0.18 0% |
Island | 320 | Common | $0.38 0% |
Swamp | 321 | Common | $0.41 0% |
Swamp | 322 | Common | $0.41 0% |
Mountain | 323 | Common | $0.20 0% |
Mountain | 324 | Common | $0.28 0% |
Forest | 325 | Common | $0.16 0% |
Forest | 326 | Common | $0.26 0% |
Nyota Uhura, Communications | 327 | Rare | N/A 0% |
Scotty, Miracle Worker | 328 | Mythic | N/A 0% |
Dr. Leonard "Bones" McCoy | 329 | Rare | N/A 0% |
Kirk, Commanding Officer | 330 | Uncommon | N/A 0% |
Spock, Always Your Friend | 331 | Uncommon | N/A 0% |
Federation Outpost | 332 | Rare | $3.14 0% |
Ni'Var Science Academy | 333 | Rare | $2.98 0% |
Q Continuum | 334 | Rare | $1.97 0% |
Quark's Bar | 335 | Rare | $3.53 0% |
Starfleet Academy | 336 | Mythic | $2.56 0% |
The Unicomplex | 337 | Rare | $2.11 0% |
Resistance Is Futile | 338 | Uncommon | $0.51 0% |
Test of Courage | 339 | Uncommon | $0.59 0% |
Captain Kathryn Janeway | 340 | Mythic | $7.24 0% |
Command Subadjunct | 341 | Uncommon | $0.30 0% |
Conquest Mission | 342 | Uncommon | $0.33 0% |
Seven of Nine | 343 | Uncommon | $0.48 0% |
Captain Benjamin Sisko | 344 | Rare | $1.86 0% |
Dominion Saboteur | 345 | Uncommon | $0.31 0% |
The Holodeck | 346 | Rare | $1.79 0% |
Quark, Humble Proprietor | 347 | Mythic | $6.29 0% |
Constable Odo | 348 | Uncommon | $0.36 0% |
Dominion Infiltration | 349 | Rare | $0.95 0% |
Quark's Bar | 350 | Rare | $2.17 0% |
Nog, Ambitious Cadet | 351 | Rare | $0.78 0% |
Jadzia Dax, Living Legacy | 352 | Mythic | $6.31 0% |
Mr. Spock, Science Officer | 353 | Mythic | $10.77 0% |
Mirror Universe Intrusion | 354 | Rare | $1.16 0% |
Kirk, Commanding Officer | 355 | Uncommon | $0.52 0% |
Sulu, Space Swashbuckler | 356 | Rare | $0.70 0% |
Transporter Malfunction | 357 | Uncommon | $0.41 0% |
Nyota Uhura, Communications | 358 | Rare | $3.50 0% |
Lieutenant Commander Data | 359 | Mythic | $7.49 0% |
Locutus, the One Who Speaks | 360 | Uncommon | $0.56 0% |
Infinite Diversity | 361 | Mythic | $0.71 0% |
Death Is Irrelevant | 362 | Mythic | $11.81 0% |
Captain Jean-Luc Picard | 363 | Mythic | $19.09 0% |
Command Subadjunct | 364 | Uncommon | $0.57 0% |
Deanna Troi, Psychic Counsel | 365 | Rare | $1.73 0% |
Dr. Beverly Crusher | 366 | Mythic | $9.15 0% |
Peace in Our Time | 367 | Rare | $0.77 0% |
Primary Unimatrix Adjunct | 368 | Rare | $2.26 0% |
There's Coffee in that Nebula | 369 | Uncommon | $0.34 0% |
Deep Space Scan | 370 | Rare | $0.88 0% |
Lieutenant Commander Data | 371 | Mythic | $6.83 0% |
Lt. Cmdr. Geordi La Forge | 372 | Rare | $1.96 0% |
Seven of Nine, Unassimilated | 373 | Mythic | $11.47 0% |
Wesley Crusher, Starfleet Cadet | 374 | Rare | $3.97 0% |
Death Is Irrelevant | 375 | Mythic | $6.13 0% |
Organic Avulsion Unit | 376 | Uncommon | $0.46 0% |
Overflow Submatrix | 377 | Rare | $0.72 0% |
Resistance Is Futile | 378 | Uncommon | $0.47 0% |
Sela, Tal Shiar Paradox | 379 | Rare | $0.49 0% |
Dominion Infiltration | 380 | Rare | $1.47 0% |
Encounter the Unknown | 381 | Rare | $0.68 0% |
Infinite Diversity | 382 | Mythic | $1.24 0% |
Q, Stacking the Deck | 383 | Mythic | $6.86 0% |
Tasha Yar, Out of Time | 384 | Rare | $0.67 0% |
Will Riker, First in the Field | 385 | Rare | $1.81 0% |
Captain Kathryn Janeway | 386 | Mythic | $16.05 0% |
Warp Speed | 387 | Uncommon | $0.37 0% |
Dathon, His Heart Open | 388 | Rare | $0.50 0% |
Locutus, the One Who Speaks | 389 | Uncommon | $0.56 0% |
Worf, Honor-Bound Warrior | 390 | Uncommon | $1.20 0% |
Replicator | 391 | Rare | $2.10 0% |
Hallowed Fountain | 392 | Rare | $7.22 0% |
Watery Grave | 393 | Rare | $10.85 0% |
Blood Crypt | 394 | Rare | $10.04 0% |
Stomping Ground | 395 | Rare | $10.07 0% |
Temple Garden | 396 | Rare | $8.03 0% |
Godless Shrine | 397 | Rare | $8.63 0% |
Steam Vents | 398 | Rare | $12.09 0% |
Overgrown Tomb | 399 | Rare | $8.50 0% |
Sacred Foundry | 400 | Rare | $13.14 0% |
Breeding Pool | 401 | Rare | $9.22 0% |
Dr. McCoy, Surly Surgeon | 402 | Uncommon | $0.28 0% |
Excalbian Gamemaster | 403 | Mythic | $3.91 0% |
Federation Resupply | 404 | Rare | $1.48 0% |
The Needs of the Many | 405 | Rare | $1.18 0% |
Saavik, Stoic Student | 406 | Uncommon | $1.38 0% |
Sulu, Space Swashbuckler | 407 | Rare | $0.65 0% |
Troubling Tribbles | 408 | Rare | $2.76 0% |
Ensign Pavel Chekov | 409 | Uncommon | $2.88 0% |
Kobayashi Maru Scenario | 410 | Mythic | $6.25 0% |
Mr. Spock, Science Officer | 411 | Mythic | $15.75 0% |
Nyota Uhura, Communications | 412 | Rare | $0.81 0% |
Scotty, Miracle Worker | 413 | Mythic | $5.67 0% |
The Destruction of Praxis | 414 | Rare | $0.79 0% |
General Chang, Cold Warrior | 415 | Rare | $1.08 0% |
Khan, Vengeful Heart | 416 | Mythic | $4.70 0% |
Salt Vampire | 417 | Rare | $2.06 0% |
Captain James T. Kirk | 418 | Mythic | $5.76 0% |
Khan, Despot by Design | 419 | Uncommon | $0.36 0% |
David and Carol Marcus, Creators | 420 | Uncommon | $0.31 0% |
Dr. Leonard "Bones" McCoy | 421 | Rare | $0.86 0% |
Genesis Device | 422 | Rare | $3.76 0% |
Live Long and Prosper | 423 | Rare | $1.11 0% |
Mirror Universe Intrusion | 424 | Rare | $1.70 0% |
Sarek, Federation Ambassador | 425 | Rare | $1.24 0% |
Bat'leth | 426 | Uncommon | $0.92 0% |
General Chang, Cold Warrior | 427 | Rare | $0.74 0% |
A Good Day to Die | 428 | Common | $0.44 0% |
Storied Veteran | 429 | Uncommon | $0.43 0% |
Vengeance Mission | 430 | Uncommon | $0.37 0% |
Worf, Intelligence Contractor | 431 | Rare | $0.47 0% |
The Duras Sisters | 432 | Uncommon | $0.35 0% |
Gowron, Eager for Battle | 433 | Rare | $5.97 0% |
L'Rell, Fierce Visionary | 434 | Uncommon | $0.43 0% |
Worf, Honor-Bound Warrior | 435 | Uncommon | $1.73 0% |
Bat'leth | 436 | Uncommon | $1.79 0% |
General Chang, Cold Warrior | 437 | Rare | $7.35 0% |
A Good Day to Die | 438 | Common | $1.93 0% |
Storied Veteran | 439 | Uncommon | $1.18 0% |
Vengeance Mission | 440 | Uncommon | $4.44 0% |
Worf, Intelligence Contractor | 441 | Rare | $6.36 0% |
The Duras Sisters | 442 | Uncommon | $4.42 0% |
Gowron, Eager for Battle | 443 | Rare | $7.63 0% |
L'Rell, Fierce Visionary | 444 | Uncommon | $3.36 0% |
Worf, Honor-Bound Warrior | 445 | Uncommon | $3.21 0% |
Antagonist Incorporator | 446 | Rare | $2.05 0% |
Miles O'Brien, Transporter Ops | 447 | Rare | $1.85 0% |
U.S.S. Enterprise-A, Free Spirit | 448 | Mythic | $5.92 0% |
The Caretaker | 449 | Rare | $1.57 0% |
Gwyndala, the Progeny | 450 | Rare | $0.88 0% |
H.M.S. Bounty, Unlikely Timeship | 451 | Rare | $3.29 0% |
Romulan Bird-of-Prey | 452 | Rare | $1.76 0% |
Subcommander T'Pol | 453 | Rare | $1.11 0% |
Armus, Skin of Evil | 454 | Rare | $2.00 0% |
Collation Trimatrix | 455 | Rare | $3.66 0% |
Elim Garak, Simple Tailor | 456 | Rare | $1.84 0% |
Georgiou, Terran Emperor | 457 | Mythic | $4.46 0% |
Grand Nagus Zek | 458 | Rare | $1.79 0% |
Gul Dukat, Colonial Prefect | 459 | Mythic | $4.68 0% |
Kai Winn, Faithless Leader | 460 | Rare | $1.95 0% |
U.S.S. Reliant, From Hell's Heart | 461 | Rare | $2.69 0% |
Brazen Bluff | 462 | Rare | $4.87 0% |
D-7 Battle Cruiser | 463 | Rare | $0.82 0% |
Lwaxana Troi, Charming Guest | 464 | Rare | $4.61 0% |
Pah-Wraith | 465 | Rare | $1.92 0% |
Branching Timeline | 466 | Rare | $0.87 0% |
Captain Jonathan Archer | 467 | Rare | $0.89 0% |
Captain Pike, Fullness of Time | 468 | Rare | $3.85 0% |
Dr. Joseph M'Benga | 469 | Mythic | $11.27 0% |
Holo-Engineer | 470 | Rare | $1.88 0% |
MACO Strike Team | 471 | Rare | $1.88 0% |
Rok-Tahk, Budding Scientist | 472 | Mythic | $5.33 0% |
Stable Wormhole | 473 | Rare | $6.48 0% |
U.S.S. Discovery, at Black Alert | 474 | Rare | $5.62 0% |
Borg Cube | 475 | Mythic | $16.41 0% |
Hit It! | 476 | Rare | $1.31 0% |
Kira Nerys, Firebrand | 477 | Rare | $6.04 0% |
Crystalline Entity | 478 | Mythic | $4.88 0% |
Deep Space 9 | 479 | Mythic | $15.38 0% |
Engineered Explosives | 480 | Rare | $1.92 0% |
U.S.S. Enterprise-D, Galaxy-Class | 481 | Rare | $7.34 0% |
Plains | 482 | Common | $0.88 0% |
Island | 483 | Common | $1.73 0% |
Swamp | 484 | Common | $1.24 0% |
Mountain | 485 | Common | $2.00 0% |
Forest | 486 | Common | $1.34 0% |
Hallowed Fountain | 487 | Rare | $42.57 0% |
Watery Grave | 488 | Rare | $71.33 0% |
Blood Crypt | 489 | Rare | $50.28 0% |
Stomping Ground | 490 | Rare | $72.53 0% |
Temple Garden | 491 | Rare | $50.04 0% |
Godless Shrine | 492 | Rare | $60.12 0% |
Steam Vents | 493 | Rare | $67.76 0% |
Overgrown Tomb | 494 | Rare | N/A 0% |
Sacred Foundry | 495 | Rare | $84.99 0% |
Breeding Pool | 496 | Rare | N/A 0% |
Captain Jean-Luc Picard | 497 | Mythic | N/A 0% |
Command Subadjunct | 498 | Uncommon | $4.02 0% |
Deanna Troi, Psychic Counsel | 499 | Rare | $44.93 0% |
Dr. Beverly Crusher | 500 | Mythic | N/A 0% |
